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Deity Mitsu

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Happiness is an emotional or affective state that is characterized by feelings of enjoyment, pleasure, and satisfaction. As a state and a subject, it has been pursued and commented on extensively throughout world history. This reflects the universal importance that humans place on happiness.

 

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Anger is a psychophysiological response to pain, perceived suffering or distress, or threat thereof, which has been uncalled for or unjustly brought upon oneself or others, at least from a subjective viewpoint. A threat may be real, discussed, or imagined.

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Fear is an emotional response to impending danger, that is tied to anxiety. Behavioral theorists, like Watson and Ekman, have both suggested that fear, along with a few other basic emotions (e.g., joy and anger), is a trait innate to most higher functioning organisms.

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Surprise is a brief emotional state that is the result of an unexpected event.

 

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Curiosity is any natural inquisitive behaviour, evident by observation in many animal species, and is the emotional aspect of living beings that engenders exploration, investigation, and learning.

 

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Acceptance, in spirituality, mindfulness, and human psychology, usually refers to the experience of a situation without an intention to change that situation. Acceptance does not require that change is possible or even conceivable, nor does it require that the situation be desired or approved by those accepting it. Indeed, acceptance is often suggested when a situation is both disliked and unchangeable, or when change may be possible only at great cost or risk. Acceptance may imply only a lack of outward, behavioral attempts at possible change, but the word is also used more specifically for a felt or hypothesized cognitive or emotional state. Thus someone may decide to take no action against a situation and yet be said to have not accepted it.

 

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Disgust is an emotion that is typically associated with things that are perceived as unclean, inedible, or infectious.

 

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Rage is the accumulation of unexpressed anger and perceived disrespectful transactions that after multiple "stuffings" finally glows to the surface. The thought that someone is deliberately inciting anger and the feeling to get even, that trying to be reasonable has proven ineffective.

 

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Suffering, or pain in this sense, is a basic affective experience of unpleasantness and aversion associated with harm or threat of harm in an individual. It constitutes the negative basis of affective states (emotions, feelings, moods, sentiments), while pleasure or happiness constitutes the positive basis.

 

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In psychology and other social and behavioral sciences, aggression refers to behavior that is intended to cause harm or pain. Aggression can be either physical or verbal, and behavior is classified as aggression even if it does not actually succeed in causing harm or pain. Behavior that accidentally causes harm or pain is not aggression. Property damage and other destructive behavior may also fall under the definition of aggression. Aggression is not the same thing as assertiveness.

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I didn't want to make a fusion monster, but I still wanted to bring the theme together with the last card. And when I think of being angry, and calm at the same time, I think of lonliness. You have no one to lash out at, so you're calm, but you're still angry that no one is around. At least that's what I thought. ^^

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