Jump to content

Black Hole


Recommended Posts

BLACK HOLE // Format: 2008.09.01 ADV // Last Update: 2008.11.24

[spoiler=Main Deck]


  • MONSTER: 14 Cards
    • 3 Destiny Hero – Dogma
      3 Destiny Hero – Dreadmaster
      3 Destiny Hero – Plasma
      1 Elemental Hero Stratos
      3 Morphing Jar #2
      1 Poison Mummy
       

SPELL: 20 Cards

  • 3 Allure of Darkness
    3 Book of Eclipse
    3 Book of Taiyou
    3 Destiny Draw
    2 Foolish Burial
    1 Monster Reborn
    3 Reinforcements of the Army
    3 The Shallow Grave
    3 Trade-In
     

TRAP: 3 Cards

  • 3 All-Out Attacks

 

 

 

Mummy-Loop type of thing.

Link to comment
Share on other sites

... could be good... but what if you pull out a morphing jar, stratos, or needle worm? from what i can see there is no way to get them of the field once they are there. lets say you have gotten rid of all your d- hero's what happens when you shuffle everything back into and then pull out stratos and needle worm... your fv(ked thats what...

Link to comment
Share on other sites

This might answer something.

 

An Infinite Loop is a never-ending cycle of cards trying to resolve.

 

Because of this' date=' a ruling was introduced that states you may not activate a card knowing that it will cause an Infinite Loop.[/quote']

 

But the question is, is the Needle-Loop an "infinite" loop?

 

I dont think its an infinate loop, i think it ends when your opponent cant mill

Link to comment
Share on other sites

The ruling on Needle Worm says that because your opponent "picks up" and doesn't draw, it creates an infinite loop. You would have to stop the loop and have them conduct their Draw Phase to lose, but since it will always be the Battle Phase, it doesn't work. Use Poison Mummy, or Hiro's Shadow Scout instead. They do not create an infinite loop.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...