「tea.leaf」 Posted November 22, 2008 Report Share Posted November 22, 2008 BLACK HOLE // Format: 2008.09.01 ADV // Last Update: 2008.11.24[spoiler=Main Deck]MONSTER: 14 Cards 3 Destiny Hero – Dogma3 Destiny Hero – Dreadmaster3 Destiny Hero – Plasma1 Elemental Hero Stratos3 Morphing Jar #21 Poison Mummy SPELL: 20 Cards 3 Allure of Darkness3 Book of Eclipse3 Book of Taiyou3 Destiny Draw2 Foolish Burial1 Monster Reborn3 Reinforcements of the Army3 The Shallow Grave3 Trade-In TRAP: 3 Cards 3 All-Out Attacks Mummy-Loop type of thing. Link to comment Share on other sites More sharing options...
oO C H A O S Oo Posted November 22, 2008 Report Share Posted November 22, 2008 Woah, nice. Needle loop is SOOO annoying. Link to comment Share on other sites More sharing options...
sbdnate Posted November 22, 2008 Report Share Posted November 22, 2008 ... wont the d-hero's get in the way of the loop? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 22, 2008 Author Report Share Posted November 22, 2008 ... wont the d-hero's get in the way of the loop? The deck is supposed to pull them out before hand. Maybe I'll put in Reasoning or Monster Gate in there to pull them out. Link to comment Share on other sites More sharing options...
oO C H A O S Oo Posted November 22, 2008 Report Share Posted November 22, 2008 ... wont the d-hero's get in the way of the loop? The deck is supposed to pull them out before hand. Maybe I'll put in Reasoning or Monster Gate in there to pull them out.Well, you really have enough removal for them as is. Maybe a Hand Destruction or two? Link to comment Share on other sites More sharing options...
sbdnate Posted November 22, 2008 Report Share Posted November 22, 2008 ... could be good... but what if you pull out a morphing jar, stratos, or needle worm? from what i can see there is no way to get them of the field once they are there. lets say you have gotten rid of all your d- hero's what happens when you shuffle everything back into and then pull out stratos and needle worm... your fv(ked thats what... Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted November 22, 2008 Report Share Posted November 22, 2008 Isn't there a rule where if you can't stop your infinite loop you lose by default. If it's still there swap needle worm for poison mummy so you have a way to stop the loop. (reducing your opponent LP to 0) Why macro and d fissure? Anti-meta? Link to comment Share on other sites More sharing options...
sbdnate Posted November 22, 2008 Report Share Posted November 22, 2008 if i remember correctly there is some reason the loop stops... i forgot the reason though... Link to comment Share on other sites More sharing options...
oO C H A O S Oo Posted November 22, 2008 Report Share Posted November 22, 2008 This might answer something. An Infinite Loop is a never-ending cycle of cards trying to resolve. Because of this' date=' a ruling was introduced that states you may not activate a card knowing that it will cause an Infinite Loop.[/quote'] But the question is, is the Needle-Loop an "infinite" loop? Link to comment Share on other sites More sharing options...
sbdnate Posted November 22, 2008 Report Share Posted November 22, 2008 ... if your opponent were to try to pick up cards because of morphing jar#2 but there were no cards to pick up would they lose by deck out? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 22, 2008 Report Share Posted November 22, 2008 This might answer something. An Infinite Loop is a never-ending cycle of cards trying to resolve. Because of this' date=' a ruling was introduced that states you may not activate a card knowing that it will cause an Infinite Loop.[/quote'] But the question is, is the Needle-Loop an "infinite" loop? I dont think its an infinate loop, i think it ends when your opponent cant mill Link to comment Share on other sites More sharing options...
sbdnate Posted November 22, 2008 Report Share Posted November 22, 2008 oh yeah that's right... i think... Link to comment Share on other sites More sharing options...
Zetsumei75 Posted November 24, 2008 Report Share Posted November 24, 2008 The ruling on Needle Worm says that because your opponent "picks up" and doesn't draw, it creates an infinite loop. You would have to stop the loop and have them conduct their Draw Phase to lose, but since it will always be the Battle Phase, it doesn't work. Use Poison Mummy, or Hiro's Shadow Scout instead. They do not create an infinite loop. Link to comment Share on other sites More sharing options...
lordtyson Posted November 24, 2008 Report Share Posted November 24, 2008 dont ever use this deck agaist mecause it scares me Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 25, 2008 Author Report Share Posted November 25, 2008 Here's a question: Is pulling out the ten necessary cards going to be an easy feat? EDIT: Pulled out Macro and added Books instead; Eclipse > Moon in this deck. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted November 25, 2008 Report Share Posted November 25, 2008 Won't the loop still be infinite even if their lifepoints go to zero, as it will still be in the middle of a chain? Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted November 25, 2008 Author Report Share Posted November 25, 2008 Won't the loop still be infinite even if their lifepoints go to zero' date=' as it will still be in the middle of a chain?[/quote'] Game mechanics would force the game to end. I want to build this to side into Exodia. >:3 Link to comment Share on other sites More sharing options...
Benraino Posted November 25, 2008 Report Share Posted November 25, 2008 looks fun, nice deck. Link to comment Share on other sites More sharing options...
tonisanoob Posted November 25, 2008 Report Share Posted November 25, 2008 no your not allowed to activate an infinate loop if it does nothign to the game but as this actually effects the game it keeps on goign untill ops lp hit 0 or in the case of needdle worm stops millign then its not effetign the game and game mechanics force aoa to get destroyed Link to comment Share on other sites More sharing options...
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