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New TCG I'm making [Adventure Fantasy]


daxinator

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hey can I join, I have adobe illustrator to help with templates.

 

Also, I think the rules should be different, they look like a copy of Yu-Gi-Oh with some terminology changed. I mean, just look at the types and attributes, they are all just like Yu-Gi-Oh!!!! Also, I think that you should have two health point types.

 

Morale: Used to play monsters.

Energy: Used to play all other cards.

 

There are cards which can gain you both types of points, and they would go up by a set amount each turn.

 

If you want I can make the full rules and post them.

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Adventure Fantasy Rules

-Deck of at least 50 cards.

-Start with 80 Morale points and 80 Energy points

-Flip a coin to decide who goes first

-The player who goes first starts by drawing 5 cards

-The player who goes second draws 6 cards

-The 1st Player begins the Setup Phase, can play up to 2 Officers, and play Tactics cards (Weapons cannot be played until second turn)

-The 2nd Player begins Setup Phase, can play up to 2 Officers, and Tactics cards

-The 1st Players can then choose to enter a Skirmish, (Skirmish Rules Listed Below)

-The turn ends

-2nd turn begins, 2nd Player draws a card from Stockpile

-The 2nd Player begins the Setup Phase, can play up to 1 Officer, and play Tactics cards (Weapons cannot be played until second turn)

-The 1st Player begins Setup Phase, can play up to 1 Officers, and Tactics cards

-The 2nd Players can then choose to enter a Skirmish, (Skirmish Rules Listed Below)

-The turn ends

-!st Player's turn, draw a card.

-repeat until game ends. (each turn after 1st turn, both players can play 1 Officer)

 

TERMS:

-Stockpile: Place where cards are drawn from

-Assets: Drawn cards, are sent from Assets to the Battleground

-Battleground: cards are played here, battle takes place here

-Casualty Pile: Place where cards go after use

-Morale: Used to play Officer cards

-Energy: Used to play Weapon, and Tactic cards

 

TYPES OF CARDS

-Officers: Various cards used for fighting, there are several ranks of Officers

Grunt- basic Officer card, has lowest level of Morale cost

Liutenant: Second Rank, can have 4 in Stockpile

General: Highest Rank, can only have one in each deck. Highest Morale cost.

-Weapon: Used for one-shot effects, go to Casualties pile after use. Use Energy to play.

-Tactic: Used for continuous effects, do not go immediately to the Casualties, must be destroyed by another card. Use energy to play.

 

RULES OF SKIRMISHES

-Turn player may attack with any active Officer card.

-Other player may then decide whether to block with Officer (if available), or to use Tactic or Weapon card from Assets.

-The Defending player chooses what Officer to block with.

-The Forces of the two Skirmishing Officers are compared.

-Officer with lower Force loses Health equal to the difference between the two Officer's Forces

If the Forces are equal, the two officers are both sent to Casualty Pile.

If an Officer is destroyed, the player whose Officer it is loses Morale equal to the difference is Force between the Skirmishing Officers

-The turn player may Skirmish once for each active Officer they control.

 

OFFICER CARD

-An Officer card is played by paying a Morale cost, displayed on the card

-An Officer's Rank and Affiliation is listed on the card

-Affiliation is used to determine what Weapons and Tactics can help it. (All Weapons and Tactics can help Officer cards, but certain some only affect Officer's of a certain Affiliation)

-An Officer's Force and Health are displayed on an Officer card

-Force is used for Skirmishes, Health is how much damage an Officer can absorb.

-If an Officer's Health reaches 0, the Officer is sent to the Casualty Pile

-An Officer's Ability is listed on the Officer card.

-Some Abilities have an Ability cost, listed next to the Ability name, the Ability Cost is the amount of Morale needed to be used to activate that Ability.

-Luitenant Officer cards are Limited to 4 in a deck

-General Officer cards are Limited to 1 in a deck

 

WEAPON CARD

-Can only be played during Setup Phase

-Are played to the Battleground, Ability activates, go to casualty pile

-There are two types of Weapon cards:

-Weapon: Basic card, one shot effect

-Transport: Affect battle, one shot effect

 

TACTIC CARD

-Can only be played during Setup Phase

-Are played to Battleground, remain on the Battleground until removed by another player, or until the using player decides to remove the card, when removed, go to Casualty Pile

-During the Setup Phase, either player may choose to remove an active Tactic Card, if this is done, they lose Energy equal to the original Energy cost used to play the card.

 

OTHER RULES

-At the start of each Setup Phase, both players regain Morale equal to the number of Officers on the Battleground x1

-There is a maximum of 6 Officers on the Battleground at one time

-There is no limit to the amount of Weapons and Tactic cards on the Battleground at one time.

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