ShinobiDark72 Posted November 18, 2008 Report Share Posted November 18, 2008 My take on Warrior Synchro. I'm probably doing something wrong. Monsters(18):3 Destiny Hero - Malicious1 Breaker the Magical Warrior 2 Rose, Warrior of Revenge2 Armageddon Knight 2 Don Zaloog 2 Mystic Tomato 1 Sangan 1 Neo-Spacian Grand Mole 1 Card Trooper 3 Jutte Fighter Spells(14):1 Monster Reborn3 Reinforcement of the Army2 Shrink2 Soul Taker1 Heavy Storm 1 Mystical Space Typhoon 2 Foolish Burial 2 Allure of Darkness Traps(8):3 Solemn Judgment1 Mirror Force1 Torrential Tribute3 Reckless Greed Extra Deck(15):3 Stardust Dragon1 Red Dragon Archfiend3 Colossal Fighter 1 Thought Ruler Archfiend1 Black Rose Dragon3 Goyo Guardian2 Magical Android1 Junk Warrior Rate/Fix? Link to comment Share on other sites More sharing options...
sbdnate Posted November 19, 2008 Report Share Posted November 19, 2008 i dont know if its just me but the monster lineup seems all over the place... i mean sure they are all warriors but... Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 19, 2008 Author Report Share Posted November 19, 2008 I didn't give it much thought and I'm a bit stuck on what monsters I should play, therefore I just kinda threw in some monsters that would work well with he decks idea of warriors, making sure I had tuners that could get me whatever synchros I decided to put in and not go over a certain amount. You see anything wrong with it that's easily fixable? Link to comment Share on other sites More sharing options...
sbdnate Posted November 19, 2008 Report Share Posted November 19, 2008 it needs speed... Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 19, 2008 Author Report Share Posted November 19, 2008 Well, i got hand destruction in there... What if I did this?: -1 Junk Synchron-1 Foolish Burial-2 Bottomless Trap hole+1 Card Trooper+3 Reckless Greed Link to comment Share on other sites More sharing options...
sbdnate Posted November 19, 2008 Report Share Posted November 19, 2008 i suppose... i know its a bit outdated but there is always tomato and stuff of that nature... if you do the tomatos you can throw in allures.oh heavy storm and trunade/mst would be nice Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 19, 2008 Author Report Share Posted November 19, 2008 ^ Edited. Link to comment Share on other sites More sharing options...
sbdnate Posted November 19, 2008 Report Share Posted November 19, 2008 ... idk... i would just give up on this build and start from scratch, it works quite well... i would know... Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 19, 2008 Report Share Posted November 19, 2008 Malicious has no way into grave, nor can it synchro, take it out. Edit: Fixed my post, turning it into english Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 19, 2008 Author Report Share Posted November 19, 2008 Wait... Foolish burial, Jutte Fighter and Card Trooper aren't in there? I must have some kind of weird typing dyslexia. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 19, 2008 Report Share Posted November 19, 2008 whoops missed Jutte and Trooper isnt exactly the easiest way to get Malicious in grave and foolish you only have a 1/40 chance of pulling. Play 2-3 Arm Knights Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted November 19, 2008 Author Report Share Posted November 19, 2008 Edited again.. Link to comment Share on other sites More sharing options...
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