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My "Bad Egg" Cards UPDATED 1/16/09


Mysty

How are these cards?  

1 member has voted

  1. 1. How are these cards?

    • They suck (Please give a reason why, though, if you choose this one.)
      0
    • They're okay.
      3
    • They're wesome.
      0


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Hi there everybody. I made some changes to my "Bad Egg" cards and added some cards, so here they are:

 

Easter Egg Scavenger Hunt

Field Spell

Once per turn, you can activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Deck. Once per turn, you can remove an "Easter Egg" Continuous Spell you control from play.

 

Bad Egg 1

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, you lose 200 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 2

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a monster you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 3

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Continuous Spell or Continuous Trap you control, except a "Bad Egg" Continuous Spell, to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 4

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send a card from your hand to the graveyard, and then you can this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 5

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can Special Summon a Level 4 or lower monster from your hand, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 6

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send the top card of your deck to your graveyard, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 7

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can draw a card, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 8

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, remove a card in your graveyard from play, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 9

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent gains 300 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg 10

Continuous Spell

This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Set card you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

 

Bad Egg Quarantine Complete!

Normal Spell

Activate only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their effects. Activate "Quarantine Reward Egg" from your hand, Deck, or Graveyard.

 

Quarantine Reward Egg

Continuous Spell

This card can only be activated by "Bad Egg Quarantine Complete!". Negate the effects of "Bad Egg" Continuous Spells. Once per turn, you can gain 800 Life Points.

 

Quarantine Reward Egg Hatch

Quick-Play Spell

Activate only when "Quarantine Reward Egg" is destroyed. Special Summon "Rotten Baby Dragon" from your hand or Deck. This card's activation and effect cannot be negated by any other card.

 

Rotten Baby Dragon

Level 3 DARK [Dragon / Effect]

If this card was Special Summoned by "Quarantine Reward Egg Hatch", when this card is destroyed, you lose 400 Life Points, then Special Summon "Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.

ATK 1200 DEF 700

 

Rotten Dragon

Level 6 DARK [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Rotten Baby Dragon". When this card is destroyed, you lose half your Life Points, then Special Summon "Rotten Ancient Dragon" from your hand, Deck, or Graveyard, in Attack Position.

ATK 3000 DEF 700

 

Rotten Ancient Dragon

Level 9 DARK [Dragon / Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Rotten Dragon". Dragon-type monsters you control gain ATK equal to their DEF.

ATK 1550 DEF 2550

 

Now for the support cards:

 

Appearing Egg

Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your hand or Deck, ignoring the activation conditions.

 

Baby Dragon Search Party

Level 3 WIND [spellcaster / Effect]

Once per turn, you may add a Dragon-type "Baby Dragon" monster from your deck to your hand.

ATK 1500 DEF 1500

 

Bad Egg Explosion

Normal Trap

Remove from play any number of "Bad Egg" Continuous Spells from play. Inflict 200 damage to your opponent for each "Bad Egg" Continuous Spell removed this way. "Bad Egg" Continuous Spells removed this way are treated as being removed from play by their effects.

 

Bad Egg Mind Control

Normal Trap

This card can only be activated during your opponent's Draw Phase. During this turn's Standby Phase, if your opponent can remove a "Bad Egg" Continuous Spell from play by its effect, your opponent must remove the "Bad Egg" Continuous Spell from play.

 

Bad Egg Scouter

Level 4 DARK [Dragon / Effect]

Once per turn, you can add a "Bad Egg" Continuous Spell from your deck to your Hand.

ATK 1850 DEF 850

 

Dragon of the Many Eggs

WIND Level 4 [Dragon / Effect]

You may discard this card to add 1 "Easter Egg Scavenger Hunt" from your Deck to your hand. If this card is on the field and "Easter Egg Scavenger Hunt" is not, destroy this card.

ATK 2100 DEF 1300

 

Egg Recovery

Normal Spell

Pay 1000 Life Points. Return 5 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard to your Deck, then draw 2 cards.

 

Mysterious Disappearance of the Eggs

Normal Trap

Remove up to 3 "Easter Egg" or "Bad Egg" Continuous Spells in your Graveyard from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way re treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

 

Mysterious Disappearance of the Eggs 2

Normal Spell

Remove 4 "Easter Egg" or "Bad Egg" Continuous Spells you control from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

 

Rotten Knight

DARK Level 7 [Warrior / Effect]

This card can be Special Summoned if you have 5 or more "Bad Egg" Continuous Spell Cards with different names removed from play by their effects. By equipping the following monster(s) to this card, this card gains the appropriate effect(s):

*Rotten Baby Dragon: This card cannot be destroyed as a result of battle.

*Rotten Dragon: Every time you take Battle Damage, increase this card's ATK by 300.

*Rotten Ancient Dragon: During your Standby Phase, Special Summon 1 "Bad Egg Token" (DARK/Dragon/Level 2/ATK/500 DEF/500) to your opponent's side of the field in Attack Position. While your opponent controls a "Bad Egg Token", this card can attack your opponent directly.

ATK 2400 DEF 1500

 

Bad Egg Scepter

Equip Spell

Equip only to "Rotten Knight". The equipped monster gains 1000 ATK. When it attacks, you lose 500 Life Points. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When this card is sent from the field to the Graveyard, return all "Bad Egg" Continuous Spells you have removed from play to your Graveyard, and inflict 500 damage to your opponent for each one.

 

That is all of them, I believe. If anything is confusing, just post. The poll's supposed to say "awesome" rather than "wesome". Also, I give credit to Haou Devil 12 for Rotten Knight. Please check out my other archetypes; the links are in my sig.

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Here I am again and just like your Easter Egg set, this one also needs a trump card, but I'm not gonna name it starting with "Rotten". OK here we go!

 

Dark Easter Knight

DARK / Level 7

[Warrior/Effect]

ATK/2400 DEF/1500

This card can be Special Summoned if 5 or more "Bad Egg" Continuous Spell Cards are removed from play. By equipping the following monsters to this card, use the following effects:

"Rotten Baby Dragon": This card is not destroyed as a result of battle.

"Rotten Dragon": Every time Battle Damage is inflicted upon you, increase this card's ATK by 300.

"Rotten Ancient Dragon": Once per turn, Special Summon 1 "Bad Egg Token"(LV2/ATK/500 DEF/500) to your opponent's side of the field and while a "Bad Egg Token" is on your opponent's field, this card can attack your opponent directly.

 

Let me know what you think of this too OK?

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Here I am again and just like your Easter Egg set' date=' this one also needs a trump card, but I'm not gonna name it starting with "Rotten". OK here we go!

 

Dark Easter Knight

DARK / Level 7

[Warrior/Effect']

ATK/2400 DEF/1500

This card can be Special Summoned if 5 or more "Bad Egg" Continuous Spell Cards are removed from play. By equipping the following monsters to this card, use the following effects:

"Rotten Baby Dragon": This card is not destroyed as a result of battle.

"Rotten Dragon": Every time Battle Damage is inflicted upon you, increase this card's ATK by 300.

"Rotten Ancient Dragon": Once per turn, Special Summon 1 "Bad Egg Token"(LV2/ATK/500 DEF/500) to your opponent's side of the field and while a "Bad Egg Token" is on your opponent's field, this card can attack your opponent directly.

 

Let me know what you think of this too OK?

 

I think that is an incredible idea. However, I think I'll keep the "Rotten" name on it in order to show its connection to the "Rotten" Dragons. Also, I'll need to edit your card some. Also, check out what I said about the "Easter Knight" on my "Easter Egg" post.

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Uh Mystery Guest' date=' I think you left out something when you added "Rotten Knight" in your thread, something like oh I don't know like ATK & DEF?

[/quote']

 

Thanks dude. Also, try to be a little more direct with your statements. Your fluff words/phrases like "something like oh I don't know" get annoying sometimes, especially without commas.

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