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Zack Blaze

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lol at nooblets.

 

Don't know much about Platinum. =/

 

Anyways' date=' good moveset for an Inferape?

 

Shadow Claw

??? (Fire move)

Calm Mind

Brick Break

[/quote']

 

lol what a crap moves set, here's two.

 

Nasty Plot MixApe

 

Item: Life Orb

Nature: Naive / Hasty

EVs: 64 Atk / 252 SpA / 192 Spe

~ Nasty Plot

~ Fire Blast

~ Close Combat

~ Grass Knot

 

To say this is good at taking out walls is a gross understatement. Even with only a small EV investment, the 120 base power STAB Close Combat will OHKO common switch-ins to Fire-type attacks, such as Tyranitar, Heatran, Snorlax, and Blissey (dealing a minimum of 98% damage on the now standard 148 HP / 252 Def). After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and has a chance to OHKO Gyarados even without Stealth Rock. Vaporeon will take around 65% damage, and Swampert, Donphan and Hippowdon do not even stand a chance. With the bulky Water- and Ground-type Pokemon out of the way, Close Combat and Fire Blast can sweep almost unhindered.

 

Fire Blast is statistically better than Flamethrower, so it is the main option, but if you are worried about accuracy then Flamethrower is also a good choice. Notable downsides include missed OHKOes on Specially Defensive Zapdos, as well as OHKOes after Stealth Rock damage on Cresselia, Salamence, and Flygon. Hidden Power Ice is an option over Grass Knot if you fear Salamence, which will otherwise resist all of Infernape’s attacks. Although it is not in the spirit of a MixApe set, Vacuum Wave is an option over Close Combat. It is fantastic against Scarfed Heatrans who think they can revenge kill you, as well as Agility Empoleon, Swords Dance Lucario, Weavile, and any fast sweeper at low HP. Running the set without Close Combat may seem silly, but the things it is most relevant against (i.e. Blissey and Tyranitar) will almost never switch into Infernape until they see its entire set. Blissey still can be 2HKOed by Fire Blast after a Nasty Plot (though the chance is slim), and Tyranitar will be OHKOed by a +2 Vacuum Wave unless it is running a nature which boosts its Special Defense.

 

This set has problems against Salamence and some Cresselia, so try to make sure they're damaged or eliminated before setting this up. Gyarados can also be problematic if it switches in at full health, so try to make sure that you have Stealth Rock up in order to diminish these weaknesses.

 

Swords Dance

Item: Life Orb

Nature: Jolly

EVs: 4 HP / 252 Atk / 252 Spe

~ Swords Dance

~ Close Combat

~ Blaze Kick/Flare Blitz

~ Stone Edge/Mach Punch

 

With a physical 120 base power STAB move (and maybe even two!), Swords Dance Infernape is a major threat in terms of both sweeping and breaking walls. After a Swords Dance, Close Combat will OHKO both Vaporeon and 252 HP / 0 Def Tentacruel, assuming Stealth Rock is in play, and Stone Edge will take out Salamence, Gyarados, and Zapdos. Since all of these are common Infernape switch-ins, you will usually not even have to worry about them switching out of your lethal attacks.

 

Flare Blitz can be a useful choice if you want to use Infernape for wall breaking, but overall Fire Punch is better since it scores the same OHKOs after a Swords Dance without causing recoil. Fire Punch easily OHKOs anything it deals super effective damage to after a Swords Dance, and Close Combat and Stone Edge will clean up everything else. While Stone Edge is preferred for coverage, Mach Punch should really not be overlooked as an option. It all but ensures that your team will not be swept by Swords Dance Lucario, it has a chance to OHKO Heatran and will always OHKO Dugtrio after a Swords Dance, and it is generally useful for taking down random fast Pokemon and Choice Scarf users at low HP.

 

If you do not want to rack up recoil damage from Life Orb, Fist Plate is a decent alternative. The increase in power granted to Close Combat, Infernape's main form of attack, is only slightly less than that from Life Orb, and it can boost Mach Punch as well. A third option is to use Wide Lens and give Infernape Blaze Kick over Fire Punch, which will result in only a small drop in Fire-type attacking damage due the increase in base power. Blaze Kick and Stone Edge will have their accuracies increased to 99% and 88%, respectively; and Infernape will still be guaranteed to OHKO Zapdos, Gyarados, and Salamence with Stone Edge after a Swords Dance (factoring in both Stealth Rock damage and Intimidate), though it will lose its OHKOes on Vaporeon and Milotic, and its chance at a OHKO on Swampert.

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lol at nooblets.

 

Don't know much about Platinum. =/

 

Anyways' date=' good moveset for an Inferape?

 

Shadow Claw

??? (Fire move)

Calm Mind

Brick Break

[/quote']

 

lol what a crap moves set, here's two.

 

Nasty Plot MixApe

 

Item: Life Orb

Nature: Naive / Hasty

EVs: 64 Atk / 252 SpA / 192 Spe

~ Nasty Plot

~ Fire Blast

~ Close Combat

~ Grass Knot

 

To say this is good at taking out walls is a gross understatement. Even with only a small EV investment, the 120 base power STAB Close Combat will OHKO common switch-ins to Fire-type attacks, such as Tyranitar, Heatran, Snorlax, and Blissey (dealing a minimum of 98% damage on the now standard 148 HP / 252 Def). After a single Nasty Plot, Grass Knot will OHKO Suicune, Slowbro, and Milotic unless they're running Special Defense, and has a chance to OHKO Gyarados even without Stealth Rock. Vaporeon will take around 65% damage, and Swampert, Donphan and Hippowdon do not even stand a chance. With the bulky Water- and Ground-type Pokemon out of the way, Close Combat and Fire Blast can sweep almost unhindered.

 

Fire Blast is statistically better than Flamethrower, so it is the main option, but if you are worried about accuracy then Flamethrower is also a good choice. Notable downsides include missed OHKOes on Specially Defensive Zapdos, as well as OHKOes after Stealth Rock damage on Cresselia, Salamence, and Flygon. Hidden Power Ice is an option over Grass Knot if you fear Salamence, which will otherwise resist all of Infernape’s attacks. Although it is not in the spirit of a MixApe set, Vacuum Wave is an option over Close Combat. It is fantastic against Scarfed Heatrans who think they can revenge kill you, as well as Agility Empoleon, Swords Dance Lucario, Weavile, and any fast sweeper at low HP. Running the set without Close Combat may seem silly, but the things it is most relevant against (i.e. Blissey and Tyranitar) will almost never switch into Infernape until they see its entire set. Blissey still can be 2HKOed by Fire Blast after a Nasty Plot (though the chance is slim), and Tyranitar will be OHKOed by a +2 Vacuum Wave unless it is running a nature which boosts its Special Defense.

 

This set has problems against Salamence and some Cresselia, so try to make sure they're damaged or eliminated before setting this up. Gyarados can also be problematic if it switches in at full health, so try to make sure that you have Stealth Rock up in order to diminish these weaknesses.

 

Swords Dance

Item: Life Orb

Nature: Jolly

EVs: 4 HP / 252 Atk / 252 Spe

~ Swords Dance

~ Close Combat

~ Blaze Kick/Flare Blitz

~ Stone Edge/Mach Punch

 

With a physical 120 base power STAB move (and maybe even two!), Swords Dance Infernape is a major threat in terms of both sweeping and breaking walls. After a Swords Dance, Close Combat will OHKO both Vaporeon and 252 HP / 0 Def Tentacruel, assuming Stealth Rock is in play, and Stone Edge will take out Salamence, Gyarados, and Zapdos. Since all of these are common Infernape switch-ins, you will usually not even have to worry about them switching out of your lethal attacks.

 

Flare Blitz can be a useful choice if you want to use Infernape for wall breaking, but overall Fire Punch is better since it scores the same OHKOs after a Swords Dance without causing recoil. Fire Punch easily OHKOs anything it deals super effective damage to after a Swords Dance, and Close Combat and Stone Edge will clean up everything else. While Stone Edge is preferred for coverage, Mach Punch should really not be overlooked as an option. It all but ensures that your team will not be swept by Swords Dance Lucario, it has a chance to OHKO Heatran and will always OHKO Dugtrio after a Swords Dance, and it is generally useful for taking down random fast Pokemon and Choice Scarf users at low HP.

 

If you do not want to rack up recoil damage from Life Orb, Fist Plate is a decent alternative. The increase in power granted to Close Combat, Infernape's main form of attack, is only slightly less than that from Life Orb, and it can boost Mach Punch as well. A third option is to use Wide Lens and give Infernape Blaze Kick over Fire Punch, which will result in only a small drop in Fire-type attacking damage due the increase in base power. Blaze Kick and Stone Edge will have their accuracies increased to 99% and 88%, respectively; and Infernape will still be guaranteed to OHKO Zapdos, Gyarados, and Salamence with Stone Edge after a Swords Dance (factoring in both Stealth Rock damage and Intimidate), though it will lose its OHKOes on Vaporeon and Milotic, and its chance at a OHKO on Swampert.

 

 

my head

 

tl;dr

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Yeah it's pretty much an Emerald for D/P, it's still gonna be cool though. You can record your battles, the Wi-Fi room is better, there's the Battle Frontier and the story is enhanced. Plus we can get new Rotoms, Skymin, GiratinO and both Palkia and Dialga, along with there's also Articuno, Moltres and Zapdos. A little bit more than what Ricochet said.

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Good to see you' date=' -Blaze-.

 

Hey guys, remember the Battle Frontier in Emerald. Isn't there something like that in Platinum?

[/quote']

 

Yes there is, Battle Factory and Battle Tower stick around. Then there are three others; a castle, a roulette and a stage thing.

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Sucks for you two, I only get headachs every other day...

 

Okay' date=' now there is going to be a Sig Making Contest. Make a Sig about any Pokemon.

 

1st - 100 Points or 3 Reps

2nd - 50 Points or 2 Reps

3rd - 10 Points

[/quote']

 

pokemonsig.jpg

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