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Legend of Dragoons...A Challenging Question.


Master of the Library

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I have a habit of basing cards off of video games and Legend of Dragoons is no exception. It's one of the greatest RPGs of all time, even rivaling FF7 for top PS1 game back when they were released.

 

At any rate, I've created four cards based of the four 'key' Dragoons. (Their effects are difficult to read, so I'll place them below each card.)

 

176764qj8.jpg

 

When this card is summoned, place two 'Spirit' Counters on this card. (Max: 5) During your turn, you may discard any number of magic cards from your hand to place an equal number of 'Spirit Counters' on this card. You may remove counters to activate the following effects:

Remove 1: This card may attack twice during the Battle Phase

Remove 2: Increase the ATK of this card by 1200 until the End Phase.

Remove 3: Until the End Phase, this card is unaffected by your opponet's Magic or Trap cards

Remove 4: Select 2 cards on the field and destroy them. Nothing may be chained to this effect.

Remove 5 counters: Destroy all monsters on your opponent's side of the field and deal them 800 points of damage for each monster destroyed. You may not attack during the turn you use this effect.

 

176764vf2.jpg

 

When this card is summoned, place two 'Spirit' Counters on this card. (Max: 5) During your turn, you may discard any number of magic cards from your hand to place an equal number of 'Spirit Counters' on this card. You may remove counters to activate the following effects:

Remove 1: This card may attack twice during the Battle Phase

Remove 2: Increase the ATK of this card by 1600 until the End Phase

Remove 3: Select two cards on the field. Return them to the top of the owner's deck.

Remove 4: All monsters on your side of the field are immune to the effects of your opponent's Magic and Trap cards until the End Phase.

Remove 5 counters: Return all cards on the field to their owner's hands. You may not conduct a Battle Phase during this turn.

 

176764js4.jpg

 

When this card is summoned, place two 'Spirit' Counters on this card. (Max: 5) During your turn, you may discard any number of magic cards from your hand to place an equal number of 'Spirit Counters' on this card. You may remove counters to activate the following effects:

Remove 1: This card may attack twice during the Battle Phase

Remove 2: Increase the ATK of this card by 1300 until the End Phase

Remove 3: Until the End Phase, reduce the ATK of all non-DARK monsters to zero. Increase your life points equal to the number of total monsters affected by this effect times 1000.

Remove 4: This card gains 300 ATK and DEF for every card in play.

Remove 5 counters: Remove all Magic and Trap cards on the field from play. Nothing may be chained to this effect.

 

176764pr8.jpg

 

When this card is summoned, place two 'Spirit' Counters on this card. (Max: 5) During your turn, you may discard any number of magic cards from your hand to place an equal number of 'Spirit Counters' on this card. You may remove counters to activate the following effects:

Remove 1: This card may attack twice during the Battle Phase

Remove 2: Increase the ATK of this card by 1800 until the End Phase

Remove 3: Increase the ATK of all LIGHT monsters by 1000 and decrease the ATK of all DARK monsters by 1000. (Excluding Rose: Dragoon of Darkness.)

Remove 4: Give all cards with 'Dragoon' in their name (excluding this card) two 'Spirit Counters'.

Remove 5 counters: You gain 5000 life points.

 

 

I'm worried that 'Spirit Counters' that they use complicate things uncessarily. And as of yet, I've been unable to find a simpler mechanic to work with. Any thoughts or suggestions to help improve these cards would be greately appreciated. (Also, should anyone be able to locate pictures of the remaining three Dragoons (Haschel, Meru and Kongol) similar to the ones I used above, please tell me!)

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