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11/13/08


AsterikcAde

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Cards that I did today, and there's a lot that I did!

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This card cannot be normal summoned or set, this card could only be Special Summoned if you offer as a tribute two WARRIOR monsters with Beserker in their card names, and you have at least five or more monsters in your graveyard. This card may attack two times in the same battle phase, if your opponent declares an attack onto this card with a level 9 or higher monster, during damage calculation, reduce the Battle Damage to your life points by -1000 and that monster that attacked this card is destroyed from play and your opponent loses life points from the difference of Battle Damage you are supposed to be dealt.

 

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When this card is summoned, put one Fetus counter on every monster each player controls then roll a six-sided die, the number on your six-sided die is the number of turns before the following effect is activated: Destroy all monsters that has a Fetus counter on them and both players discard cards from their deck equal to the number of monsters that were destroyed in this way.

 

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This card cannot be normal summoned or set. This card can only be Special Summoned by removing three Level 8 DRAGON monsters from your graveyard. When this card is summoned, all DRAGON monsters you control gain 1000 ATK and DEF points, and DRAGON monsters you control cannot be destroyed during a Battle Phase and cannot be effected by Spell, Trap, and Monster Effects. If this card is destroyed or removed from play, destroy all DRAGON monsters each player has out on the field.

 

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During a Battle Phase, if one of your opponent declares an attack on any of your monsters, switch this monster to the opposite position in which you have set originally, then pay 800 life points to take control of that attacking monster and your opponent's Battle Phase is skipped, you may conduct your Battle Phase this turn while attacking with that controlled monster. At your end phase, return that target controlled monster back to your opponent's hand and your opponent loses 800 life points.

 

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This card cannot be normal summoned or set. This card can only be special summoned by a Spell or Trap card's effect. When this card is summoned, your opponent loses 2000 life points. If your opponent targets a Spell or Trap card onto this card, pay 1500 life points to negate the effect of the Spell or Trap and destroy one monster on the field. If this card is destroyed as a result of battle, destroy all cards on the field.

 

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Activate only if you and your opponent has at least three free monster zones on the field.

If you control a level 9 WINGED BEAST monster in faced up ATK position, your opponent may special summon two level 7 DINOSAUR monsters from their hand or deck to the field in faced up ATK position, but if the situation is vice versa, you may special summon two level 7 DINOSAUR monsters from your hand or deck. Flip a coin and call it, if you call it right, you may attack this turn with your WINGED BEAST monster or two DINOSAUR monsters with their ATK increased by times 2, but if you call it wrong, your opponent may attack you with their WINGED BEAST monster or their two DINOSAUR monsters with those card's ATK multiplied by 2.

 

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1 Level 7 MACHINE monster + 1 Level 4 HUMAN monster + Level 4 HUMAN monster + Level 3 BEAST monster.

This card can only be fusion summoned with the above fusion material cards, and you must at least have three monster zones that are not occupied. When this card is summoned, it is counted as three seperate monsters: Roborro (ATK/2700 DEF/2400), Kiva (ATK/1000 DEF/1000), Benny (ATK/1000 DEF/1000), and Toso (ATK/800 DEF/800). When you declare an attack with this card, combine the total attack of the above implied monsters, and when this card is in DEF mode, combine the total DEF of the above implied monsters as well, and when this card is first summoned, it takes up three monster zones.

 

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When this card successfully destroys a monster during a Battle Phase, you may search in your deck or graveyard for two Trap cards and put them in your hand. Whenever you activate a Trap card while this card is faced up on your side of the field, your opponent loses 800 life points and you gain 800 life points, and you may choose to add one of these effects to any activated Trap card you control this this turn:

1) Increase one of your monster's ATK and DEF points by 600 only during a Battle Phase.

2.) Reduce the outcome of a Damage Calculation by -1000.

3.) Destroy all Spell cards each player controls.

4.) Change the type of all Trap cards you control to Continuous.

If this card is destroyed or removed from play, instead of sending it to the graveyard, send it to your hand. (Apply damage calculation normally.)

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