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That's Right, I Made a Banlist


Do You Like This Banlist?  

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  1. 1. Do You Like This Banlist?



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Fine' date=' I'll make it so no card is Semi'd.[/quote']

 

So, all you need is a group of smart people who supply good reasoning telling you you're wrong and you'll immediately change your mind? Good to know.

 

Fixed for the truth.

 

Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

[/quote']

Why were they semi'd in the first place then?

Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!

 

Fine, I'll make it so no card is Semi'd.

Ok, just tell me why they were at 2 to start with.

Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

[/quote']

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?

 

Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat.

Isn't it already at 1? How is an easy Synchro monsters bad?

 

I know, I mean I'll leave it at one. Also, Goyo and Stardust.

 

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

That is the point. Why make him worthless? How is he bad for the game?

 

At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food.

[b']Again, how is easy Synchro food bad?[/b]

 

Again, Goyo and Stardust.

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

Because those 2 aren't bad for the game and the "countless cards" are.

 

Name all the cards I should ban.

Why should I give you the answers?

 

You need to back up your point, and if you won't, I'll go with that you can't.

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Guest PikaPerson01
Fine' date=' I'll make it so no card is Semi'd.[/quote']

 

So, all you need is a group of smart people who supply good reasoning telling you you're wrong and you'll immediately change your mind? Good to know.

 

Fixed for the truth.

 

Why are any cards at 2 for that matter?

 

No wait, why is any card semi'd? Do you honestly agree with Konami's logic that those cards shouldn't be at 1, 0 or 3?

 

Semi-Limits: They still exist.

 

A+ reasoning ITT.

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Fine' date=' I'll make it so no card is Semi'd.[/quote']

 

So, all you need is a group of smart people who supply good reasoning telling you you're wrong and you'll immediately change your mind? Good to know.

 

Fixed for the truth.

 

Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

[/quote']

Why were they semi'd in the first place then?

Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!

 

Fine, I'll make it so no card is Semi'd.

Ok, just tell me why they were at 2 to start with.

Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

[/quote']

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?

 

Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat.

Isn't it already at 1? How is an easy Synchro monsters bad?

 

I know, I mean I'll leave it at one. Also, Goyo and Stardust.

What about them?

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

That is the point. Why make him worthless? How is he bad for the game?

 

At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food.

[b']Again, how is easy Synchro food bad?[/b]

 

Again, Goyo and Stardust.

What about them?

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

Because those 2 aren't bad for the game and the "countless cards" are.

 

Name all the cards I should ban.

Why should I give you the answers?

 

You need to back up your point' date=' and if you won't, I'll go with that you can't.

[b']What fun is it to give you all the answers?[/b]

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Another problem with this list is that Toon Table of Contents is still at 3. Any fool who's taken a look at the new Spell Counter support can see the problem with this. Toon Table of Contents' combo with itself removes all skill involved in accumulating Spell Counters by generating them in ridiculously large numbers, rendering any other Spell Counter strategy irrelevant and eliminating the need for any sort of planning. This was not a problem in the past, when Spell Counter decks simply took them as much-needed support, but the new Spell Counter effects have enough strength that it becomes a serious reduction in the level of skill in the game now that more strategies are available and the rewards have increased.

 

This is actually a rare case where a Semi-Limit would actually be appropriate, as the strength of Toon Table of Contents' self-combo depends entirely on the number of copies available. Being able to fetch another Spell once is not a problem, as we can see from cards like Arms Hole that can do so; it is the ability to activate a full three Spells for the price of one that is the real problem here. Hence, your Semi-Limited list should consist entirely of Toon Table of Contents.

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Judgment Dragon and Gladiator Beast Gyzarus both need to be banned. Judgment Dragon is an archetype specific Demise except it has more ATK and a cheaper cost. Gyzarus gives a huge reward for too little effort and the loop with Prisma' date=' Test Tiger, Darius and Bestiari is to easy to pull off.

[/quote']

 

I agree about Judgment Dragon, but I'm not sure about Gyzarus.

 

If you played against a good Gladiator Beast deck, you will see and experience how bad for the game Gyzarus really is. It makes a balanced Fusion (Heraklinos) quite broken. You destroy 2 cards with Gyzarus and tag into Darius and Laquari and recover a random GB with Darius and you now have a 3000 ATK beatstick that can also negate stuff. Gyzarus makes a normally difficult to summon Fusion, too easy to summon.

 

Allure of Darkness should not be anywhere on a Ban List as it is balanced draw power.

 

How is it balanced?

 

It is a 2-for-2 draw card. I dont see any real problem with it being at 3. Graceful Charity is a different story though. It's the number of cards it changes in your hand and it can go anywhere. This is of course no reason to move Graceful Charity from the Forbidden section of the ban list. Allure is specific and cant just go into any Deck. It also increases the playabilty of certain decks that are otherwise considered good for the game without causing any significant havoc to the game.

 

Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

He's perfectly fine at 1.

 

Malicious at 1 is as useless as having Blue-Eyes White Dragon at 1 which is also useless. Malicious under no circumstances can exist at 1. It is also the only card that could theoretically be at 2 on a ban list. Having it at 2 limits its use. You explain to me why it should be at 1 because as it stands at the moment because I dont see any reason why it should be at 1 on any list.

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

 

Turbo Decks that become OTK Decks like for example Chimeratech Nomi Turbo that utilise Reasoning and Monster Gate as well as Magical Stone Excavation and DMoC for the OTK is an example of an OTK-based Deck here. Magical Stone Excavation gives you a reward at a rather high cost which doesnt matter in the case of an OTK Deck. Chimeratech Overdragon and DMoC are the problems in this case and they have been dealt with. Diamond Dude Turbo is an example of a long past problem. The probelms in DDT were DMoC and Dimension Fusion which are both banned both in this list and in Konami's list.

 

Basically, put Reasoning and Monster Gate at 3.

 

This brings me to another card that should be banned. Evil Hero Dark Gaia needs to be banned. Dark Fusion and Dark Calling are both at 3 and rightfully so but Dark Gaia shouldnt be at 3. 2 strong Fusion Materials as well as Dark Fusion and Dark Calling create the OTK. All the cards involved in the OTK except Dark Gaia are balanced.

 

Basically, ban Evil Hero Dark Gaia.

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Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

He's perfectly fine at 1.

 

Malicious at 1 is as useless as having Blue-Eyes White Dragon at 1 which is also useless. Malicious under no circumstances can exist at 1. It is also the only card that could theoretically be at 2 on a ban list. Having it at 2 limits its use. You explain to me why it should be at 1 because as it stands at the moment because I dont see any reason why it should be at 1 on any list.

 

What on earth would be the point of banning Malicious? Is an 800 ATK one-tribute beatstick somehow bad for the game?

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Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

He's perfectly fine at 1.

 

Malicious at 1 is as useless as having Blue-Eyes White Dragon at 1 which is also useless. Malicious under no circumstances can exist at 1. It is also the only card that could theoretically be at 2 on a ban list. Having it at 2 limits its use. You explain to me why it should be at 1 because as it stands at the moment because I dont see any reason why it should be at 1 on any list.

 

What on earth would be the point of banning Malicious? Is an 800 ATK one-tribute beatstick somehow bad for the game?

 

That basically means Malicious is a 3, 2 or 0 card.

 

Any of the suggestions I initially made were much better than having Malicious at 1.

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+ gawks +

 

Crab Helmet' date=' that is sheer genius.

 

+ winks +

[/quote']

 

It honestly wouldn't have been a problem if we didn't have Endymion doubling all the Spell Counters acquired (and simultaneously making effects like Dark Valkyria far more potent than they could ever be otherwise), Magical Exemplar Special Summoning Level 6 monsters instantly with Toon Table (which is significant due to the presence of Synchro Monsters), and Arcanite Magician gaining the ability to field-nuke without losing its ATK.

 

Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

He's perfectly fine at 1.

 

Malicious at 1 is as useless as having Blue-Eyes White Dragon at 1 which is also useless. Malicious under no circumstances can exist at 1. It is also the only card that could theoretically be at 2 on a ban list. Having it at 2 limits its use. You explain to me why it should be at 1 because as it stands at the moment because I dont see any reason why it should be at 1 on any list.

 

What on earth would be the point of banning Malicious? Is an 800 ATK one-tribute beatstick somehow bad for the game?

 

That basically means Malicious is a 3, 2 or 0 card.

 

Any of the suggestions I initially made were much better than having Malicious at 1.

 

The reasoning you're giving for putting Malicious at 0 instead of 1 is that nobody would use him at 1 anyhow because his effect isn't useful.

 

Remind me when being a useless card became a banworthy offense.

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Guest PikaPerson01

Oh yeah, why is Solemn at 3 again guys? It's like, the most broken card. "Oh hey, I can negate everything."

 

It discourages the use of anything that requires any kind of commitment, in a meta where easy answers are all over the place. Negating anything that is a tribute summon and it's essentially a -1 (the monster tributed, the monster negated).

 

I think it's definately a prime candidate for limitation, or banning. It gives too many easy answers to cards that actually do require some skill, like Monarchs.

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As we talk about Counter-Traps now, why not ban Dark Bribe? It runs second -a close one - to Solemn as top negator. Basically it can negate any S/T without precondition; the only side-effect being that your opponent draws a card. But who cares? The draw your opponent your opponent recieves is a dud if you successfully negate a limited S/T, and even if you negate an S/T that's either semi- or unlimited, there's a chance that you MIGHT not draw the same card.

 

It IS a prime candidate for banning along with Solemn; both are essentially costless negators in this meta.

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It honestly wouldn't have been a problem if we didn't have Endymion doubling all the Spell Counters acquired (and simultaneously making effects like Dark Valkyria far more potent than they could ever be otherwise)' date='[/quote']

 

lolwut. If anything, Spellcaster Town is a worse threat. A one sided Imperial Order at the super simple cost of normal summoning a spellcaster. Plenty splashable spellcasters exist. OVM, Crystal Seer, Breaker, Kycoo, and for Traditional Magician of Faith.

 

Secret Village of the Spellcasters is a much bigger threat then Endymion.

 

Magical Exemplar Special Summoning Level 6 monsters instantly with Toon Table (which is significant due to the presence of Synchro Monsters), and Arcanite Magician gaining the ability to field-nuke without losing its ATK.

 

Lonefire Blossom special summons level 6 monsters too. Ban Lonefire.

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It honestly wouldn't have been a problem if we didn't have Endymion doubling all the Spell Counters acquired (and simultaneously making effects like Dark Valkyria far more potent than they could ever be otherwise)' date='[/quote']

 

lolwut. If anything, Spellcaster Town is a worse threat. A one sided Imperial Order at the super simple cost of normal summoning a spellcaster. Plenty splashable spellcasters exist. OVM, Crystal Seer, Breaker, Kycoo, and for Traditional Magician of Faith.

 

Secret Village of the Spellcasters is a much bigger threat then Endymion.

 

Secret Village of the Spellcasters doesn't have the Magic-Jammer-without-a-cost property that is central to Imperial Order, and can easily backfire if the opponent destroys your field. Losing control of Spells isn't what one wants to do in a Spellcaster deck.

 

Magical Exemplar Special Summoning Level 6 monsters instantly with Toon Table (which is significant due to the presence of Synchro Monsters)' date=' and Arcanite Magician gaining the ability to field-nuke without losing its ATK.[/quote']

 

Lonefire Blossom special summons level 6 monsters too. Ban Lonefire.

 

Final Destiny and Judgment Dragoon both nuke the field; that doesn't mean that they deserve the same treatment.

 

(On an off-topic note, the only Level 6 Plants that Lonefire Blossom can summon are Gigaplant and Truesdale.)

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Guest PikaPerson01

As we talk about Counter-Traps now' date=' why not ban Dark Bribe? It runs second -a close one - to Solemn as top negator. Basically it can negate any S/T without precondition; the only side-effect being that your opponent draws a card. But who cares? The draw your opponent your opponent recieves is a dud if you successfully negate a limited S/T, and even if you negate an S/T that's either semi- or unlimited, there's a chance that you MIGHT not draw the same card.

 

It IS a prime candidate for banning along with Solemn; both are essentially costless negators in this meta.

[/quote']

 

I've seen it happen dozens of times. Some kid playing Crystal Beast, spends like 3 turns setting up his 4 Beasts for an Abundance swing, then a soon as he manages to get it ready and already pays the cost, bam! Dark Bribe. The look on his face when drew into Cobalt Eagle was priceless though.

 

It's always been like this with spell cards with costs though. As soon as they're negated, it's pretty much GG. Some guy activates Destiny Draw, hoping to get a +2, but then out of nowhere Dark Bribe appears, and all he got out of send a Dasher to the grave is one card instead of the 2 he was hoping for.

 

And let's not get started on Lightning Vortex. Normal summon a Spirit Reaper expecting that facedown to be Torrential Tribute so your opponent wouldn't dream of springing it on his perfect Six Sam field, trigger Lightning Vortex, lose a card from your hand, and then suddenly all you get is some lousy top deck. 50/50 shot it's a monster, after wasting your normal summon, and after wasting the card in your hand for the cost. You're practically at a -2 right there.

 

Yeah Dark Bribe. No thank you.

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Another problem with this list is that Toon Table of Contents is still at 3. Any fool who's taken a look at the new Spell Counter support can see the problem with this. Toon Table of Contents' combo with itself removes all skill involved in accumulating Spell Counters by generating them in ridiculously large numbers' date=' rendering any other Spell Counter strategy irrelevant and eliminating the need for any sort of planning. This was not a problem in the past, when Spell Counter decks simply took them as much-needed support, but the new Spell Counter effects have enough strength that it becomes a serious reduction in the level of skill in the game now that more strategies are available and the rewards have increased.

 

This is actually a rare case where a Semi-Limit would actually be appropriate, as the strength of Toon Table of Contents' self-combo depends entirely on the number of copies available. Being able to fetch another Spell once is not a problem, as we can see from cards like Arms Hole that can do so; it is the ability to activate a full three Spells for the price of one that is the real problem here. Hence, your Semi-Limited list should consist entirely of Toon Table of Contents.

[/quote']

 

Actually, I think TToC is also dangerous at 2. You use one, search another, search BETD, and use Trade-In.

 

Oh yeah' date=' why is Solemn at 3 again guys? It's like, the most broken card. "Oh hey, I can negate everything."

 

It discourages the use of anything that requires any kind of commitment, in a meta where easy answers are all over the place. Negating anything that is a tribute summon and it's essentially a -1 (the monster tributed, the monster negated).

 

I think it's definately a prime candidate for limitation, or banning. It gives too many easy answers to cards that actually do require some skill, like Monarchs.

[/quote']

 

Solemn is splashable in many Decks, but I agree about Limiting it.

 

The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in.

 

Not really' date=' all that comes to mind is stopping CyDra Decks.

[/quote']

 

Explain why you are banning Chimeratech Overdragon and unlimiting Future Fusion and Overload Fusion instead of simply leaving things as they are under Konami.

 

So should I unlimit Chimeratech Overdragon and ban Overload Fusion and Future Fusion?

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Another problem with this list is that Toon Table of Contents is still at 3. Any fool who's taken a look at the new Spell Counter support can see the problem with this. Toon Table of Contents' combo with itself removes all skill involved in accumulating Spell Counters by generating them in ridiculously large numbers' date=' rendering any other Spell Counter strategy irrelevant and eliminating the need for any sort of planning. This was not a problem in the past, when Spell Counter decks simply took them as much-needed support, but the new Spell Counter effects have enough strength that it becomes a serious reduction in the level of skill in the game now that more strategies are available and the rewards have increased.

 

This is actually a rare case where a Semi-Limit would actually be appropriate, as the strength of Toon Table of Contents' self-combo depends entirely on the number of copies available. Being able to fetch another Spell once is not a problem, as we can see from cards like Arms Hole that can do so; it is the ability to activate a full three Spells for the price of one that is the real problem here. Hence, your Semi-Limited list should consist entirely of Toon Table of Contents.

[/quote']

I was just looking at all of the new Spell Counter support and because of those new cards I have to agree with TToC being at 2. It allows for far to much abuse in a Spell Counter deck since, as you said, it is 3 spell in 1, which wouldn't be so bad, but since the Spell Counters you'd get doubles it then becomes a problem.

 

Also I never should have said no card should be at 2 since as time passes it is possible for a card to come that forces a card to be placed at 2.

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Guest PikaPerson01
(On an off-topic note, the only Level 6 Plants that Lonefire Blossom can summon are Gigaplant and Truesdale.)

 

Then that just further limits card design in the future. Any future made plants would have to be carefully designed where their effect isn't too powerful that getting it with Lonefire would be a problem, but not a complete waste that should you feel the need to tribute summon them they won't be a waste of resources.

 

On that note, Lonefire Blossom should be banned. It's not the fact that it can hit GigaPlant, but that it can hit so many other things. Tytannial, Princess of Camellias being a prime candidate. It used to require a lot of effort to bring out a 2800 attack beatstick with a kickass effect, something like, keep a monster alive for more then a turn, but now at the cost of a normal summon it comes easy with Lonefire Blossom. And this is all without even looking too deep into Crossroads of Chaos. Pkants are becoming an easily broken decktype, and Lonefire pretty much cracks the deck open, searching for any card you need at any moment.

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What about Test Tiger? He is a bit like Lonefire, just he works with Gladiator Beast. Normally this effect isn't that bad, it is just that they are so powerful his effect really breaks them. Plus their are all the future Gladiator Beasts that could make them even further over the top.

 

For this the Tiger should die.

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You semi-limited Monster Gate and Reasoning, you banned and limited Imperial Iron Wall, you limited Instant Fusion and Solemn Judgment, you left Gyzarus at three, and worst of all, you limited Phantom of Darkness/Dark Illusion.

 

I don't want to be mean, but this list has a lot of errors.

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Another problem with this list is that Toon Table of Contents is still at 3. Any fool who's taken a look at the new Spell Counter support can see the problem with this. Toon Table of Contents' combo with itself removes all skill involved in accumulating Spell Counters by generating them in ridiculously large numbers' date=' rendering any other Spell Counter strategy irrelevant and eliminating the need for any sort of planning. This was not a problem in the past, when Spell Counter decks simply took them as much-needed support, but the new Spell Counter effects have enough strength that it becomes a serious reduction in the level of skill in the game now that more strategies are available and the rewards have increased.

 

This is actually a rare case where a Semi-Limit would actually be appropriate, as the strength of Toon Table of Contents' self-combo depends entirely on the number of copies available. Being able to fetch another Spell once is not a problem, as we can see from cards like Arms Hole that can do so; it is the ability to activate a full three Spells for the price of one that is the real problem here. Hence, your Semi-Limited list should consist entirely of Toon Table of Contents.

[/quote']

 

Actually, I think TToC is also dangerous at 2. You use one, search another, search BETD, and use Trade-In.

 

This extends the combo to require the presence of Trade-In. Furthermore, it requires the player to use Blue-Eyes Toon Dragon instead of a Toon that could actually be Summoned, like Toon Gemini Elf (a Spellcaster, remember) or something similar.

 

The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in.

 

Not really' date=' all that comes to mind is stopping CyDra Decks.

[/quote']

 

Explain why you are banning Chimeratech Overdragon and unlimiting Future Fusion and Overload Fusion instead of simply leaving things as they are under Konami.

 

So should I unlimit Chimeratech Overdragon and ban Overload Fusion and Future Fusion?

 

That is not what I said.

 

If your logic is so weak that you immediately choose to reverse your stance the moment someone so much as asks you to state your reasoning, then you are not qualified to construct a banlist.

 

(On an off-topic note' date=' the only Level 6 Plants that Lonefire Blossom can summon are Gigaplant and Truesdale.) [/quote']

 

Then that just further limits card design in the future. Any future made plants would have to be carefully designed where their effect isn't too powerful that getting it with Lonefire would be a problem, but not a complete waste that should you feel the need to tribute summon them they won't be a waste of resources.

 

On that note, Lonefire Blossom should be banned. It's not the fact that it can hit GigaPlant, but that it can hit so many other things. Tytannial, Princess of Camellias being a prime candidate. It used to require a lot of effort to bring out a 2800 attack beatstick with a kickass effect, something like, keep a monster alive for more then a turn, but now at the cost of a normal summon it comes easy with Lonefire Blossom. And this is all without even looking too deep into Crossroads of Chaos. Pkants are becoming an easily broken decktype, and Lonefire pretty much cracks the deck open, searching for any card you need at any moment.

 

I do not understand. First you are using Lonefire Blossom's balance to support keeping Toon Table of Contents at 3, and now you are saying that Lonefire Blossom should be banned.

 

Explain.

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Guest PikaPerson01

I do not understand. First you are using Lonefire Blossom's balance to support keeping Toon Table of Contents at 3' date=' and now you are saying that Lonefire Blossom should be banned.

 

Explain.

[/quote']

 

I'll admit that I wasn't thinking so well last might, but now that I've given it a second thought, Lonefire is quite banworthy.

 

I'm still not seeing what's broken about Toon Table. Oh hey, you can get out Dark Magician faster with Skiled Dark or special summon a level 6 with Exemplar, but it's not like there are many good spellcasters.

 

Where as Lonefire pretty much cracks your entire deck and requires no additional setup other then "run plants". Any combo with Exemplar and Toon Table requires you to not only send cards to the grave at a faster rate, but also to run appropriate spellcasters. It's not like spellcasters have some big boss that abuses spell counters or anything, the closest they have is Exemplar.

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I do not understand. First you are using Lonefire Blossom's balance to support keeping Toon Table of Contents at 3' date=' and now you are saying that Lonefire Blossom should be banned.

 

Explain.

[/quote']

 

I'll admit that I wasn't thinking so well last might, but now that I've given it a second thought, Lonefire is quite banworthy.

 

I'm still not seeing what's broken about Toon Table. Oh hey, you can get out Dark Magician faster with Skiled Dark or special summon a level 6 with Exemplar, but it's not like there are many good spellcasters.

 

Where as Lonefire pretty much cracks your entire deck and requires no additional setup other then "run plants". Any combo with Exemplar and Toon Table requires you to not only send cards to the grave at a faster rate, but also to run appropriate spellcasters. It's not like spellcasters have some big boss that abuses spell counters or anything, the closest they have is Exemplar.

 

The problem lies not in any individual Spellcaster-Type monster, but in the fact that all of them together can abuse Toon Table of Contents too easily, especially with new Spellcaster support multiplying all Spell Counters generated. It also removes all incentive to use methods of Spell Counter accumulation that actually require skill.

 

True, it requires some deck dedication, but so does Judgment Dragoon.

 

I assume you're joking when you say that Spellcasters don't have a big boss that abuses Spell Counters. Turning Arcanite Magician from a 400 ATK Gyzarus into a 2400 ATK Des Croaking is significant.

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I do not understand. First you are using Lonefire Blossom's balance to support keeping Toon Table of Contents at 3' date=' and now you are saying that Lonefire Blossom should be banned.

 

Explain.

[/quote']

 

I'll admit that I wasn't thinking so well last might, but now that I've given it a second thought, Lonefire is quite banworthy.

 

I'm still not seeing what's broken about Toon Table. Oh hey, you can get out Dark Magician faster with Skiled Dark or special summon a level 6 with Exemplar, but it's not like there are many good spellcasters.

 

Where as Lonefire pretty much cracks your entire deck and requires no additional setup other then "run plants". Any combo with Exemplar and Toon Table requires you to not only send cards to the grave at a faster rate, but also to run appropriate spellcasters. It's not like spellcasters have some big boss that abuses spell counters or anything, the closest they have is Exemplar.

 

TempestMagician.jpg

ArcaniteMagician.jpg

 

I hope you were being sarcastic.

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Guest PikaPerson01

Oh right, damn. Arcanite and Tempest completely slipped my mind. Yeah, NVM. Bannable card is bannable. <_<

 

I still think Lonefire is broken however.

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