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That's Right, I Made a Banlist


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[spoiler=The Banlist]

I. Forbidden Cards

You cannot use these cards in your Deck, Extra Deck or Side Deck.

 

BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING

BREAKER THE MAGICAL WARRIOR

BUTTERFLY DAGGER - ELMA

CALL OF THE HAUNTED

CARD OF SAFE RETURN

CHANGE OF HEART

CHAOS EMPEROR DRAGON - ENVOY OF THE END

CHAOS SORCERER

CHIMERATECH OVERDRAGON

CONFISCATION

CRUSH CARD VIRUS

CYBER END DRAGON

CYBER JAR

CYBER-STEIN

CYBER TWIN DRAGON

DARK ARMED DRAGON

DARK HOLE

DARK MAGICIAN OF CHAOS

DELINQUENT DUO

DEMISE, KING OF ARMAGEDDON

DESTINY HERO - DISK COMMANDER

DIMENSION FUSION

EXCHANGE OF THE SPIRIT

FIBER JAR

GRACEFUL CHARITY

HARPIE'S FEATHER DUSTER

IMPERIAL IRON WALL

IMPERIAL ORDER

JUDGMENT DRAGON

LAST TURN

LAST WILL

MAGICAL SCIENTIST

MAGICIAN OF FAITH

MAKYURA THE DESTRUCTOR

MIRAGE OF NIGHTMARE

PAINFUL CHOICE

POT OF GREED

PREMATURE BURIAL

RAIGEKI

RETURN FROM THE DIFFERENT DIMENSION

RING OF DESTRUCTION

SANGAN

SINISTER SERPENT

SNATCH STEAL

THE FORCEFUL SENTRY

THOUSAND-EYES RESTRICT

TIME SEAL

TRIBE-INFECTING VIRUS

TSUKUYOMI

VICTORY DRAGON

WITCH OF THE BLACK FOREST

YATA-GARASU

 

NEW! - Breaker the Magical Warrior, Card of Safe Return, Chimeratech Overdragon, Crush Card Virus, Cyber End Dragon, Cyber Twin Dragon, Dark Armed Dragon, Demise, King of Armageddon, Imperial Iron Wall, Judgment Dragon, Return from the Different Dimension, Sangan

 

NO LONGER FORBIDDEN - Metamorphosis

 

II. Limited Cards

You can ONLY use one of the following cards in the Deck, Extra Deck & Side Deck combined.

 

ALLURE OF DARKNESS

BRAIN CONTROL

BOOK OF MOON

CARD DESTRUCTION

CARD TROOPER

CEASEFIRE

CYBER DRAGON

D. D. WARRIOR LADY

DESTINY HERO - MALICIOUS

ELEMENTAL HERO STRATOS

EMERGENCY TELEPORT

EXODIA THE FORBIDDEN ONE

FISSURE

GIANT TRUNADE

GOLD SARCOPHAGUS

GORZ, EMISSARY OF DARKNESS

GRAVITY BIND

GREEN BABOON, DEFENDER OF THE FOREST

HEAVY STORM

IMPERIAL IRON WALL

INSTANT FUSION

LEFT ARM OF THE FORBIDDEN ONE

LEFT LEG OF THE FORBIDDEN ONE

LEVEL LIMIT - AREA B

LIMITER REMOVAL

MAGIC CYLINDER

MARSHMALLON

MEGAMORPH

METAMORPHOSIS

MIND CRUSH

MIRROR FORCE

MONSTER REBORN

MORPHING JAR

MYSTICAL SPACE TYPHOON

NEO-SPACIAN GRAND MOLE

NIGHT ASSAILANT

OJAMA TRIO

PHANTOM OF CHAOS

RAIZA THE STORM MONARCH

RETURN FROM THE DIFFERENT DIMENSION

RIGHT ARM OF THE FORBIDDEN ONE

RIGHT LEG OF THE FORBIDDEN ONE

ROYAL DECREE

SCAPEGOAT

SMASHING GROUND

SNIPE HUNTER

SOLEMN JUDGMENT

SPIRIT REAPER

SWORDS OF REVEALING LIGHT

THE TRANSMIGRATION PROPHECY

TORRENTIAL TRIBUTE

TRAP DUSTSHOOT

TREEBORN FROG

TWIN-HEADED BEHEMOTH

ULTIMATE OFFERING

UNITED WE STAND

WALL OF REVEALING LIGHT

 

NEW! - Allure of Darkness, Book of Moon, Emergency Teleport, Imperial Iron Wall, Instant Fusion, Metamorphosis, Phantom of Darkness, Solemn Judgment

 

NO LONGER LIMITED - Advanced Ritual Art, Future Fusion, Monster Gate, Overload Fusion, Reasoning

 

III. Semi-Limited Cards

You can ONLY use two of the following cards in the Deck, Extra Deck & Side Deck combined.

 

CHAIN STRIKE

FOOLISH BURIAL

MAGICAL STONE EXCAVATION

MASK OF DARKNESS

MONSTER GATE

NECROFACE

NOBLEMAN OF CROSSOUT

REASONING

RESCUE CAT

 

NEW! - Monster Gate, Reasoning

 

NO LONGER LIMITED - Manticore of Darkness

 

 

 

 

Discuss.

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Bans: Good. GOOD.

 

Limits: Horrid.

 

Semi-Limits: The continuation of a self-inflicted harakiri. Hooray!

 

(Translation: Still horrid.)

 

Unlimits: The lone unlimitin' of Metamorphosis is questionable; Cyber Twin Dragon is still up in the air, waitin' for a proper monster to recieve it.

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

Emergency Teleport, Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

 

Their are many other problem but those shall be the first I will ask about.

 

Edit: Also Malicious should never be at 1.

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Guest PikaPerson01

I love how you didn't explain how.

 

After the umpteenth time we've debunked these damn banlist topics, we get tired of them.

 

Though that's not to say "/: Discussion" threads are any better.

 

Off the top of my head, why is Future Fusion Semi'd? No wait, why is any card semi'd? Do you honestly agree with Konami's logic that those cards shouldn't be at 1, 0 or 3?

 

Guy above me beat me to it.

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The lone unlimitin' of Metamorphosis is questionable; Cyber Twin Dragon is still up in the air' date=' waitin' for a proper monster to recieve it.

[/quote']

 

No, Metamorphosis is still Limited.

 

He says it's bad because you banned DAD. lol. I don't like him anyways. To easy to kill.

 

Actually, I'm sure PikaPerson01 values the sake of the game over his favoritism.

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For Metamorphosis to come off the Forbidden Section, Cyber Twin Dragon and Cyber End Dragon both need to be banned. Future Fusion and Overload Fusion can be at 3 since Chimeratech Overdragon is banned. Judgment Dragin and Gladiator Beast Gyzarus both need to be banned. Judgment Dragon is an archetype specific Demise except it has more ATK and a cheaper cost. Gyzarus gives a huge reward for too little effort and the loop with Prisma, Test Tiger, Darius and Bestiari is to easy to pull off.

 

Allure of Darkness should not be anywhere on a Ban List as it is balanced draw power.

 

Destiny Hero - Malicious should either be Banned, Semi-Limited or Unlimited. Pick one and do it.

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Card of Safe Return should be banned because it rewards players for bad play by allowing them to safely overextend without losing any hand or field advantage. It also kills the Manticore loop and allows Manticore of Darkness to be at 3.

 

Imperial Iron Wall should be banned as it opens up a multitude of OTK options and invalidates Macro as a viable decktype otherwise considered good for the game.

 

Return from the Different Dimension should be banned as it can generate a number of different OTKs and with this list I see a few. One similar to the Dark Armed Return OTK. Prometheus removes the DARK monsters from play and Dark Armed Dragon is just a field nuker to allow the OTK to occur uninterrupted. The alternate version would be using Phantom of Chaos to copy Judgment Dragon. That OTK is still possible and not good for the game.

 

Thats all I will say at this point.

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Eh, You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time...for the rest Its is fine that way players should have to stop making decks based only in cards like DAD, Tele, and the Destiny hero engine so this could give all the game a twist, a good twist were my favourites decks (the strange ones) could fight fairly XD

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Eh' date=' You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time...for the rest Its is fine that way players should have to stop making decks based only in cards like DAD, Tele, and the Destiny hero engine so this could give all the game a twist, a good twist were my favourites decks (the strange ones) could fight fairly XD

[/quote']

 

Banlists shouldn't give a funk to what people play, as long as the cards used aren't banworthy. If a single theme (or two, or three) dominate the game and there are no banworthy cards between them, then card design should do its job.

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

 

Emergency Teleport, Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

 

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

 

For Metamorphosis to come off the Forbidden Section' date=' Cyber Twin Dragon and Cyber End Dragon both need to be banned.

[/quote']

 

Fixed.

 

Future Fusion and Overload Fusion can be at 3 since Chimeratech Overdragon is banned.

 

Fixed.

 

Judgment Dragon and Gladiator Beast Gyzarus both need to be banned. Judgment Dragon is an archetype specific Demise except it has more ATK and a cheaper cost. Gyzarus gives a huge reward for too little effort and the loop with Prisma' date=' Test Tiger, Darius and Bestiari is to easy to pull off.

[/quote']

 

I agree about Judgment Dragon, but I'm not sure about Gyzarus.

 

Allure of Darkness should not be anywhere on a Ban List as it is balanced draw power.

 

How is it balanced?

 

Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

He's perfectly fine at 1.

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

 

Card of Safe Return should be banned because it rewards players for bad play by allowing them to safely overextend without losing any hand or field advantage. It also kills the Manticore loop and allows Manticore of Darkness to be at 3.

 

Imperial Iron Wall should be banned as it opens up a multitude of OTK options and invalidates Macro as a viable decktype otherwise considered good for the game.

 

Return from the Different Dimension should be banned as it can generate a number of different OTKs and with this list I see a few. One similar to the Dark Armed Return OTK. Prometheus removes the DARK monsters from play and Dark Armed Dragon is just a field nuker to allow the OTK to occur uninterrupted. The alternate version would be using Phantom of Chaos to copy Judgment Dragon. That OTK is still possible and not good for the game.

 

Agreed with all.

 

Eh' date=' You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time.

[/quote']

 

Fixed.

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Guest PikaPerson01

Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.[/quote']

 

Stopped reading there.

 

What's your excuse for the other semi-ed cards?

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How is it balanced?

 

It's specific hand-replacement support for DARKs, for goodness sakes. If 5/6 of Attributes couldn't cope with the speed of the DARK attribute, it's their problem; let card designers handle the other Attributes.

 

He's perfectly fine at 1.

 

Why not 2? One less Synchro for you.

 

Why ban countless cards when you could just ban two?

 

Because they aren't the OTKs.

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.[/quote']

 

Stopped reading there.

 

What's your excuse for the other semi-ed cards?

 

I decided to leave them be, but I'll fix PoC, Manticore, and Book of Moon

 

How is it balanced?

 

It's specific hand-replacement support for DARKs' date=' for goodness sakes. If 5/6 of Attributes couldn't cope with the speed of the DARK attribute, it's their problem; let card designers handle the other Attributes.

 

[b']DARK's are actually pretty popular, so I basically tried to hurt Tele-DAD the most with this.[/b]

 

He's perfectly fine at 1.

 

Why not 2? One less Synchro for you.

 

You don't understand how Malicious works, do you?

 

Why ban countless cards when you could just ban two?

 

Because they aren't the OTKs.

 

I banned Chimeratech, so I suppose I can Semi them.

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

[/quote']

Why were they semi'd in the first place then?

Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!

Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

[/quote']

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

That is the point. Why make him worthless? How is he bad for the game?

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

Because those 2 aren't bad for the game and the "countless cards" are.

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DARK's are actually pretty popular, so I basically tried to hurt Tele-DAD the most with this.

 

Just ban DAD and CCV and the deck translates into one that can summon Synchros in the early game without the random appearance of DAD.

 

You don't understand how Malicious works, do you?

 

Overweening confidence much? But I'll take the bait; bring it on.

 

I banned Chimeratech, so I suppose I can Semi them.

 

Why not unlimit?

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

[/quote']

Why were they semi'd in the first place then?

Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!

 

Fine, I'll make it so no card is Semi'd.

 

Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

[/quote']

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?

 

Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat.

 

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

That is the point. Why make him worthless? How is he bad for the game?

 

At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food.

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

Because those 2 aren't bad for the game and the "countless cards" are.

 

Name all the cards I should ban.

 

DARK's are actually pretty popular' date=' so I basically tried to hurt Tele-DAD the most with this.[/i']

 

Just ban DAD and CCV and the deck translates into one that can summon Synchros in the early game without the random appearance of DAD.

 

Fine, but Emergency Teleport still needs to be taken care of.

 

You don't understand how Malicious works, do you?

 

Overweening confidence much? But I'll take the bait; bring it on.

 

I already explained it to Flame Dragon.

 

I banned Chimeratech, so I suppose I can Semi them.

 

Why not unlimit?

 

And give Mill Decks more power? No thanks.

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Bans: Mostly good. The only debatable one is Imperial Iron Wall, which could be at 3 or 0 depending on how big a problem one perceives its OTK to be.

 

Limits: Horrible.

 

Semi-Limits: They still exist.

 

Unlimits: Good.

 

The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in.

 

He says it's bad because you banned DAD. lol. I don't like him anyways. To easy to kill.

 

Joke account.

 

Edit: Also Malicious should never be at 1.

 

Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.

[/quote']

 

I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked, not being very useful is not a crime.

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I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked, not being very useful is not a crime.

 

Why should it be at 1, anyway?

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Thanks for posting, Crab. I'll admit I can't really decide with the Limits, and I think I understand what you mean with the Semi-Limits.

 

The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in.

 

Not really, all that comes to mind is stopping CyDra Decks.

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I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked' date=' not being very useful is not a crime.[/i']

 

Why should it be at 1, anyway?

 

I never said it should be; in fact, it shouldn't. However, everyone seems to act as though putting Malicious at 1 is some fundamentally ludicrous proposal by its very nature, akin to suggesting that [card of your choice here] should be at 2 - and then they go on to suggest 0 as a more "reasonable" alternative.

 

The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in.

 

Not really' date=' all that comes to mind is stopping CyDra Decks.

[/quote']

 

Explain why you are banning Chimeratech Overdragon and unlimiting Future Fusion and Overload Fusion instead of simply leaving things as they are under Konami.

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Guest PikaPerson01
Fine, I'll make it so no card is Semi'd.

 

So, all you need is a group of people telling you you're wrong and you'll immediately change your mind? Good to know.

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Why is Plaguespreader Zombie at 2?

Why are any cards at 2 for that matter?

 

Fine' date=' I put the cards I Semi'd at 3.

[/quote']

Why were they semi'd in the first place then?

Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!

 

Fine, I'll make it so no card is Semi'd.

Ok, just tell me why they were at 2 to start with.

Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.

[/quote']

 

Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.

The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?

 

Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat.

Isn't it already at 1? How is an easy Synchro monsters bad?

Also Malicious should never be at 1.

 

Malcious is worthless at 1.

That is the point. Why make him worthless? How is he bad for the game?

 

At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food.

[b']Again, how is easy Synchro food bad?[/b]

 

Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead.

 

Why ban countless cards when you could just ban two?

Because those 2 aren't bad for the game and the "countless cards" are.

 

Name all the cards I should ban.

Why should I give you the answers?

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Fine, but Emergency Teleport still needs to be taken care of.

 

Teleport isn't in any need of any kind of "care"; it summons a weakling Psychic that gets destroyed at the end of the turn. Putting any restriction on this is utterly nonsensical, on the level of banning Stratos because it searches for Malicious et al.

 

I already explained it to Flame Dragon.

 

Why make him worthless?

 

And give Mill Decks more power? No thanks.

 

If the win condition sorrounding these decks is not banworthy, why the holdup?

 

If the win condition is banworthy, ban the goddamn OTKs.

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