Phantom Roxas Posted November 12, 2008 Report Share Posted November 12, 2008 [spoiler=The Banlist]I. Forbidden Cards You cannot use these cards in your Deck, Extra Deck or Side Deck. BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING BREAKER THE MAGICAL WARRIORBUTTERFLY DAGGER - ELMA CALL OF THE HAUNTED CARD OF SAFE RETURNCHANGE OF HEART CHAOS EMPEROR DRAGON - ENVOY OF THE END CHAOS SORCERER CHIMERATECH OVERDRAGONCONFISCATION CRUSH CARD VIRUSCYBER END DRAGONCYBER JAR CYBER-STEIN CYBER TWIN DRAGONDARK ARMED DRAGONDARK HOLE DARK MAGICIAN OF CHAOS DELINQUENT DUO DEMISE, KING OF ARMAGEDDONDESTINY HERO - DISK COMMANDER DIMENSION FUSION EXCHANGE OF THE SPIRIT FIBER JAR GRACEFUL CHARITY HARPIE'S FEATHER DUSTER IMPERIAL IRON WALLIMPERIAL ORDER JUDGMENT DRAGONLAST TURN LAST WILL MAGICAL SCIENTIST MAGICIAN OF FAITH MAKYURA THE DESTRUCTOR MIRAGE OF NIGHTMARE PAINFUL CHOICE POT OF GREED PREMATURE BURIAL RAIGEKI RETURN FROM THE DIFFERENT DIMENSIONRING OF DESTRUCTION SANGANSINISTER SERPENT SNATCH STEAL THE FORCEFUL SENTRY THOUSAND-EYES RESTRICT TIME SEAL TRIBE-INFECTING VIRUS TSUKUYOMI VICTORY DRAGON WITCH OF THE BLACK FOREST YATA-GARASU NEW! - Breaker the Magical Warrior, Card of Safe Return, Chimeratech Overdragon, Crush Card Virus, Cyber End Dragon, Cyber Twin Dragon, Dark Armed Dragon, Demise, King of Armageddon, Imperial Iron Wall, Judgment Dragon, Return from the Different Dimension, Sangan NO LONGER FORBIDDEN - Metamorphosis II. Limited Cards You can ONLY use one of the following cards in the Deck, Extra Deck & Side Deck combined. ALLURE OF DARKNESSBRAIN CONTROL BOOK OF MOONCARD DESTRUCTION CARD TROOPER CEASEFIRE CYBER DRAGON D. D. WARRIOR LADYDESTINY HERO - MALICIOUSELEMENTAL HERO STRATOS EMERGENCY TELEPORTEXODIA THE FORBIDDEN ONE FISSURE GIANT TRUNADE GOLD SARCOPHAGUS GORZ, EMISSARY OF DARKNESSGRAVITY BIND GREEN BABOON, DEFENDER OF THE FOREST HEAVY STORM IMPERIAL IRON WALLINSTANT FUSIONLEFT ARM OF THE FORBIDDEN ONE LEFT LEG OF THE FORBIDDEN ONE LEVEL LIMIT - AREA B LIMITER REMOVAL MAGIC CYLINDER MARSHMALLON MEGAMORPH METAMORPHOSISMIND CRUSH MIRROR FORCE MONSTER REBORN MORPHING JAR MYSTICAL SPACE TYPHOON NEO-SPACIAN GRAND MOLE NIGHT ASSAILANT OJAMA TRIO PHANTOM OF CHAOSRAIZA THE STORM MONARCH RETURN FROM THE DIFFERENT DIMENSION RIGHT ARM OF THE FORBIDDEN ONE RIGHT LEG OF THE FORBIDDEN ONE ROYAL DECREESCAPEGOAT SMASHING GROUND SNIPE HUNTER SOLEMN JUDGMENTSPIRIT REAPER SWORDS OF REVEALING LIGHT THE TRANSMIGRATION PROPHECY TORRENTIAL TRIBUTE TRAP DUSTSHOOT TREEBORN FROG TWIN-HEADED BEHEMOTH ULTIMATE OFFERING UNITED WE STAND WALL OF REVEALING LIGHT NEW! - Allure of Darkness, Book of Moon, Emergency Teleport, Imperial Iron Wall, Instant Fusion, Metamorphosis, Phantom of Darkness, Solemn Judgment NO LONGER LIMITED - Advanced Ritual Art, Future Fusion, Monster Gate, Overload Fusion, Reasoning III. Semi-Limited Cards You can ONLY use two of the following cards in the Deck, Extra Deck & Side Deck combined. CHAIN STRIKE FOOLISH BURIAL MAGICAL STONE EXCAVATION MASK OF DARKNESS MONSTER GATENECROFACE NOBLEMAN OF CROSSOUTREASONINGRESCUE CAT NEW! - Monster Gate, Reasoning NO LONGER LIMITED - Manticore of Darkness Discuss. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 12, 2008 Report Share Posted November 12, 2008 It's bad. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 I love how you didn't explain how. Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 Bans: Good. GOOD. Limits: Horrid. Semi-Limits: The continuation of a self-inflicted harakiri. Hooray! (Translation: Still horrid.) Unlimits: The lone unlimitin' of Metamorphosis is questionable; Cyber Twin Dragon is still up in the air, waitin' for a proper monster to recieve it. Link to comment Share on other sites More sharing options...
Aximil Posted November 12, 2008 Report Share Posted November 12, 2008 He says it's bad because you banned DAD. lol. I don't like him anyways. To easy to kill. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 12, 2008 Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter?Emergency Teleport, Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3. Their are many other problem but those shall be the first I will ask about. Edit: Also Malicious should never be at 1. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 12, 2008 Report Share Posted November 12, 2008 I love how you didn't explain how. After the umpteenth time we've debunked these damn banlist topics, we get tired of them. Though that's not to say "/: Discussion" threads are any better. Off the top of my head, why is Future Fusion Semi'd? No wait, why is any card semi'd? Do you honestly agree with Konami's logic that those cards shouldn't be at 1, 0 or 3? Guy above me beat me to it. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 The lone unlimitin' of Metamorphosis is questionable; Cyber Twin Dragon is still up in the air' date=' waitin' for a proper monster to recieve it.[/quote'] No, Metamorphosis is still Limited. He says it's bad because you banned DAD. lol. I don't like him anyways. To easy to kill. Actually, I'm sure PikaPerson01 values the sake of the game over his favoritism. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 12, 2008 Report Share Posted November 12, 2008 For Metamorphosis to come off the Forbidden Section, Cyber Twin Dragon and Cyber End Dragon both need to be banned. Future Fusion and Overload Fusion can be at 3 since Chimeratech Overdragon is banned. Judgment Dragin and Gladiator Beast Gyzarus both need to be banned. Judgment Dragon is an archetype specific Demise except it has more ATK and a cheaper cost. Gyzarus gives a huge reward for too little effort and the loop with Prisma, Test Tiger, Darius and Bestiari is to easy to pull off. Allure of Darkness should not be anywhere on a Ban List as it is balanced draw power. Destiny Hero - Malicious should either be Banned, Semi-Limited or Unlimited. Pick one and do it. Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Card of Safe Return should be banned because it rewards players for bad play by allowing them to safely overextend without losing any hand or field advantage. It also kills the Manticore loop and allows Manticore of Darkness to be at 3. Imperial Iron Wall should be banned as it opens up a multitude of OTK options and invalidates Macro as a viable decktype otherwise considered good for the game. Return from the Different Dimension should be banned as it can generate a number of different OTKs and with this list I see a few. One similar to the Dark Armed Return OTK. Prometheus removes the DARK monsters from play and Dark Armed Dragon is just a field nuker to allow the OTK to occur uninterrupted. The alternate version would be using Phantom of Chaos to copy Judgment Dragon. That OTK is still possible and not good for the game. Thats all I will say at this point. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted November 12, 2008 Report Share Posted November 12, 2008 Eh, You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time...for the rest Its is fine that way players should have to stop making decks based only in cards like DAD, Tele, and the Destiny hero engine so this could give all the game a twist, a good twist were my favourites decks (the strange ones) could fight fairly XD Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 Eh' date=' You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time...for the rest Its is fine that way players should have to stop making decks based only in cards like DAD, Tele, and the Destiny hero engine so this could give all the game a twist, a good twist were my favourites decks (the strange ones) could fight fairly XD[/quote'] Banlists shouldn't give a funk to what people play, as long as the cards used aren't banworthy. If a single theme (or two, or three) dominate the game and there are no banworthy cards between them, then card design should do its job. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3. Emergency Teleport, Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3. Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food. Also Malicious should never be at 1. Malcious is worthless at 1. For Metamorphosis to come off the Forbidden Section' date=' Cyber Twin Dragon and Cyber End Dragon both need to be banned.[/quote'] Fixed. Future Fusion and Overload Fusion can be at 3 since Chimeratech Overdragon is banned. Fixed. Judgment Dragon and Gladiator Beast Gyzarus both need to be banned. Judgment Dragon is an archetype specific Demise except it has more ATK and a cheaper cost. Gyzarus gives a huge reward for too little effort and the loop with Prisma' date=' Test Tiger, Darius and Bestiari is to easy to pull off.[/quote'] I agree about Judgment Dragon, but I'm not sure about Gyzarus. Allure of Darkness should not be anywhere on a Ban List as it is balanced draw power. How is it balanced? Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.[/quote'] He's perfectly fine at 1. Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Why ban countless cards when you could just ban two? Card of Safe Return should be banned because it rewards players for bad play by allowing them to safely overextend without losing any hand or field advantage. It also kills the Manticore loop and allows Manticore of Darkness to be at 3. Imperial Iron Wall should be banned as it opens up a multitude of OTK options and invalidates Macro as a viable decktype otherwise considered good for the game. Return from the Different Dimension should be banned as it can generate a number of different OTKs and with this list I see a few. One similar to the Dark Armed Return OTK. Prometheus removes the DARK monsters from play and Dark Armed Dragon is just a field nuker to allow the OTK to occur uninterrupted. The alternate version would be using Phantom of Chaos to copy Judgment Dragon. That OTK is still possible and not good for the game. Agreed with all. Eh' date=' You have sangan forbidden and limited at the same time, also have emergency teleport limited and semi limited at the same time.[/quote'] Fixed. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 12, 2008 Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3.[/quote'] Stopped reading there. What's your excuse for the other semi-ed cards? Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 How is it balanced? It's specific hand-replacement support for DARKs, for goodness sakes. If 5/6 of Attributes couldn't cope with the speed of the DARK attribute, it's their problem; let card designers handle the other Attributes. He's perfectly fine at 1. Why not 2? One less Synchro for you. Why ban countless cards when you could just ban two? Because they aren't the OTKs. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3.[/quote'] Stopped reading there. What's your excuse for the other semi-ed cards? I decided to leave them be, but I'll fix PoC, Manticore, and Book of Moon How is it balanced? It's specific hand-replacement support for DARKs' date=' for goodness sakes. If 5/6 of Attributes couldn't cope with the speed of the DARK attribute, it's their problem; let card designers handle the other Attributes. [b']DARK's are actually pretty popular, so I basically tried to hurt Tele-DAD the most with this.[/b] He's perfectly fine at 1. Why not 2? One less Synchro for you. You don't understand how Malicious works, do you? Why ban countless cards when you could just ban two? Because they aren't the OTKs. I banned Chimeratech, so I suppose I can Semi them. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 12, 2008 Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3.[/quote']Why were they semi'd in the first place then?Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2!Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.[/quote'] Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3?Also Malicious should never be at 1. Malcious is worthless at 1.That is the point. Why make him worthless? How is he bad for the game?Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Why ban countless cards when you could just ban two?Because those 2 aren't bad for the game and the "countless cards" are. Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 DARK's are actually pretty popular, so I basically tried to hurt Tele-DAD the most with this. Just ban DAD and CCV and the deck translates into one that can summon Synchros in the early game without the random appearance of DAD. You don't understand how Malicious works, do you? Overweening confidence much? But I'll take the bait; bring it on. I banned Chimeratech, so I suppose I can Semi them. Why not unlimit? Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3.[/quote']Why were they semi'd in the first place then?Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2! Fine, I'll make it so no card is Semi'd. Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.[/quote'] Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3? Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat. Also Malicious should never be at 1. Malcious is worthless at 1.That is the point. Why make him worthless? How is he bad for the game? At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food. Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Why ban countless cards when you could just ban two?Because those 2 aren't bad for the game and the "countless cards" are. Name all the cards I should ban. DARK's are actually pretty popular' date=' so I basically tried to hurt Tele-DAD the most with this.[/i'] Just ban DAD and CCV and the deck translates into one that can summon Synchros in the early game without the random appearance of DAD. Fine, but Emergency Teleport still needs to be taken care of. You don't understand how Malicious works, do you? Overweening confidence much? But I'll take the bait; bring it on. I already explained it to Flame Dragon. I banned Chimeratech, so I suppose I can Semi them. Why not unlimit? And give Mill Decks more power? No thanks. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 12, 2008 Report Share Posted November 12, 2008 Bans: Mostly good. The only debatable one is Imperial Iron Wall, which could be at 3 or 0 depending on how big a problem one perceives its OTK to be. Limits: Horrible. Semi-Limits: They still exist. Unlimits: Good. The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in. He says it's bad because you banned DAD. lol. I don't like him anyways. To easy to kill. Joke account. Edit: Also Malicious should never be at 1. Destiny Hero - Malicious should either be Banned' date=' Semi-Limited or Unlimited. Pick one and do it.[/quote'] I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked, not being very useful is not a crime. Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked, not being very useful is not a crime. Why should it be at 1, anyway? Link to comment Share on other sites More sharing options...
Phantom Roxas Posted November 12, 2008 Author Report Share Posted November 12, 2008 Thanks for posting, Crab. I'll admit I can't really decide with the Limits, and I think I understand what you mean with the Semi-Limits. The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in. Not really, all that comes to mind is stopping CyDra Decks. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 12, 2008 Report Share Posted November 12, 2008 I don't understand why everyone is under the delusion that Malicious should never be at 1. The number that is completely nonsensical is 0. Banning Malicious is like banning Shapesnatch; last time I checked' date=' not being very useful is not a crime.[/i'] Why should it be at 1, anyway? I never said it should be; in fact, it shouldn't. However, everyone seems to act as though putting Malicious at 1 is some fundamentally ludicrous proposal by its very nature, akin to suggesting that [card of your choice here] should be at 2 - and then they go on to suggest 0 as a more "reasonable" alternative. The fact that you put Overload Fusion and Future Fusion at 3 while leaving Reasoning and Monster Gate at 1 shows that the real reason behind putting Overload Fusion and Future Fusion at 3 hasn't sunk in. Not really' date=' all that comes to mind is stopping CyDra Decks.[/quote'] Explain why you are banning Chimeratech Overdragon and unlimiting Future Fusion and Overload Fusion instead of simply leaving things as they are under Konami. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 12, 2008 Report Share Posted November 12, 2008 Fine, I'll make it so no card is Semi'd. So, all you need is a group of people telling you you're wrong and you'll immediately change your mind? Good to know. Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 12, 2008 Report Share Posted November 12, 2008 Why is Plaguespreader Zombie at 2?Why are any cards at 2 for that matter? Fine' date=' I put the cards I Semi'd at 3.[/quote']Why were they semi'd in the first place then?Edit: You appear to have changed your mind about this. NO CARD SHOULD BE AT 2! Fine, I'll make it so no card is Semi'd.Ok, just tell me why they were at 2 to start with.Emergency Teleport' date=' Imperial Iron Wall, Instant Fusion, Judgment Dragon, and Royal Decree shouldn't be at 1. JD and IIWl shoud be at 0. The others 3.[/quote'] Your right about everything except Royal Decree and Instant Fusion. Traps are pointless with Royal Decree and Jinzo at 3 and Instant Fusion provides easy Synchro food.The fact that they kill your own traps and aren't are to get ride of gets around this. Also if Decree is such a problem then why is Jinzo at 3? How is giving Syncho food bad? Also if this is a problem then are cards like Rescue Cat at 3? Fine, I'll put Royal Decree at 1. Also, we don't have that many Beast Tuners, but I'll limit Rescue Cat.Isn't it already at 1? How is an easy Synchro monsters bad?Also Malicious should never be at 1. Malcious is worthless at 1.That is the point. Why make him worthless? How is he bad for the game? At 2' date=' Malicious can easily SS itself another copy, and Malicious is Level 6, making it easy Synchro food.[b']Again, how is easy Synchro food bad?[/b] Reasoning and Monster Gate shouldnt be anywhere on the ban list. The cards they are used with is the real problem and they should be dealt with instead. Why ban countless cards when you could just ban two?Because those 2 aren't bad for the game and the "countless cards" are. Name all the cards I should ban.Why should I give you the answers? Link to comment Share on other sites More sharing options...
Tabris Posted November 12, 2008 Report Share Posted November 12, 2008 Fine, but Emergency Teleport still needs to be taken care of. Teleport isn't in any need of any kind of "care"; it summons a weakling Psychic that gets destroyed at the end of the turn. Putting any restriction on this is utterly nonsensical, on the level of banning Stratos because it searches for Malicious et al. I already explained it to Flame Dragon. Why make him worthless? And give Mill Decks more power? No thanks. If the win condition sorrounding these decks is not banworthy, why the holdup? If the win condition is banworthy, ban the goddamn OTKs. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.