Mysty Posted November 11, 2008 Report Share Posted November 11, 2008 Hi everybody. Check out my Kingdom cards: Kingdom - CityContinuous SpellYou can only activate this card by removing play 3 monsters from your hand, 3 spells from your graveyard, and 3 traps from your deck. Once per turn, you can activate one of the following effects:*Add a "Kingdom" card from your Deck to your hand.*Add a "Call the Guards", "Castle Builder", or "Appearing Moat" from your Deck to your hand. Call the GuardsNormal SpellPay 2000 Life Points. When this card is sent to the Graveyard after activation, activate "Kingdom - Guards" from your hand or Deck. Kingdom - GuardsContinuous SpellThis card can only be activated by "Call the Guards". Once per turn, you can activate one of the following effects:*Destroy a face-up monster on the field.*Destroy a face-down monster on the field. If it is an Effect Monster, you take 1000 damage. Castle BuilderEARTHLevel 3[Warrior / Effect]FLIP: You can activate a "Kingdom - Castle" from your hand or Deck.ATK 1000 DEF 1000 Kingdom - CastleContinuous SpellThis card can only be activated by "Castle Builder". Once per turn, you can activate one of the following effects:*Negate a direct attack. This effect can be activated during either player's turn.*Halve the battle damage you take. This effect can be activted during either player's turn. Appearing MoatNormal TrapActivate only when your opponent declares an attack. Negate the attack and end the battle phase. When this card is sent to the Graveyard after activation, you can activate a "Kingdom - Moat" from your hand or Deck. Kingdom - MoatContinuous SpellThis card can only be activated by "Appearing Moat". During your opponent's Standby Phase, you can activate one of the following effects:*Declare a type. Until the End Phase, monsters of that type cannot attack.*Declare an attribute. Until the End Phase, monsters of that attribute cannot attack. Kingdom - Royal FamilyContinuous SpellYou can only activate this card by sending 3 monsters you control to the Graveyard. Once per turn, you can activate one of the following effects:*Special Summon a Level 4 or lower Warrior-type monster from your hand.*Special Summon up to 2 Level 1 monsters from your hand. Ultimate Kingdom!Field SpellThis card can only be activated when you control 5 "Kingdom" Continuous Spells with different names. When you activate this card, Special Summon "Hidden Archfiend in the Kingdom" from your hand, Deck, or Graveyard. Other "Kingdom" cards you control cannot be destroyed. When this card is removed from the field, destroy all "Kingdom" cards you control. Hidden Archfiend in the KingdomEARTHLevel 8[Fiend / Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Ultimate Kingdom!". Once while you control this face-up card, during your Main Phase, you can destroy all Spells and Traps your opponent controls.ATK 3900 DEF 3500 That is all of them. I know that the card "Ultimate Kingdom!" can ultimately unravel what was worked on for a long time, but the other "Kingdom" cards are okay, I think. Just give your opinion, etc. Link to comment
Cody Frost Posted November 11, 2008 Report Share Posted November 11, 2008 Not to powerful, not to weak, some OCG mistakes, on topic. Good set. 8.2/10 Link to comment
Lemniscate Posted November 16, 2008 Report Share Posted November 16, 2008 Nice, pretty balanced. You need some level 4 and lower monsters. I like the set though, make a whole set and then post a deck of them. I'm assuming you'll use "Reinforcement of the Army" in the deck. It could be a very good set. 9/10 Link to comment
Mysty Posted November 18, 2008 Author Report Share Posted November 18, 2008 Hi "my name is evil". I made the next set of cards on a post called Kingdom Cards NOW UPDATED ... or something similar to that name. I still have not made a deck on it though, and probably won't. So, yeah, check out my new Kingdom cards. Link to comment
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