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Marshmallon versus Spirit Reaper


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I'm still trying to understand why everyone uses Spirit Reaper instead of Marshmallon. Sure, his effect can make your opponent randomly discard a card. But, why would anyone actually attack with it? Plus, once it's targeted, it's destroyed. So you can't even give it a card that allows it to attack directly. And if you're going to say "It's fusion can already do that." then be quiet. It has the same weakness.

 

Crab Helmet, for once, I would like you to bash a card into oblivion. Preferably Spirit Reaper.

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They would both get there buts kicked by it. But' date=' I still think Marshmallon is better. And I'm talking bout them being on the field. Not in the graveyard for effects or being searched.

[/quote']

 

But thats what makes Spirit Reaper better, because of its use with random support and graveyard usuage

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First, take a look at the Type and Attribute. Spirit Reaper is a DARK Zombie, which makes him Allure food, CCV food, food for all sorts of other DARK stuff, and easy to revive. Marshmallon...well, he works with Honest, but why bother?

 

Second, compare their positive effects. Spirit Reaper's discard effect is often underestimated because people don't want to have him in Attack Position, but it is more useful than it might at first appear - limiting an opponent's options is a good thing. After that, you could Tribute him, defend him with something like Threatening Roar or other attack-stoppers, or simply leave him there - you might take a bit of damage, assuming the opponent has anything left with which to attack, but Spirit Reaper will survive. Marshmallon's effect is... a little bit of burn. 1000 Life Points is not much.

 

Third, look at Spirit Reaper's self-destruct effect. At first, it might seem like a negative effect, but consider this: what cards does anybody run that target a monster without destroying it? Most things that target a monster - DAD, Caius, Snipe Hunter, Doom Lord, Phoenix Wing Wind Blast, Murmillo, Gyzarus, Celestia - don't leave the monster in question on the field anyhow. There's Book of Moon, but that doesn't activate Spirit Reaper's self-destruct effect, since he's face-down after it resolves. What does that leave? Brain Control. But in the case of Brain Control, Spirit Reaper's effect is positive - you've lost Spirit Reaper either way, so you may as well deprive your opponent of him. Then there's Enemy Controller, but it's not exactly big right now - in the Top 16 of the last SJC, it merely appeared as a side deck option in three side decks - and even then Spirit Reaper deprives the opponent of being able to take control of him. Some people have been maining Mind Control nowadays, and Spirit Reaper stops that too, just as with Brain Control. One person even had Soul Exchange in their side deck last SJC, and guess what? Spirit Reaper's effect is a good thing there too. Sure, there's Jutte Fighter, but if your Spirit Reaper is already in Attack Position then you were willing to make sacrifices anyhow. The only real problem is Shrink (and sometimes Enemy Controller), but Shrink has fallen well out of fashion lately thanks to things like Gladiator Beasts, and nobody at all used it in the Top 16 at the last SJC.

 

In summary: Spirit Reaper has better Type and Attribute, Spirit Reaper has a better positive effect, and Spirit Reaper's negative effect is actually a positive effect because it prevents the opponent from stealing him.

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First' date=' take a look at the Type and Attribute. Spirit Reaper is a DARK Zombie, which makes him Allure food, CCV food, food for all sorts of other DARK stuff, and easy to revive. Marshmallon...well, he works with Honest, but why bother?

 

Second, compare their positive effects. Spirit Reaper's discard effect is often underestimated because people don't want to have him in Attack Position, but it is more useful than it might at first appear - limiting an opponent's options is a good thing. After that, you could Tribute him, defend him with something like Threatening Roar or other attack-stoppers, or simply leave him there - you might take a bit of damage, assuming the opponent has anything left with which to attack, but Spirit Reaper will survive. Marshmallon's effect is... a little bit of burn. 1000 Life Points is not much.

 

Third, look at Spirit Reaper's self-destruct effect. At first, it might seem like a negative effect, but consider this: what cards does anybody run that target a monster without destroying it? Most things that target a monster - DAD, Caius, Snipe Hunter, Doom Lord, Phoenix Wing Wind Blast, Murmillo, Gyzarus, Celestia - don't leave the monster in question on the field anyhow. There's Book of Moon, but that doesn't activate Spirit Reaper's self-destruct effect, since he's face-down after it resolves. What does that leave? Brain Control. But in the case of Brain Control, Spirit Reaper's effect is [i']positive[/i] - you've lost Spirit Reaper either way, so you may as well deprive your opponent of him. Then there's Enemy Controller, but it's not exactly big right now - in the Top 16 of the last SJC, it merely appeared as a side deck option in three side decks - and even then Spirit Reaper deprives the opponent of being able to take control of him. Some people have been maining Mind Control nowadays, and Spirit Reaper stops that too, just as with Brain Control. One person even had Soul Exchange in their side deck last SJC, and guess what? Spirit Reaper's effect is a good thing there too. Sure, there's Jutte Fighter, but if your Spirit Reaper is already in Attack Position then you were willing to make sacrifices anyhow. The only real problem is Shrink (and sometimes Enemy Controller), but Shrink has fallen well out of fashion lately thanks to things like Gladiator Beasts, and nobody at all used it in the Top 16 at the last SJC.

 

In summary: Spirit Reaper has better Type and Attribute, Spirit Reaper has a better positive effect, and Spirit Reaper's negative effect is actually a positive effect because it prevents the opponent from stealing him.

 

LoL, you win

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If people run Glads, then you shouldn't be using either.

 

However, Spirit Reaper is better even forgetting the DARK standpoint, because of the discard. It's not that big of a deal to leave him in attack position for a turn or two. If your in a dominant enough position to be able to attack directly with him, chances are your opponent won't be able to hit home for game through him next turn.

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Well' date=' Crab Helmet, that may be true, but, NOBODY at any tournaments here in Oregon run DARK decks. So, in my meta, Marshmallon is still better. Sadly, most people here are still at the Gladiator Beast phase.

[/quote']

 

It doesn't matter who runs DARK decks. The only benefit is that Spirit Reaper's user gets an added bonus if they also use CCV or something similar; the attributes of the opponents' decks are irrelevant.

 

A Gladiator Beast meta implies the widespread use of Threatening Roar and Book of Moon to counter the Gladiators and a diminished use of Shrink, which is perfect for Spirit Reaper. But if Gladiators are the meta, using either Spirit Reaper OR Marshmallon is just stupid; you're just begging to get killed.

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Well' date=' Crab Helmet, that may be true, but, NOBODY at any tournaments here in Oregon run DARK decks. So, in my meta, Marshmallon is still better. Sadly, most people here are still at the Gladiator Beast phase.

[/quote']

 

It doesn't matter who runs DARK decks. The only benefit is that Spirit Reaper's user gets an added bonus if they also use CCV or something similar; the attributes of the opponents' decks are irrelevant.

 

A Gladiator Beast meta implies the widespread use of Threatening Roar and Book of Moon to counter the Gladiators and a diminished use of Shrink, which is perfect for Spirit Reaper. But if Gladiators are the meta, using either Spirit Reaper OR Marshmallon is just stupid; you're just begging to get killed.

 

Not really. They're bad Gladiator Beast decks. Everyone is still trying to copy some of the good ones. While I moved on and actually have a DARK deck with Dark Armed Dragon and the like. But, that's beside the point. Nobody here but me even has Synchros. It's sad. But, Marshmallon is still the dominant one for the meta here in Oregon. They still think Lightsworns are horrible. Anyways, I was mainly using this to see the good points to Spirit Reaper.

 

Thank you for being so predictable, Crab Helmet.

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Spirit Reaper is DARK.

Spirit Reaper is a Zombie.

 

Uses include Allure of Darkness, Crush Card Virus, stalling, hand destruction.

Drawbacks include blowing up when targeted.

 

Marshmallon is LIGHT.

Marshmallon is a Fairy.

 

Uses include stalling and inflicting 1000 damage.

 

 

In a way, Spirit Reaper's self-destruct effect is good. As Crab Helmet once said, I don't know about you, but I want my wall to blow up if my opponent wants to steal it.

 

 

 

Spirit Reaper can generate massive advantage by his discard effect, and can be combo'd with CCV or scrapped for Allure.

 

Marshmallon simply doesn't have the characteristics that Reaper has that allow it to be main-decked in many tier decks. It's just not as useful a tool.

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Thank you for being so predictable' date=' Crab Helmet.

[/quote']

 

Yeah, you tricked me. You called me into this topic to explain why Spirit Reaper is better, and then I did so, which is just what you expected. You played me like a game of checkers, you puppetmaster, you.

 

Even if that was sarcasm, it's what I did. I just wouldn't any of that puppetmaster stuff.

 

The best way to lure someone obsessed with proving people wronge is to make a horridly obvious thread.

 

You are the best at this on here after all.

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Spirit Reaper is better than Marshmallon. Being Allureable, CCVable, a Zombie, anti-Brain Control, and a hand destroyer makes Spirit Reaper much more versatile and just flat out better than Marshmallon. What does Marshmallon have? Ok, it has 1 small advantage over Spirit Reaper being the fact it doesnt blow up when targeted by something. Big deal though. Most targeting effects destroy. And Marshmallon is also a candidate for Honest's effect. Big deal. Marshmallon is designed to stall.

 

Spirit Reaper is and always will be better than Marshmallon. Any other answer is wrong.

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First' date=' take a look at the Type and Attribute. Spirit Reaper is a DARK Zombie, which makes him Allure food, CCV food, food for all sorts of other DARK stuff, and easy to revive. Marshmallon...well, he works with Honest, but why bother?

 

Second, compare their positive effects. Spirit Reaper's discard effect is often underestimated because people don't want to have him in Attack Position, but it is more useful than it might at first appear - limiting an opponent's options is a good thing. After that, you could Tribute him, defend him with something like Threatening Roar or other attack-stoppers, or simply leave him there - you might take a bit of damage, assuming the opponent has anything left with which to attack, but Spirit Reaper will survive. Marshmallon's effect is... a little bit of burn. 1000 Life Points is not much.

 

Third, look at Spirit Reaper's self-destruct effect. At first, it might seem like a negative effect, but consider this: what cards does anybody run that target a monster without destroying it? Most things that target a monster - DAD, Caius, Snipe Hunter, Doom Lord, Phoenix Wing Wind Blast, Murmillo, Gyzarus, Celestia - don't leave the monster in question on the field anyhow. There's Book of Moon, but that doesn't activate Spirit Reaper's self-destruct effect, since he's face-down after it resolves. What does that leave? Brain Control. But in the case of Brain Control, Spirit Reaper's effect is [i']positive[/i] - you've lost Spirit Reaper either way, so you may as well deprive your opponent of him. Then there's Enemy Controller, but it's not exactly big right now - in the Top 16 of the last SJC, it merely appeared as a side deck option in three side decks - and even then Spirit Reaper deprives the opponent of being able to take control of him. Some people have been maining Mind Control nowadays, and Spirit Reaper stops that too, just as with Brain Control. One person even had Soul Exchange in their side deck last SJC, and guess what? Spirit Reaper's effect is a good thing there too. Sure, there's Jutte Fighter, but if your Spirit Reaper is already in Attack Position then you were willing to make sacrifices anyhow. The only real problem is Shrink (and sometimes Enemy Controller), but Shrink has fallen well out of fashion lately thanks to things like Gladiator Beasts, and nobody at all used it in the Top 16 at the last SJC.

 

In summary: Spirit Reaper has better Type and Attribute, Spirit Reaper has a better positive effect, and Spirit Reaper's negative effect is actually a positive effect because it prevents the opponent from stealing him.

 

I like the fact you stayed away from the whole dark thing, it is something that could be easily countered by "other stuff can count for that too," but you focused on the monster itself. congrats.

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