Tekken Ham Posted November 9, 2008 Report Share Posted November 9, 2008 Post Dark Legends Monsters[19]:3x Destiny Hero-Dasher1x Gorz 1x Stratos3x Magical Exemplar2x Kycoo3x Night's End Sorcerer1x Skilled Dark Magician2x Destiny Hero-Diamond Dude1x Sangan1x Breaker1x Destiny Hero-Fear Monger Spells[19]:3x Secret Village of Spellcasters3x D-Draw1x Heavy1x Reborn1x MST1x Trunade2x Foolish Burial1x Card Destruction3x Magical Dimension1x Brain Control1x RoTA1x Terraforming Traps[2]:2x Solemn Extra[14]:2x Stardust2x Goyo2x Colossal2x Tempest2x Psychic Lifetrancer2x Magical Android1x RDA 1x Gyzarus So yeah, I needed an excuse to put the DHERO Engine that we're getting from Dark Legends into casters. Basically, D-Draws give hand advantage which turns into spell counters, by way of Tempest. Dashers are plain smexy since I don't need Malis. Exemplers recur Night's End frequently. So, go crazy on this, it's a rough draft. Just no stupid suggestions and back up your suggestions with a reason or two. EDIT: Update, Marionette is a dead draw most of the time, so I edged him out. Magical Dimension is just plain sexy, so yeah, edits made Link to comment Share on other sites More sharing options...
Sander Posted November 9, 2008 Report Share Posted November 9, 2008 take out the d heros...they dont work with secret village... *sigh* He only uses them because they give more speed to the Deck, not like he'll actually summon em. Link to comment Share on other sites More sharing options...
basariosvolcanis Posted November 9, 2008 Report Share Posted November 9, 2008 if you want some speed, then use 3 plasma, 3 dogma, 3 d draw, 3 trade in and 3 allure. And personally i'd neg solemns for PWWB. That may sound crazy, but 2 solemns puts you down to 2k. and a tele-dad or any deck worth its salt can deal that in 1 turn. Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 10, 2008 Author Report Share Posted November 10, 2008 if you want some speed' date=' then use 3 plasma, 3 dogma, 3 d draw, 3 trade in and 3 allure. And personally i'd neg solemns for PWWB. That may sound crazy, but 2 solemns puts you down to 2k. and a tele-dad or any deck worth its salt can deal that in 1 turn.[/quote']Because I'm definitely gonna dedicate 15 cards for draw power that belongs in turbo Exodia, especially when I only have 6 targets for 6 draw cards, and those six targets are useless outside of draw fodder. That engine belongs in Exodia, not in Casters. Also, I'm definitely going to use both Solemns EVERY game on negating stuff that won't save my life. Sure Solemn is being sorta outphased, but it's still as good a card as ever, and especially when I need to negate traps. Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted November 10, 2008 Report Share Posted November 10, 2008 Why are you running skilled dark magicians? Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 10, 2008 Author Report Share Posted November 10, 2008 The same reason Andal was considered good tech when GB's were dominating the meta. Also the same reason Andal was run at worlds. Also because Tele-DaD can't normal summon anything over it and it keeps field presence for Village. Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 10, 2008 Report Share Posted November 10, 2008 I dont really like Fear monger in here. Try adding another diamond dude. Well, I dont really know cause it is good at reusing dashers effect. It depends on your liking. Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 10, 2008 Author Report Share Posted November 10, 2008 Fear Monger is personal preference because I like recurring Dasher, and there isn't a huge dependence on Diamond Dude's effect, it's more of an, "Oh sheet, I can do this!" just like DaD in Tele-DaD. Except not gamebreaking. Link to comment Share on other sites More sharing options...
sbdnate Posted November 11, 2008 Report Share Posted November 11, 2008 take out the d heros...they dont work with secret village... when i said this i thought that secret village made it so you couldnt activate spells if you had something other than a spell caster... sorry for my stupidity and please ignore the post Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 12, 2008 Report Share Posted November 12, 2008 maybe Dark Red Enchanters for hand control? Link to comment Share on other sites More sharing options...
tonisanoob Posted November 12, 2008 Report Share Posted November 12, 2008 i think if your goign to use d heros use 3 didamond dude but thn i guess thts just me and liek i said on the mudkipz thread i liek the apprentice engine... Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 12, 2008 Author Report Share Posted November 12, 2008 The Apprentice Engine would be nice, but the best target would be Crystal Seer, and that's not the greatest, sure it would help alot in this deck, but the D-Draw Engine picks up that slack. Also, there is a lack of good targets for DDude, since dropping a Village to the bottom will cripple this deck. And Hand Control isn't good this format. Everyone wants cards in the graveyard. Sure you could hit a good target, but with all the recursion and the speed of LS/Tele-DaD, I don't think it'll make a difference. And Zombies will just laugh and thank you. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 12, 2008 Report Share Posted November 12, 2008 true. Maybe add some DD Crows? Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 12, 2008 Author Report Share Posted November 12, 2008 Night's End Sorcerer>Crow. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 12, 2008 Report Share Posted November 12, 2008 reason Im sayin add Crow is cause Crow can be used on opponents turn in chain to something like Reborn or it can hit a malicious in chain to D-Draw (Not quite sure if opponent can chain with Malicious or not) Link to comment Share on other sites More sharing options...
werewolfjedi Posted November 12, 2008 Report Share Posted November 12, 2008 reason Im sayin add Crow is cause Crow can be used on opponents turn in chain to something like Reborn or it can hit a malicious in chain to D-Draw (Not quite sure if opponent can chain with Malicious or not) he doesn't need crow, night will do the job fine, if premeptively on must stuff. mal is not a real big threat.village remember? if you have room in your extra deck, thow in arcinite magician, he is the new spell counter DaD. Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 12, 2008 Author Report Share Posted November 12, 2008 reason Im sayin add Crow is cause Crow can be used on opponents turn in chain to something like Reborn or it can hit a malicious in chain to D-Draw (Not quite sure if opponent can chain with Malicious or not) he doesn't need crow' date=' night will do the job fine, if premeptively on must stuff. mal is not a real big threat.village remember? if you have room in your extra deck, thow in arcinite magician, he is the new spell counter DaD.[/quote']I didn't know Arcanite came out in the TCG yet. Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 15, 2008 Author Report Share Posted November 15, 2008 Bump Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted November 15, 2008 Report Share Posted November 15, 2008 you took out marionette? Link to comment Share on other sites More sharing options...
Tekken Ham Posted November 15, 2008 Author Report Share Posted November 15, 2008 It's a dead draw most of the time and when it does hit the field I never get it's effect off. Link to comment Share on other sites More sharing options...
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