stevie Posted March 13, 2007 Report Share Posted March 13, 2007 Emissary of the Afterlifelevel:4Attribute:DarkAtk:1600Def:600FiendEffect:When this card is sent from the field to the graveyard both players select 1 level 3 or lower normal monster from their Deck, adds it to their hand after showing it to the opponent. The Deck is then shuffled. Final CountdownSpellEffect:Pay 2000 life points. After 20 turns have passed(counting the turn you activated this card as the 1st turn) you win the duel. Demise, King of Armageddonlevel:8Atk:2400Def:2000Fiend/RitualEffect:This card can only be ritual summoned by the effect of the ritual spell card "End of the World". Pay 2000 life points to destroy all cards on the field except this card. End of the WorldSpellRitualEffect:Ritual summon one Demise, King of Armageddon from your hand by this card's effect and by tributing monsters whose total level equal 8 or more. Mazera Devillelevel:8Attribute:DarkAtk:2800Def:2300FiendEffect:This card cannot be normal summoned or set. This cannot be special summoned unless you tribute one face-up "Warrior of Zera" when Pandemonium is on your side of the field. When you special summon this card successfully, your opponent must discard 3 random cards from their hand. Fusilier Dragon, the Dual Mode Beastlevel:7Attribute:DarkAtk:2800Def:2000MachineEffect:This card can be normal summoned without Tribute. In this case, halve this card's atk and def. Dark CastleSpellFieldEffect:During each of your standby phase, special summon 1 Dark attribute monster from your hand and increase its atk and def by 800 points. Archfiend Soilderlevel:4Attribute:DarkAtk:1900Def:900Fiend Terror Knightlevel:4Attribute:DarkAtk:2300Def:1500FiendEffect:Special summon 1 Terror Guardian from your hand, deck, or graveyard in atk position. Terror Guardianlevel:4attribute:DarkAtk:2100Def:1800FiendEffect: Special summon 1 Terror Destroyer from hand, deck, or graveyard in atk position. Terror Destroyerlevel:4attribute:DarkAtk:2400Def:2400FiendEffect:Special summon 1 Terror Scout from your hand, deck, or graveyard in atk position. Terror Scoutlevel:4attribute:DarkAtk:1900Def:1000FiendEffect:Special summon 1 Terror Soilder from your hand, deck, or graveyard in atk position. Terror Soilderlevel:4attribute:DarkAtk:2200Def:800FiendEffect:Special summon 1 Terror Dragon from hand, deck, or graveyard in atk position. Terror Dragonlevel:6Attribute:DarkAtk:2700Def:1900DragonEffect:Special summon 1 Ultimate Terror Master from your hand, deck, or graveyard in atk position. Ultimate Terror Masterlevel:9Attribute:DarkAtk:3790Def:3900WarriorEffect:This card can be normal summoned or special summoned. If special summoned by the effect of Terror Dragon, attack your opponent directly. Terror PowerSpellContinuousEffect:Increase the atk and def of all monsters with "Terror" in its card name by 800 points. Terror SwordSpellEquipEffect:Can only be equip to a dark attribute monster with "Terror" in its card name. Send 1 monster on your side the field to the graveyard, the equip monster gains that monster's atk and def until the end phase your of turn. Terror ShieldTrapcontinuousEffect:All monsters with "Terror" in their card name cannot be destroyed as a result of battle and by the effects of your opponents cards. Link to comment
Danilus Posted March 18, 2007 Report Share Posted March 18, 2007 Some of these cards names already exist in the game, other then that I think these cards are pritty good. Playability: 8/10Creativity: 7/10Originality: 7/10 Link to comment
Shaco Posted March 18, 2007 Report Share Posted March 18, 2007 WOW!!!!!, sorry to say but the terror cards are way overpowered. not only do they have pretty high attack for level 4 monsters, you get to keep on special summoning more, so with only 1 monster you get like a gazillion really strong monsters. Link to comment
-_Tyrael_- Posted August 14, 2007 Report Share Posted August 14, 2007 All of these cards already exist in the real game except for those crappy overpowered Terror cards. Link to comment
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