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2 decks. tell me how i can improvem


Fakescaper

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I have 2 decks and some tactics. Also I'll put up some deck ideas that I haven't really made and other stuff.

 

1. Skull servant deck (I made this up BEFORE zombie world deck's existed)

2. De-defense deck

 

1. Skull servent deck (If i had heart of clear water or raregold armour/metalsilver armour, I'd add it. and some other ones too) I think this deck has way to many cards

Monster cards... (31)-not including fusion

Reaper on the nightmare

spirit reaper

nightmare horse

the dark hex-sealed fusion

pyramid turtle x2

regenerating mummy x3 (some may be removed)

fear from the dark x3 (some may be removed)

despair from the dark x3 (some may be removed)

emissary of the oasis

skull servant x3

the lady in wight x3

king of the skull servants x3

soul absorbing bone tower (may be removed)

spirit caller

ryu kokki

vampire lady (may be removed)

vampire lord

pumpking the king of ghosts (I don't have a castle of dark illusions yet)

invader of darkness

 

Spell cards... (10)

the secret of the bandit

double attack

the dark door (Do you think its any good to use toll and the dark door in any case? I might remove this.)

book of life

call of the mummy

enchanting fitting room x2

mystical space typhoon

mist body(to be replaced with heart of clear water)

dian keto the cure master (to be replaced with poison of the old man)

 

Traps... (19)

secrets of the gallant

robbin goblin x2

tutan mask

dark coffin x3

DNA surgery - When i bought the zombie world deck, I was surprised at how similar it was to this deck I made before it. This card can even be like a substitute for zombie world but less effective. It's just for ryu kokki)

shadow spell

magical arm shield

draining shield

numinous healer x3

just desserts x2

cemetary bomb

imperial iron wall

labrynth of nightmare

 

With this deck, It lets me use the king of the skull servants. Also i t has alot of discard things and direct damage or Lp gaining cards. Hopefully though, no one will have the end of anubis. Also if you can get the lady in wight, emmisary of the oasis, and a skull servant equipped with raregold armour and metalsilver armour, you can't be attacked at all unless you lose your lady in wight( or was it the emmisary?) which should be equipped with a heart of clear water

 

 

2. De-defence deck - This deck is very incomplete and i need to change alot of it.

Monster cards... (##)

elemental hero bladeage (to be replaced with malicoious edge)

trojan horse

felgrand dragon

majestic mech goryu

tyrant dragon

flame ruler

saber beetle

mefist the infernal general

exarion universe

mystic swordsmen

ninja grandmaster sasuke

disc fighter 2x

8 claws scorpion

fossil tusker

gravitic orb

rallis the star bird

goblin attack force

goblin black ops

command kngiht

gearffried the swordsmaster

gearfried the iron knight x2

dark blade

regenerating mummy

slate warrior

Spell cards... (/)

swords of concealing light x3

ballista of rampart smashing x3

release restraint x3

fusion swords murasame blade

reload

mystical space typhoon

mesmeric control

the reliable guardian x2

shrink

lighten the load

rush recklessly

the warrior returning alive

smashing ground

fissure

black pendant

that card like big bang shot but without the remove from play part

 

Traps... (?)

compulsary evacuation device

castle walls

micro ray

miniaturize

sakuretsu armour

magic jammer

trap jammer

trap hole

 

The idea of this deck was to have alot of cards that force my opponent into defense mode. Then i have either monsters that automatically destroy defense position monsters or face down ones, or inflict battle damage against their defense. Then there are alot of cards that change the ATk/Def of monsters such as micro ray, minaturize, and shrink. It's horrible and i need help revising it

 

strategies

With parasite paracide and lava golem and insect barrier you can make a lava lock. What you do is, first you get parasite paracide against your opponent. Then you use things like shallow grave or foolish revival to summon two monsters on his/her side of the field to be tributed for lava golems. Then use insect barrier

The parasite wil do 1000 damage (7000) then the lava golems will be treated as insects and can't attack because of the insect barrier PLUS they each deal 1000 damage per turn. so with 3, on one turn you did 4000 damage. ON the next turn they'll have like 1000 life points. Then they're dead.

 

equip a raging flame sprite with mist body or heart of clear water(which would get destroyed soon) Then you can get the flame sprite up to high atk while you atk directly

 

OTK

make a deck with 5 monsters with 2000 or more atk. level doesn't matter. Then summon lava golem against ur opponent while astral barrier is on the field. Get you opponent to attack you dealing 3000 damage and use inferno tempest. An alternative is to use grinder golem. Then all monsters are removed from play. Now you can do two things. D.D. Dynamite and return from the different dimension. it may also be useful to get rid of the lava golem by now with things like raigeki break or lightning vortex. If you summon 5 monsters with over 2000 attack, thats 10,000 direct damage assuming your opponent has no monsters. With D. D. Dynamite, if they have 20 or so monsters that would be 6000 damage, so you would need two or three.

 

Deck ideas

Doriado, fu rin ka zan, element monsters, and elemental charmers(hiita etc) and monarchs.

 

Anyways, If anyone can improve my ideas or give me new ones, please tell.

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This deck has alot of monsters with attacks that vary and monsters I think look interesting.

 

DONT' BUILD A DECK ON LOOKS!!!!

 

Did he say that he builds decks on "looks? No, he didn't, fool.

 

BOTH of the decks fail...biig time.

 

My advice is that, scrap the two decks and build a Deck that actually has a theme.

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