The Dark One Posted November 3, 2008 Report Share Posted November 3, 2008 Tele-Gadgets Monsters: 172 Red Gadget2 Yellow Gadget2 Green Gadget3 Krebons2 Psychic Commander2 Rose, Warrior of Revenge2 Marauding Captain2 Exiled Force Spells: 143 Reinforcement of the Army1 Monster Reborn1 Heavy Storm1 Mystical Space Typhoon1 Smashing Ground3 Shrink3 Emergency Teleport1 Limiter Removal Traps: 92 Phoenix Wing Wind Blast1 Torrential Tribute1 Mirror Force2 Bottomless Trap Hole3 Solemn Judgment Extra Deck: 153 Goyo Guardian3 Stardust Dragon2 Thought Ruler Archfiend2 Red Dragon Archfiend1 Colossal Fighter1 Psychic Lifetrancer2 Black Rose Dragon1 Magical Android Link to comment Share on other sites More sharing options...
sbdnate Posted November 3, 2008 Report Share Posted November 3, 2008 ... skill drain... why? it looks horrible to me... could be wrong but i doubt it... Link to comment Share on other sites More sharing options...
tonisanoob Posted November 3, 2008 Report Share Posted November 3, 2008 i agree wiyth skill drain i say order of the emperor Link to comment Share on other sites More sharing options...
sbdnate Posted November 3, 2008 Report Share Posted November 3, 2008 BOotE never seemed to help me. in my gadget synchro i used a destiny engine and telleports it seemed to work pretty fast... Link to comment Share on other sites More sharing options...
The Dark One Posted November 3, 2008 Author Report Share Posted November 3, 2008 I'm using Skill Drain because it shuts down other decks pretty well, and at the same time doesn't negate the effects of most of my monsters. However, when I put it in I was obviously hallucinating because I overlooked the fact that it would shut down the Gadgets themselves. -3 Skill Drain+1 Limiter Removal+2 Phoenix Wing Wind Blast Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted November 3, 2008 Report Share Posted November 3, 2008 -1 Limiter Removal-3 Shrink-1 Mirror Force +1 Pot of Avarice+3 Enemy Controller+1 Ultimate Offering You won't need Shrink and Limiter Removal if you use your gadgets to syncro summon. Also Limiter Removal had only 6 targets (all gadgets). Link to comment Share on other sites More sharing options...
tonisanoob Posted November 3, 2008 Report Share Posted November 3, 2008 shrink is vital in gadgets---^ Link to comment Share on other sites More sharing options...
The Dark One Posted November 3, 2008 Author Report Share Posted November 3, 2008 shrink is vital in gadgets---^Less so when I will most likely be using them in Synchro Summons. Still, they're good Synchro tech. -1 Limiter Removal-2 Phoenix Wing Wind Blast-1 Reinforcement of the Army-1 Mystical Space Typhoon+3 Royal Oppression+1 Ultimate Offering+1 Pot of Avarice Ok, I replaced what was originally my Drains with Oppressions. Oppression negates the whole portion of this deck that deals with Synchro Summoning, true, but that's actually no too big of a problem. I still have the basic requirements of the standard Oppression Gadget Build in here. That means that when I draw Oppression, I would first obviosuly just wait until my opponent tries to Special Summon someting and then negate it. Then I would just sort of go into Oppression Gadget mode until my opponent manages to get rid of the Oppression, by which time I will have likely saved up enough Synchro-related cards to start pushing aggressively with them. So, the result is a deck that would look like it conflicts terribly, but may actually be very good. (of course, I still have yet to test it) Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 3, 2008 Report Share Posted November 3, 2008 Smashing ground for Soul taker? IDK which is better Link to comment Share on other sites More sharing options...
The Dark One Posted November 4, 2008 Author Report Share Posted November 4, 2008 Smashing Ground is better because of the LP cost. When I'm using small monster for the most part, 1000 damage is the equivalent of an entire direct attack, thus Soul Taker basically takes away the usefulness of destroying that monster, since the only reason you wanted to destroy that monster was to clear the field for a direct attack. Basic gadget theory, though it holds itself less true when I'm planning on Synching. Link to comment Share on other sites More sharing options...
The Dark One Posted November 5, 2008 Author Report Share Posted November 5, 2008 BUMP Link to comment Share on other sites More sharing options...
BulletMan Posted November 5, 2008 Report Share Posted November 5, 2008 could you post your extra deck? Link to comment Share on other sites More sharing options...
The Dark One Posted November 5, 2008 Author Report Share Posted November 5, 2008 could you post your extra deck? Consider it done. Link to comment Share on other sites More sharing options...
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