Mr. Judgment Dragon Posted October 31, 2008 Report Share Posted October 31, 2008 Extra Deck: 15 3x Stardust Dragon3x Black Rose Dragon3x Goyo Guardian3x Thought Ruler Archfiend1x Red Dragon Archfiend1x Gladiator Beast Gyzarus1x Gladiator Beast Heraklinos Monsters: 22 2x Judgment Dragon3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Lumina, Lightsworn Summoner2x Ryko, Lightsworn Hunter2x Garoth, Lightsworn Warrior1x Jain, Lightsworn Paladin1x Ehren, Lightsworn Monk3x Plaguespreader Zombie2x Quillbolt Hedgehog Spells: 16 3x Solar Recharge2x Card of Safe Return2x Charge of the Light Brigade2x Foolish Burial2x Monster Reincarnation2x Cold Wave1x Monster Reborn1x Heavy Storm1x Brain Control Traps: 4 1x Torrential Tribute3x Threatening Roar I so wanna build this IRL so Solemns can't be included as they are such a pain to get. TEST 1: After testing the Deck, I found that Charge of the Light Brigade is needed so the Deck runs properly meaning, I need to mill as quickly as much as needed so I can Synchro Summon my higher level Synchros (Stardust in particular). Without it, the Deck is too inconsistent and slow to work properly and that isnt a good thing. Basically, RotA cannot replace Charge of the Light Brigade in this particular build. Anyway Rate / Fix but no suggestions of Solemn Judgment. Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 1, 2008 Report Share Posted November 1, 2008 Decree instead of Threatening? Also, try fitting hand destruction or cold wave Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 1, 2008 Author Report Share Posted November 1, 2008 Hand Destruction. No. Why would I wanna help my opponent and -1 myself? That doesnt really appeal to me. Besides, I already have a good source of draw power. Actually 2 sources that are consistent. Cold Wave. Maybe. I wouldnt know what to drop and if it will help me in the end. I still need to fit BftDD in here so I need to make room for that first. Threatening Roar is also the difference between a Level 6 Synchro and a Level 8 Synchro and can also save me from losing to TeleDAD. It also stops GBs from tagging out which can make a big difference. Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 1, 2008 Report Share Posted November 1, 2008 I forgot for a moment that Solar Recharge was the draw spell. With it included you dont need hand destruction. Cold wave I would really like to see in here to have an unstoppable swarm but the deck is tight as it is. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 1, 2008 Author Report Share Posted November 1, 2008 What should go for Cold Wave? Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 1, 2008 Report Share Posted November 1, 2008 I say the deck can go up 1 more card -2 Monster reincarnation+1 Beckoning Light+2 Cold Wave Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 1, 2008 Author Report Share Posted November 1, 2008 Lately I havent really been liking Beckoning Light since the only good target is Judgment Dragon. The Reincarnations seem to work better for me. Im still not 100% sure about eliminating Reincarnation completely. I could probably lose Jain or Ehren for 2 Cold Waves. How bout this: -1 Jain+2 Cold Wave Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 1, 2008 Report Share Posted November 1, 2008 I say lose ehren.its not as useful these days Link to comment Share on other sites More sharing options...
Jesus Posted November 1, 2008 Report Share Posted November 1, 2008 -1 Jain+1 Il Blud That's just my opinion on it I geuss. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 1, 2008 Author Report Share Posted November 1, 2008 Il Blud is too slow for my liking. It would also be too likely to get milled. I say lose ehren.its not as useful these days Done. Link to comment Share on other sites More sharing options...
Blue Lightning Posted November 2, 2008 Report Share Posted November 2, 2008 Maybe drop a lyla for a turtle? I think 2 lylas is good enough. If not try adding something else. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 2, 2008 Author Report Share Posted November 2, 2008 I think Lyla should always be run at 3 if being run at all and I feel Pyramid Turtle is more of a 3 or 0 card. IDK. Ill have to try it out first. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 4, 2008 Author Report Share Posted November 4, 2008 Bumporz! Link to comment Share on other sites More sharing options...
tonisanoob Posted November 4, 2008 Report Share Posted November 4, 2008 personally i find zombie master not very usefulalltogether, the only zombie card you really need is plagespreadder mezuki means you can synchro 6 times, so i say drop all other zombie crapand for the love of god 3 lumina and 2 garoth are needed Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 4, 2008 Author Report Share Posted November 4, 2008 Ill test it and make any changes accordingly. I might also add Quillbolt as well for additional Synchro power since it will give me more consistent access to Level 7 and 8 Synchros. EDIT: Changes made. Now its basically a Synchrosworn Deck. EDIT 2: Now Im getting tempted to throw an Imperial Iron Wall in here. Link to comment Share on other sites More sharing options...
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