Jump to content

a - b - c trojan machines


maddog15

Recommended Posts

i will turn these into cards once the new card maker is up. these cards are the start of the set im going to complete thats already out , the v -z tiger dragon cannon set that chazz uses. well here they are.

 

A ? Trojan horse

Light

4 star

Machine / union

Once per turn, during your main phase, if you control this monster on the field, you can quip it to your "B- Trojan cannon? as an Equip Spell Card, OR change it back to a monster in face-up attack position. When equipped to a monster by this card's effect, that monster's ATK is increased by 800 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

ATK:1500/DEF:1600

 

B ? Trojan tank

Light

4 star

Machine

The second machine of twenty six made to end this war.

ATK:1900/DEF:1000

 

C- Trojan turtle shell

Light

4 star

Machine / union

Once per turn, during your main phase, if you control this monster on the field, you can quip it to your "B- Trojan cannon? as an Equip Spell Card, OR change it back to a monster in face-up attack position. When equipped to a monster by this card's effect, that monster's DEF is increased by 1000 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

ATK:1400/DEF:1700

 

A B ? Trojan horse tank

Light

6 star

Machine / fusion / effect

[A ? Trojan horse + B ? Trojan tank]

This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your fusion deck. Once per turn select one machine type monster in your graveyard and remove the card from play, increase the attack of this card by the attack of the selected monster until the end phase of this turn.

ATK: 2200/DEF:2000

 

 

 

 

 

A C ? Trojan horse shell

Light

6 star

Machine / fusion / effect

[A ? Trojan horse + C ? Trojan turtle shell]

This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your fusion deck. Once per turn select one machine type monster in your graveyard and remove the card from play, increase the attack and the defence of this card by1000 until the end phase of this turn.

ATK:2000 / DEF:2000

 

 

 

B C ? Trojan turtle tank

Light

6 star

Machine / fusion / effect

[b ? Trojan tank + C- Trojan turtle shell]

This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your fusion deck. Once per turn select one machine type monster in your graveyard and remove the card from play, increase the defence of this card by the attack of the selected monster until the end phase of this turn.

ATK:2000/DEF:2200

 

A B C ? Trojan stallion tank

Light

6 star

Machine / fusion / effect

[b ? Trojan tank + C- Trojan turtle shell + A ? Trojan horse]

This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your fusion deck. During the damage step only remove one machine type monster from your graveyard from play to increase the attack of this card by 3000.

ATK:2500/ DEF:2100

Link to comment

D ? Black bear

Light

4 star

Machine / effect

When this card is sent to the graveyard as a result of battle, search your deck for one E ? white bear and add the selected card to your hand. During your stand by phase, if this card is in your graveyard and theirs no spell or trap on your side of the field you can add this card to your hand.

ATK: 1300 / DEF: 1000

 

E ? White bear

Light

4 star

Machine / effect

When this card is sent to the graveyard as a result of battle, search your deck for one D ? Black bear and add the selected card to your hand. During your stand by phase, if this card is in your graveyard and theirs no monster cards on your side of the field you can add this card to your hand.

ATK: 1000 /DEF: 1300

 

 

F ? Jungle gorilla

Light

4 star

Machine

A test Bot to see how gorillas fight, but this one always win.

ATK: 1700 / DEF: 1200

 

D E ? yin yang bear

Light

7 star

Machine / fusion / effect

[D ? Black bear + E ? White bear]

This monster can only be special summoned by removing from play the above monsters on your hand. You do not use "Polymerization" to special summon this monster from your fusion deck. If theirs no spell or trap cards on your side of the field and this card is the only monster card on your side of the field, during your end phase you can add one card that is removed from play back to your hand.

ATK: 2300 / DEF: 1600

 

 

 

 

 

 

 

 

D F ? black bear jungle defender

Light

6 star

Machine / fusion / effect

[D ? Black bear + F ? Jungle gorilla]

This monster can only be special summoned by removing from play the above monsters on your hand. You do not use "Polymerization" to special summon this monster from your fusion deck. During the end phase if theirs no spell and trap cards on your side of the field you can remove one face up attack position monster on the field from play.

ATK: 1300 / DEF: 3000

 

 

E F ? White bear jungle fighter

Light

5 star

Machine / fusion / effect

[E ? White bear + F ? Jungle gorilla]

This monster can only be special summoned by removing from play the above monsters on your hand. You do not use "Polymerization" to special summon this monster from your fusion deck. During the end phase if this card is the only monster card on your side of the field you can remove one face up defence position monster on the field from play.

ATK: 2100 / DEF: 1300

 

D E F ? jungle lord

Light

8 star

Machine / fusion effect

[D ? Black bear + E ? White bear + F ? Jungle gorilla]

This monster can only be special summoned by removing from play the above monsters on your hand. You do not use "Polymerization" to special summon this monster from your fusion deck. During your end phase if this card is the only card on your side of the field, you can send every card on your opponent?s side of the field.

ATK: 2500 /DEF: 2500

Link to comment

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...