Jerry OldMaster Posted August 26, 2007 Report Share Posted August 26, 2007 Which card group is the best one? The Elemental heroes, which have an urge to fuse with each other; The Destiny Heroes, which are so fast it hurts; The Crystal Beasts, which literally jump across the Monster Card Zones, the Spell and Trap card Zones, and the Graveyard; The Six Samurai, which defend each other in any way possible; or the Gravekeepers, which are the fusion of pure power and dominating effects? Link to comment Share on other sites More sharing options...
Sartorius Posted August 26, 2007 Report Share Posted August 26, 2007 E-Heroes Suck D-Heroes Suck when not in T-Hero or DDT or PC CBs are okay at times but generally suck. In the right build 6Sam can be awesome. GKs are terrible now, cept spy and possibly guard. --- 6Sam gets my vote due to it's playability Link to comment Share on other sites More sharing options...
HORUS Posted August 26, 2007 Report Share Posted August 26, 2007 Crystal Beasts are good sometimes, and Samurais are very good too. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 26, 2007 Report Share Posted August 26, 2007 I voted for D-Heroes cause I have a deck with them but they include dark world monsters so...they are only good with the right support cards Link to comment Share on other sites More sharing options...
Slash Posted August 26, 2007 Report Share Posted August 26, 2007 The Elemental Heros are the best in my opinion, pretty much every regular one can fuse with another regular one, and there are many support spells and traps for them, which makes them strong so to me they are the best group Link to comment Share on other sites More sharing options...
Static Posted August 26, 2007 Report Share Posted August 26, 2007 Monarchs and gadgets are better than all of the above, crystal beasts are good, gravekeepers mixed with good stuff like monarchs are good. E hero fails. Six samurai usually fails, and D hero cards that are NOT named disc commander, malicious, and d draw fail. Link to comment Share on other sites More sharing options...
Koloth Posted August 26, 2007 Report Share Posted August 26, 2007 Six Samurai get's my vote Link to comment Share on other sites More sharing options...
chaoserver Posted August 26, 2007 Report Share Posted August 26, 2007 Conisdering they had to limit some d hero cards its obvious they are good. I like crystal beasts, though havent played them enough to see how good they are. Link to comment Share on other sites More sharing options...
Jerry OldMaster Posted August 26, 2007 Author Report Share Posted August 26, 2007 Oh yeah, forgot to mention, my choise was Gravekeepers;) Link to comment Share on other sites More sharing options...
Father Wolf Posted August 26, 2007 Report Share Posted August 26, 2007 e-heros fail hardcore d-heros just fail but not as hardcore as e-heros. except for draw power! CB - they are ok kinda ghey lol with all the rainbows and stuff XD 6 sams - are all played by kids that think e-heros suck. they take no straigy what so ever and not much thought prosses. in fact i hate 6 sams more than monarch for that reason. GK - are old... very old! Spy is the only good one i chooce 6 sams even though i hate them. Link to comment Share on other sites More sharing options...
Alordzynix Posted August 26, 2007 Report Share Posted August 26, 2007 I voted for GK. they can dominate the game with the right combination Link to comment Share on other sites More sharing options...
Motto M8 Posted August 26, 2007 Report Share Posted August 26, 2007 I'm not sure but I the the Destiny Heros cuz they are like invincible when together its like you cant destroy them. Link to comment Share on other sites More sharing options...
Robofish Posted August 26, 2007 Report Share Posted August 26, 2007 E-heroes-I liked them before. D-heroes-I think they are the best from above groups,so I choose them. CB-I don't know much about them. SS-These are stupid.Even GK are better. GK-old but good. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 29, 2007 Report Share Posted August 29, 2007 The Elemental heroes, comes down to draw, good draw and your set The Destiny Heroes, I find they only slow down the opponent, but they do have some great effects The Crystal Beasts, great in a Crystal Beast deck, but hard to use in other decks The Six Samurai, very good in a well made Six Samurai deck provided you have two on the field Gravekeepers, best for other decks out of all the above, but Gravekeepers don't have the support of the others I vote Six Samurai because used in the right way they are very powerful.Also I have a E-hero, D-Hero, and Six Samurai decks so I have a good idea on how the decks play. I'm also working on a Crystal Beast deck, so I understand how they should be played. Link to comment Share on other sites More sharing options...
Ultimajk Posted August 29, 2007 Report Share Posted August 29, 2007 honestly my favorite is Gravekeepers seeing as i just built a deck around them not long ago and it runs pretty well. However ive beaten all the other deck types listed above with my Gravekeepers except Six Samurai. I just cant swarm like they do. Oh yeah whats with the no Archfiends lol Link to comment Share on other sites More sharing options...
chaoserver Posted August 29, 2007 Report Share Posted August 29, 2007 Clearly thunder. Link to comment Share on other sites More sharing options...
Sartorius Posted August 29, 2007 Report Share Posted August 29, 2007 Lmao. Whoever says samurai is bad, should rethink their ideas. Cold Wave - You can only activate it at the start of your Main Phase 1. Neither player may set or activate spell or traps until your next turn. It immediately restricts players from playing any Spells or Traps which lets you set up your samurai OTK VERY quickly and safely. Link to comment Share on other sites More sharing options...
rscrash Posted August 29, 2007 Report Share Posted August 29, 2007 Lmao. Whoever says samurai is bad' date=' should rethink their ideas. Cold Wave - You can only activate it at the start of your Main Phase 1. Neither player may set or activate spell or traps until your next turn. It immediately restricts players from playing any Spells or Traps which lets you set up your samurai OTK VERY quickly and safely.[/quote'] That's exactly what my friend uses but I personally like the Crystal Beasts/Hamon which is what I run and have beat the six samurai every time but 1.Destiny heroes have also got very good cards to work with a monarch deck.And even elemental heroes, yes Elemental Heros, have a good deck out there.I'll post it here, it was brought to the top 16 in the Philadelphia SJC, only to be stopped by the masses of monarch decks. MONSTERS: 103x Elemental Hero Ocean3x Elemental Hero Wildheart1x Elemental Hero Stratos2x Snipe Hunter1x Morphing Jar SPELLS: 173x E - Emergency Call2x R - Righteous Justice2x Skyscraper 2 - Hero City2x Reinforcement of the Army3x Lightning Vortex1x Confiscation1x Premature Burial1x Nobleman of Crossout1x Snatch Steal1x Swords Of Revealing Light TRAPS: 143x Trap Dustshoot3x Pulling The Rug3x Solemn Judgement1x Mind Crush1x Gravity Bind1x Call of the Haunted1x Mirror Force1x Torrential Tribute SIDE DECK: 15 (well, duh!)3x Cyber Dragon3x Exiled Force3x Smashing Ground2x Bottomless Trap Hole1x Neo-Spacian Grand Mole1x Heavy Storm1x Mystical Space Typhoon1x Skyscraper 2 - Hero City This works because the Oceans have an alright attack and can get a free monster every turn from the graveyard or bounce one from the field. The field bounce is most important as if Hero City is out most won't attack Stratos because of it's effect. Ocean's effect allows you to re-summon Stratos again and again, each time getting another monster and building a big hand presence. Wildhearts are the best of the rest of the e-heros and are good against decks that pack 3 Sakaretsu Armour. The spells pack tons of search possibilites so you only need 10 monsters. Righteous Justice is better than Heavy Storm in this because you keep your Hero City. The Trap Dustshoots send your opponent's good monsters back to the deck or discarded. Mind Crush is real good against Demise OTK. Gravity Bind is good at stalling and Wildheart can ignore it. The side deck is made to counter decks that counter this with Exiled, Smashing Ground, Grand Mole and Bottomless that can get a monster like Banisher Of Radiance which really hurts this deck.So you don't have to use the fusions or Neo-spacians that are useless.That is how E-Heros can also be good and tournament worthy.With that I say: 1) Crystal Beast 2) E- Heros 3) Six Samurai 4) D-Heros 5) Gravekeepers Sorry if this post is a bit long!:lol::lol::lol: Link to comment Share on other sites More sharing options...
Sartorius Posted August 29, 2007 Report Share Posted August 29, 2007 That Hero City deck isn't that good compared to the others that exist, but you got the general idea. This topic btw is about the BEST group, not your favourites, kids. Link to comment Share on other sites More sharing options...
rscrash Posted August 29, 2007 Report Share Posted August 29, 2007 [align=center]Well that deck did get far but I don't want to start an argument. I know that this is for the best group, I think that Crystal Beasts are but i've never actually played with or seen a very good six samurai deck.[/align] Link to comment Share on other sites More sharing options...
Sartorius Posted August 29, 2007 Report Share Posted August 29, 2007 [align=center]Well that deck did get far but I don't want to start an argument. I know that this is for the best group' date=' I think that Crystal Beasts are but i've never actually played with or seen a very good six samurai deck.[/align'] I was just making a statement that there's much better versions of the deck which didn't do as well due to being OTK'd or Lucksacked in the earlier rounds of the tournament. But it's all cool, dude. Link to comment Share on other sites More sharing options...
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