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Teleport Six Samurai


Skyfi

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Monsters:

 

3 Grandmasters

2 Great Shogun

2 Enishi

1 Hand

2 Yaichi

2 Spirit Of Six Sam

2 Zanji

1 Irou

2 Krebons

2 Psychic Commander

 

Spells:

 

3 Teleports

2 Rota

2 Six Sam United

1 MST

1 Monster Reborn

1 Brain Contorl

1 Heavy Storm

2 Book Of Moon

1 Enemy Controller

 

Traps:

 

3 Karma Cut

2 Bottemless

2 Torrential

1 Dustshoot

 

Extra Deck:

 

2 Goyos

2 Stardust

1 RDA

1 Thought Ruler

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To run Emergency Teleport at 3, You need 5 targets. You have 4. Drop a Teleport and replace it or add in a 5th Target.

 

Extra Deck Needs more Colossal Fighter, Magical Android, and Stardust.

 

I'm not seeing why Enemy Controller is in here.

 

-1 Enemy Controller

+1 Six Samurai United

 

I don't like Karma Cut in here.

 

-3 Karma Cut

+3 Solemn Judgment/Dark Bribe

 

Dustshoot is an odd choice. I would say to replace it with a 3rd ROTA, but I won't for now.

 

This deck definitely needs another Hand, just can't figure out what to get for of for it.

 

Saiyan Knight can most likely do a much better job at helping, as I am not an expert in Six Samurai.

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Since when could Torrential Tribute be run at 2? I thought it was still Limited.

 

-1 Torrential Tribute

+1 Bottomless Trap Hole (to make the Deck legal)

 

-3 Karma Cut

+3 Solemn Judgment / Dark Bribe / Threatening Roar / Phoenix Wing Wind Blast / Compulsory Evacuation Device

 

-1 Enemy Controller (works better at 3 IMO)

+1 Hand of the Six Samurai / Irou / Krebons

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