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Village Lock


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Main Strategy is to lock down the opponent with Village and Decree, Synchros thrown in as well.

 

 

Monsters(18):

2 Dark Red Enchanter

1 Breaker, The Magical Warrior

3 Magical Exemplar

3 Kycoo The Ghost Destroyer

1 Maiden of Macabre (suggest a better LV 4 TCG Spellcaster that isn't Lyla if You can)

3 Apprentice Magician

3 Night's End Sorcerer / Frequency Magician (haven't decided yet)

2 Old Vindictive Magician

 

Spells(15):

1 Monster Reborn

3 Upstart Goblin / Hand Destruction (Cheaper solutions to Allure)

3 Secret Village of The Spellcasters

2 Lightening Vortex

2 Magical Dimension / Card of Safe Return (not sure yet)

1 Mystical Space Typhoon

1 Terraforming

2 Book of Moon

 

Traps(7):

3 Magician's Circle

3 Royal Decree

1 Torrential Tribute

 

Extra Deck(15):

2 Stardust Dragon

1 Thought Ruler Archfiend

2 Red Dragon Archfiend

1 Black Rose Dragon

3 Tempest Magician

2 Goyo Guardian

2 Musician King

2 Karbanola Warrior

 

 

 

 

 

Anyways, rate and fix. :D

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I don't see sufficient reason to run Magical Stone Excavation, and it blows your hand. Unless there's some OTK here that it's necessary to and I'm not getting ,drop it.

 

+1 Terraforming, since you don't really have al that much draw power, and you'll want to increase your consistency of drawing a Village.

 

+1 Hand Destruction

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i say you need the standard

 

3 old vindictive and 2 crystal seer

 

i would also say neg the lylas for another dark red

 

needs allure

 

and i really dislike magical dimension

 

also needs cosr for extra draw and abusion with exemplar ;)

 

witch also means you need 3 goyu

 

i say with these changes the deck coudl actually be rather competitive

 

also magicians circle at 3 now

 

Monsters(20):

3 Dark Red Enchanter

1 Breaker, The Magical Warrior

3 Magical Exemplar

2 Kycoo The Ghost Destroyer

3 Apprentice Magician

3 Frequency Magician

3 Old Vindictive Magician

2 crystal seer

 

Spells(15):

1 Monster Reborn

3 allure

3 Secret Village of The Spellcasters

2 Lightening Vortex

2 cosr

1 Terraforming

1 smashing ground

1 fissure

 

Traps(6):

2 Magician's Circle

3 Royal Decree

1 mirror force

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