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The Lightsworn Syncro


Michael_Oretta

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Like most players in todays game. I try to make my own unique deck that is not just fun but also tournament worthy.

 

Im sure everyone at the beginning wants to play the cards they think is cool and fun. Example : rocket warrior or insect queen. But everyone knows that todays game is way too fast for any of these "Fun" cards.

 

 

Some people may say "But dark syncro is fun!" but when you look at the top 16 decklists and every deck has exactly the same cards it seems that this deck style has too many good cards that work in it.

 

 

I am a Lightsworn player. Yes i admit at times I did follow the crowd when we saw Light and Darkness - Destiny Hero decks.. the "Perfect Circle"

 

I believe that Lightsworn is a fun deck to play regardless of the Milling your deck effects. I've played todays TeleDAD decks. The deck is fast and congradulations to whomever thought of it first. My lightsworn deck can beat it about 40% of the time. Normally the game is over in 4 turns. It all depends on who has the best opening hand. I can OTK and they can OTK. Who has the OTK first?

 

To my conclusion with the malicious + teleport combo. I have to struggle to hold my ground against these decks. The TeleDAD deck forces me to think alot on my moves. Unfortunately the teledad deck requires little to no thinking. "I have malicious in my graveyard and two teleports in my hand. maybe I should summon 2 2800 attackers?"

 

 

The point of this story is with all this support that dark decks have (crush card, Allure, malicious) Why not kick another card towards the lightsworn way? So far Milling has been a weakness. Now it becomes its strength.

 

Medalis, Lightsworn Conquerer

Level: 8

2700/2000

Spellcaster/Syncro/Effect

Lyla, Lightsworn Sorceres + 1 or More Lightsworn Monsters + 1 Spell or Trap Card

 

This card can only be syncro summoned by returning the above cards from your graveyard to your deck. Once per turn you can select and activate 1 of the following effects, if you do this card cannot declare an attack this turn:

Return 1 card from your graveyard to the bottom of your deck, then draw 1 card. Remove 1 card on your opponents side of the field from the game. Discard 1 card from your hand to special summon 1 Lightsworn monster from your hand, deck, or graveyard.

 

 

 

 

 

Now for a good effect I was thinking of something to add a card from your deck to your hand but in lightsworns everything might be in the grave. Im looking for judgment dragon support but that guy needs no support. Any ideas on the Effects of such syncro lightsworns that can Contact fuse from the grave? A card like this should make a lightsworn deck Win some Shonen Jumps.

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