Darkerai Posted October 22, 2008 Report Share Posted October 22, 2008 Correct me if I'm wrong but doesn't D.D. decks cripple DAD and lightsworn? As far as I've seen not many people talk about the deck type at all? Why oh why do people keep asking for an answer to DAD when one is sitting in a corner waiting to remove the opponents darks and make DAD cry like the Lv. monster it copied! Was that to over the top? Link to comment Share on other sites More sharing options...
Guest Star Posted October 22, 2008 Report Share Posted October 22, 2008 Correct me if I'm wrong but doesn't D.D. decks cripple DAD and lightsworn? As far as I've seen not many people talk about the deck type at all? Why oh why do people keep asking for an answer to DAD when one is sitting in a corner waiting to remove the opponents darks and make DAD cry like the Lv. monster it copied! Was that to over the top? Not over the top, just funny and full of stupidity. There is so much Spell and Trap destruction in this format. Cards like Lyla, Breaker the Magical Warrior, and even Dark Armed Dragon itself can remove Macro Cosmos or Dimensional Fissure with ease. Link to comment Share on other sites More sharing options...
armageddon08 Posted October 22, 2008 Report Share Posted October 22, 2008 Correct me if I'm wrong but doesn't D.D. decks cripple DAD and lightsworn? As far as I've seen not many people talk about the deck type at all? Why oh why do people keep asking for an answer to DAD when one is sitting in a corner waiting to remove the opponents darks and make DAD cry like the Lv. monster it copied! Was that to over the top? Not over the top' date=' just funny and full of stupidity. There is so much Spell and Trap destruction in this format. Cards like Lyla, Breaker the Magical Warrior, and even Dark Armed Dragon itself can remove Macro Cosmos or Dimensional Fissure with ease.[/quote']An let's not forget a fun little card in the zombie structure deck called imperial iron wall. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 Correct me if I'm wrong but doesn't D.D. decks cripple DAD and lightsworn? As far as I've seen not many people talk about the deck type at all? Why oh why do people keep asking for an answer to DAD when one is sitting in a corner waiting to remove the opponents darks and make DAD cry like the Lv. monster it copied! Was that to over the top? Not over the top' date=' just funny and full of stupidity. There is so much Spell and Trap destruction in this format. Cards like Lyla, Breaker the Magical Warrior, and even Dark Armed Dragon itself can remove Macro Cosmos or Dimensional Fissure with ease.[/quote'] Alright as far as S/T destruction DAD would not get out if the deck is played right, Magical warrior is one against, Lyla is one against unless DAD(light in a dark deck he he), and 1600 with puny defense that removes everything like macro is a plus for D.D. so all in all with heavy storm, MST, Breaker, and Lyla that's 5 cards and even without the monster version of macro cosmos I have a total of 6 removal cards. Oh and and armageddon08 Iron Imperial wall is not as much of a problem as you might think as the loss of certain graveyard reliant cards free up space to put dust tornados in the side deck to replace not using heavy storm. Link to comment Share on other sites More sharing options...
armageddon08 Posted October 23, 2008 Report Share Posted October 23, 2008 Isn't the point of a Macro deck to remove cards from play? Imperial Iron Wall stops that, therefore it cripples Macro. Link to comment Share on other sites More sharing options...
The Dark One Posted October 23, 2008 Report Share Posted October 23, 2008 It also cripples DAD, and certain parts of Lightsworn however, so it nulls out. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 Isn't the point of a Macro deck to remove cards from play? Imperial Iron Wall stops that' date=' therefore it cripples Macro.[/quote'] DUST TORNADO in side deck and considering that if you side in iron wall in game 2 after seeing my macro deck then durring game 3 I will side in dust tornado and Dark Bribes to counter. so it would all depend on the first game in that situation. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 23, 2008 Report Share Posted October 23, 2008 Lyla, Celestia, JD, DAD, Gyzarus, Beastiari. Dust in side. Macro and D-Fissure are useless without anything decent with them (Survivor and Scout Plane). Survivor and Scout Plane are useless without Macro and D-Fissure. It doesn't help that Macro Decks are incredibly slow and slaughtered by the side deck. Link to comment Share on other sites More sharing options...
BulletMan Posted October 23, 2008 Report Share Posted October 23, 2008 this is the reason why macro isnt played. I decided one day to make a screwed up n00bish fire deck. I went to my locals and beated a macro monarchs 2-0. I also beated a Dark gai OTK.2-1 Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 Lyla' date=' Celestia, JD, DAD, Gyzarus, Beastiari. Dust in side. Macro and D-Fissure are useless without anything decent with them (Survivor and Scout Plane). Survivor and Scout Plane are useless without Macro and D-Fissure. It doesn't help that Macro Decks are incredibly slow and slaughtered by the side deck.[/quote'] Yes Survivor and Scout Plane are obviously run with the deck that's implied, celstia requires that you send 4 cards to the grave and if your using it to destroy macro you can't send the 4 cards to the grave, oh and for Gladiator Beasts DECK LOCKDOWN!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
BulletMan Posted October 23, 2008 Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus, its a DARK. so its good for DAD and macro or against them. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus' date=' its a DARK. so its good for DAD and macro or against them.[/quote'] Not sure if this would work but if Macro is on the field and the opponent attacks woth a kycoo or I attack it and either way if it's battling a Survivor wouldn't both be removed and Survivor return. Link to comment Share on other sites More sharing options...
BulletMan Posted October 23, 2008 Report Share Posted October 23, 2008 you dont have to remove. its a free choice. and his effect wouldnt activate because he needs to inflict damage. so the survivor would crash into him. no battle damage. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 23, 2008 Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus' date=' its a DARK. so its good for DAD and macro or against them.[/quote'] It's just too bad that 2800 is a higher number then 1800. <_< Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus' date=' its a DARK. so its good for DAD and macro or against them.[/quote'] It's just too bad that 2800 is a higher number then 1800. <_< '__' Methinks you didn't understand that Kycoo would remove the darks before DAD comes out and even if they have three darks and you have Kycoo they can't remove the darks to nuke the field until they attack and destroy the Kycoo...go mirror force! Link to comment Share on other sites More sharing options...
BulletMan Posted October 23, 2008 Report Share Posted October 23, 2008 I know. DAD sucks. but Its possible to beat. you just have to get kycoo out before DAD. then start removing away. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted October 23, 2008 Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus' date=' its a DARK. so its good for DAD and macro or against them.[/quote'] It's just too bad that 2800 is a higher number then 1800. <_< '__' Methinks you didn't understand that Kycoo would remove the darks before DAD comes out and even if they have three darks and you have Kycoo they can't remove the darks to nuke the field until they attack and destroy the Kycoo...go mirror force! Most DAD decks can get out DAD by turn 2, so no, Kycoo would most likely not remove the darks before DAD comes out. Secondly, lol non-chainable traps. You seem to assume Mirror Force, a limited, 1 out of a 40 card would always be f/d. <_< Link to comment Share on other sites More sharing options...
BulletMan Posted October 23, 2008 Report Share Posted October 23, 2008 threatning roar swoops by. not only will you not be attacked by DAD but it totally destroys your opponrnts Red Archfiend Dragon. That is priceless. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 kycoo the ghost destroyer stops your opponent from removal and you get to remove 2 monsters in their grave. plus' date=' its a DARK. so its good for DAD and macro or against them.[/quote'] It's just too bad that 2800 is a higher number then 1800. <_< '__' Methinks you didn't understand that Kycoo would remove the darks before DAD comes out and even if they have three darks and you have Kycoo they can't remove the darks to nuke the field until they attack and destroy the Kycoo...go mirror force! Most DAD decks can get out DAD by turn 2, so no, Kycoo would most likely not remove the darks before DAD comes out. Secondly, lol non-chainable traps. You seem to assume Mirror Force, a limited, 1 out of a 40 card would always be f/d. <_< Firstly I will agree that DAD is fast but considering in a good D.D. deck you should usually have a macro/d fissure/ banisher then they have to get that out of the way before they can hit the gas and win there usually cheap way so versus a D.D. deck DAD won't always get out there limited to 2 yet still anoying monstrosity on the 2nd turn oh and second mirror force was a joke as in if they attack kycoo then mirror force might be face down and bye bye DAD I just thought it would be funny JOKE!!! Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted October 23, 2008 Report Share Posted October 23, 2008 http://yugioh.wikia.com/wiki/Banisher_of_the_Radiancehttp://yugioh.wikia.com/wiki/Banisher_of_the_Light Two related cards with a similar effect. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 http://yugioh.wikia.com/wiki/Banisher_of_the_Radiancehttp://yugioh.wikia.com/wiki/Banisher_of_the_Light Two related cards with a similar effect. sorry I didn't specify, I ment to say it's banisher of the radiance, couldn't remember last part of the name. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 23, 2008 Report Share Posted October 23, 2008 In my time playing Macro Monarchs, I noticed the two key flaws in the deck: 1. Drawing the removal. Without Macro Cosmos/D. Fissure, the whole deck grinds to a halt. And if you don't draw it, well you're just screwed.2. Protecting the removal. One heavy storm and if you don't have a backup in your hand you'll lose. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 In my time playing Macro Monarchs' date=' I noticed the two key flaws in the deck: 1. Drawing the removal. Without Macro Cosmos/D. Fissure, the whole deck grinds to a halt. And if you don't draw it, well you're just screwed.2. Protecting the removal. One heavy storm and if you don't have a backup in your hand you'll lose.[/quote'] 1. Banisher of the radiance2. Dark Bribe Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted October 23, 2008 Report Share Posted October 23, 2008 Banisher is too slow, too weak, and you need to protect him. If you waste a turn summoning Banisher you'll never get the monarch engine going in time. Dark Bribes can definitely alleviate the problem but more likely then not they'll just find another way of destroying it. Link to comment Share on other sites More sharing options...
Darkerai Posted October 23, 2008 Author Report Share Posted October 23, 2008 Banisher is too slow' date=' too weak, and you need to protect him. If you waste a turn summoning Banisher you'll never get the monarch engine going in time. Dark Bribes can definitely alleviate the problem but more likely then not they'll just find another way of destroying it.[/quote'] I will agree that banisher is weak and dificult to protect but what about the macro/bansiher gravekeepers servent combo? I have played against Dark Bribes...AHHHHH! by the time they get there next s/t removal you will probably get another macro cosmos/dimensional fissure or Dark Bribe. Link to comment Share on other sites More sharing options...
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