Enigma Zero Posted October 22, 2008 Report Share Posted October 22, 2008 I've recently gotten back into playing online with the WC2008 for the DS. As with any card game, after a certain amount of time the urge to try completely left field decks arises. This deck is just that. I'm trying to improve upon the build as much as possible to make it more solid, but I know it's not some super amazing tournie winning design. It was mainly built to be different, have fun, and try new ideas. I can't shake the feeling that I am overlooking something very simple that would dramatically improve this design...which is why I posted it here. Thanks in advance for any constructive criticism that helps in that helps me accomplish this task. Jamnation(40) Monsters(4)1x Card Trooper1x Marshmallon1x Morphing Jar1x Spirit Reaper Spells(26)3x Amulet of Ambition1x Card Destruction3x Creature Seizure1x Golden Sarcophagus1x Heavy Storm3x Jam Breading Machine1x Level Limit - Area B1x Lightning Vortex3x Mage Power2x Messenger of Peace1x Monster Reborn1x Mystical Space Typhoon2x Book of Moon2x Spell Reproduction1x Swords of Revealing Light Traps(10)3x Dark Bribe1x Gravity Bind2x Mask of Restriction1x Mirror Force2x Solemn Judgement1x Torrential Tribute Notes:-1x United We Stand +1x Mage Power-2x Opti-Camouflage Armor+2x Clock Tower Prison(tested/failed/too slow)-2x Clock Tower Prison+2x Book of Moon-2x Spell Reproduction+2x Magical Stone Excavation(Thanks Skuldur)-I have considered Spirit Barrier but haven't tested it yet. I'm running a pretty full Spell/Trap Zone as it is and don't know if this would just get in the way or not. OK. so that's what I have currently. Again, thanks in advance for any assitance. :D Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 22, 2008 Report Share Posted October 22, 2008 Im assuming Wetlands doesn't exist in this game correct? Its a shame. Ps. I like this deck, Ive never seen this before, Mind if i run it irl? Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 22, 2008 Author Report Share Posted October 22, 2008 Yes, Wetlands is not in WC2008. As for running the deck yourself...knock yourself out. Who knows, you might stumble accross something to help improve this version in your deck. ;) Link to comment Share on other sites More sharing options...
armageddon08 Posted October 22, 2008 Report Share Posted October 22, 2008 What does Amulet of Ambition do in this deck? Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 23, 2008 Author Report Share Posted October 23, 2008 You use Amuluet of Ambition on a Slime Token which means you have a pretty much disposable attacker/defender that can take out a wide variety of monsters in combat. Look at it like this... Slime Token + 1 Amulet vs.:Level 4 = 2000 ATKLevel 5 = 2500 ATKLevel 6= 3000 ATK..and so on and so on... Also, you can almost attack nonstop once you Jam Breeding Ground and 1 Amulet in play because if they use a card to destroy the Slime Token you topdeck the amulet, generate a new token next turn, equip it, and repeat. Also worth mentioning is that should need a little extra boost, you 'could' drop 2 amulets on one token and get double the effect. ;) Link to comment Share on other sites More sharing options...
armageddon08 Posted October 24, 2008 Report Share Posted October 24, 2008 You use Amuluet of Ambition on a Slime Token which means you have a pretty much disposable attacker/defender that can take out a wide variety of monsters in combat. Look at it like this... Slime Token + 1 Amulet vs.:Level 4 = 2000 ATKLevel 5 = 2500 ATKLevel 6= 3000 ATK..and so on and so on... Also' date=' you can almost attack nonstop once you Jam Breeding Ground and 1 Amulet in play because if they use a card to destroy the Slime Token you topdeck the amulet, generate a new token next turn, equip it, and repeat. Also worth mentioning is that should need a little extra boost, you 'could' drop 2 amulets on one token and get double the effect. ;)[/quote']I like originality. Keep it up;). Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 24, 2008 Author Report Share Posted October 24, 2008 Thanks, now if I could only figure out how to make it a tad more stable/effective. Any ideas? Anybody? Link to comment Share on other sites More sharing options...
Skuldur Posted October 24, 2008 Report Share Posted October 24, 2008 MSE>Spell Reproduction only if it's in the game Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 24, 2008 Author Report Share Posted October 24, 2008 And for the acronym challenged a MSE is....?¿?¿ Link to comment Share on other sites More sharing options...
Skuldur Posted October 24, 2008 Report Share Posted October 24, 2008 Magical Stone Excavation Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 25, 2008 Author Report Share Posted October 25, 2008 Thanks. That is a more useful card. :D Currently I've dumped the Opti-Camouflage armor and have been experimenting with other cards. I'm currently using two Clock Tower Prisons to see how they work. Keep the suggestions coming people. They are appreciated. ;) Link to comment Share on other sites More sharing options...
Azure Posted October 25, 2008 Report Share Posted October 25, 2008 You need more monsters. Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 25, 2008 Author Report Share Posted October 25, 2008 Actually, half the time I don't use the ones I have in the deck. I might use Card Trooper as an opener to get an extra card, Morphing Jar if I can drop most of my hand with a counter early, or either Marshmallon or Spirit Reaper for a "just in case" backup but I rarely, if ever, use more than 1-2 actual monsters. I usually rely mainly on the Slime Tokens. BTW, I dropped the United We Stand for a 3rd Mage Power because it's just faster. Hmm, I should really update the 1st post. I think I'll do that now. :D Link to comment Share on other sites More sharing options...
armageddon08 Posted October 26, 2008 Report Share Posted October 26, 2008 Isn't mage power limited to 1? Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 26, 2008 Author Report Share Posted October 26, 2008 I though so until I had it used against me twice in the same match. When I checked the newest ban list...you could use 3, so I did. It came as a shock to me since I rarely use equip cards in the 1st place. This, of course, would be my exception. Actually, according to the September 08 list I have there are no restrictions on... Reinforcement of the ArmyMage PowerCreature SwapPot of AvariceMalisciousThe Egyptian Gods(going to bet this one is game only since they handed them out a few months ago...and I missed them because I was on vacation) Link to comment Share on other sites More sharing options...
Enigma Zero Posted October 27, 2008 Author Report Share Posted October 27, 2008 -2x Clock Tower Prison+2x Book of Moon The Prison is just too slow. It never lasted long enough to net me the benefit of using it. I'm still open for suggestions to improve this deck. :D Link to comment Share on other sites More sharing options...
Akira Posted October 27, 2008 Report Share Posted October 27, 2008 I like the originality! Use creature swap before creature seizure, and maybe add magical explosion and hand destruction for fun since the deck is FULL of spells anyway ^^ Link to comment Share on other sites More sharing options...
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