Jump to content

Dark Scopins deck (edited)


derekwst3

If Jaden went against Joey who you think win??  

1 member has voted

  1. 1. If Jaden went against Joey who you think win??

    • Jaden
      24
    • Joey
      23


Recommended Posts

21 monsters

3x Cliff the trap remover

3x command knight

3x Dark Scopin(D S)- chick the yellow

3X D S-gorg the strong

3X D S- Meane the thorn

3X D S Burgulars

3X don Zaloog

 

20 spells

3X 7

3x axe of despair

3x fairy meteor crush

1x mage power

3x shooting star bow ceal

3x The A. force

3x Twin swords of flashing light tryce

1x united we stand

 

3 traps

3x raigeki break

 

wins tornaments, but does lose to certain decks

Link to comment
Share on other sites

20 monsters

2x Airknight Parshath

3x Hydrogeddon

2x Marauding Capitan

3x Cliff the trap remover

2x command knight

1x D.D. Warrior Lady

2x Dark Scopin(D S)- chick the yellow

1X D S- Meane the thorn

3X don Zaloog

1x Sangan

 

16 spells

 

2x Reinforcements of the Army

2x The warrior Returning Alive

1x axe of despair

3x Shrink

2x Nobleman of Crossout

1x Smashing Ground

1x Fissure

3x Rush Recklessly

2x Enemy Controller

 

 

4 traps

 

1x Torrential Tribute

1x Mirror Force

1x Threatening Roar

1x Widespread Ruin

 

 

 

 

I made a few quick changes (okay more than a few, but still pretty quick)

 

Your deck was original, but it was too dedicated.

Dedication is not always a good thing when it comes to Deck building.

Think of cards that go with your strategy and use them, don't just throw in cards of the same set, hoping that they will work together seamlessly.

 

Your strategy seemed to be to build up small monsters Atk to use their effects.

 

That concept could be used with Airknight and Hydro as well, and they would work quite well... SO I ADDED THEM!!!

 

You had a lot of warriors, but no searchers, SO I ADDED THEM!!! The Warrior Returning Alive, Reinforcements of the Army, and Sangan are all in there to get your warriors out faster.

 

Shrink can be used with all of your monsters, to get their wonderful effects (you can figure out all of it's uses easily )

 

Your Spell lineup was all about Equip spells to make your puny monsters stronger. But that was a little overkill. You really need about 700 or so power increase to make any of them good enough. So I added the rushes (and like Gibdo said) 3 shrinks)

 

(too much writing)

 

So I'll conclude by saying LOOK AT THE CARDS I CHANGED AND FIGURE OUT WHAT THEY DO BY YOURSELF!!! (jk, if you have any other questions PM me or something)

 

 

Remember, I made this up pretty fast, so you may run into some bumps when you first play it. DON'T WORRY, TAKE OUT THINGS THAT DON'T WORK, ADD THINGS THAT DO!!!!!!!

 

- The End.

Link to comment
Share on other sites

I see the card 7.

 

1/10

 

Then you clearly did not read this

 

Quoted from here

 

http://www.pojo.biz/board/showthread.php?t=200204&highlight=battle+watapon+otk

 

Since the new OCG ban list is out' date=' I thought that I would make a topic on

the top 10 cards that should be included in EVERY deck in my opinion in the

OCG after the ban list is in effect.

 

Number 10: Battle Ox

As I stated in my previous Top 10, 1700 attack for a no-tribute monster!

That's nearly as good as the attack of Curse of Dragon! As I said, if you

can reduce your opponent's life points to below 1700 in one turn you can

attack with Battle Ox for the win! Even outside of the Battle Ox OTK, nearly

every deck should be running three. Not the Enraged kind, however, that one

is rubbish.

 

Number 9: Spell Economics

Just think, in traditional this card gives you a free Delinquent Duo!

Therefore in Advanced, even by the OCG ban list this card MUST be good. And

don't forget the combo with Dark Magician of Chaos! For those of you that

don't know, the combo is as follows: Tribute two sheep tokens to summon Dark

Magician of Chaos, use his effect to bring back Spell Economics from your

graveyard. Anyone who does NOT run this combo deserves to lose.

 

Number 8: Toon World

There used to be a small amount of confusion with this card, in that people

believed that you could summon Toon Monsters if your opponent had a Toon

World on the field. Now that we know that they CAN'T, we can freely activate

Toon World and know that our opponent cannot use it! This reassurance really

means that Toon World belongs in any deck, even if the deck doesn't run Toon

Monsters.

 

Number 7: House of Adhesive Tape

This card has so many uses it's untrue! Lets look at all the monsters it can

kill: There are far too many to list! Here are a few commonly played ones:

Catnipped Kitty, Charm of Shabti, Electromagnetic Bug, Labyrinth Wall, Mucus

Yolk, Soitsu and Watapon. This card stops ALL of these monsters! It borders

on broken, and belongs in EVERY deck in twos and threes.

 

[b']Number 6: 7

This card belongs in every deck for on sole reason: Time. Don't you hate it

when some weirdo asks you for your deck list, and you have to write out

names like 'Ante' or 'Minar'? Well, this card saves so much time, since it

is just one digit to write out! This card has saved me at least 26 seconds

of my life so I may be a bit biased, but due to that reason I believe that

it is a pure staple. Run it or be a fool. Don't run it in threes however, as

that is overdoing it.[/b]

 

Number 5: Ressurection of Chakra

This card belongs in EVERY deck, especially ones that are not runnig

'Chakra'. Why? Pure HAND ADVANTAGE. We all know how Hand Advantage is so

important in Yu-gi-oh, and by having 3 cards in out hands that we cannot

activate late game almost ensures that we hold more cards in our hands than

the opponent holds in his. Also a GREAT card to return with Magician of

Faith.

 

Number 4: Anti-Raigeki

This card is to stop the opponent from cheating. You know what happens, if

the judge isn't looking your opponent slips a 'Raigeki' into his deck.

No-more! Expose the cheat AND wipe out all of your opponent's monsters! Have

that in your face, you non-ban-list-follower! Plus, this card is a GREAT

topdeck, as we all know!

 

Number 3: The Inexperienced Spy

This card reminds me of two cards. The Forceful Sentry and Confiscation. On

the new OCG ban list, one of the aforementioned cards is banned and one is

restricted to one. Therefore this card must be great run in threes, as it

has NO COST! Your opponent's hand should be quaking in fear if you have two

of these in your opening hand! Seriously, I run three of these in my deck,

and anyone that doesn't is either new to the game or not that good.

 

Number 2: Guardian Baou

Most people dismiss this card as they believe that it cannot be summoned

unless its equip is present on the field. However, they are blind to its

true potential! You can SET this card! Then if it is attacked by your

opponent's monster that you havn't killed with House of Adhesive Tape, it is

flipped! Then you have this monster face up on the field WITHOUT THE WEAPON!

This combo makes me believe that this card is a definate staple.

 

Number 1: Ryu-Ran

If you cannot see why this card should be in absolutely every deck, you must

be blind.

 

 

Lol?

Link to comment
Share on other sites

I see the card 7.

 

1/10

 

Then you clearly did not read this

 

Quoted from here

 

http://www.pojo.biz/board/showthread.php?t=200204&highlight=battle+watapon+otk

 

Since the new OCG ban list is out' date=' I thought that I would make a topic on

the top 10 cards that should be included in EVERY deck in my opinion in the

OCG after the ban list is in effect.

 

Number 10: Battle Ox

As I stated in my previous Top 10, 1700 attack for a no-tribute monster!

That's nearly as good as the attack of Curse of Dragon! As I said, if you

can reduce your opponent's life points to below 1700 in one turn you can

attack with Battle Ox for the win! Even outside of the Battle Ox OTK, nearly

every deck should be running three. Not the Enraged kind, however, that one

is rubbish.

 

Number 9: Spell Economics

Just think, in traditional this card gives you a free Delinquent Duo!

Therefore in Advanced, even by the OCG ban list this card MUST be good. And

don't forget the combo with Dark Magician of Chaos! For those of you that

don't know, the combo is as follows: Tribute two sheep tokens to summon Dark

Magician of Chaos, use his effect to bring back Spell Economics from your

graveyard. Anyone who does NOT run this combo deserves to lose.

 

Number 8: Toon World

There used to be a small amount of confusion with this card, in that people

believed that you could summon Toon Monsters if your opponent had a Toon

World on the field. Now that we know that they CAN'T, we can freely activate

Toon World and know that our opponent cannot use it! This reassurance really

means that Toon World belongs in any deck, even if the deck doesn't run Toon

Monsters.

 

Number 7: House of Adhesive Tape

This card has so many uses it's untrue! Lets look at all the monsters it can

kill: There are far too many to list! Here are a few commonly played ones:

Catnipped Kitty, Charm of Shabti, Electromagnetic Bug, Labyrinth Wall, Mucus

Yolk, Soitsu and Watapon. This card stops ALL of these monsters! It borders

on broken, and belongs in EVERY deck in twos and threes.

 

[b']Number 6: 7

This card belongs in every deck for on sole reason: Time. Don't you hate it

when some weirdo asks you for your deck list, and you have to write out

names like 'Ante' or 'Minar'? Well, this card saves so much time, since it

is just one digit to write out! This card has saved me at least 26 seconds

of my life so I may be a bit biased, but due to that reason I believe that

it is a pure staple. Run it or be a fool. Don't run it in threes however, as

that is overdoing it.[/b]

 

Number 5: Ressurection of Chakra

This card belongs in EVERY deck, especially ones that are not runnig

'Chakra'. Why? Pure HAND ADVANTAGE. We all know how Hand Advantage is so

important in Yu-gi-oh, and by having 3 cards in out hands that we cannot

activate late game almost ensures that we hold more cards in our hands than

the opponent holds in his. Also a GREAT card to return with Magician of

Faith.

 

Number 4: Anti-Raigeki

This card is to stop the opponent from cheating. You know what happens, if

the judge isn't looking your opponent slips a 'Raigeki' into his deck.

No-more! Expose the cheat AND wipe out all of your opponent's monsters! Have

that in your face, you non-ban-list-follower! Plus, this card is a GREAT

topdeck, as we all know!

 

Number 3: The Inexperienced Spy

This card reminds me of two cards. The Forceful Sentry and Confiscation. On

the new OCG ban list, one of the aforementioned cards is banned and one is

restricted to one. Therefore this card must be great run in threes, as it

has NO COST! Your opponent's hand should be quaking in fear if you have two

of these in your opening hand! Seriously, I run three of these in my deck,

and anyone that doesn't is either new to the game or not that good.

 

Number 2: Guardian Baou

Most people dismiss this card as they believe that it cannot be summoned

unless its equip is present on the field. However, they are blind to its

true potential! You can SET this card! Then if it is attacked by your

opponent's monster that you havn't killed with House of Adhesive Tape, it is

flipped! Then you have this monster face up on the field WITHOUT THE WEAPON!

This combo makes me believe that this card is a definate staple.

 

Number 1: Ryu-Ran

If you cannot see why this card should be in absolutely every deck, you must

be blind.

 

 

Lol?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...