derekwst3 Posted August 24, 2007 Report Share Posted August 24, 2007 21 monsters3x Cliff the trap remover3x command knight3x Dark Scopin(D S)- chick the yellow3X D S-gorg the strong3X D S- Meane the thorn3X D S Burgulars3X don Zaloog 20 spells3X 73x axe of despair3x fairy meteor crush1x mage power3x shooting star bow ceal3x The A. force3x Twin swords of flashing light tryce1x united we stand 3 traps 3x raigeki break wins tornaments, but does lose to certain decks Link to comment Share on other sites More sharing options...
HORUS Posted August 24, 2007 Report Share Posted August 24, 2007 original. but you need more traps, like Mirror Force, Sakuretsu Armor, Torrential Tribute. Link to comment Share on other sites More sharing options...
Gibdo Posted August 25, 2007 Report Share Posted August 25, 2007 I'd recommend the Spell Card: Shrink x 3 Link to comment Share on other sites More sharing options...
Thegargoylevine Posted August 30, 2007 Report Share Posted August 30, 2007 I always wanted to make on of these. Just try not to have 3 of every monster. Link to comment Share on other sites More sharing options...
derekwst3 Posted August 31, 2007 Author Report Share Posted August 31, 2007 i just added them like that cause i had limited cards and thats what i had later i will change it Link to comment Share on other sites More sharing options...
Shaco Posted August 31, 2007 Report Share Posted August 31, 2007 20 monsters2x Airknight Parshath3x Hydrogeddon2x Marauding Capitan 3x Cliff the trap remover2x command knight1x D.D. Warrior Lady2x Dark Scopin(D S)- chick the yellow1X D S- Meane the thorn3X don Zaloog1x Sangan 16 spells 2x Reinforcements of the Army2x The warrior Returning Alive1x axe of despair3x Shrink2x Nobleman of Crossout1x Smashing Ground1x Fissure3x Rush Recklessly 2x Enemy Controller 4 traps 1x Torrential Tribute1x Mirror Force1x Threatening Roar1x Widespread Ruin I made a few quick changes (okay more than a few, but still pretty quick) Your deck was original, but it was too dedicated. Dedication is not always a good thing when it comes to Deck building.Think of cards that go with your strategy and use them, don't just throw in cards of the same set, hoping that they will work together seamlessly. Your strategy seemed to be to build up small monsters Atk to use their effects. That concept could be used with Airknight and Hydro as well, and they would work quite well... SO I ADDED THEM!!! You had a lot of warriors, but no searchers, SO I ADDED THEM!!! The Warrior Returning Alive, Reinforcements of the Army, and Sangan are all in there to get your warriors out faster. Shrink can be used with all of your monsters, to get their wonderful effects (you can figure out all of it's uses easily ) Your Spell lineup was all about Equip spells to make your puny monsters stronger. But that was a little overkill. You really need about 700 or so power increase to make any of them good enough. So I added the rushes (and like Gibdo said) 3 shrinks) (too much writing) So I'll conclude by saying LOOK AT THE CARDS I CHANGED AND FIGURE OUT WHAT THEY DO BY YOURSELF!!! (jk, if you have any other questions PM me or something) Remember, I made this up pretty fast, so you may run into some bumps when you first play it. DON'T WORRY, TAKE OUT THINGS THAT DON'T WORK, ADD THINGS THAT DO!!!!!!! - The End. Link to comment Share on other sites More sharing options...
chaoserver Posted September 1, 2007 Report Share Posted September 1, 2007 I sniff gay. Link to comment Share on other sites More sharing options...
HORUS Posted September 1, 2007 Report Share Posted September 1, 2007 lol how do you smell that, K Dawg?? Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted September 1, 2007 Report Share Posted September 1, 2007 ^ i think you mean KBG HORUS lol Link to comment Share on other sites More sharing options...
God of Cadillacs Posted September 1, 2007 Report Share Posted September 1, 2007 Cool Deck Link to comment Share on other sites More sharing options...
Tozzy23 Posted September 1, 2007 Report Share Posted September 1, 2007 Nice choices of cards there.Next time, though, put about 6 more traps in.:):):):):):):):):):):):):):):):):):):):):) Link to comment Share on other sites More sharing options...
Sartorius Posted September 1, 2007 Report Share Posted September 1, 2007 I see the card 7. 1/10 Link to comment Share on other sites More sharing options...
Sartorius Posted September 1, 2007 Report Share Posted September 1, 2007 I see the card 7. 1/10 Link to comment Share on other sites More sharing options...
Static Posted September 2, 2007 Report Share Posted September 2, 2007 I see the card 7. 1/10 Then you clearly did not read this Quoted from here http://www.pojo.biz/board/showthread.php?t=200204&highlight=battle+watapon+otk Since the new OCG ban list is out' date=' I thought that I would make a topic onthe top 10 cards that should be included in EVERY deck in my opinion in the OCG after the ban list is in effect. Number 10: Battle OxAs I stated in my previous Top 10, 1700 attack for a no-tribute monster!That's nearly as good as the attack of Curse of Dragon! As I said, if you can reduce your opponent's life points to below 1700 in one turn you canattack with Battle Ox for the win! Even outside of the Battle Ox OTK, nearlyevery deck should be running three. Not the Enraged kind, however, that one is rubbish. Number 9: Spell EconomicsJust think, in traditional this card gives you a free Delinquent Duo!Therefore in Advanced, even by the OCG ban list this card MUST be good. Anddon't forget the combo with Dark Magician of Chaos! For those of you that don't know, the combo is as follows: Tribute two sheep tokens to summon DarkMagician of Chaos, use his effect to bring back Spell Economics from yourgraveyard. Anyone who does NOT run this combo deserves to lose. Number 8: Toon WorldThere used to be a small amount of confusion with this card, in that peoplebelieved that you could summon Toon Monsters if your opponent had a ToonWorld on the field. Now that we know that they CAN'T, we can freely activate Toon World and know that our opponent cannot use it! This reassurance reallymeans that Toon World belongs in any deck, even if the deck doesn't run ToonMonsters. Number 7: House of Adhesive TapeThis card has so many uses it's untrue! Lets look at all the monsters it can kill: There are far too many to list! Here are a few commonly played ones:Catnipped Kitty, Charm of Shabti, Electromagnetic Bug, Labyrinth Wall, MucusYolk, Soitsu and Watapon. This card stops ALL of these monsters! It borders on broken, and belongs in EVERY deck in twos and threes. [b']Number 6: 7This card belongs in every deck for on sole reason: Time. Don't you hate itwhen some weirdo asks you for your deck list, and you have to write out names like 'Ante' or 'Minar'? Well, this card saves so much time, since itis just one digit to write out! This card has saved me at least 26 secondsof my life so I may be a bit biased, but due to that reason I believe that it is a pure staple. Run it or be a fool. Don't run it in threes however, asthat is overdoing it.[/b] Number 5: Ressurection of ChakraThis card belongs in EVERY deck, especially ones that are not runnig'Chakra'. Why? Pure HAND ADVANTAGE. We all know how Hand Advantage is soimportant in Yu-gi-oh, and by having 3 cards in out hands that we cannotactivate late game almost ensures that we hold more cards in our hands than the opponent holds in his. Also a GREAT card to return with Magician ofFaith. Number 4: Anti-RaigekiThis card is to stop the opponent from cheating. You know what happens, ifthe judge isn't looking your opponent slips a 'Raigeki' into his deck. No-more! Expose the cheat AND wipe out all of your opponent's monsters! Havethat in your face, you non-ban-list-follower! Plus, this card is a GREATtopdeck, as we all know! Number 3: The Inexperienced Spy This card reminds me of two cards. The Forceful Sentry and Confiscation. Onthe new OCG ban list, one of the aforementioned cards is banned and one isrestricted to one. Therefore this card must be great run in threes, as it has NO COST! Your opponent's hand should be quaking in fear if you have twoof these in your opening hand! Seriously, I run three of these in my deck,and anyone that doesn't is either new to the game or not that good. Number 2: Guardian BaouMost people dismiss this card as they believe that it cannot be summonedunless its equip is present on the field. However, they are blind to itstrue potential! You can SET this card! Then if it is attacked by your opponent's monster that you havn't killed with House of Adhesive Tape, it isflipped! Then you have this monster face up on the field WITHOUT THE WEAPON!This combo makes me believe that this card is a definate staple. Number 1: Ryu-RanIf you cannot see why this card should be in absolutely every deck, you mustbe blind. Lol? Link to comment Share on other sites More sharing options...
Static Posted September 2, 2007 Report Share Posted September 2, 2007 I see the card 7. 1/10 Then you clearly did not read this Quoted from here http://www.pojo.biz/board/showthread.php?t=200204&highlight=battle+watapon+otk Since the new OCG ban list is out' date=' I thought that I would make a topic onthe top 10 cards that should be included in EVERY deck in my opinion in the OCG after the ban list is in effect. Number 10: Battle OxAs I stated in my previous Top 10, 1700 attack for a no-tribute monster!That's nearly as good as the attack of Curse of Dragon! As I said, if you can reduce your opponent's life points to below 1700 in one turn you canattack with Battle Ox for the win! Even outside of the Battle Ox OTK, nearlyevery deck should be running three. Not the Enraged kind, however, that one is rubbish. Number 9: Spell EconomicsJust think, in traditional this card gives you a free Delinquent Duo!Therefore in Advanced, even by the OCG ban list this card MUST be good. Anddon't forget the combo with Dark Magician of Chaos! For those of you that don't know, the combo is as follows: Tribute two sheep tokens to summon DarkMagician of Chaos, use his effect to bring back Spell Economics from yourgraveyard. Anyone who does NOT run this combo deserves to lose. Number 8: Toon WorldThere used to be a small amount of confusion with this card, in that peoplebelieved that you could summon Toon Monsters if your opponent had a ToonWorld on the field. Now that we know that they CAN'T, we can freely activate Toon World and know that our opponent cannot use it! This reassurance reallymeans that Toon World belongs in any deck, even if the deck doesn't run ToonMonsters. Number 7: House of Adhesive TapeThis card has so many uses it's untrue! Lets look at all the monsters it can kill: There are far too many to list! Here are a few commonly played ones:Catnipped Kitty, Charm of Shabti, Electromagnetic Bug, Labyrinth Wall, MucusYolk, Soitsu and Watapon. This card stops ALL of these monsters! It borders on broken, and belongs in EVERY deck in twos and threes. [b']Number 6: 7This card belongs in every deck for on sole reason: Time. Don't you hate itwhen some weirdo asks you for your deck list, and you have to write out names like 'Ante' or 'Minar'? Well, this card saves so much time, since itis just one digit to write out! This card has saved me at least 26 secondsof my life so I may be a bit biased, but due to that reason I believe that it is a pure staple. Run it or be a fool. Don't run it in threes however, asthat is overdoing it.[/b] Number 5: Ressurection of ChakraThis card belongs in EVERY deck, especially ones that are not runnig'Chakra'. Why? Pure HAND ADVANTAGE. We all know how Hand Advantage is soimportant in Yu-gi-oh, and by having 3 cards in out hands that we cannotactivate late game almost ensures that we hold more cards in our hands than the opponent holds in his. Also a GREAT card to return with Magician ofFaith. Number 4: Anti-RaigekiThis card is to stop the opponent from cheating. You know what happens, ifthe judge isn't looking your opponent slips a 'Raigeki' into his deck. No-more! Expose the cheat AND wipe out all of your opponent's monsters! Havethat in your face, you non-ban-list-follower! Plus, this card is a GREATtopdeck, as we all know! Number 3: The Inexperienced Spy This card reminds me of two cards. The Forceful Sentry and Confiscation. Onthe new OCG ban list, one of the aforementioned cards is banned and one isrestricted to one. Therefore this card must be great run in threes, as it has NO COST! Your opponent's hand should be quaking in fear if you have twoof these in your opening hand! Seriously, I run three of these in my deck,and anyone that doesn't is either new to the game or not that good. Number 2: Guardian BaouMost people dismiss this card as they believe that it cannot be summonedunless its equip is present on the field. However, they are blind to itstrue potential! You can SET this card! Then if it is attacked by your opponent's monster that you havn't killed with House of Adhesive Tape, it isflipped! Then you have this monster face up on the field WITHOUT THE WEAPON!This combo makes me believe that this card is a definate staple. Number 1: Ryu-RanIf you cannot see why this card should be in absolutely every deck, you mustbe blind. Lol? Link to comment Share on other sites More sharing options...
The Slime Lord Posted September 2, 2007 Report Share Posted September 2, 2007 Is that some sort of joke list, or a really really old staples list? EDIT: Nevermind, obviously a joke. How noobish of me... Link to comment Share on other sites More sharing options...
The Slime Lord Posted September 2, 2007 Report Share Posted September 2, 2007 Is that some sort of joke list, or a really really old staples list? EDIT: Nevermind, obviously a joke. How noobish of me... Link to comment Share on other sites More sharing options...
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