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Wolfy's Cards: 145 So far


Cody Frost

Are these cards good?  

1 member has voted

  1. 1. Are these cards good?

    • Only the "Lunar" Set
    • Only the "Fig" Set
    • Only the "Ban'yuu" Set
    • Only the "Lunar" and "Fig" Sets
    • Only the "Ban'yuu" and "Lunar" Sets
    • Only the "Ban'yuu" and "Fig" Sets
    • All Sets are Okay
    • All Sets are awsome!
    • All Sets need improvement
    • They are not that good at all...My opinion. Deal with it.


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[spoiler=Additional Lunar Monsters ([color=#FF0000]New[/color]!)]

 

1.) Lunar-Ninja-Dusk

Star Level: 4

Attribute: Dark

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Shadow” and “Lunar-Wolf-Underworld” while it is face up on the field. This card cannot be removed from play if it is in ATK position on the field.

ATK/DEF: 1850/1300

 

2.) Lunar-Technician-Desert

Star Level: 4

Attribute: Wind

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Sand” and “Lunar-Wolf-Drought”. Once per turn, by discarding 1 card from your hand, you can negate the activation of a spell or trap card.

ATK/DEF: 1600/1200

 

3.) Lunar-Marine-Mist

Star Level: 4

Attribute: Water

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Frost” and “Lunar-Wolf-Ocean”. When this card is removed from the field by your opponent’s card effect, this card is returned to the field in DEF mode.

ATK/DEF: 500/2100

 

4.) Lunar-Paladin-Dawn

Star Level: 4

Attribute: Light

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Sunlight” and “Lunar-Wolf-Heaven”. Once per turn, you can negate the effect of a card that targets 1 or more “Lunar” cards on your side of the field and send that card to the bottom of the owner’s deck. This card cannot attack during your next turn if you do this.

ATK/DEF: 1500/1800

 

5.) Lunar-Swordsman-Tempest

Star Level: 4

Attribute: Wind

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Gust” and “Lunar-Wolf-Hurricane”. By paying 650 life points, you can destroy 1 card on the field. This effect can only be activated twice per turn and can be activated in any phase during either players turn.

ATK/DEF: 1100/1000

 

6.) Lunar-Smith-Pure Flame

Star Level: 4

Attribute: Fire

Warrior / Effect

This card’s name is treated as both “Lunar-Werewolf-Wildfire” and “Lunar-Wolf-Volcano”. Once per turn, if you have 4 or more spell or trap cards in your graveyard that include “Lunar” or “Wolf” in their name, you can return 1 card from your graveyard to your hand.

ATK/DEF: 1750/1400

 

7.)Lunar Forest (Field Spell)

This card’s name is treated as “Wolf Forest-Canis Paradise” and cannot be destroyed as long as there is at least 1 “Lunar” card other than “Lunar Forest” on the field. Once, during your main phase, you can activate one of the following effects:

Return 1 out of play card back to the owners hand.

Gain 500 life points.

Return 1 card on your graveyard back to your deck. The deck it then shuffled.

 

8.) Lunar Werewolf LV4

Star Level: 4

Attribute: Earth

Beast-Warrior / Effect

When this card is summoned, select a “Lunar” monster from your side of the field or graveyard. This card’s name is also treated as the selected card’s name until it is removed from the field. During your next Main Phase 1, you can send this card to the graveyard to special summon 1 “Lunar Werewolf LV6” from you deck to the field.

ATK/DEF: 1600/1000

 

9.) Lunar Werewolf LV6

Star Level: 6

Attribute: Earth

Beast-Warrior / Effect

If this card is Special Summoned by the effect of “Lunar Werewolf LV4”, Special Summon 2 LV4 or lower “Lunar” cards from your graveyard to the field. When this card is summoned, select a “Lunar” monster card from your side of the field or graveyard. This monster’s name is also treated as the selected card’s name until it is removed from the field. During your next Main Phase 1, you can send this card to the graveyard to Special Summon 1 “Lunar Werewolf LV8” from your hand of deck to your side of the field.

ATK/DEF: 2400/1500

 

10.) Lunar Werewolf LV8

Star Level: 8

Attribute: Earth

Beast-Warrior / Effect

This card cannot be Normal Summoned or Set. This card can only by Special Summoned by the effects of “Lunar-Alchemy” or “Lunar Werewolf LV6”. When this card is summoned by the effect of “Lunar-Alchemy” this card cannot be destroyed by battle. If this card was summoned by the effect of “Lunar Werewolf LV6”, this card is unaffected by the effects of your opponent’s Spell cards. When this card is summoned, select 2 “Lunar” monster cards from your graveyard and Special Summon them onto the field. When this card is summoned, select a “Lunar” monster card on your side of the field or graveyard. This card’s name is also treated as the selected card’s name. When this card is removed from the field, select 1 “Lunar” card from your graveyard and add it to your hand.

ATK/DEF: 3000/2000

 

11.) Lunar-Teams (Equip Spell)

This card can only be equipped to a Beast or Beast-Warrior type “Lunar” monster. Increase the equipped monster’s ATK by 500 points. When this card is removed from the field, Special Summon 1 monster that is written in the text of the card that was equipped by this card.

 

12.) Lunar-Bursting Power (Continuous Spell)

This card can only be activated while “Wolf Forest-Canis Paradise” is on the field. Whenever a “Lunar” or “Wolf” monster would be destroyed, you can pay 500 life points to negate that monster’s destruction. That monster gains 300 ATK and DEF points until your next Stand by phase.

 

13.) Lunar-Alchemic Rebound Effect (Continuous Trap)

Whenever you would lose life points due to a card effect with “Lunar” or “Wolf” in its name, gain those life points instead.

 

14.) Lunar Universe (Continuous Spell)

Pay 2000 life points to activate this card. While this card remains face up on the field, you have 2 extra Monster Zones and 2 extra Spell/Trap Zones. If this card is removed from the field, destroy any cards that are on the extra zones.

 

15.) Lunar Payback (Counter Trap)

This card can only be activated while your opponent activates a Spell or Trap card. Pay 1500 life points to negate the activation of that card and destroy it. Then Special Summon 1 “Lunar” monster from you hand, deck, graveyard or return 2 “Lunar” monsters that have been sent out of play back to your deck.

 

16.) Lunar Limits (Normal Spell)

This card can only be activated while there is at least 1 “Lunar” monster on your graveyard, hand, and field. Select 1 Trap, Spell, and Monster card from your deck and show them to your opponent. Your opponent selects 2 of those cards. The selected cards are added to your hand and the last card is placed on your opponent’s Spell/Trap Zone face down. When that card is removed from the field, you and your opponent lose 1000 life points.

 

17.) Lunar-Epic Catastrophe! (Counter Trap)

This card can only be activated while a face up or face down “Lunar” card(s) is removed from the field. Pay half of your life points plus 1000 to return the removed cards back to the field, negate and destroy the card that removed those cards and Special Summon 3 “Lunar” monsters from your hand deck of graveyard. Then add 1 “Lunar-Prophecy” card from your deck or graveyard to your hand.

 

18.) Lunar Trials (Normal Trap)

Pay 1000 life points to activate this card. Negate the attack of your opponent’s monster(s) and end the battle phase. Then, Special Summon 1 level 4 or lower “Lunar” monster from your graveyard to the field.

 

 

 

 

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