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Wolfy's Cards: 145 So far


Cody Frost

Are these cards good?  

1 member has voted

  1. 1. Are these cards good?

    • Only the "Lunar" Set
    • Only the "Fig" Set
    • Only the "Ban'yuu" Set
    • Only the "Lunar" and "Fig" Sets
    • Only the "Ban'yuu" and "Lunar" Sets
    • Only the "Ban'yuu" and "Fig" Sets
    • All Sets are Okay
    • All Sets are awsome!
    • All Sets need improvement
    • They are not that good at all...My opinion. Deal with it.


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Okay, I've started my own card set and here they are. Oh! If anyone has cool wolf pics that would go well with these cards, please show!

 

 

[spoiler=“Lunar" Monsters-Set 1]

Lunar Card Series

 

1. Lupin Canis-King of the Wolf Forest Level 12, Light, Beast-Warrior Effect

ATK 5000 DEF 5000

This card cannot be normal summoned or set. This card can only be special summoned by paying 2000 life points, tributing 1 "Lupin Canis-Werewolf Master", and 2 "Lunar" monster cards on your side of the field. This card is unaffected and cannot be destroyed by the effects of spell, trap, or monster cards, and can only be destroyed by battle with a "Lunar" monster. Battle damage is calculated normally. If this card inflicts battle damage to your opponent, send the top 3 cards on your opponent’s deck to his/her graveyard. Once per turn, you can decrease the ATK of this card by 2000 points until the end of this turn in order for it to attack twice this turn.

 

2. Lupin Canis-Werewolf Master Level 10, Dark, Beast-Warrior Effect

ATK 3500 DEF 3500

This card cannot be normal summoned or set. This card can only be special summoned by the effect of "Lunar-Prophecy". This card cannot be destroyed or targeted by the effects of your opponent’s spell or trap cards. Once per turn, you can decrease the ATK of this card by 1000 points until the end of your opponent's turn in order for it to attack twice this turn.

 

3. Lunar-Wolf Mortal Ookami Level 8, Dark, Beast Effect

ATK 2950 DEF 2200

This card can only be special summoned by the effect of "Lunar-Alchemy" and by tributing 3 "Lunar" monsters on your side of the field. When this card is special summoned, destroy 3 cards on the field. This card gains the following effects based on the number of "Lunar" monsters on your side of the field besides this card. At least: (1) you gain 500 life points during each of your stand by phases. (2) This card's unaffected by spell cards. (3) This card is unaffected by trap cards. (4) This card is unaffected by the effects of your opponent’s monster cards.

 

4. Lunar-Enraged Werewolf-Frostbite Level 6, Water, Beast-Warrior Effect

ATK: 2450 DEF: 0

This card can only use one of the following effects per turn:

If this card attacks a DEF position monster with an ATK higher than DEF of that monster, inflict the difference between the ATK of this card and the DEF of the attacked monster from your opponent’s life points.

If this card battles a face-down DEF position monster, negate any effects from that monster and destroy it with this cards effect.

If this card uses any of these effects, it is switched to DEF position until the End of your opponent’s turn.

 

5. Lunar-Alchemy Quick-Play Spell

When a "Lunar" monster is summoned to your side of the field, activate 1 of the following effects:

Pay 500 life points to destroy 1 monster on the field.

Pay 500 life points to destroy 1 spell or trap card on the field.

Pay 1000 life points to special summon 1 "Lunar" monster from your hand, deck, or graveyard to your side of the field.

 

6. Lunar-Prophecy Normal Spell

Tribute 2 "Lunar" monsters on your side of the field and pay 3000 life points to activate 1 of the following effects:

Destroy all cards on your opponent’s side of the field and remove all monster cards in his/her graveyard out of play.

Send the top 10 cards from your opponent’s deck to the graveyard.

Special summon 1 "Lupin Canis-Werewolf Master" from your hand, deck or graveyard to your side of the field.

 

7. Lunar-Wolf-Volcano Level 4, Fire, Beast Effect

ATK 1950 DEF 0

This card's Effect can only be activated while "Lunar-Wolf-Hurricane" or "Lunar-Wolf-Ocean" is on your side of the field. When this card inflicts battle damage to your opponent, randomly discard one card and apply the corresponding effect depending on the discarded card's type.

Spell: The owner of this card gains 500 life points.

Trap: Your opponent gains 500 life points.

 

8. Lunar-Wolf-Underworld Level 4, Dark, Beast Effect

ATK 1600 DEF 1600

This card's effect can only be activated while "Lunar-Wolf-Heaven" or "Lunar-Wolf-Drought" is on your side of the field or graveyard. You can only activate only 1 of the following effects per turn:

Return 1 out of play "Lunar" monster to your deck. Then shuffle.

Take this card out of play for 2 of your opponent’s turns to reduce half the battle damage you take during both of those turns. This card returns to your side of the field during your second stand by phase.

 

9. Lunar-Wolf-Ocean Level 4, Water, Beast Effect

ATK 0 DEF 1950

This card's effect can only be activated while "Lunar-Wolf-Volcano" or "Lunar-Wolf-Heaven" on your side of the field or graveyard.

As long as there is another monster on your side of the field, this card cannot be an attack target.

Once per turn, you gain 200 life points for every card on your side of the field with "Lunar" or "Wolf" in their names.

 

10. Lunar-Wolf-Hurricane Level 4, Wind, Beast Effect

ATK 1700 DEF 1200

This card's effect can only be activated while "Lunar-Wolf-Drought" or "Luna-Wolf-Underworld" is on your side of the field or graveyard. You can only use 1 of the following effects per turn:

Pay 500 life points to return 1 monster back to the top of the owner's deck.

Pay 1000 life points, and then offer this card and 2 other "Lunar" monsters to destroy every card on your opponent’s side of the field. If you do this, you cannot perform your battle phase next turn.

 

11. Lunar-Wolf-Heaven Level 4, Light, Beast Effect

ATK 1600 DEF 1600

This card's effect can only be activated while "Lunar-Wolf-Underworld" or "Lunar-Wolf-Volcano" is on your side of the field or graveyard. You can only activate 1 of the following effects per turn:

Discard 1 card from your hand to return 1 "Lunar" card back to your hand.

Skip your draw phase next turn to allow 1 "Lunar" monster on your side of the field to attack your opponent’s life points directly.

 

12. Lunar-Wolf-Drought Level 4, Earth, Beast Effect

ATK 1200 DEF 1700

This card's effect can only be activated while "Lunar-Wolf-Hurricane" or "Lunar-Wolf-Ocean" is on your side of the field or graveyard. Activate the corresponding effect when this card is attacked.

In DEF position: You gain half of the attacking monster's ATK points as life points.

In ATK position: This card is not destroyed by battle with a monster that is 2000 ATK or higher.

 

13. Lunar-Werewolf-Wildfire Level 4, Fire, Beast-Warrior Effect

ATK 1800 DEF 1000

This card's effect can only be activated while "Lunar-Werewolf-Frost" or "Lunar-Werewolf-Gust" is on your side of the field or graveyard. This card can attack your opponent’s life points directly. If you do this, half the damage your opponent takes from this card.

 

14. Lunar-Werewolf-Sunlight Level 4, Light, Beast-Warrior Effect

ATK 1700 DEF 1700

This card's effect can only be activated while "Lunar-Werewolf-Shadow" or "Lunar-Werewolf-Wildfire" is on your side of the field or graveyard. Once per turn, you can return 1 out of play monster back to the bottom of the owner's deck.

 

15. Lunar-Werewolf-Shadow Level 4, Dark, Beast-Warrior Effect

ATK 1700 DEF 1700

This card's effect can only be activated while "Lunar-Werewolf-Sunlight" or "Lunar-Werewolf-Sand" is on your side of the field or graveyard. Once per turn, you can discard 2 cards from your hand to special summon 1 "Lunar" monster from your graveyard.

 

16. Lunar-Werewolf-Sand Level 4, Earth, Beast-Warrior Effect

ATK 1950 DEF 500

This card's effect can only be activated while "Lunar-Werewolf-Gust" or "Lunar-Werewolf-Frost" is on your side of the field or graveyard. When this card attacks a DEF position monster, destroy it with this card's effect without applying battle damage.

 

17. Lunar-Werewolf-Gust Level 4, Wind, Beast-Warrior Effect

ATK 500 DEF 1950

This card's effect can only be activated while "Lunar-Werewolf-Sand" or "Lunar-Werewolf-Shadow" is on your side of the field or graveyard. Once per turn, you can return 1 monster on the field, to the owner's hand.

 

18. Lunar-Werewolf-Frost Level 4, Water, Beast-Warrior Effect

ATK 1000 DEF 1800

This card's effect can only be activated while "Lunar-Werewolf-Wildfire" or "Lunar-Werewolf-Sunlight" is on your side of the field or graveyard. Once Per turn, you can destroy 1 spell or trap card on the field.

 

19. Wolf Forest-Canis Paradise Field Spell Card

All Beast, Beast-Warrior and Warrior type monsters gain 200 ATK and DEF.

Once per turn, you can tribute two or more fusion material monsters with "Lunar" in their name to fusion summon a "Lunar" fusion monster from your fusion deck.

As long as there is 1 or more "Lunar" monsters on your side of the field, this card cannot be destroyed.

 

20. Lunar-Punishment Quick-Play Spell

Activate this card when your opponent has 1000 or more life points than you. Special summon 1 "Lunar" monster from your hand, deck, or graveyard that has an ATK equal to or less than the difference between your opponent and your life points in face up ATK position.

 

21. Lunar-Pup-Wolfy Level 3, Earth, Beast Effect

ATK 300 DEF 300

When this card is destroyed and sent to the graveyard, special summon 1 level 4 "Lunar" monster from your hand or deck to your side of the field.

 

22. Lunar-Instinct Normal Trap

Activate this card only when a "Lunar-Pup" is on your side of the field. Pay 1500 life points. Draw the top 3 cards from your deck and show them to your opponent. Then summon any level 4 or lower monsters from your hand to the field. Your opponent loses 400 life points for each monster that was summoned by this effect.

 

23. Lunar-Howling-Song of the Moon Counter Trap

Activate this card when 1 or more "Lunar" monsters are destroyed. Those monsters are special summoned to your side of the field and the cards that destroyed those monsters are sent back to your opponent’s deck and shuffled. Your opponent then draws cards until he/she has 5 cards in their hand and gain 400 life points for each card they drew.

 

24. Lunar-Moon-Light of Life Equip Spell

You can only equip this card to a Beast, Beast-Warrior, or Warrior type monster. Increase the ATK of the equipped monster by 300 points. That monster cannot be destroyed by the effects of spell cards.

 

25. Lunar-Barrier Continuous Trap

During the battle phase, you can negate the attack of 1 of your opponent's monsters and end the battle phase by sending 1 "Lunar" monster from your deck out of play. Then shuffle your deck.

 

26. Wolf Parade! Normal Trap

Activate this card when you successfully summon a "Lunar" monster. Pay 2000 life points to special summon either 2 "Lunar" monsters from your hand, deck or graveyard or pay 3000 life points to special summon 2 level 6 "Lunar" fusion monsters from your fusion deck.

 

27. Barricade Wolf Level 4, Earth, Beast Effect.

ATK: 1200 DEF: 1900

Once per turn, you can pay 500 points to return 1 spell of trap card from your graveyard to your hand.

 

28. Shatter Wolf Level 4, Earth, Beast Effect

ATK 1800 DEF 1200

This card can be special summoned from your hand while "Barricade Wolf" is face-up on your side of the field. During your end phase, you can discard 1 card from your hand to destroy 1 spell or trap card on the field.

 

29. Pack Leader-Alpha Wolf Level 4, Earth, Beast Effect

ATK 1400 DEF 1200

When a "Lunar" monster on your side of the field is destroyed by the effect of a spell or trap card, gain life points equal to half the destroyed monster's original attack.

 

30. Elder Wolf Level 4, Light, Beast Effect

All Beast, Beast-Warrior type monsters on your side of the field gain 400 ATK and DEF except for this card.

You can send this card from your hand to the graveyard to return 2 "Lunar" monsters from your graveyard to your hand.

ATK: 800 DEF: 800

 

 

 

[spoiler=Fusion “Lunar" Monsters-Set 1]

1.) Lunar-Guardian-Dawn

LV 6 Light

Fusion / Beast-Warrior / Effect

ATK: 2000 DEF: 2000

"Lunar-Wolf-Heaven" + "Lunar-Werewolf-Sunlight"

 

Once per turn, you can destroy two cards that are face-up on the field. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

2.) Lunar-Guardian-Desert

LV 6 Earth

Fusion / Beast-Warrior / Effect

ATK: 2400 DEF: 1600

"Lunar-Wolf-Drought" + "Lunar-Werewolf-Sand"

 

Once per turn, you can draw 1 card with this card's effect. This card cannot attack or activate any additional effects if you perform that effect. When this card destroys a monster, that monster is sent out of play instead. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

3.) Lunar-Guardian-Dusk

LV 6 Dark

Fusion / Beast-Warrior / Effect

ATK: 2000 DEF: 2000

"Lunar-Wolf-Underworld" + "Lunar-Werewolf-Shadow"

 

Once per turn, your can destroy two cards that are face down on the field. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

4.) Lunar-Guardian-Mist

LV 6 Water

Fusion / Beast-Warrior / Effect

ATK: 1400 DEF: 2600

"Lunar-Wolf-Ocean" + "Lunar-Werewolf-Frost"

 

When this card is fusion summoned successfully, switch it to defense mode. If this card is in DEF position, at the End phase of your turn, you gain 1000 life points. This effect can only be used once per turn. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

5.) Lunar-Guardian-Pure Flame

LV 6 Fire

Fusion / Beast-Warrior / Effect

ATK: 2200 DEF: 1800

"Lunar-Wolf-Volcano" + "Lunar-Werewolf-Wildfire"

 

When this card inflicts battle damage to your opponent, send to top card from his deck out of play. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

6.) Lunar-Guardian-Tempest

LV 6 Wind

Fusion / Beast-Warrior / Effect

ATK: 1900 DEF: 2100

"Lunar-Wolf-Hurricane" + "Lunar-Werewolf-Gust"

 

Once per turn you can return 1 card on the field back to the top of the owner's deck. If this card is destroyed by the effect of a spell, trap or monster effect, return all fusion monsters in your graveyard back to your fusion deck. When this card is destroyed and sent to the graveyard, you can special summon 1 fusion material monster that was used to summon this card.

 

7.) Lunar-Wolf Pack

LV 11 Light

Fusion / Beast / Effect

ATK 4500 DEF 4500

6 different "Lunar-Wolf" monsters.

 

This card can use all the effects of the monsters used to fusion summon this card twice per turn and can activate them in either players turn.

 

8.) Lunar-Werewolf Pack

LV 11 Dark,

Fusion / Beast-Warrior / Effect

ATK 4500 DEF 4500

6 different "Lunar-Werewolf" monsters.

 

This card can use all the effects of the monsters used to fusion summon this card twice per turn and can activate them in either players turn.

 

9.) Infinity Fusion Normal Spell

Send the Fusion material monsters listed in a fusion monster card out of play and pay 2000 life points to special summon that fusion monster. That special summoned fusion monster cannot be destroyed by the effect of spell or trap cards until you 3rd stand by phase. This is treated as a fusion summon.

 

 

10.) Lunar-Pack D-Repair Wolf Group

LV 8, Earth

Fusion / Beast-Warrior / Effect

ATK 3000 DEF 3000

"Lunar-Werewolf-Sand" + "Lunar-Werewolf-Wildfire" + "Lunar-Werewolf-Sunlight"

 

Once per turn, you can pay 500 life points to return 1 spell or trap card that is out of play or in your graveyard to the bottom of your deck.

Once per turn, you can pay 800 life points to return 1 monster that is out of play or in your graveyard to the bottom of your deck.

 

11.) Lunar-Pack C-Saboteur Wolf Group

LV 8, Water

Fusion / Beast-Warrior / Effect

ATK 3000 DEF 3000

"Lunar-Werewolf-Frost" + "Lunar-Werewolf-Gust" + "Lunar-Werewolf-Shadow"

 

Once per turn, you can send the top card of your opponent’s deck to the graveyard.

You can pay 500 life points to negate the activation of a spell of trap card, and destroy it.

 

12.) Lunar-Pack B-Scavenger Wolf Group

LV 8, Wind

Fusion / Beast / Effect

ATK 3000 DEF 3000

"Lunar-Wolf-Hurricane" + "Lunar-Wolf-Ocean" + "Lunar-Wolf-Underworld"

 

You can activate 1 of the following effects per turn:

Decrease the ATK and DEF of a monster by 100 points for each "Lunar" card in your graveyard.

Gain 100 life points for each "Lunar" card in your graveyard.

 

13.) Lunar-Pack A-Hunting Wolf Group

LV 8, Fire

Fusion / Beast / Effect

ATK 3000 DEF 3000

"Lunar-Wolf-Volcano" + "Lunar-Wolf-Drought" + "Lunar-Wolf-Heaven"

 

Decrease the attack of this card by 700 until the end of your turn for it to attack 3 times this turn.

Decrease the ATK of this card by 1200 until the end of this turn for it to attack directly.

 

14.) Lunar-Metamorphosis Normal Spell

Pay 800 life points and tribute 1 "Lunar" fusion material monster on your side of the field. Special summon 1 LV 6 fusion monster from your fusion deck that has then name of the tributed monster in its fusion material requirements.

 

 

[spoiler=Extra “Lunar” Cards (Synchro “Lunar” Monsters)]

“Lunar” Synchro Set

 

1.) Lunar-Beastmaster

LV 7 Earth

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Earth "Lunar" monster from you graveyard to your side of the field. Once per turn, for each "Lunar" monster on your graveyard, inflict 100 points of damage to your opponent’s life points.

 

2.) Lunar-Dark Eye

LV 7 Dark

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Dark "Lunar" monster from you graveyard to your side of the field. Every time you or your opponent activate 1 spell or trap card, you can pay 600 points for this card to do 1 of the following effects:

This card has the same effect as the activated card until that card resolves.

This card is unaffected by that card until the end phase of this turn.

 

3.) Lunar-Frozen Sea

LV 7 Water

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Water "Lunar" monster from you graveyard to your side of the field. When this card is destroyed, special summon 1 "Tuner" or 1 "Lunar" monster from your graveyard to your side of the field.

 

4.) Lunar-Gale Winds

LV 7 Wind

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Wind "Lunar" monster from you graveyard to your side of the field. Once per second turn, you can return 1 card from you graveyard to you hand.

 

5.) Lunar-Pyro Fang

LV 7 Fire

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Fire "Lunar" monster from you graveyard to your side of the field. When this card battles a monster whose DEF is lower that the ATK of this card, inflict the difference to your opponent’s life points.

 

6.) Lunar-Shining Eye

LV 7 Light

Synchro / Beast-Warrior / Effect

ATK: 2500 DEF: 1900

1 "Tuner" monster + 1 "Lunar" non-Tuner monster

 

When this card is Synchro summoned, special summon 1 LV 4 or lower Light "Lunar" monster from you graveyard to your side of the field. When this card destroys a monster on your opponent’s side of the field, you can select 1 other card on the field and remove it from play until your 3rd stand by phase when this card sent it out of play.

 

7.) Lunar-Pup-Geki

LV 3 Light

Beast / Tuner

ATK: 600 DEF: 600

If there is another "Lunar-Pup" monster on your side of the field, this card cannot be destroyed by battle.

 

8.) Lunar-Pup-Fang

LV 2 Light

Beast / Tuner

ATK: 200 DEF: 200

When this card is special summoned, if this card would be use for a Synchro summon, its star level is treated as 3 instead of 2.

 

 

 

I separated then sets because putting them all in one post is causing loading problems.

 

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[spoiler= [color=#FF4500]NEW! 11-15-2008[/color] ”Trimmed-Crystal Beast”]

1.) Trimmed-Crystal Beast Amber Mammoth

LV 5, Earth

Beast / Effect

ATK: 2400 DEF: 1600

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Amber Mammoth" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a monster, whenever a monster on your side of the field is selected as an attack target, you can change the target to this card.

• Once per turn, you can pay 500 life points to destroy 1 card on the field with this card's effect.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

2.) Trimmed-Crystal Beast Amethyst Cat

LV 4, Earth

Beast / Effect

ATK: 1700 DEF: 1300

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Amethyst Cat" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a spell card, once per turn this card can attack your opponent’s life points directly.

• Every time this card inflicts damage you gain half of the damage this card dealt as life points.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

3.) Trimmed-Crystal Beast Emerald Tortoise

LV 4, Water

Aqua / Effect

ATK: 1200 DEF: 2300

This card can be special summoned from your deck hand or graveyard by offering 1 "Crystal Beast Emerald Tortoise" on your side of the field and discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponent’s hand. If it's a monster card, once per turn, you can switch the battle position of two monsters on the field.

• Once per turn, you can decrease the ATK or DEF of a monster by 300 points till the end of the turn. This effect can be activated in any players turn.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

4.) Trimmed-Crystal Beast Cobalt Eagle

LV 5, Wind

Winged-Beast / Effect

ATK: 1950 DEF: 1850

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Cobalt Eagle" and by discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the card is a trap, once per turn, the owner of this card can return 1 card from the field back to the owner's deck. The deck is then shuffled.

• Once per turn, you can draw a card with this card's effect.

When this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

5.) Trimmed-Crystal Beast Sapphire Pegasus

LV 5, Wind

Beast / Effect

ATK: 2450 DEF: 2150

This card can be special summoned from your deck, hand, or graveyard by offering 1 "Crystal Beast Sapphire Pegasus" from your side of the field and by discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponent’s hand. If the discarded card is a trap card, this card is unaffected by your opponent’s trap cards.

• This card can negate the effect(s) of the monster(s) is destroys.

When this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

6.) Trimmed-Crystal Beast Ruby Carbuncle

LV 4, Light

Fairy / Effect

ATK: 1500 DEF: 1200

This card can be special summoned from your deck, hand, or graveyard by offering 1 "Crystal Beast Ruby Carbuncle" from your side of the field and by discarding 1 card from your hand. When this card is special summoned this way, discard one random card from your opponents’ hand. If the discarded card is a spell card, you gain 1500 life points.

• Every time a "Crystal Beast" is special summoned, you gain 200 life points.

When this card would be destroyed as a monster, you can place it in you spell and trap card zone as a continuous spell card instead.

 

7.) Trimmed-Crystal Beast Topaz Tiger

LV 5, Earth

Beast / Effect

ATK: 2000 DEF: 1700

This card can be special summoned from your deck hand or graveyard by offering 1 "Crystal Beast Topaz Tiger" on your side of the field and discarding 1 card from your hand. When this card is special summoned this way, randomly discard one card from your opponents’ hand. If it's a spell card, during each of your battle phase, this card gains 1000 ATK points when this card attacks a monster on your opponents’ side of the field.

• Once per turn, if you have "Crystal Beast Topaz Tiger" in your on your side of the field (monster or spell), you can destroy 1 monster on your opponent’s side of the field with this card's effect. This card cannot attack the turn it activates this effect.

If this card would be destroyed as a monster, you can place it on your spell and trap card zone as a continuous spell card instead.

 

8). Crystal Eruption Normal Trap

You can only activate this card if you have 7 "Crystal Beast" monsters with different names on your field or graveyard. Select up to 7 cards on the field. The selected cards are destroyed and sent to the graveyard.

 

9.) Crystal Merchant

LV 3 Light

Warrior / Effect

ATK: 300 DEF: 700

Once per turn, you can send one "Crystal Beast" monster in your spell and trap card zone to the graveyard to draw two cards from your deck.

 

10.) Crystal Petrifaction Quick-Play Spell

When a "Crystal Beast" monster is destroyed and sent to the graveyard, you randomly discard 1 card on your opponent’s hand. If the discarded card was a spell card, the monster destroyed is special summoned to your side of the field at the end of the turn.

 

11.) Crystal Twister Normal Trap

Activate this card when a "Crystal Beast" is attacked. Your opponent must attack that monster with all his face up attack position monsters. The owner of this card loses 100 life points for every attack. The selected "Crystal Beast" is not destroyed by battle for the next two turns. For every monster that attacked during the activation of this card, you draw 1 card.

 

12.) Crystal Union Normal Spell

Activate this card if you have 2 "Crystal Beast" monsters on your spell and trap card zone. Special summon 1 "Crystal Beast" from your hand. That card's effect is negated for this turn. For each "Crystal Beast" monster in your graveyard, you gain 500 life points.

 

13.) Gem Gem, Crystal Crystal Normal Spell

Activate this card if you have 7 "Crystal Beast" monsters on the field or graveyard. Inflict damage to your opponent’s life points equal to half of your life points plus 800.

 

14.) Rainbow Catastrophe Normal Spell

Activate this card if you have 7 "Crystal Beast" monsters on your side of the field and either Rainbow Dragon" or "Rainbow Dark Dragon" on your graveyard. You and your opponent pick up (not draw) the top 7 cards in your decks. For each spell card picked up by you and your opponent, your opponent loses 200 life points. For each trap card picked up by you and your opponent, you gain 200 life points. The monsters cards picked up by you and your opponent are sent to the graveyard. The spell and trap cards picked up are placed back in the owners deck. The decks are then shuffled.

 

NEW!!

Originals by Knight121198

Link: http://forum.yugiohcardmaker.net/thread-82651.html

15.) Trimmed-Crystal Beast Quartz Falcon

LV 5 Wind

ATK: 2000 DEF: 1700

Winged-Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Quartz Falcon" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a monster, you can Special Summon 1 "Crystal Beast" monster from your graveyard to your side of the field.

• Once per turn, you can look at 1 set card on your opponent's side of the field.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

16.) Trimmed-Crystal Beast Opal Unicorn

LV 5 Light

ATK: 2100 DEF: 1400

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Opal Unicorn" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Spell, for each “Crystal Beast” card you control on the field, inflict 100 points of damage to your opponent.

• Once per turn, you can discard 1 card on your hand to place 1 “Crystal Beast” monster card from your deck or graveyard onto your Spell and Trap card zone as a continuous Spell card.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

17.) Trimmed-Crystal Beast Onyx Wolf

LV 5 Dark

ATK: 2400 DEF: 1200

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Onyx Wolf" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Trap, once per turn, you can select 1 effect card on the field. The selected card’s effect is negated until the end of the turn.

• Once per turn, this card can attack twice.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

18.) Trimmed-Crystal Beast Jade Panther

LV 7 Dark

ATK: 2700 DEF: 2100

Beast / Effect

 

This card can be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Jade Panther" from your side of the field and discarding 1 card from your hand. If this card is Special summoned this way, randomly discard 1 card on your opponent’s hand. If the discarded card is a Monster, draw cards until you have five cards in your hand.

• This card’s name is also treated as “Crystal Beast Jade Panther”.

• During your main phase, if you have “Crystal Beast Topaz Tiger” on your side of the field, you can Special summon 1 “Crystal Beast Diamond Lion” from your hand, deck or graveyard.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

19.) Trimmed-Crystal Beast Diamond Lion

LV 9 Light

ATK: 3000 DEF: 2800

Beast / Effect

 

This card cannot be normal summoned or set. This card can only be special summoned from your deck, hand or graveyard by offering 1 "Crystal Beast Diamond Lion" from your side of the field and discarding 2 card from your hand. If this card is Special summoned this way, randomly discard 2 cards on your opponent’s hand. Activate the following effect(s) depending on the discarded card’s type.

• Monster: Once per turn, you can return 1 “Crystal Beast” monster on your graveyard to you deck. The deck is then shuffled.

• Spell: Once per turn, you can destroy 1 face up card on the field.

• Trap: Once per turn, you can destroy 1 face down card on the field.

If this card would be destroyed as a monster, you can place it in your spell and trap card zone as a continuous spell card instead.

 

 

 

 

[spoiler="Fig" Cards...The ones from the Documentary....]

“Fig” Set

 

1.) Fierce Fig Tree LV2

LV 2 Earth

Plant / Effect

ATK: 0 DEF: 500

When you summon this card, place 1 Fig Counter (Max. 2) on it. While this card has 2 Fig Counters, you can send it to the graveyard to special summon 1 "Fierce Fig Tree LV 5" From your hand or Deck to your side of the field.

 

2.) Fierce Fig Tree LV5

LV 5 Earth

Plant / Effect

ATK: 0 DEF: 1000

When you summon this card, place 2 Fig Counter (Max. 4) on it. Each time a plant or insect type monster is summoned, place 1 Fig counter on the summoned card and on this card. While this card has 4 Fig Counters, you can send it to the graveyard to special summon 1 "Fierce Fig Tree LV 8" From your hand or Deck to your side of the field.

 

3.) Fierce Fig Tree LV8

LV 8 Earth

Plant / Effect

ATK: 0 DEF: 2000

This cannot be normal summoned or set. This card can only be special summoned by the effect of "Fierce Fig Tree LV 5". When you summon this card, place 3 Fig Counter (Max. 8 ) on this card. When this card is special summoned, place up 4 "Fierce Fig Queen" Tokens, level 4/ATK 1700/DEF 1200/ Earth/ Insect Type on your side of the field. This card cannot be attacked if their is another Plant or Insect type monster on your side of the field. Once per turn, you can place 2 Fig counters on a Plant or Insect type monster on your side of the field including this card.

 

4.) Fierce Fig Tree LV10

LV 10 Earth

Plant / Effect

ATK: 0 DEF: 3000

This card cannot be normal summoned or set. This card can only be special summoned by tributing 1 "Fierce Fig Tree LV 8" on your side of the field with 8 Fig counters on it. When this card is special summoned, place 3 Fig counters on this card for each Plant and Insect type monster on your side of the field (Max. 15). Once per turn, you can place 2 Fig counters on 2 Plant or Insect type monsters you control. Twice per turn, you can remove 4 Fig counters on your side of the field to destroy 1 card your opponent controls or remove 6 Fig counters on your side of the field to inflict 1200 points of damage to your opponent’s life points. As long as there is a monster on your side of the field, this card cannot be targeted by spell cards or by your opponent’s monster attacks.

 

5.) Fig Beetle

LV 6 Earth

Insect / Effect

ATK: 2000 DEF: 1000

Once per turn, you can remove 3 Fig counters on your side of the field to increase the ATK of a monster on your side of the field by 600 points until the End of the turn.

 

6.) Fig Defender

LV 4 Earth

Insect

ATK: 100 DEF: 2100

This ant based soldier uses the extra sap from the Fierce Fig Trees to make a sticky and durable substance in order to protect itself.

 

7.) Fig Eater

LV 4 Earth

Insect / Effect

ATK: 0 DEF: 0

If there is an insect type "Fig" monster on your side of the field when this card is normal summoned, destroy that card(s). For each monster destroyed by this effect, this card gain 900 ATK and DEF. If there is a "fig" plant type monster on your side of the field, this card can place up to 2 fig counters on 1 card on the field.

 

8.) Fig Fighter

LV 4 Earth

Insect / Effect

ATK: 1900 DEF: 1500

This ant based solider protects the Fierce Fig Trees in order to be rewarded with sap from the tree itself. It wards off any enemies with its violent "Click, snap" attack.

 

9.) Fig Fruit

LV 3 Earth

Plant / Effect

ATK: 100 DEF: 100

When this card is special summoned, place 3 Fig counters on this card. While there is 1 or more Insect or Plant type monsters on your side of the field, this card cannot be selected as an attack target. Your opponent loses 100 Life points for each Fig counter on this card at the End phase of your turn.

 

10.) Fig Moth

LV 6 Wind

Insect / Effect

ATK: 2000 DEF: 1000

When this card is tribute summoned successfully, special summon 1 insect or plant type monster from your graveyard to your side of the field in defense mode. Then place fig counters on this card equal to the star level of the special summoned monster.

 

11.) Fig Parasite

LV 2 Earth

Insect / Effect

ATK: 0 DEF: 0

You can equip this card to a "Fierce Fig Queen" on your side of the field. The equipped monster is destroyed during your 3rd stand by phase. When this card is destroyed while it is equipped to a monster, special summon 1 "Fig Fruit" from your hand or deck and place 4 Fig counters on it.

 

12.) Fig Synchro

LV 2 Earth

Insect / Tuner

ATK: 300 DEF: 300

If you have an insect or plant type monster on your side of the field, this cards LV becomes 4 instead of 3.

 

13.) Fig-Crasher

LV 8 Wind

Plant / Synchro / Effect

ATK: 2750 DEF: 2100

1 "Tuner" + 1 "Fig" non-Tuner monster

 

When this card is Synchro summoned, you can negate the effect of any card activated until the end of this turn. Once per turn, you can place 1 fig counter on this card. If this card has 10 fig counters or more, you can remove all fig counters on this card for it to be Synchro summoned again with this cards effect.

 

14.) True Fig Queen

LV 8 Wind

Insect / Ritual / Effect

ATK: 3000 DEF: 1800

This monster can only be Ritual Summoned with the Ritual Spell Card. "Fig Roots". You must also tribute monsters whose total star level equal 8 or more from the field or your hand. Once per turn, your can place up to 3 Fig counters on a Plant or Insect type monster on your side of the field or on this card (Max. 6). During your Main Phase, if there are 12 or more Fig counters on your side of the field, you can remove all those Fig counters to destroy up to 4 cards on your opponent’s side of the field.

 

16.) Fierce Fig Seedling

LV 4 Earth

Plant / Effect

ATK: 1500 DEF: 1000

This card can only be special summoned by offering 1 "Fig Fruit" on your side of the field to the graveyard. When this card is special summoned, place 2 Fig Counters on this card. By removing 1 Fig counter on this card, you can lower the ATK of a monster by 500 points. If this card has no Fig counters on it, destroy it during the end of your turn.

 

17.) Fierce Fig Queen

LV 4 Wind

Insect / Effect

ATK: 1700 DEF: 1200

One per turn while a "Fierce Fig Tree" of any level is on your side of the field, you can place 1 Fig counter on a Plant or Insect type monster you control.

 

18.) Carved Fig Blade Equip Spell

The equipped monster's name now includes "Fig" in its name. During either players battle phase, when this card attacks or is attacked, increase the ATK and DEF by 100 points for each fig counter the equipped monster has during the damage step only.

 

19.) Fig Based E. Chain Continuous Trap

You can only activate this card while there is at least 1 Insect and 1 Plant type monster on your side of the field. Each time your Plant or Insect type monsters would be destroyed by battle, negate their destruction and increase their attack by the number of Fig counters that were place on the monster that would have been destroyed. Then place 1 Fig counter on this card. When this card has 4 Fig counters on it, destroy all monsters on your side of the field and draw 2 cards.

 

20.) Fig Cannon Quick Play Spell

Activate this card while there are at least 5 fig counters on the field. Remove those counters and activate 1 of the following effects:

• Draw 3 cards from your deck.

• Special summon 1 insect/plant type monster form your hand, deck or graveyard.

• Destroy 2 cards on the field.

• Inflict 1000 points of damage to your opponent’s life points.

 

21.) Fig Forest Field Spell

• All monsters gain 100 ATK and DEF for each Fig Counter on them.

• Once per turn, the owner of this card can destroy 1 card on your opponent’s side of the field by removing 3 Fig counters on their side of the field.

• Once per turn, the owner of this card can place 1 Fig counter on all his/her Plant or Insect type monsters on his/her side of the field.

• While there are 10 or more Fig counters on the field, this card cannot be negated or destroyed.

 

22.) Fig Roots Ritual Spell

This card is used to Ritual Summon "True Fig Queen". You must also offer monsters whose total star level equal 8 or more as a tribute from the field or your hand.

 

23.) Fig Rotting Continuous Trap

You can only activate this card while there is at least 1 Plant type monster on your side of the field. Select a Plant type monster on your side of the field to the graveyard. Place an equal amount of Fig counters on this card as the star level of the selected monster and place them on this card. Once per turn, remove 1 Fig counter on this card to increase your life points by 200 points. When all Fig counters on this card are removed, destroy 1 monster on the field. Then destroy this card.

 

24.) Mutualistic Relationship Continuous Spell

This card can only be activated while there is at least 1 Plant and 1 Insect type monster on your side of the field. All Insect and Plant type monsters on your side of the field gain 200 ATK and DEF for each Plant or Insect Type monster on your side of the field. If a Plant or Insect Type monster should be destroyed by battle, you can send a Plant or Insect type monster from your deck to the graveyard for the attacked monster to remain on the field. Battle damage is applied normally.

 

25.) Parasite Harvest Normal Trap

This card can only be activated while a "Fierce Fig Queen" is equipped with a "Fig Parasite". Destroy all "Fierce Fig Queen" monsters (or Tokens) on your side of the field and special summon 1 Plant type monster for each "Fierce Fig Queen" that was destroyed by this effect. Then place 2 Fig counters on all the monsters that were special summoned by this effect. Your opponent then loses 100 life points for each Fig counter on the field.

 

26.) Ripening Normal Spell

You can only activate this card while a Plant type monster is on your side of the field. Select a Plant type monster on your side of the field. Special summon 2 tokens to your side of the field. They have the same name as the selected monster, half that monster’s ATK and DEF and have no effect. When these tokens are destroyed you can place 3 Fig counters on 1 card on the field.

 

27.) Symbiosis Continuous Spell

You can only activate this card while you have at least 1 "Fig" Plant and 1 "Fig" Insect type monster on your side of the field. Select 1 "Fig" Insect and 1 "Fig" Plant type monster on your side of the field. The selected monsters gain 700 ATK and DEF and cannot be destroyed by the effects of Spell or Trap cards and by battle as long as this card remains in the field.

 

28.) Wooden Fig Shield Equip Spell

The equipped monster is treated as a plant type monster and its name is treated as "Fierce Fig Tree LV 8" while this card is face up on the field. Once per turn, you can place a fig counter on 1 of your opponent’s monsters. When an opponent’s monster attacks the equipped monster, decrease its ATK and DEF by 100 points for each fig counter it has during the damage step only.

 

 

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You've really put a lot of to these cards just like I do with mine. Say, uh Eddie is that your name, you think you could go over to my last thread it's called "Awakening of Chaos I" to look at my cards to see if you like them. Oh yeah here's a hint on how you can post the picture of your cards on your thread: click on the card and at the bottom of the card there's a code to identify it, highlight the code, right click it, and press copy on the list and put on your thread and that's all you have to do. Hope to see them, later.

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[spoiler=Other Synchros]

1.) Blue-Eyes Dust Dragon

LV 10 Light

Star / Synchro / Effect

ATK: 3000 DEF: 2500

1 "Blue-Eyes White Dragon" + 1 Tuner monster of any level + 1 non-Tuner monster of any level

 

This card can be Synchro summoned without the levels of the monsters used to Synchro summon to add up equal to that of this card. When this card is Synchro summoned, the player who summoned this card discards his/her entire hand. Once per turn, you can activate two of the following effects:

* Draw 1 card.

* Discard 1 card from your hand to negate the effect of a card that targets a card on your side of the field and destroy it.

* During your main phase 1, gain 800 life points.

 

2.) Red-Eyes Coal Dragon

LV 9 Dark

Star / Synchro / Effect

ATK: 2650 DEF: 2250

1 "Red-Eyes B. Dragon" + 1 Tuner monster of any level.

 

This card can be Synchro summoned without the levels of the monsters used to Synchro summon to add up equal to that of this card. When this card is Synchro summoned, the player who summoned this card loses 1500 life points. This card can only activate one of the following effects per turn on either players turn:

*Discard 1 card to negate the effect of a Trap or Spell card that targets a Dragon type monster and destroy it.

*Gain 650 points during your Stand by phase.

 

 

 

[spoiler= [color=#FF0000]New! 11-12-2008[/color] Ban'yuu Beast set]

 

Ban’yuu (Universal) Set

 

1.) Ban’yuu Beast-Star Dragon

LV 3 Fire

Star / Tuner / Effect

ATK: 200 DEF: 300

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, gain 100 life points during your Standby Phase

 

2.) Ban’yuu Beast-Star Snake

LV 3 Water

Star / Tuner / Effect

ATK: 400 DEF: 100

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, you can increase the DEF of 1 Star type monster your control on the field by 300 points until the end of the turn.

 

3,) Ban’yuu Beast-Star Tiger

LV 3 Earth

Star / Tuner / Effect

ATK 500 DEF: 0

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, you can discard 1 card from your hand to draw 1 card from your deck.

 

4.) Ban’yuu Beast-Star Sheep

LV 3 Water

ATK: 0 DEF: 500

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, you can decrease the DEF of one monster on your opponent's side of the field by 200 points until the end of the turn.

 

5.) Ban’yuu Beast- Star Ox

LV 3 Earth

ATK: 300 DEF: 200

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can pay 500 life points to return 1 monster card from your graveyard to your deck. The deck is then shuffled.

 

6.) Ban’yuu Beast-Star Rabbit

LV 3 Wind

Star / Tuner / Effect

ATK: 250 DEF: 250

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, inflict 200 points of damage to your opponent's life points during your End phase.

 

7.) Ban’yuu Beast-Star Rooster

LV 3 Wind

Star / Tuner / Effect

ATK: 350 DEF: 150

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can pay 500 life points to look at one card in your opponent's hand.

 

8.) Ban’yuu Beast-Star Horse

LV 3 Dark

Star / Tuner / Effect

ATK: 150 DEF: 350

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can pay 500 life points to take a look at the top two cards in your opponent's deck.

 

9.) Ban’yuu Beast-Star Monkey

LV 3 Light

Star / Tuner / Effect

ATK: 450 DEF: 50

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can discard 1 card from your hand to gain 500 life points.

 

10.) Ban’yuu Beast-Star Dog

LV 3 Light

Star / Tuner / Effect

ATK: 50 DEF: 450\

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can discard 1 card from your hand to negate the effect of a card that targets 1 Star type monster on your side of the field and destroy it.

 

11.) Ban’yuu Beast-Star Pig

LV 3 Fire

Star / Tuner / Effect

ATK: 100 DEF: 400

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can pay 8-- life points to negate the destruction of a card on the field.

 

12.) Ban’yuu Beast-Star Rat

LV3 Dark

Star / Tuner / Effect

ATK: 250 DEF: 250

This card can be treated as either a Tuner or Non-Tuner monster for a Star Type Synchro Summon. If this card is sent to the graveyard by a Synchro summon, you place this card into your Extra Deck. While this card is in the Extra Deck, once per turn, you can pay 800 life points to allow 1 Star type monster attack your opponent's life points directly.

 

13.) The Beginning

LV12 Divine

Star / Effect

ATK: 0 DEF: 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Galactic Phenomena. Once per every three turns, you can destroy all cards on the field and on each players hand and send them all to the graveyard. Any effects that would be activated are negated. For each trap card sent to the graveyard by this effect, inflict 300 life points of damage. This card cannot be destroyed by any means. This card is unaffected by the effect if your opponent's card effects.

 

14.) The End

LV12 Divine

Star / Effect

ATK: 0 DEF: 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Galactic Phenomena. Once per every three turns, you can destroy all cards on the field and on each players hand and send them all to the graveyard. Any effects that would be activated are negated. Inflict 300 points of damage to your opponent's life points for each Trap card sent to the graveyard by this effect. This card cannot be destroyed by any means. This card is unaffected by the effect if your opponent's card effects.

 

15.) The Universe

LV12 Divine

Star / Effect

ATK: 0 DEF: 0

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Galactic Phenomena. Once per every three turns, you can destroy all cards on the field and on each players hand and send them all to the graveyard. Any effects that would be activated are negated. Once per turn, you can send this card out of play until the End Phase to Special summon two "Universe" Monster cards to your side of the field. The Special Summoned monsters are returned to the Extra Deck at the End phase of your turn. This card cannot be destroyed by any means. This card is unaffected by the effect if your opponent's card effects.

 

16.) Universe – Fire

LV9 Fire

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 FIRE "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, destroy 2 cards on the field. When this card attacks a defense position monster, inflict the difference between this card’s ATK and the defense monster's DEF to your opponent's life points.

 

17.) Universe – Water

LV9 Water

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 WATER "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, randomly discard 2 cards from your opponent's hand to the graveyard. Once per turn, for each "Ban'yuu Beast" on your Extra Deck, gain 300 life points.

 

18.) Universe – Earth

LV9 Earth

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 EARTH "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, discard the top 2 cards from your opponent's deck to the graveyard. This card can negate the effects of the monster(s) it attacks.

 

19.) Universe – Light

LV9 Light

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 LIGHT "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, gain 1500 life points. Once per turn, you can take a look at two set cards on your opponent's side of the field or 1 card on your opponent's hand.

 

20.) Universe – Dark

LV9 Dark

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 DARK "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, you can return 2 out of play card to your hand. That card cannot be played during the turn it was sent to your hand. Once per turn you can return 1 card from your graveyard to your hand. That card cannot be played during the turn it was sent to your hand.

 

21.) Universe – Wind

LV9 Wind

Star / Synchro / Effect

ATK: 3000 DEF: 3000

1 WIND "Ban'yuu Beast" + 2 or more non Tuner monsters

 

When this card is Summoned successfully, draw 2 cards from your deck. Twice per turn, by paying 500 life points, you can negate the effect of 1 card and destroy it

 

22.) Galactic Phenomena Normal Spell

This card can only be activated while there are at least three "Ban'yuu Beast"(s) in your Extra Deck, hand, graveyard, field, and Deck. Remove from play all "Ban'yuu Beast"(s) on your Extra Deck, hand, field, graveyard, and Deck. Then, you can special summon 1 "The Beginning", "The End" or "The Universe" from your deck, hand or graveyard to your side of the field.

 

23.) Galactic Panorama Field Spell

This card gets the following effects for each "Ban'yuu Beast" in your Extra Deck:

(1) Increase the ATK and DEF of all monster cards on the field by 300 points.

(2) Increase the ATK and DEF of all Star Type monsters by 300 points.

(3) Increase the ATK and DEF of all "Ban'yuu Beast"(s) on the field by 800 points.

(4+) Increase the ATK and DEF of all your monsters by 1200 points and any "Ban'yuu Beast" monster you control cannot be destroyed as a result of battle.

 

24.) Star Flare Quick-Play Spell

Send 1 Star type monster you control to the graveyard and inflict damage equal to the monster's ATK to your opponent's life points.

 

25.) Universal Future Sight Normal Trap

This card can only be activated while you have a Star type monster on your side of the field. Pay 500 life points per card to look at the top cards in your opponent's deck. Then you can select 1 of those cards and send it to the graveyard. Your opponent draws 2 cards.

 

26.) The Balanced Force Continuous Spell

This card can only be activated while there is 1 or more Star, Fiend, Spellcaster, Warrior or Psychic type monster(s) on your side of the field. Whenever your opponent inflicts damage to your life points, inflict damage equal to half the damage that was inflicted by your opponent to your life points, to you opponent’s life points.

 

27.) Universal Life Force Normal Spell

This card can only be activated while you have 1 “The Beginning”, “The End” or “The Universe” on your side of the field and select that card. Negate all the effects of the selected card. When that card is destroyed and sent to the graveyard, return all cards on the field, graveyard, hand, and that were sent out of play during the duel back to both players’ decks and shuffle. Both players gain 2000 life points and draw 5 cards from their decks.

 

 

 

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[spoiler=[color=#32CD32]New!! 11-19-2008[/color] Spell/Trap Fusions]

 

1.) Commander Celtic Guardian

LV 7 Earth

Fusion / Warrior / Effect

ATK: 3000 DEF: 2000

1 "Celtic Guardian" + 1 "Obnoxious Celtic Guardian" + 1 Spell or Trap Card

 

Once per turn, if a warrior type monster other than this card would be destroyed as a result of battle, you can discard 1 card from your hand to negate that monster's destruction and keep it on the field. While this card is on the field increase the ATK and DEF of all Warrior type monsters (excluding this card) by 300 points.

 

2.) Lady of Hope

LV 7 Light

Fusion / Spellcaster / Effect

ATK: 2000 DEF: 1000

1 "Lady of Faith" + 1 Spell card from your hand.

 

When this card is Fusion summoned, gain life points equal to all active spell cards on the field and spell cards in the graveyard x 200.

 

3.) Marauding King

LV 6 Earth

Fusion / Warrior / Effect

ATK: 2300 DEF: 1300

1 "Marauding Captain" + 1 Spell or Trap Card from your hand.

 

Activate one of the following effects that correspond to the card used to Fusion Summon this card.

• Spell: Once per turn, Return 1 Normal or Equip Spell from your graveyard to your hand.

• Trap: This card is unaffected by the effects of Trap cards.

 

4.) Twin Headed Mecha Dog

LV 8 Dark

Fusion / Machine / Effect

ATK: 2400 DEF: 2000

1 "Mad Dog of Darkness" + 1 Spell or Trap Card from your hand.

 

Once per turn, you can pay 600 life points to activate the effect of the Spell or Trap card that was used to Fusion summon this card.

 

5.) Celtic Junk Guardian

LV 9 Earth

Fusion / Warrior / Effect

ATK: 1200 DEF: 2300

1 "Celtic Guardian" + 1 "Junk Warrior" + 1 Quick Play spell card or Continuous Trap card from your hand.

 

When this card is Fusion Summoned successfully, Special Summon as many level 5 or lower Warrior type monsters from either players graveyard. This card gains ATK equal to half the total of all level 5 or lower monsters on the field original ATK.

 

6.) Coal Mecha Impachi

LV 8 Fire

Pyro / Fusion / Effect

ATK: 2150 DEF: 2950

1 "Charcoal Impachi" + 1 "Woodborg Impachi" + 1 Spell or Trap card from your hand.

 

Once per turn, during your Main Phase, you can discard one Fire type monster from your hand to inflict 1200 points of damage to your opponent. If this card is destroyed in face-up defense position, both players lose 2000 life points.

 

7.) Bone Fire Dog

LV 8 Fire

Zombie / Fusion / Effect

ATK: 2350 DEF: 2200

1 "Burning Impachi" + 1 "Skull Dog Marron" + 1 Spell or Trap card from your hand.

 

Whenever a Fire, Earth, or Dark Attribute monster is summoned, activate one of the following effects depending on the summoned monsters attribute:

• Dark: Increase the ATK of this card by 500 points.

• Fire: Inflict damage to your opponent's life points equal to half of the summoned monster's ATK.

• Earth: Discard one card on your hand to destroy two cards on the field except the summoned monster.

 

8.) Blue-Eyes Twin Headed Spell Dragon

LV 9 Light

Dragon / Fusion / Effect

ATK: 3750 DEF: 3100

2 “Blue-Eyes White Dragon”(s) + 1 Spell Card from your hand.

 

When this card is Fusion summoned successfully, you gain 2000 life points. Whenever this card destroys a monster as a result of battle, gain 500 life points.

 

9.) Blue-Eyes Twin Headed Trap Dragon

LV 9 Light

Dragon / Fusion / Effect

ATK: 3100 DEF: 3750

2 "Blue Eyes White Dragon"(s) + 1 Trap card from your hand.

 

When this card is Fusion summoned successfully, inflict 1000 points of damage to your opponent's life points. Whenever this card destroys a monster on your opponent's side of the field, inflict 400 points of damage to your opponent's life points.

 

10.) Blue-Eyes Twin Headed Spell and Trap Dragon

LV 10 Light

Dragon / Fusion / Effect

ATK: 4000 DEF: 4000

2 "Blue Eyes White Dragon"(s) + 1 Spell card from your hand + 1 Trap card from your hand.

 

When this card is Fusion summoned successfully, you gain 2000 life points and your opponent loses 1000 life points. Whenever this card destroys a monster as a result of battle activate one of the following effects:

• Gain 500 life points.

• Inflict 400 points of damage to your opponent's life points.

• Destroy 1 Spell or Trap card on the field.

This card cannot activate the same effect two times in a row.

 

11.) Coal Dust Dragon

LV 12 Light

Star / Fusion / Effect

ATK: 5000 DEF: 5000

1 "Blue-Eyes Dust Dragon" + 1 "Red-Eyes Coal Dragon"

 

This card cannot be Special summoned except by Fusion summon. This card's attribute is both LIGHT and DARK. Once per turn, during any players turn, you can activate three of the following effects. If you activate any of these effects, this card cannot attack during that turn.

• Gain 1200 Life points.

• Destroy 2 cards on the field.

• Remove from play 3 cards in either player’s graveyard(s).

• Pay 3000 life points to destroy all cards on your opponent's side of the field, discard all the cards in his/her hand and any effects that would be activated are negated. This card is destroyed and sent to the graveyard.

 

 

 

 

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Nice Synchro monsters, 1 from each attribute. You keep this up, you might be able to beat me in a duel. Hey look as soon as i'm done with "Awakening of Chaos IV (Rainbow Dragon Saga)" and the next part called "Awakening of Chaos V (Winged Dragon of Ra Saga)", i'll show you my Synchro Spirits, Synchro Warriors, and my other Synchro monsters and as soon as you look at my Synchro Spirits and Synchro Warriors effects, let me tell you man I have done the impossible, so i'll let you know as soon as i'm finished so until then look at my new thread by "Awakening of Chaos IV (Rainbow Dragon Saga)", anyways later.

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Thx for the comments guys!

I will try to take a look at your cards to Haou Devil.

 

I've started on two other sets out of watching a shool documentry on anymal life...it was okay...i guess.

Will post those into this thread soon and I will try to make other additional cards that could be used on many decks.

 

>.< I just remembered that I have a few "Crystal Beast" cards of my own in this web site! I will post those tomorrow if not today.

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Will do.

 

I'm working on another set of cards that happened when I watched an old episode of Yu-Gi-Oh. Kaiba fused his Legendary dragon (forgot the name XO) with his crush card virus, so I thought, "Why don't I make some cards that fuse with Traps or Magic cards?" And so I began a new set. I have a few cards right now and will continue to make more. I will try to post some of them later on this week along with some other cards. Till then I'll see how this thread will keep going.

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Trap/Spell and additional Fusion monsters released

 

[spoiler=Spell/Trap Fusion Monsters/Other Fusions included]

1.) Commander Celtic Guardian

LV 7 Earth

Fusion / Warrior / Effect

ATK: 3000 DEF: 2000

1 "Celtic Guardian" + 1 "Obnoxious Celtic Guardian" + 1 Spell or Trap Card

 

Once per turn, if a warrior type monster other than this card would be destroyed as a result of battle, you can discard 1 card from your hand to negate that monster's destruction and keep it on the field. While this card is on the field increase the ATK and DEF of all Warrior type monsters (excluding this card) by 300 points.

 

2.) Lady of Hope

LV 7 Light

Fusion / Spellcaster / Effect

ATK: 2000 DEF: 1000

1 "Lady of Faith" + 1 Spell card from your hand.

 

When this card is Fusion summoned, gain life points equal to all active spell cards on the field and spell cards in the graveyard x 200.

 

3.) Marauding King

LV 6 Earth

Fusion / Warrior / Effect

ATK: 2300 DEF: 1300

1 "Marauding Captain" + 1 Spell or Trap Card from your hand.

 

Activate one of the following effects that correspond to the card used to Fusion Summon this card.

Spell: Once per turn, Return 1 Normal or Equip Spell from your graveyard to your hand.

Trap: This card is unaffected by the effects of Trap cards.

 

4.) Twin Headed Mecha Dog

LV 8 Dark

Fusion / Machine / Effect

ATK: 2400 DEF: 2000

1 "Mad Dog of Darkness" + 1 Spell or Trap Card from your hand.

 

Once per turn, you can pay 600 life points to activate the effect of the Spell or Trap card that was used to Fusion summon this card.

 

5.) Celtic Junk Guardian

LV 9 Earth

Fusion / Warrior / Effect

ATK: 1200 DEF: 2300

1 "Celtic Guardian" + 1 "Junk Warrior" + 1 Quick Play spell card or Continuous Trap card from your hand.

 

When this card is Fusion Summoned successfully, Special Summon as many level 5 or lower Warrior type monsters from either players graveyard. This card gains ATK equal to half the total of all level 5 or lower monsters on the field original ATK.

 

6.) Coal Mecha Impachi

LV 8 Fire

Pyro / Fusion / Effect

ATK: 2150 DEF: 2950

1 "Charcoal Impachi" + 1 "Woodborg Impachi" + 1 Spell or Trap card from your hand.

 

Once per turn, during your Main Phase, you can discard one Fire type monster from your hand to inflict 1200 points of damage to your opponent. If this card is destroyed in face-up defense position, both players lose 2000 life points.

 

7.) Bone Fire Dog

LV 8 Fire

Zombie / Fusion / Effect

ATK: 2350 DEF: 2200

1 "Burning Impachi" + 1 "Skull Dog Marron" + 1 Spell or Trap card from your hand.

 

Whenever a Fire, Earth, or Dark Attribute monster is summoned, activate one of the following effects depending on the summoned monsters attribute:

*Dark: Increase the ATK of this card by 500 points.

*Fire: Inflict damage to your opponent's life points equal to half of the summoned monster's ATK.

*Earth: Discard one card on your hand to destroy two cards on the field except the summoned monster.

 

8.) Blue-Eyes Twin Headed Spell Dragon

LV 9 Light

Dragon / Fusion / Effect

ATK: 3750 DEF: 3100

2 “Blue-Eyes White Dragon”(s) + 1 Spell Card from your hand.

 

When this card is Fusion summoned successfully, you gain 2000 life points. Whenever this card destroys a monster as a result of battle, gain 500 life points.

 

9.) Blue-Eyes Twin Headed Trap Dragon

LV 9 Light

Dragon / Fusion / Effect

ATK: 3100 DEF: 3750

2 "Blue Eyes White Dragon"(s) + 1 Trap card from your hand.

 

When this card is Fusion summoned successfully, inflict 1000 points of damage to your opponent's life points. Whenever this card destroys a monster on your opponent's side of the field, inflict 400 points of damage to your opponent's life points.

 

10.) Blue-Eyes Twin Headed Spell and Trap Dragon

LV 10 Light

Dragon / Fusion / Effect

ATK: 4000 DEF: 4000

2 "Blue Eyes White Dragon"(s) + 1 Spell card from your hand + 1 Trap card from your hand.

 

When this card is Fusion summoned successfully, you gain 2000 life points and your opponent loses 1000 life points. Whenever this card destroys a monster as a result of battle activate one of the following effects:

*Gain 500 life points.

*Inflict 400 points of damage to your opponent's life points.

*Destroy 1 Spell or Trap card on the field.

This card cannot activate the same effect two times in a row.

 

11.) Coal Dust Dragon

LV 12 Light

Star / Fusion / Effect

ATK: 5000 DEF: 5000

1 "Blue-Eyes Dust Dragon" + 1 "Red-Eyes Coal Dragon"

 

This card cannot be Special summoned except by Fusion summon. This card's attribute is both LIGHT and DARK. Once per turn, during any players turn, you can activate three of the following effects. If you activate any of these effects, this card cannot attack during that turn.

*Gain 1200 Life points.

*Destroy 2 cards on the field.

*Remove from play 3 cards in either player’s graveyard(s).

*Pay 3000 life points to destroy all cards on your opponent's side of the field, discard all the cards in his/her hand and any effects that would be activated are negated. This card is destroyed and sent to the graveyard.

 

 

 

Comment plz.

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