cyberdude Posted June 7, 2007 Report Share Posted June 7, 2007 glacial melt trapthis card can only be activated when ab light monster is destroyed on your side of the field special summon 2 water monsters from your deckgame bord Link to comment Share on other sites More sharing options...
bastionsgirl Posted June 7, 2007 Report Share Posted June 7, 2007 Game BoardSpellPay 1000 life points to activate this card. This card can remain on the field for six turns. Roll a six-faced die. One of the following effects is activated according to the number rolled:1- Increase your life points by 200.2- Each player draws one card from thier deck.3- Lower one of your monster's attack by 700. The selected monster may attack your opponent's life points directly.4- Decrease the attack of one monster on the field by 400.5- Your opponent discards one card.6- Special summon one level 4 or lower monster from your Graveyard. Next card: Rainbow Orbs Link to comment Share on other sites More sharing options...
Weather Duelist Posted June 7, 2007 Report Share Posted June 7, 2007 Rainbow OrbsSpell - ContinuousYou must discard a card from your hand at the end of your turn each turn to keep this card in play. You can change the Attribute of one of your monsters for one turn. You can also discard a card from your hand to change the attribute of a monster on your opponenet's side fo the field. Fax Machine Link to comment Share on other sites More sharing options...
liglis Posted June 7, 2007 Report Share Posted June 7, 2007 fax machinespellnormalincrease your life points by 500 times the numbers of cards with 2000 atk or more in your graveyard. next up: marinor Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted June 8, 2007 Report Share Posted June 8, 2007 marinor***ATK 1000 DEF 1500Effect This card may attack twice in the same battle phase next card Sword Of Terror Link to comment Share on other sites More sharing options...
Weather Duelist Posted June 8, 2007 Report Share Posted June 8, 2007 Sword of TerrorSpell - EquipThis card can only be equipped to a DARK or Fiend type monster. Increase the ATK of this card by 300. A monster that battles the equipped monster is removed from play at the end of turn, if it is not destroyed. This the equipped monster is destroyed, remove this card from play, and you take 500 lifepoint damage. Next Card: Rush Hour Traffic Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted June 8, 2007 Report Share Posted June 8, 2007 Rush Hour Trafficspell equipEquip this card to a Machine Type monster the Equipped monster cannot be Destroyed bt card effects next card the adomiable Mouseman Link to comment Share on other sites More sharing options...
Wicket Posted June 8, 2007 Report Share Posted June 8, 2007 The Adominable MousemanNormal MonsterATK/1800 DEF/900This mighty warrior has trained hard to prove he's the best. He's not as strong as some of the greatest, but he shows great promise. Next: Surging Strike Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted June 8, 2007 Report Share Posted June 8, 2007 Surging StrikeSpellSearch your deck for one Lightning Vortex Add it to your hand your deck is then shuffled next card Dragonic Blade Link to comment Share on other sites More sharing options...
Sander Posted June 8, 2007 Report Share Posted June 8, 2007 Dragonic BladeThis card can only be equipped to a WARRIOR type monster. When the equipped monster destroys an DRAGON type monster, then raise the equipped monsters ATK by the destroyed monsters half ATK. Next card: Five Headed Dark Dragon Link to comment Share on other sites More sharing options...
YugisGirl Posted June 8, 2007 Report Share Posted June 8, 2007 Five Headed Dark Dragon10*FusionDark/Dragon3400/2600Red Eyes Black Dragon + Red Eyes Black Dragon + Red Eyes Darkness DragonDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Frekish Summon Link to comment Share on other sites More sharing options...
Wicket Posted June 8, 2007 Report Share Posted June 8, 2007 Freakish SummonSpellActivate only when you are summoning a monster. Tribute another monster on your side of the field to give the tributed monster 1000 ATK and DEF points until the end of your turn Next: Roundhouse Kick Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted June 8, 2007 Report Share Posted June 8, 2007 roundhouse kickSpellthis card can only be equipped to a warrior type monster. the equipped monster gains 850 ATK and 600 DEF next card Tyrant in the Mist Link to comment Share on other sites More sharing options...
Shaco Posted June 8, 2007 Report Share Posted June 8, 2007 Tyrant in the Mist****Atk: 1600Def: 2200Water/Dragon/Effect: This card cannot be selected as an attack target. If this card attacks a level 5 or higher monster, switch the original Atk and Def of this monster until the end of the damage step. hello graveyard Link to comment Share on other sites More sharing options...
Danilus Posted June 8, 2007 Report Share Posted June 8, 2007 Hello Graveyard!SpellSpecial Summon one level three or less monster from your graveyard for one turn only, any special effects on the card are negated. Next Card: Super-Special Attack! Link to comment Share on other sites More sharing options...
Silencerleader Posted June 8, 2007 Report Share Posted June 8, 2007 Summon of the Demons-Trap--Special summon as many fiend-type monsters from your hand equal to or less than the amount of fiend-type monsters in your graveyard. Link to comment Share on other sites More sharing options...
Yogg-Saron Posted June 8, 2007 Report Share Posted June 8, 2007 Super Special Attack Spell - quick play - When this card is activated increase the attack of all warrior type monsters on the field by 1000 until the end of the turn that this card is activated Next Card: Waboku Empowered Link to comment Share on other sites More sharing options...
Sander Posted June 8, 2007 Report Share Posted June 8, 2007 Waboku EmpoweredTrapAny damage inflicted by an opponents monster is decreased to 0 for 2 turns. Next:Ancient Gear Bear Link to comment Share on other sites More sharing options...
Weather Duelist Posted June 8, 2007 Report Share Posted June 8, 2007 Ancient Gear Bear******EARTH - Machine/EffectAs long as there is a monster with "Ancient Gear" on ots name on the field, increase this monster's ATK by 800.1600/2200 Hardware - Hammer Link to comment Share on other sites More sharing options...
Sander Posted June 8, 2007 Report Share Posted June 8, 2007 Hardware - HammerEquipThis card can only be equipped to a WARRIOR type monster. The equipped monsters ATK is raised by 300 points for every card in your hand. Next card: Soulbrood The Cadaverous Link to comment Share on other sites More sharing options...
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