Sander Posted March 23, 2007 Report Share Posted March 23, 2007 You neglected to post a new card, so: Elemental Hero Neos DefenderLevel: 7Attribute: LightATK: 2500DEF: 2700Elemental Hero Neos + Destiny Hero DefenderWhen you fusion summon this card successfully, you may move 1 Elemental Hero Neos from your deck/graveyard to your hand. When this card is on the field on the same time as Neos, only this card can be attacked. Next: Elemental Hero Dark Avian Link to comment Share on other sites More sharing options...
danman Posted March 23, 2007 Report Share Posted March 23, 2007 oops sorry Elemental Hero Dark Avian******DarkEffect: This card can only be summoned by removing from play ' E hero Avian' on the field, when 'Darkness spread' is on the field.Attack:1600Def: 2000 Next: Darkness spread Link to comment Share on other sites More sharing options...
5t6t5 Posted March 23, 2007 Report Share Posted March 23, 2007 :oops: Link to comment Share on other sites More sharing options...
Sander Posted March 23, 2007 Report Share Posted March 23, 2007 Darkness SpreadsSpell/FieldThis card can only be played when you have no monsters on the field. Also all the E-Heros are now Dark E-Heros Next card: Elemental Hero Winged Sparkman Link to comment Share on other sites More sharing options...
5t6t5 Posted March 23, 2007 Report Share Posted March 23, 2007 Elemental Hero Winged SparkmanDarkLaevel 8Warrior/Fusion[E-Hero Sparkman]+[Elemantal Hero Avian]ATK/6000 DEF/6000 Next Card:Elemental Hero-Spark Neos Link to comment Share on other sites More sharing options...
Silent Member Posted March 25, 2007 Report Share Posted March 25, 2007 Elemental Hero-Spark NeosLight**********Warrior/EffectFlip:Draw 3 cards.ATK/2500 DEF/2500 Next:Neo Hero-Jaden Yuki Link to comment Share on other sites More sharing options...
bastionsgirl Posted March 25, 2007 Report Share Posted March 25, 2007 Neo-Hero Jaden YukiType:WarriorATTR. LightLvl. 4ATK: 1500DEF: 500Effect: Each turn, you can look for one level 4 or lower "Elemental Hero" in your deck and add it to your hand. Next: Digital Barrage Link to comment Share on other sites More sharing options...
Silent Member Posted March 25, 2007 Report Share Posted March 25, 2007 Digital BarrageFieldAny machine type monster on your side of the field gains 1000 ATK points. Next:Elemental Hero-Alexis Rhodes Link to comment Share on other sites More sharing options...
maddog15 Posted March 25, 2007 Report Share Posted March 25, 2007 Elemental Hero-Alexis Rhodesearth5 starswarrior /effectwhen this card is sent from the field to the graveyard, search your deck for 1 " cyber tu tu" from your deck and add the selected card to your hand.ATK: 1900 / DEF: 1300 next card: angle of war Link to comment Share on other sites More sharing options...
Silent Member Posted March 25, 2007 Report Share Posted March 25, 2007 Angel of WarEquipThe monster equiped with this card gains 550 ATK points. Next card:Elemental Hero-Alexis Rhodes Yuki Link to comment Share on other sites More sharing options...
Danilus Posted April 1, 2007 Report Share Posted April 1, 2007 *Plays Reborn The Thread Card* Elemental Hero-Alexis Rhodes YukiFusion6*LightWarriorATK: 2000DEF: 1500Neo-Hero Jaden Yuki + Elemental Hero-Alexis RhodesThis card gains an extra 300 Attack points for every Elemental Hero on the field. When this card is destroyed you may summon the monsters used to Fusion summon this monster and place them on the field in face-up Attack or Defence position. Next Card: Silence in the Court! Link to comment Share on other sites More sharing options...
Shaco Posted April 1, 2007 Report Share Posted April 1, 2007 Silence in the CourtContinuous SpellIncrease the Atk of all "Judge Man" cards on the field by 1000 points. When "Judge Man" does battle damage to your opponent, your opponent cannot attack next turn. Crazy laser-gun Penguin Link to comment Share on other sites More sharing options...
Weather Duelist Posted April 2, 2007 Report Share Posted April 2, 2007 Crazy Lazer-Gun Penguin****Beast/EffectWhen this card attacks, flip a coin. If its heads, continue the attack as normal. If it's tails, inflict 500 lifepoint damage to yourself. This card loses 400 ATK points during each of your Standby phases2000/1500 Message: Link to comment Share on other sites More sharing options...
Danilus Posted April 2, 2007 Report Share Posted April 2, 2007 Message: SpellTake one Machine-type monster on you or your opponents side of the field or in their hand hand and send it to the graveyard. If the monster is summoned to the field at any time during the duel, the monsters effect is negated. Next Card: Army of Hades Link to comment Share on other sites More sharing options...
darkguy00000 Posted April 2, 2007 Author Report Share Posted April 2, 2007 Army of HadesFiend/Effect******This card may attack three times during the Battle Phase. If this mnster attacks one monster during the Battle Phase, it may only attack your opponent directly once. At the beginning of each of your Standby Phases, discard one card from your hand to the graveyard (this is not optional).2400/1000 Next Card: Reborn the Thread. (Danilus was asking for it :).) Link to comment Share on other sites More sharing options...
Weather Duelist Posted April 2, 2007 Report Share Posted April 2, 2007 (ooc: This was the only thing I could think of for a useful card...) Reborn the ThreadTrap - RegularSend your hand to the grave. Send all cards with "Lv." in their name from the Graveyard to your hand. You can Special Summon the lowest "Lv." monster in face-up ATK position. This monster cannot be destroyed this turn. Stormcloud Collision! Link to comment Share on other sites More sharing options...
darkguy00000 Posted April 2, 2007 Author Report Share Posted April 2, 2007 Stormcloud Collision!Quickplay/SpellYour opponents' monster in ATK mode with the lowest ATK points' attacks your Life Points directly. Then, your monster in ATK mode with the lowest ATK points attacks your opponents' Life Points directly. Next Card: The Mists of Time. Link to comment Share on other sites More sharing options...
happybunny gogoboots Posted April 2, 2007 Report Share Posted April 2, 2007 The Mists of TimeSpell cardWhen this card is played, you are able to reverse any of your opponents attacks from the last 2 turns. Next card: Seeing double Link to comment Share on other sites More sharing options...
bastionsgirl Posted April 2, 2007 Report Share Posted April 2, 2007 Seeing DoubleTrapWhen one of your monsters is attacked, negate the attack and Special Summon one "Doppleganger Token" with the same ATK and DEF as the attacking monster. The monster must attack the token. If this card is negated by an effect by an opponent, inflict 500 points of damage to your life points. Next: Rumbling Cannon Link to comment Share on other sites More sharing options...
Danilus Posted April 2, 2007 Report Share Posted April 2, 2007 Rumbling CannonSpellEquipYou may only equip this to a monster with three stars or less, increase the equipped monsters Attack by 900 Points. When this card is destroyed, the equipped monster is also destroyed. Next Card: Mallace in Chains Link to comment Share on other sites More sharing options...
bastionsgirl Posted April 3, 2007 Report Share Posted April 3, 2007 Mallace in ChainsTrap/ContinuousSelect one face-up Level 5 or higher monster on the field. As long as this Trap remains on the field, the selected monster cannot attack nor can it switch battle position. Pay 500 life points during each of your Standby Phases to keep this card on the field. If not, destroy this card. Next: Blaze of Glory Link to comment Share on other sites More sharing options...
Shaco Posted April 3, 2007 Report Share Posted April 3, 2007 Blaze of GloryNormal TrapWhen the only monster you control is attacked while your opponent has 3 or more monsters they control, destroy all cards on the field. Infinite Wisdom Link to comment Share on other sites More sharing options...
darkguy00000 Posted April 3, 2007 Author Report Share Posted April 3, 2007 Infinite WisdomContinuous/SpellWhen this card is activated, choose to activate one of the following effects:a) your opponent must show you every card they draw.b) each time your opponent would draw a card, predict its' type (Spell, Trap, Monster). If you call right, remove the card from play. If you call wrong, discard 1 card of the type you predicted to the graveyard. If you cannot, pay 500 Life Points. Next Card: Duck and Weave. Link to comment Share on other sites More sharing options...
bastionsgirl Posted April 3, 2007 Report Share Posted April 3, 2007 Duck and WaveEquip SpellDecrease the attack of the equipped monster by 500. The equipped monster can attack your opponent's LPs directly even if your opponent controls a monster.Next: Mind Handling Link to comment Share on other sites More sharing options...
Danilus Posted April 3, 2007 Report Share Posted April 3, 2007 Mind HandlingSpellContinuousWhen this card is on the field, the effects of 'Brain Control' 'Change of Heart' and 'Enemy Controller' last for one extra turn. Next card: Tactical Foresight Link to comment Share on other sites More sharing options...
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