darkguy00000 Posted March 17, 2007 Author Report Share Posted March 17, 2007 Jujutsu: the Art of TrappingEquip/SpellEquip this card to one of your opponents' monsters. That monster is turned to defense mode and cannot change battle position whilst this card is on the field. Next Card: Taijutsu: the Art of Stealth. Link to comment Share on other sites More sharing options...
Sander Posted March 17, 2007 Report Share Posted March 17, 2007 Taijutsu: the Art of StealthEquip/SpellEquip this card to one of your monsters. The equipped monster gains 300 ATK points and has the ability to attack twice in one battle phase. Next Card: I've Seen The Light Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 17, 2007 Author Report Share Posted March 17, 2007 I've Seen the LightSpell/ContinuousAll monsters on the field are turned to LIGHT attribute, Fairy type monsters. Next Card: Baijutsu: the Art of Disguise. Gotta love those jutsu cards :). Link to comment Share on other sites More sharing options...
Sander Posted March 17, 2007 Report Share Posted March 17, 2007 Baijutsu: the Art of DisguiseSpell/EquipSelect one of your monsters and turn it to one of your opponents monsters. Next card: Anubis Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 17, 2007 Author Report Share Posted March 17, 2007 Anubis************This card can only be Special Summoned by the effects of "The Rite of Anubis". When this card is summoned to the field, destroy all face-down or LIGHT or DARK attribute monsters on your opponents' side of the field. This card cannot be destroyed by Trap cards or Spell cards. When this card is destroyed, you may discard 1 card from your hand to Special Summon it to the field. 6000/6000. Next Card: Rajutsu: the Art of Brute Force. Link to comment Share on other sites More sharing options...
Danilus Posted March 17, 2007 Report Share Posted March 17, 2007 Rajutsu: the Art of Brute ForceSpellEquipWhen equipped to a monster the equipped monster gains an extra 2000 Attack points. When the equipped monster attacks decrease its attack by 500 points each turn. Next Card: Ledgendary Rajutsu Master Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 18, 2007 Author Report Share Posted March 18, 2007 Ledgendary Rajutsu Master*********This card can only be summoned by the effects of "The Legendary Scroll: Rajutsu-Force". The ATK and DEF of this card decreases by 500 points during each of your Standby Phases. When this card attacks a monster in DEF mode and destroys it by battle, inflict the difference between this monsters' ATK points and your opponents' monsters' DEF points as Battle Damage to your opponent. When this monsters' ATK hits 0, destroy this card.3600/3200 Next Card: The Legendary Scroll: Rajutsu-Force. Link to comment Share on other sites More sharing options...
nobodywins3 Posted March 18, 2007 Report Share Posted March 18, 2007 The Legendary Scroll: Rajutsu-Force. bye activating this card you are able to summon Ledgendary Rajutsu Master bye sacrificing monsters whose stars are equal to or greater than 9. After Ledgendary Rajutsu Master is summond equip this card to it if this card is destroyed so too is Ledgendary Rajutsu Master. new card: i saw the sun yes i saw the sun Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 18, 2007 Author Report Share Posted March 18, 2007 I Saw the Sun! Yes, I Saw the Sun!Counter/TrapDestroy a Trap or Spell card that targets one of your LIGHT attribute monsters and negate its' effect. Your opponent draws 1 card. (The opponent drawing thing is to symbolise the costs of the Counter Traps in the TCG). Next Card: Ka-Im-Sha-jutsu. Link to comment Share on other sites More sharing options...
Sander Posted March 18, 2007 Report Share Posted March 18, 2007 Ka-Im-Sha-jutsuSpell/EquipTo activate this card you must have all the jutsu equip cards in your craveyard. Select one monster on your side of the field and triple the ATK of this monster. After 3 turns, you take damage equal to the equipped monsters original ATK. Next card: The Spirit Of Revenge Link to comment Share on other sites More sharing options...
Death12328 Posted March 18, 2007 Report Share Posted March 18, 2007 The Spirit Of RevengeCounter TrapActivate this card only when a monster on your side of the field is destroyed as a result of battle. Destroy the opponents monster that destroyed a monster on your side of the field and inflict damage to your opponent's LP equal to the attack power of the destroyed monster. Next Card: Dark Magician Kid Link to comment Share on other sites More sharing options...
Sander Posted March 18, 2007 Report Share Posted March 18, 2007 Dark Magician Kid****When this is the only monster card on your side of the field, you may sacrifice it and summon one ''Dark Magician'' from your hand to the field.1600/1200 Next card: Elemental Hero Wild DoomLord Link to comment Share on other sites More sharing options...
Danilus Posted March 18, 2007 Report Share Posted March 18, 2007 Elemental Hero Wild DoomLordLevel: 7Attribute: DarkType: Warrior/FusionATK: 2200DEF: 1900Elemental Hero Wildheart + Destiny Hero Doom Lord This card is unafected by Trap cards, once per turn you may select one monster from your opponents side of the field and remove it from play for three turns. Next Card: Inpending Doom Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 18, 2007 Author Report Share Posted March 18, 2007 Impending DoomEquip/SpellThis card can only be equipped to "Destiny Hero - Doom Lord". Instead of sending monsters two turns into the future, instead, once every two turns, he can remove a monster from play. Next Card: Yaijutsu Fighter: The Brave. Link to comment Share on other sites More sharing options...
Sander Posted March 18, 2007 Report Share Posted March 18, 2007 Yaijutsu Fighter: The BraveLevel: 5Attribute: EarthATK: 2100DEF: 1900 When there isn't any monster cards on your side of the field, you may summon this card whit out tributing a monster. Pay 1500 of your lifepoints and take an jutsu card from your deck/graveyard. Next card: Elemental Hero Clay Defender NB! The second card in the fusion is Destiny Hero-Defender Link to comment Share on other sites More sharing options...
nobodywins3 Posted March 19, 2007 Report Share Posted March 19, 2007 destiny hero clay defender++++++++++++++++++++++++++++++++++++++++++++++6 starsno effectdestiny heros defender-elemental hero claymanatk: 1000def: 3500 Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 19, 2007 Author Report Share Posted March 19, 2007 You neglected to post a new card, so: Element-Destiny Hero Electma the Incredible(Destiny Hero Dogma + Elemental Hero Electrum) When this card is destroyed, pay 500 Life Points to summon one Destiny Hero or Elemental Hero for each sacrifice the monster needs + 1. You may use this effect once per empty monster zone on your side of the field. Next Card: Haejutsu Warrior - the Stealthy. Link to comment Share on other sites More sharing options...
Sander Posted March 19, 2007 Report Share Posted March 19, 2007 Haejutsu Warrior - the Stealthy***ATK :1200DEF: 800This card can attack your opponents lifepoints directly. Next card: Elemental Hero Flame Dogma Link to comment Share on other sites More sharing options...
maddog15 Posted March 19, 2007 Report Share Posted March 19, 2007 Elemental Hero Flame Dogmadark7 starswarrior / effecttribute this card to special summon one destiny hero dogma from your hand ( ignore all summoning conditions.)atk:2100 /def:1300 next card : final draw Link to comment Share on other sites More sharing options...
Sander Posted March 19, 2007 Report Share Posted March 19, 2007 final drawSpell/Quik-PlayYou can only activate this card when you have now cards in your hand. If it's a monster card it's summoned to the field, if it's a spell/trap card then it's placed face town on the field and activated in the next turn. Next card: Elemental Hero Glow Burstinatrix Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 19, 2007 Author Report Share Posted March 19, 2007 Elemental Hero Glow Burstinatrix(Elemental Hero Burstinatrix + Neo-Spacian Glow Moss)Destroy one card on your opponents' side of the field. If it is a monster, end your battle phase. If it is a trap, turn this monster to defense mode. If it is a spell this monster may attack twice in the same battle phase.1800/1400. Next Card: Ling-Qua, Master of Four Jutsu. Link to comment Share on other sites More sharing options...
darkguy00000 Posted March 22, 2007 Author Report Share Posted March 22, 2007 *Bump*. C'mon guys! :(. Link to comment Share on other sites More sharing options...
TotalObelisk Posted March 22, 2007 Report Share Posted March 22, 2007 (OMG, I nearly forgot about this) Ling-Qua, Master of Four Jutsu.MonsterEffectWhen you have a WIND, WATER, EARTH and FIRE attribute monster in your graveyard, you may take one trap card with 'Spiritual' in its card name and add it to your hand when this card is summoned.Level: 6ATK: 2300DEF: 1800 Next card: Haven's wrath Link to comment Share on other sites More sharing options...
5t6t5 Posted March 22, 2007 Report Share Posted March 22, 2007 Haven's WrathDarkLevel 7PyroThis place used to be peaceful,but now it is ruled by Queen KaganATK/2500 DEF/5000 New Card:Love Of War Link to comment Share on other sites More sharing options...
danman Posted March 23, 2007 Report Share Posted March 23, 2007 Love Of WarMagic: FieldEvery monster with 'War' in its game gains 1000 attack points. Link to comment Share on other sites More sharing options...
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