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Guest Chaos Pudding

This really does suck' date=' why would you synchro into this if you could easily get a goyo out

[/quote']

 

Because Plaguespreader + Quillbolt =/= 6?

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This really does suck' date=' why would you synchro into this if you could easily get a goyo out

[/quote']

 

Because Plaguespreader + Quillbolt =/= 6?

 

I missed the memo which stated this was the only way to synchro summon

 

and since when is Quillbolt mained in Zombies or Lightsworns

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Guest Chaos Pudding

This really does suck' date=' why would you synchro into this if you could easily get a goyo out

[/quote']

 

Because Plaguespreader + Quillbolt =/= 6?

 

I missed the memo which stated this was the only way to synchro summon

 

And I missed the part where I said it was.

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This really does suck' date=' why would you synchro into this if you could easily get a goyo out

[/quote']

 

Because Plaguespreader + Quillbolt =/= 6?

 

I missed the memo which stated this was the only way to synchro summon

 

And I missed the part where I said it was.

 

Really why would you want to synchro into this leaving two useful monsters out of play to summon a single monster with no built in protection which has the attack of a stratos and an effect only comparable to flame wingman.

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Guest Chaos Pudding

and since when is Quillbolt mained in Zombies or Lightsworns

 

I'm not quite sure I understand your meaning. What does that have to do with anything?


This really does suck' date=' why would you synchro into this if you could easily get a goyo out

[/quote']

 

Because Plaguespreader + Quillbolt =/= 6?

 

I missed the memo which stated this was the only way to synchro summon

 

And I missed the part where I said it was.

 

Really why would you want to synchro into this leaving two useful monsters out of play to summon a single monster with no built in protection which has the attack of a stratos and an effect only comparable to flame wingman.

 

?

 

You've lost me. Please refer to my first post, as I merely stated that this card makes it that much easier to Synchro Summon your whole Extra Deck in 1 turn. That's mostly because it's only Level 4.

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im just wondering why you picked Plaguespreader,

 

because that combo you said would not even be playable in Top Tier decks, with those cards you said.

 

and can i tell you of a much easier synchro summon

 

Plaguespreader+Any lvl 4 Zombie= Goyo

 

and

 

Goyo>>>>>>>>>>>>Arms Aid

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Guest Chaos Pudding

im just wondering why you picked Plaguespreader' date='

 

because that combo you said would not even be playable in Top Tier decks, with those cards you said.

 

and can i tell you of a much easier synchro summon

 

Plaguespreader+Any lvl 4 Zombie= Goyo

 

and

 

Goyo>>>>>>>>>>>>Arms Aid

[/quote']

 

Oh, I see. I should have stated that I'm playing Theory-Oh, and Imperial Iron Wall is face-up. My bad.

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Step 1: Have a face-up Imperial Iron Wall.

Step 2: Have a face-up CoSR.

Step 3: Have Plaguespreader and Quillbolt in the Graveyard.

Step 4: Summon the monsters named in Step 3.

Step 5: Synchro into Arms Aid.

Step 6: If you want a Level 6 Synchro, revive Plaguespreader. If you want a Level 8 Synchro, repeat step 4. Repeat steps 3-6 as many times as necessary.

 

Result: A (2+x) card combo that generates 3+x Level 6 or 8 Synchros, where x is the number of Pot of Avarices used to return used/killed Synchros to the Extra Deck.

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A lvl 1 tuner + 3 Tuning supporter = Armed Aid, nice card. Its just a target. It makes plays happen. It itself doesn't have to be that great as long as it can better suit a situation. Also, this above combo, could lead into the main decking of Mind master in a Dad tele deck. (lol's) But hey, it could happen.

 

Also, Arms aid has a nice ignition effect, and would be very funny to see somebody try and bottomless this card while they control a face up monster already. It would be even funnier to watch it go out of play. ^_^

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If the opponent's field is relatively clear, you could just get out three of this using RIF+COSR+ZC+QH and then equip them all to some random monster. Even a random weak monster can easily OTK when it gets a 3000 ATK boost and inflicts three times the ATK of its victim to the opponent.

 

Although really, if you can set up RIF+COSR+ZC+QH, you should win that turn, regardless of how you decide to make the numbers add up.

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If the opponent's field is relatively clear' date=' you could just get out three of this using RIF+COSR+ZC+QH and then equip them all to some random monster. Even a random weak monster can easily OTK when it gets a 3000 ATK boost and inflicts [i']three times[/i] the ATK of its victim to the opponent.

 

Although really, if you can set up RIF+COSR+ZC+QH, you should win that turn, regardless of how you decide to make the numbers add up.

 

Then you could use the arms aid to syncro any lv6 syncros you have or any lv8 using quillbolt and pleaguspreader again since they are free to get back for even more pwnage. (Get something like brionac, stardust, goyo/colossal fighter with pleaguespreader and quillbolt FTW)

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