Akira Posted October 15, 2008 Report Share Posted October 15, 2008 Blah. I wanted to try and splash some darkworld stuff into a random aggro build. This was just made out of boredom using my real life card pool... Monsters: 193 Caius3 Goldd2 Broww2 Kahkki2 Dekoichi1 Cyber dragon1 Sangan1 Grand mole1 Morphing jar1 Spirit reaper1 Breaker1 D.D. Warrior lady Spells: 143 Allure of darkness3 Dark world dealings2 Dark world lightning1 Heavy storm1 Monster reborn1 Mystical space typhoon1 Smashing ground1 Card destruction1 Brain control Traps: 73 Solemn judgment2 Bottomless trap hole1 Mirror force1 Torrential tribute Needs D.D. crows- I'm thinking -cyber dragon and something else? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 16, 2008 Report Share Posted October 16, 2008 You could always Side the Crows. Speaking of the Side Deck, how is it? Link to comment Share on other sites More sharing options...
Akira Posted October 16, 2008 Author Report Share Posted October 16, 2008 It doesn't have a side yet- but you can assume it would just have anti meta stuff, light imprisoning mirrors, i'll put the crows in, grens for s/t removal, prohibition etc Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 16, 2008 Report Share Posted October 16, 2008 When did Kahkki become superior to Sillva? Link to comment Share on other sites More sharing options...
Akira Posted October 16, 2008 Author Report Share Posted October 16, 2008 Without synchros, sillva is useless field presence with mediocre attack that I have to lose card advantage to summon =/ Granted Goldd is much the same, but I think the 3 Goldds are enough for what I wanted to achieve. Anyways, this deck probably wont see the light of tournaments over my tele-monarchs xD Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 16, 2008 Report Share Posted October 16, 2008 Without synchros' date=' sillva is useless field presence with mediocre attack that I have to lose card advantage to summon =/ Granted Goldd is much the same, but I think the 3 Goldds are enough for what I wanted to achieve. Anyways, this deck probably wont see the light of tournaments over my tele-monarchs xD[/quote'] The entire point of Dark World has always basically bean "Special Summon 2300 ATK beatsticks and attack", and this on;y changed at all when Synchro Monsters came out. How on earth do you need to lose advantage to Special Summon Sillva? As long as you activate a Dark World effect of some sort, all of your discard effects are +0 (except for Morphing Jar, which is variable depending on your respective hand sizes). Link to comment Share on other sites More sharing options...
Akira Posted October 17, 2008 Author Report Share Posted October 17, 2008 Basically, I just thought that with 3 Goldds already in the deck, it wouldn't hurt to balance with some more monster removal. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 17, 2008 Report Share Posted October 17, 2008 Kakkhi's not bad by any means, but 0 Sillva is extremely strange. Some of the other choices are also very weird. Like Dekoichi. I mean, it's a splashable Allurable floater, but you can't use it as Tribute fodder here and it's rather slow for a LOL I ATTACK AND KILL U deck like Dark World. Link to comment Share on other sites More sharing options...
Akira Posted October 17, 2008 Author Report Share Posted October 17, 2008 Good point. How about -2 dekoichis for +2 sillvas? I would be playing 9 darkworlds with only 7 discard effects, but with 2 of them being multiple (card D and jar) I reckon I could get away with it. Link to comment Share on other sites More sharing options...
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