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Elemental Heroes


Cyberdog

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3 Elemental Hero Bladedge

3 Elemental Hero Necroshade

3 Elemental Hero Prisma

3 Elemental Hero Wildheart

3 Elemental Hero Sparksman

1 Elemental Hero Stratos

1 Morphing Jar

=17

 

3 Reinforcement of the Army

3 E - Emergancy Call

3 Miracle Fusion

1 Card Destruction

1 Monster Reborn

1 Brain Control

=12

 

3 Reckless Greed

3 Solemn Judgement

3 Dimensional Prison

1 Torrential Tribute

1 Trapdust Shoot

=11

 

Side Deck Needed.

Fusion/Extra Deck implied.

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oh i missed card destruction... do as judgment tells you.


Mirror? Maybe. Probably not good enough with all the removal that exists. Shrink? Maybe. Poly? Major NO. It costs too much advantage. It can bite you on the arse especially with all the removal out there.

 

i know, it was just a fleeting thought. as for shrink its ,as you know, amazing against stardust and its chainable.

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Poly may be able to do things Miracle Fusion cant but the way you have to spend 3 cards (Poly included) for 1 card just doesnt appeal to anyone.

 

Basically here is the scenario:

 

You play Polymerization to summon a beatstick.

 

You get an attack on your opponent that probably wouldnt be enough to take them out.

 

Your opponent during their turn can just Fissure or Smashing Ground the Monster and lose no real advantage (since Fissure and Smashing Ground are 1-for-1 cards) in the process and get a free shot at your Life Points.

 

Future Fusion and Miracle Fusion are better than this. Future Fusion may be slow by itself but the way Miracle Fusion can Special Summon using the Graveyard makes the slow attribute of Future Fusion null and void. You may end up losing 1 card in the process but it is better than losing 2 during your own turn and possibly a total of 3 counting you and your opponent's turns.

The good thing about Future Fusion is, that if it is able to stay on the field long enough which isnt normally the case with all the removal (Mystical Space Typhoon, Heavy Storm, Breaker, etc.) you basically get a carbon copy of the monster you summoned through Miracle Fusion beforehand.

 

If the Deckuser wants to, they could throw in Dark Calling and the summonable Evil Hero Fusions. Evil Hero Fusions effect-wise outclass their Elemental Hero Fusion counterparts. Future Fusion can also be used to aid the summoning (but not actually Summon due to Evil Hero Fusion's special Summoning Conditions) Evil Hero Fusions as long as their Elemental Hero counterpart is in the Extra Deck.

 

The Deck could also do with Light Hexes or Earth Hexes so Shining Flare Wingman is summonable. Shining Flare Wingman's burn capabilities as well as ATK potential sets it above basically any Elemental Hero Fusion and as a result help you win Duels quickly which is what you need to aim for in this Format. Since Elemental Heroes lack an efficient 2-for-2 Draw Engine, it is difficult but not impossible to achieve. There is Fifth Hope but that at best can be a +2 but it requires you to have a specific type and number of Monsters in your Graveyard.

 

Reckless Greed is a good idea in here since, if you draw the cards you need to win the Duel, skipping 2 Draw Phases shouldnt matter. It gets the best results when 3 are played at the same time.

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first i'm goin to - Card Destruction +Heavy Storm

 

Evil Heroes really need there own deck as the best E-hero fusions don't have Evil Counter Parts.

Judgement Dragon explains why Poly is bad.

 

Shinning Wingman is not a luxary i can have in the Fusion/Extra deck as all the space is already ready filled. 3x Every Fusion i can summon, 1 Colossal Fight, 1 Goyo Guardian and 1 Magical Android. I don't really like it without King of the Swamps.

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Dark Gaia needs its own Deck. The other Evil Heroes can be used in Elemental Heroes but its up to you. How is Necroshade working out for you? That would probably be the first thing I would take out since Bladedge is the only target for his effect. King of the Swamp or the Hexes give you more options.

 

This is how I would make the Extra Deck with consideration to what you have that should be in the Deck (King of the Swamp in particular):

 

3x Elemental Hero Shining Flare Wingman

3x Elemental Hero Wildedge

2x Elemental Hero Plasma Vice

2x Elemental Hero Thunder Giant

2x Elemental Hero Wild Wingman

3x Elemental Hero Darkbright

 

You shouldnt really need Synchro's for Fusion Heroes since the objective for Fusion Heroes is to bring out the right Fusion for the situation and bring out Shining Flare Wingman as the finisher.

 

I sorta run Fusion Heroes differently than you do.

 

I basically run 3 Giant Rats and 3 Earth Hexes. The Rats can assist in brining out the Hexes which help with Fusion Summoning. Basically all you have to do is have Sparkman or Prisma and you have an instant Shining Flare Wingman. Shining Angels could theoretically replace Rats but Rat's ability to Special Summon Clayman sorta makes it the Rat the better option. Of course you use Light Hexes in place of Earth Hexes since Shining Angel summons Lights. Dark Hex could also be used in a similar way with Mystic Tomato. King of the Swamp can also be used in place of any Hexes if you run Mother Grizzly. The best option would be for a set of Giant Rats as well as a set of Earth Hexes since Giant Rat has more possible targets than all the other elemental summoners as I would dub them.

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Every Deck can run Synchros if they run Reborn and Brain ontrol options are always good.

 

Wildedge

Plasmavice

Darkbright

Necroshaman

 

are the only fusions needed the others preform very similar roles or are just bad.

 

Necroshade is brillant and incase you didn't notice, Necroshade makes Necroshade summonable without a tribute itself, this came up today actually saving me against a particular ~Synchro~ build. Necroshade is often the first card to be sent to the grave via Prisma.

 

This doesn't really need a finsher persay, there is a handful of 2600atk monsters, and a fair bit of destruction so this has no problem keeping up.

 

The Hexs with those Searchers are ok but far from what i'm trying to acheive. The dominant of the game through my Heroes, since this isn't always possible through the Fusions, Bladedge-Stratos-Wildheart preform a perticluar function, dealing damage.

 

King of the Swamps function is deminshed with Prisma and no Poly. It really isn't needed.

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E-Heroes are one of few exceptions to the Synchro thing. Yes, it is true basically any Deck can run Synchros as long as it has Monster Reborn and Brain Control but if you dont have enough space, it isnt really worth it unless there are 3 Goyos since Goyo can use your opponent's fallen Gladiator Beasts against them and effectively help you win the match.

 

With this in mind, run 3 Goyos and add a Heraklinos and Gyzarus. If those are your only Fusions then you can probably have 2 of them run at 2 instead of 3. It shouldnt make a great deal of difference. Heraklinos basically says NO to Spell and Traps from your opponent and Gyzarus is basically the Monarch equivalent of Gladiator Beasts but way better since Special Summoning >>>>>> Normal Summoning.

 

Here's another idea for your Fusion line-up:

 

Extra Deck: Up to 15

 

2x OR 3x Elemental Hero Wildedge (down to whichever one is most useful or personal preference)

2x OR 3x Elemental Hero Plasma Vice (same reasons as Wildedge)

2x OR 3x Elemental Hero Darkbright (same reasons as Wildedge)

2x OR 3x Elemental Hero Necroid Shaman (same reasons as Wildedge)

3x Goyo Guardian (combined with Brain Control, Gyzarus becomes useable even if it may be situational)

1x Gladiator Beast Heraklinos (Heraklinos also applies to the Goyo, Gyzarus rule)

1x Gladiator Beast Gyzarus (Goyo's reasons explain this)

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