Sixty Posted October 16, 2008 Report Share Posted October 16, 2008 chthonian polymer could help a lot here' date=' if you dont have it try for anti-fusion zone[/quote'] I agree. Haha. No. Link to comment Share on other sites More sharing options...
SliferMigi Posted October 16, 2008 Report Share Posted October 16, 2008 This UltimateDestiny fella' is a legend. My friend you need to learn how to play before you speak. I'm not saying i'm a genius at this here childrens card game, but I know when to keep my gob shut and learn from the debates that go on, on what is a good card, things to look out for etc. Back on topic, if your having trouble defeating a Evil/Elemental Hero Fusion deck that runs poly, then your deck needs help. I think all decent stuff that could help has already een suggested though. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 16, 2008 Report Share Posted October 16, 2008 Hero's doesn't have a big enough draw base, so they rely too much on searching. Searching isn't realy a problem, but what the heck are you going to do with a hand full of monsters?! really?! Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted October 16, 2008 Report Share Posted October 16, 2008 How to beat elemental heroes' date=' First make a deck of the more advanced hero, the EVIL HERO, Second use cards that beat him fast like exodia for example. Third don't let him fuse, use cards like cursed seal of the forbidden spell, Forth use strong equip cards to overwelm his Ehero fusion. Finally believe in your cards that always works.[/quote']Zetta idiot. We should crush this guy and his 0.351 yoctogram-brain. Are you a Yugi/Jaden wannabe?This UltimateDestiny fella' is a legend. My friend you need to learn how to play before you speak. I'm not saying i'm a genius at this here childrens card game' date=' but I know when to keep my gob shut and learn from the debates that go on, on what is a good card, things to look out for etc. Back on topic, if your having trouble defeating a Evil/Elemental Hero Fusion deck that runs poly, then your deck needs help. I think all decent stuff that could help has already een suggested though.[/quote']Your first comment...you're sarcastic, right? >_> Link to comment Share on other sites More sharing options...
BDKMRV Posted October 17, 2008 Author Report Share Posted October 17, 2008 Well, I'm not really having any trouble at all guys. I also forgot to mention that he also runs Dark Calling, Dark Fusion, Future Fusion, & Miracle Fusion. Link to comment Share on other sites More sharing options...
JG. Posted October 17, 2008 Report Share Posted October 17, 2008 Well, if thats the case then dont use the strategy i suggested. Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 17, 2008 Report Share Posted October 17, 2008 un like what most people say, e-hero decks are a suprisingly good deck to play if you don't waste your resources needlessly. you have to wait for the right time, hold back m-fusion until after the first one one is gone to summon another and keep the presure on. a correctly made e hero deck is what the level 3 judge at my place uses as a backup. and it works omfg well.but he knows how to run it, and he is using all the heros, e, neo, and evil. ironicly, destny heros get in the way, so he doesn't run mal. I guess he just knows what he is doing. Link to comment Share on other sites More sharing options...
CrabHelmet Posted October 17, 2008 Report Share Posted October 17, 2008 but he knows how to run it' date=' and he is using all the heros, e, neo, and evil[/quote'] Contradiction. Link to comment Share on other sites More sharing options...
.:|Fallen|:. Posted October 17, 2008 Report Share Posted October 17, 2008 its villans Link to comment Share on other sites More sharing options...
VolTama Posted October 20, 2008 Report Share Posted October 20, 2008 I myself would just flick off the heroes and bust out Horus. But you know, that's just me. lol ijk. But I'm serious about Horus. Lv. him up to Lv.8 and your pretty much home free. Link to comment Share on other sites More sharing options...
Alastar Rainford Posted October 20, 2008 Report Share Posted October 20, 2008 Well' date=' he basically fusion summons The strong E-Heros.[/quote'] You're not providing a particularly helpful answer here. >_> Which ones does he Fusion Summon? Shining Flare Wingman? Wildedge? Darkbright? Electrum? Rampart Blaster? And, more importantly, how does he do it? Polymerization or Miracle Fusion? Does he use Fusion Substitute Monsters like King of the Swamp? Does he use Elemental Hero Prisma? He fuses them either using Polymerization, Dark Calling, Miracle Fusion.He now has 1 fusion sub.Has never used Prisma in duels, but has one(I think). He uses the following:Plasma ViceLightning GolemWild CycloneInfernoTerra FirmaDark BrightShining Flare WingmanInferno WingInfernal Sniper Polymerization is a serious drain on resources, since every time he uses that, he loses three cards from his hand and gains only one card. Dark Calling and Miracle Fusion are both +0 cards, but both also rely on having the right cards already in the graveyard, which comes with weaknesses of its own. The laundry list of Fusion Monsters that you've posted suggests that he uses all of the following in his deck: Elemental Hero AvianElemental Hero BurstinatrixElemental Hero SparkmanElemental Hero ClaymanElemental Hero NecroshadeElemental Hero WildheartElemental Hero BladedgeElemental Hero OceanElemental Hero WoodsmanElemental Hero The HeatElemental Hero Lady Heat With so many different monsters thrown together, only one Fusion Substitute Monster, and no Elemental Hero Prisma, it will be difficult for him to set up a strong combo, and since E-Hero Fusion is a combo-oriented deck, this is a severe weakness. But I digress. Polymerization, as I said, is inefficient and can be turned against him through simply 1-for-1 removal. Miracle Fusion and Dark Calling rely on having the appropriate monsters in the graveyard, so you can counter them by keeping the opponent's monsters out of the grave (i.e. with a Macro deck), or by activating something like D.D. Crow in response to his Miracle/Calling in order to prevent him from having valid targets with which to summon. Also, cards like Compulsory Evacuation Device can be highly effective in dealing with Fusion Monsters. You could also use Prohibition to stop his Miracle Fusion before he can even activate it. You can also use Necrovalley Field Spell to block Dark Calling and Miracle Fusion.Also run 2-3 Tower of Babel(Cheap Way) since Hero support cards are mostly Spells. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted October 20, 2008 Report Share Posted October 20, 2008 3x Soul Taker1x Bad Reaction to Simochi*1x Fissure1x Smashing Ground2x Lightning Vortex3x D.D. Crow *Optional. Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 20, 2008 Report Share Posted October 20, 2008 Im honestly amazed at how long this thread stayed alive. o.O To add, Hero's would be hawt, if and only if we get a "Chain Material" that isn't so much "Chain Material" Link to comment Share on other sites More sharing options...
Blue Lightning Posted October 21, 2008 Report Share Posted October 21, 2008 Im honestly amazed at how long this thread stayed alive. o.O To add' date=' Hero's would be hawt, if and only if we get a "Chain Material" that isn't so much "Chain Material"[/quote'] Like for example...? Link to comment Share on other sites More sharing options...
iAmNateXero Posted October 21, 2008 Report Share Posted October 21, 2008 A chain material that allowed you to attack at least. o.O Link to comment Share on other sites More sharing options...
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