Lemo Posted October 12, 2008 Report Share Posted October 12, 2008 Yayz for boredom.Once per turn, by removing from play 1 Dragon-Type monster in your Graveyard, destroy 2 Spell or Trap cards on the Field. If you use this effect, this card cannot attack this turn.As long as this card remains face-up on the field, increase the ATK of all Dragon-type monsters on your side of the field by 300.When this card attacks, send the top 3 cards of your Deck to the Graveyard.This card cannot be destroyed by battle. When this card destroys your opponent's monster as a result of battle, you can switch this card to Defense Position.This card cannot be Special Summoned from your Graveyard. When this card is Special Summoned, select 2 Dragon-Type monsters in your Graveyard and add them to your Deck. The Deck is then shuffled.Once per turn during your Main Phase 2, you can flip this card into face-down Defense Position. When this card is Flip Summoned, your opponent randomly discards 1 card from their hand.A Fusion Summon of this card can only be conducted with 4 or more "Dragon Doom" monsters with different names. The ATK of this card is the amount of Dragon-Type cards in your Graveyard x800 points.. This card's Attribute is also treated as FIRE, WATER, EARTH, WIND and DARK. When this card is destroyed as a result of battle, you may Special Summon 1 Dragon-Type monster from your Graveyard.Equip only to a "Dragon Doom" monster. The equipped monster gains 400 ATK. Once per turn, by discarding 1 card from your hand, destroy 1 Spell or Trap card on the Field.Equip only to a "Dragon Doom" monster. The equipped monster gains 500 DEF. Discard 3 cards from your hand to destroy 1 monster on the field.Equip only to a "Dragon Doom" monster. If the equipped monster attacks or is attacks, your opponent takes all Battle Damage that you would have taken from this battle.When this card is activated, look at your opponent's hand, field and Graveyard, and remove from play all non-Dragon-Type monsters.Once per turn, select 1 card on the field and remove it from play. In addition, during your Standby Phase, your opponent takes 100 damage to their Life Points for each card removed from play by this card's effect.NOTE: This is a Dragon-God card, and so its effect is not written on the actual card.Lore: Legend tells of a creature that descends from the sun and will bring about the destruction of all that is shadowed.Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by offering 3 monsters on your side of the field as tributes. The original ATK and DEF of this card is the total level of all of the monsters on the field x500 at the time this card is Summoned. This card is unaffected by the effects of Trap cards. Once per turn, you can destroy 1 card on the field.This being of evil tears his enemies to shreds with his claws and teeth.As long as this card remains face-up on your side of the Field, your opponent cannot select another monster as an attack target.Destroy any monster that battles with this monster at the end of the Damage Step. This card cannot be destroyed as a result of battle.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except when a "Dragon Doom" monster you control is destroyed and sent to the Graveyard. When this card is destroyed as a result of battle, ignore all summoning conditions, and Special Summon this card to your side of the Field.1 "Dragon Doom" monster + 1 "Dragon Doom" monsterOnce per turn, during your Standby Phase, your opponent takes 100 damage for every DARK monster in either players' Graveyard.This beast of rain and oceans defeats its enemies with tidal waves and storms.This monster can only be Ritual Summoned with the Ritual Spell Card, "Dragon Aura". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. This card returns to the owner's hand during the End Phase of the turn that this card is Ritual Summoned. When this card is Ritual Summoned, take control of 1 of your opponent's face-up monsters until the end of the turn.This card is used to Ritual Summon "Dragon Doom - Seirei Reiki". You must also offer monsters whose total levels equal 8 or more as tributes from your hand or Field.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering 1 "Dragon Doom - Joukai Keishu" equipped with "Dark Doom Blade - Fire of the Dragon" and "Dark Doom Shield - Shadowed Rage" as a Tribute. As long as this card remains face-up on your side of the field, your opponent can and must attack this monster with all of their face-up monsters.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by offering 3 "Dragon Doom" monsters as Tributes from your side of the field. Each time the effect of a Spell, Trap, or monster card activates, put 1 counter on this card. When the amount of counters on this card reaches 5, this card is removed from play.When this card is Summoned, select 2 monster card zones or Spell & Trap card zones on your opponent's side of the field. As long as this card remains face-up on the field, the selected zones cannot be used.All "Dragon Doom" monsters on the field gain 400 ATK and DEF. Once per turn, you can discard 2 cards from your hand to Special Summon 1 Level 4 or lower "Dragon Doom" monster from your Graveyard. This set is not yet finished; I hope to turn it into a HUGE (at least 100-card) set. Link to comment Share on other sites More sharing options...
andy10204 Posted October 12, 2008 Report Share Posted October 12, 2008 i like them Link to comment Share on other sites More sharing options...
Lemo Posted October 12, 2008 Author Report Share Posted October 12, 2008 Lol, thanks, but I think I need a more informative answer than that. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 12, 2008 Report Share Posted October 12, 2008 I think you actually pulled these off nicely. Some of them are actually balanced. Link to comment Share on other sites More sharing options...
Lemo Posted October 12, 2008 Author Report Share Posted October 12, 2008 Really?I thought they were REALLY overpowered...Regardless, I think I'm going to change the card numbers of them, as having a bunch of Spells and Traps in the middle of all the monsters seems a bit weird... Link to comment Share on other sites More sharing options...
Rise of the Eldrazi Posted October 12, 2008 Report Share Posted October 12, 2008 I think you actually pulled these off nicely. Some of them are actually balanced.What he said^ Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted October 12, 2008 Report Share Posted October 12, 2008 Some ARE Overpowered. Some effects are Plain.But, you make Cards like a 5 Star Member! :DKeep it up! 9.3/10-Yoshi Link to comment Share on other sites More sharing options...
Lemo Posted October 12, 2008 Author Report Share Posted October 12, 2008 Hooray. Heh. Link to comment Share on other sites More sharing options...
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