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Someone Help Me... Psycho-Archfiend Prototype


aaronpoe1988

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*updated*

 

This is an attempt at a splice for psychics, taking advantage of Thought Ruler and Red Dragon's status's as Archfiends. I don't expect to hit it out of the park the first trial, but I have seen a couple of hands from this that I REALLY want to fine a way to make more consistent. Favorite tactic is having Pandemonium and Thought Ruler/Red Dragon out simultaneously, and when the Level 8 Archfiend dies, add a Mist Archfiend to my hand, and on my move, summon it, use E-Teleport, and instantly pass it off for a replacement Level 8 Archfiend. Once, I even got to use Archfiend's Roar to revive the other Level 8. So yeah. Help me out, please.

 

Monsters: 18

3x Mist Archfiend

1x Archfiend of Gilfer

2x Archfiend General

2x Terrorking Archfiend

1x Psychic Snail

1x Destructotron

3x Psychic Commander

1x Krebons

1x Desrook Archfiend

1x Mind Master

2x D.D. Crow

 

Spells: 14

3x Allure of Darkness

2x Hand Destruction

3x Pandemonium

3x Emergency Teleport

1x Falling Down

1x Monster Reborn

1x Heavy Storm

 

Traps: 8

3x Solemn Judgment

2x Compulsory Evacuation Device

1x Eradicator Epidemic Virus

2x Archfiend's Roar

 

Extra Deck: 15

3x Thought Ruler Archfiend

3x Red Dragon Archfiend

3x Colossal Fighter

2x Magical Android

2x Goyo Guardian

2x Stardust Dragon

 

I added Falling Down for testing, to appease the masses. I added Gilfer, to weaken my opponent's monsters and give me the field presence I need for Falling Down to be useful. I added EEV... because it was an awesome idea I didn't think of originally. Mad props to Pyramid. CED has been pretty useful, so I added it. My problem with Karma Cut was that I couldn't always afford the discard. And I like using CED on Goyo. Black Rose Dragon isn't out yet, but when it comes out, I'll pop one in here. Probably drop a Colossal for it.

 

Hand Destruction is for an attempt at proactive speed. If it doesn't pan out well, I'll drop it.

 

Any other ideas?

 

As before, don't say 'fail'. It's disrespectful.

 

~Poe.

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Hm... I have a Krebons in the side... Not to be a hassle, but could you tell me why you suggested adding it over the Snail?

 

(Snail's in there 'cause, since the deck was built to abuse Thought Ruler and Red Dragon, any card that I could search for and make Thought Ruler attack twice with was worth a single mained slot. I don't use any 6 stars, so I didn't think maining more than one Krebons was necessary; it is searchable by both Mind Master and Teleport, and I have no Level 7 Synchros.)

 

As to Mirror Force... I like extra Solemns, but hell, let's try it!

 

*sides out/in*

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Guest Supreme Gamesmaster

My fixes:

 

Monsters: 19

3x Mist Archfiend

2x Shadowknight Archfiend 2000 > 1900, negation effects FTW, and four Pandemonium plus the Psychics ought to negate the cost.

3x Terrorking Archfiend

1x Destructotron

3x Psychic Commander

2x Krebons Terrorking, Shadowknight are LV4. Also, Destructotron is surprisingly easy to keep up.

2x Desrook Archfiend

1x Mind Master

2x D.D. Crow

 

Spells: 12

3x Allure of Darkness

3x Pandemonium

1x Terraforming An extra Pandemonium when you need one, that also thins your Deck.

3x Emergency Teleport

1x Monster Reborn

1x Heavy Storm

 

Traps: 9

3x Solemn Judgment

1x Mirror Force No Mirror Force is bad for the soul.

1x Torrential Tribute You shouldn't need to keep field presence, you can get it back so easily.

2x Psychic Overload

2x Archfiend's Roar

 

Extra Deck: 15

3x Thought Ruler Archfiend

3x Red Dragon Archfiend

1x Colossal Fighter No warriors. Also, you have three other Level 8 Synchros to abuse.

2x Black Rose Dragon It's fairly easy to obtain in this build, and free field-nukage is always good. Also, I'm making the assumption that this is an IRL deck, as otherwise I would recommend X-Saber Urbellum.

2x Magical Android

2x Goyo Guardian

2x Stardust Dragon

 

Free (read: very expensive) side deck:

 

1x D.D. Crow

2x Doctor Cranium

2x Bottomless Trap Hole

2x Prime Material Dragon

2x Mind Over Matter

3x Destiny Hero - Malicious

1x Krebons

2x Swords of Concealing Light

 

Stupidly easy Malicious combo may prove huzzah. :)

 

Feel free to disregard any stupid advice.

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wow this is a very kwl idea. however i dont think you should focus it with Psychics as much however make it more archfiend based. also iv been thinking about this and i think i may have to steal the idea for my lolocals next week. well this is how i would run it

 

19| Monsters

 

3| Destiny Hero - Malicious

2| Imprisoned Queen Archfiend ( being able to attack over big monsters is very important in this meta)

2| Mist Archfiend

 

1| Dark Grepher

2| Armageddon Knight

3| Archfiend General ( attack is everything in this deck )

2| Terrorking Archfiend

2| Krebons

2| Psychic Commander

 

11| Spells

 

1| Reinforcement of the Army

3| Emergency Teleport

3| Pandemonium

1| Heavy Storm

1| Mystical Space Typhoon

1| Monster Reborn

1| Pot Of Avarice

 

10| Traps

 

3| Solemn Judgment

3| Archfiend's Roar

2| Mind Over Matter

1| Psychic Overload

1| EEV ( this virus will lock your opponent spells and traps )

 

15| Extra deck

 

3| Thought Ruler Archfiend

3| Red Dragon Archfiend

1| Colossal Fighter

2| Magical Android

3| Goyo Guardian

3| Stardust Dragon

 

i think it needs allure but im not 100% sure you need it.

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-To Gamemaster

Currently testing your ideas. I have a serious problem with dropping the General. He was a DARK for Allure that doubled as Terraforming. I seem to fail alot more often with Allure now. It could just be my play style, or some bad shuffles, so I'm gonna keep trying, but I really think I may need that little bit of searching versatility too much to keep that change. The rest of the changes seem usable and passable. If it winds up that I can't get Shadowknight to play for me, I think it would be wise to drop the Terraforming, which would mean I'd need another Spell or Trap. any ideas, in that instance?

 

-to Pyramid

Uhm... Well, Torrential is not as great as you think it is with Pandemonium. Torrential + Pandemonium does not equal alot of cards in hand, as you only will get to search once.

 

And, to EVERYONE:

 

I need the Colossal Fighters. I deal with more than the average amount of Lightsworn players, and I kinda need him to smash 'em up. I probably should have stated my meta before. My bad.

 

meta:

56% Dark-Armed Teleport

38% Lightsworn

4% Gladiator

2% Other

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Monsters: 19

3x Mist Archfiend

2x Archfiend General

3x Terrorking Archfiend

1x Psychic Snail

1x Destructotron

3x Psychic Commander

1x Krebons

2x Desrook Archfiend

1x Mind Master

2x D.D. Crow

 

Spells: 11

3x Allure of Darkness

3x Pandemonium

3x Emergency Teleport

1x Monster Reborn

1x Heavy Storm

 

Traps: 10

3x Solemn Judgment

1x Mind Over Matter

2x Bottomless Trap Hole

2x Psychic Overload

2x Archfiend's Roar

 

Extra Deck: 15

3x Thought Ruler Archfiend

3x Red Dragon Archfiend

3x Colossal Fighter

2x Magical Android

2x Goyo Guardian

2x Stardust Dragon

 

Well, I have a tip, and a suggestion or two.

 

First, the tip. I wanted to make sure you were aware that you can use Archfiend's Roar to bring back a Mist Archfiend for a Synchro Summon, even though the card states that you can't tribute the monster under any conditions. When you perform a Synchro Summon, it isn't tributing, so it still works.

 

Now some suggestions. you could use Falling Down as a substitute Snatch Steal in this deck, which is something I would definitely consider. It can make Synchro Summoning a breeze, and takes Dark Armed Dragon to use as a power house for yourself. Not sure what to take out there, but it's something to think about.

 

Bottomless I wouldn't bother with so much, since you're going to be going against a format of Tele-DAD, and Stardust doesn't mind it very much. I understand that that's why you have other backrow, but, trust me. You'll want the highest percentage possible of cards to crush them. Try trading that set out for a pair of Karma Cut or Compulsory Evacuation Device.

 

I like Snail at 1, for a strong opening monster and a good way to make Ruler a double-swing power monster.

 

I don't like the idea that you have no immediate answer to Goyo though, by attack power. I think you could stand to kick in a single Dark Armed somewhere, but I'm not sure how I preserve room here.

 

So, final choices on my part would be:

 

-2x Bottomless

-2x Something

+2x Compulsory/Karma Cut

+1x Dark Armed

+1x Falling Down

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-Gamesmaster

 

I've decided to re-add the General. I feel as if my draws are too inconsistent; I should never be forced to remove from play a Mist Archfiend. Also, I wanted to point out, unless I am mistaken, Black Rose Dragon isn't out yet. At least, not where I live.

 

-Saiyan Knight

 

I dropped the Bottomless for Karma Cut, and I have to admit, it does have it's benefits. I'm just don't think I can main it yet, though. Not yet. I need to draw much faster and more consistently before I start discarding more. And I have a very serious problem with putting Dark Armed in here. Not only do I not like Meta cards, I'm not made of money.... I probably would give it a shot if I had one, though.

 

Still hard at work.

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Guest Supreme Gamesmaster

Oh, sorry. I have no idea if BRD is actually out; I just thought it must be. I have no idea, as I don't play in real life. To replace Terraforming, I'd recommend Giant Trunade.

 

Since Tele-DAD is fairly dominant in your area, maybe you could arrange a trade/ante? It's not a likely scenario, but Dark Armed Dragon seems to love this Deck, so...

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Don't worry about it, Saiyan. Gamesmaster's a friend, and gave his 2 cents at my request. I was also unaware he did not play.

 

As far as acquiring DAD, I would have to give up far too much for it to be a worthwhile trade, and I have no deck I would feel comfortable gambling for one with, knowing that if I lose, all the belongs I would have refused to give for the DAD, I ended up losing without even acquiring the DAD.

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Guest Supreme Gamesmaster

I'd figured. It's not exactly cheap.

 

And Saiyan, I'll admit that not playing IRL is somewhat rep-killing, but if the family's already in debt, what can you do? Besides, I can do vile things with DMU.

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Guest Supreme Gamesmaster
Please' date=' no 'fails' bull. Courtesy, my friends.[/quote']
you could use Falling Down as a substitute Snatch Steal in this deck' date=' which is something I would definitely consider. It can make Synchro Summoning a breeze, and takes Dark Armed Dragon to use as a power house for yourself. Not sure what to take out there, but it's something to think about.[/quote']

Such a good reader Cyberdog is.

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Please' date=' no 'fails' bull. Courtesy, my friends.[/quote']
you could use Falling Down as a substitute Snatch Steal in this deck' date=' which is something I would definitely consider. It can make Synchro Summoning a breeze, and takes Dark Armed Dragon to use as a power house for yourself. Not sure what to take out there, but it's something to think about.[/quote']

Such a good reader Cyberdog is.

I know, right? I caught it too. xDD
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hm...

 

First, and this one is aimed mostly at Cyberdog, Falling Down is NOT Snatch Steal. Falling Down is a capture card that requires you to already control an Archfiend-type monster on the field, or it has absolutely no value. To compare it to being as vital a staple in any given deck, no matter how well devoted to the Archfiend line-up it may be, as Snatch Steal was it ridiculous, as it treats Falling Down as if it WASN'T a combo-oriented card.

 

Falling Down, while a good card in a pure Archfiend Build, isn't going to be useful for gaining Tuners. Maybe the players around me play drastically different from those around you guys, but in my experience, people aren't leaving Level 3 Tuner monsters in Attack Position for me to take. Considering the 'meta' tuners are 2 stars, and I have already stressed the point of not wanting to add in Malicious or something similar, AND have vocally spoke against Krebons, although I have no problem trying it, to say that would be the priority purpose of Falling Down is completely illogical.

 

Now, that is not to say Falling Down serves NO purpose. It does allow me to borrow Dark Armed, or Stardust, just to get it out of the way. It can kill a Spirit Reaper. Most importantly, it can steal Goyo, lest my opponent pay for a Solemn, or Book o' Moon the target. In theory, it could take a Judgment Dragon or give me Tribute fodder for Mist when I actually need to keep it on the field. All worthy ideas... but most of them can be done without needing a monster prior on the field, with Brain Control. As you may have noticed, I couldn't even find room for Brain Control in the original build. This was because I couldn't run less of most of the things I had there and still draw them consistently. Odds are, if I had room for only 1 Falling Down, I would put in Brain Control anyway. Just for versatility of the activation timing. (not needing the monster first.)

 

And, once again, to Cyberdog, the only thing that has 'fail'ed here is your ability to comprehend the concept of courtesy.

 

Finally, the deck has been updated, everyone. Let me know if it's an upgrade or a downgrade.

 

~Poe

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Well thought out arguement well done.

no i haven't seen many level 3 tuners left to take except a lone Commander.

 

But i have yet to see an Archfiend Deck succed without Falling Down. I've Seen Archfiend-Monarchs do pretty well. But i feel this has been lost due to the use of the word fail, which i tend to use lightly.

 

Back onto the Deck.

 

I See Deck Devestation Virus being more useful than EEV. EEV's condition is quite hard to produce here if i am remembering Card stats correctly. Other than the synchros i don't seem to see a way to use it. While Deck Devestation is a way to avoid the Mist fiends backfire as well as being quite harmful against certain matchups.

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- to Cyberdog

 

Hm... well, the reason I picked EEV was, while the only target was the synchros, it does infinitely more damage to most of my opponents to be deprived of all Spells. Especially since they cannot bring them back, i.e., magician of faith/dark magician of chaos are banned, magical stone excavation and spell reproduction would also be destroyed. It's only in there for the very early game, but I think you will probably agree from experience, if I went first, and, during my opponent's Standby Phase, was able to activate EEV on all Spell cards, odds are what I lost in statistical card advantage I would gain back tenfold in knowledge of my opponent's hand, and the loss of all the best comeback cards my opponent can draw.

 

EEV has become a very serious concern of mine, in terms of using decks that can abuse it, ever since I got my hands on it. An early EEV snaps the Dark-Armed opening speed in half, and if it can nip those drawing cards, not only do they lose their draw power, they lose their future draw phases as they draw cards they easily could have drawn last turn.

 

All that aside, sadly, I concur this is not the best place for it. Out it will go for DDV, atleast for the current test model. I don't see DDV doing anywhere near as much damage, but it gives a set Terrorking a purpose. So why not try it.

 

Good suggestion.

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