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Super Smash Bros Brawl (Un)Official Thread


tehodis

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I found what I thought what was a better video of Final Destination. This one actually has sound. But it also contains some characters not announced on the dojo yet. [b]If you don't want to be spoiled, don't watch.[/b]

[spoiler=Watch out! Contains characters not announced on the dojo yet. Don't view if you don't want to be spoiled.] http://www.youtube.com/watch?v=jZgp_tM53ic [/spoiler]
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[quote=The Slime Lord]
I found what I thought what was a better video of Final Destination. This one actually has sound. But it also contains some characters not announced on the dojo yet. [b]If you don't want to be spoiled, don't watch.[/b]

[spoiler=Watch out! Contains characters not announced on the dojo yet. Don't view if you don't want to be spoiled.] http://www.youtube.com/watch?v=jZgp_tM53ic [/spoiler]
[/quote]

I knew it was beter, but I picked that vid because it doesn't have spoilers, but that vid is the better of the 2
[quote=Silencerleader]
Yes but I see it pointless to hide [color=#ffffff]Luigi[/color] from the list. It's like you know [color=#ffffff]Jigglypuff[/color] is coming up.
[/quote]

Well most of the hidden characters are [color=white]veterans[/color] so I kind of want to keep most of the list hidden, but I get what you mean.
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I saw the stage and nice find with the haTS.

 

Dojo update time. It's AT attack.

No it's not an item. It's just a bunch of ATs that are in. Some of these we already knew of.

 

Metroid

assist15_080206a-l.jpg

If you played any of the Metroid games you should know what this does. It finds some one, attaches itself to them and slowly eats away at their health.

 

Tingle

assist15_080206b-l.jpg

To put it simply he makes a random event happen. As you can see above. Some of these can help you, others, I'd guess, hurt.

 

Kat & Ana

assist15_080206c-l.jpg

Put them together and you get katana. They use their katanas to do a X slash.

 

Jeff

assist15_080206d-l.jpg

as you can see, he launches rocket.

 

Helirin

assist15_080206e-l.jpg

This AT doesn't attack. It can act as part of the stage, and, I'd guess, turn. Now this can help you, or as you can tell by looking at D.K. make you fall to an early death.

 

Jill & Drill Dozer

assist15_080206f-l.jpg

She charges at the opponent and drills them with her giant drill.

 

Nintendogs

assist15_080206g-l.jpg

We should all know what this does by now. It blocks the stage with its cuteness.

 

Lakitu

assist15_080206h-l.jpg

Ok, if I need to tell you what this thing does than you should leave this thread and never return. Come on it's Lakitu. If you don't know him from any of the Mario games than you aren't big enough of a nintendo fan to get this game. It drops spiked eggs, which then hatch into Spinies.

 

Hammer Bro

assist15_080206i-l.jpg

He've know about this one since they said ATs were in the game. He throw his hammers at you. He also appears in The Subspace Emissary as enemy characters.

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I'm very happy with FD. As for Nintendogos it looks to be a real pain.

This just some cool things that have been found in Brawl. I found none of this and thanks the source for this.
[quote=_______]
Apparently, by eating items, the charge of Wario's vB increases. As I've noticed from live streams, Wario is able to eat his bike whole. This gave me the idea for Wario players to quickly get on and off the bike, then continue by eating the bike, increasing his waft at greater speeds.

Apparently Lucario only gets STRONGER as he takes more damage. This coupled with his decent weight and overall good recovery means that you can truly wreck your opponent at massive percents. This is absolutely insane against characters that have a hard time landing KOs like Meta, Diddy, Sonic, and etc. My guess is that cause of this plus his other inherent strengths Lucario will counter these speedy characters.
[spoiler]
G&W's UAir move looks the same in Melee, but now, anyone above him that's too far away to get hit with the actual attack is actually blown upwards by a strong wind force. I used this to stop Link and Sonic's DAir's even - they dive down quickly, but I used the UAir and they were blown back up into the air. Another time, I was able to keep Jiggly Puff from EVER landing when she was in a free-fall state, I could just stall her by blowing her back in the air forever.
[/spoiler]


Anyway, I have observed variable sending power of the same attack in my recent viewing of various match videos, but I'll simply present what I believe to be the most obvious case of this happening.

http://www.youtube.com/watch?v=nD3MikWWxI4 - Watch 0:56.

As a few of us are aware by now, Zelda's sweetspotted kicks are known to KO enemies with their damage meters still below 100%, DI or not. The Zelda player diminished the f-air to 15-16% down from the full 21. Pit's damage was sent to 129 by the kick, which is more than enough for that thing to KO him, right? No! He lived with DI! And other moves I've seen, ground or not, have this effect. I'd go as far to say that ALL attacks in the game are affected.

The case in point is, if you try spamming the same KO move over and over to build up damage, then use it later hoping it will KO, without using other moves to build back the damage of the spammed move, you will suffer greatly. This game now requires you to use other KO moves outside of your frequently used damage builders to KO efficiently.

Remember, these mechanics were present in Smash 64, but the diminishing effect happened a lot slower. You could use the same attack a lot of times before it really showed that it was getting weaker. In Melee, all A attacks only diminished in damage - they did not decrease in sending power. With the same post-hit damage percentage, a particular A attack always had the same sending power, no matter if it did 100% of its total damage or 55% of it. In Melee, many B moves DID decrease in sending power and damage with use, most notably Samus's Charge Shot and Missiles. Almost all projectile based B-moves suffered from this, including weird stuff like Sheik's Vanish. Just a history lesson for you.
^^^^^^^
That is very big
[/quote]
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1)Go for it.

2) Nice

3) WAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!

 

according to x-play, the reason there is no characters from capcom (MEGAMAN) is because Capcom double-crossed Nintendo and didn't make Resident Evil 4 and Viewtiful Joe Nintendo exclusive like they promised.

 

WHYYYYYYYYYYYYYYYY?!?!!?!?!???!?!?!???!!?

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yea you should and My theory is,

 

 

Snake uses his final Smash and goes to take aim at the players

Assist trophy doggie thing activates and stands in front of all of the players

Snake panics and starts firing, hoping to hit something. hopefully he doesn't.

 

 

It doesn't mattert though because I'm gonna spend all my time playing as Ike and Sonic, my favorite players

 

off topic a bit: have you ever played Super Smash Flash?

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Their we go. I'm missing Cloud' date=' Mr Game and Watch, and Mr. Incredible.

 

Best way to get Crono is to use Shadow and keep hitting p (I think. I haven't played for a bit).

[/quote']

 

Mr Incredible? just beat classic with all defult characters Cloud is Hard, beat 100 man melee, and MGAW you must have all target test beaten

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can some1 try to find vids on pokeball pokemon' date=' i saw a vid, dont remember which, and gulpin is a pokeball character. I will try to find it again.

 

 

Found it!

http://it.youtube.com/watch?v=H5bM9eIMQAc

Gulpin Swallows the opponent and spits him/her out!

 

[/quote']

 

not sure of the vid but

metagross

is a pokemon. I think it does [spoiler=i hate talking in spoilers] meteor mash or earth quake

 

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