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Super Smash Bros Brawl (Un)Official Thread


tehodis

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Update time. All Sonic, and a double at that

First, we know all about it, it's Super Sonic
[img]http://www.smashbros.com/en_us/characters/images/sonic/sonic_071225b-l.jpg[/img]
Now I"m not going to talk about this that much, but I'll post a link to a vid here you can see it in action

http://www.youtube.com/watch?v=-9bqdOH3js0
(see at around 3:15, the vid is most of the FS form the demo. Also at about 1:10 ou see a creat that marked. That explods I think)

The other update is music.
Go to the site to lisen.

It also appears you can have the back round music from the Sonic enter the Brawl vid play in the Sonic level.
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So, what do you all think we'll get as the next update. I think another Character update or a Sonic stage (or some time this week)

O, check this, pro Smashers and huge comeback
http://www.youtube.com/watch?v=7lIcE_-tWv8

You might have heard Megane was deconfirmed in a pod cast, but look at what I found that fight against this idea.
[quote=Not Me]
The Interview
The interview was conducted in November and posted in December. Yes, Mega Man's 20th anniversary was in December, but the celebration has lasted all year long, and there was a huge event in Japan in November which Keiji Inafune participated in.

Keiji Inafune
He's pegged as the "father of Mega Man," but that's fairly inaccurate. He didn't create Mega Man; he designed him. His strongest involvement with the series at all was the creation of Zero. He was mostly involved with the classic series, the X series (up until X5, which he intended to be the last game), Legends (which bombed), and the start of the Zero series. Anything after that (Battle Network, ZX, Star Force) are almost entirely out of his hands, but are instead handled by Takeshi Horinouchi, the producer since Battle Network 4. Keiji's most recent involvement was the PSP remakes of Mega Man (1) and Mega Man X (1), which although were awesome games, bombed horribly in the Japanese market. He had plans to remake every game in each series, but since they were a financial disaster, he hasn't done much with Mega Man since, and has directed a lot more of his involvement on projects like Dead Rising.

Inclusion of Characters
Logically, the programmers are not going to go full-speed ahead with SSE and what-not until there is a finalized roster of characters, i.e., characters that are without a doubt going to be in the game. As Sakurai has mentioned all the characters are involved in SSE, this means that Mega Man has to be finalized in the roster BEFORE they finalize the storyline of SSE. In other words, it doesn't matter if the interview happened this month or last; Mega Man cannot be so suddenly included this late into the game. Programming a character, any accompanying stages and ATs, conducting music, and redoing SSE requires a lot of time, far more than a "couple of months." And no matter how much I love Mega Man, his inclusion is hardly a good enough reason to delay a game. (He's historical, but he's not a celebrity.) If Mega Man is in the game, this would have been decided a very long time ago.

What the Interview Really Means
First of all, Inafune isn't automatically an authority on Mega Man just because he's pegged as so. He's been very much involved in other projects lately and hasn't really touched the franchise since those PSP disasters. Meanwhile, Horinouchi has been steering the franchise in a financially successful direction (in Japan at least). He's got his hands far deeper into the blue bomber's future than ol' Inafking.

So, just because Inafune hasn't been contacted about Mega Man being in the game doesn't mean someone else hasn't been, especially if Sakurai and Inafune aren't "good buds." (And as far as I know, they don't know each other.) And Inafune definitely doesn't own the rights to Mega Man; he didn't create him, for one. Capcom holds the rights to Mega Man, and if Nintendo was going to purchase the license to use him, they're going to contact Capcom, not a designer within Capcom.

And then the "no duh" note...
If you ask an actor the ending to his upcoming film (that is still in development), is he going to tell you even if he knew the answer? Hell, not even that, because an actor is so closely involved in the project... Who is Keiji? Some guy with a company that may not be involved with this game. Even if Mega Man is in the game, Keiji still may not be involved in any shape or form. It's more like asking... a storyboard writer that may or may not been involved with a film about something spoiler-ific within the film.

No one who knows anything "secret" about Brawl is going to tell anyone until they're allowed to, and if Keiji did know anything, and he didn't play dumb when asked about it, then that'll blow his cover instantly.

Closing
Inafune's comment means absolutely nothing. He did not say "he's in." He did not say "he's not in." He said, plain as day, that he does not know.

This interview was not a "deconfirmation" of any sort. It is completely irrelevant. As far as I can tell, we know nothing more than we ever have about Mega Man's inclusion.
[/quote]
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Mid week already, wow. So, mid week update=Trophy Stands

 

So what are Trophy Stands, their items in SSE that make enemies into trophies. This only works when the enemy is significantly weaked, so use it at the right moment

modea11_071226d.jpgmodea11_071226f.jpg

modea11_071226g.jpg

 

This also works against bosses.

modea11_071226h.jpg

^as you can see Rayquaza is a boss.

 

Another cool thing is you can fight bosses after you beat them so it’s OK if you don’t hunt all these trophies down in the first battle.

 

This is also the Japan box art, so it as a good shot at being our box art to.

package.jpg

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Who remembers the old way to get trophies? If you don't don't worry, if you do forget about it. Their is a new way to get them, it's called the Coin Launcher!. But before I get into that this is the Vault screen

various20_071227b-l.jpg

 

So what is the Coin Launcher? This

various20_071227c.jpg

Tilt left and right to change the angle of the launcher and press the button to roll coins out. The coins are your bullets. Use the coins to hit the trophies. Hit the trophies to get them.

various20_071227d.jpgvarious20_071227e.jpg

They move, so be careful when you fire.

 

You have a lot to wok against, not the moving trophies but enemies and missiles. If a missile hit you lose coins. If you defeat enemies, you earn stickers and bonuses. When your green gauge fills up, it becomes possible to shoot coins rapid-fire for a short time. Press the Cancel Button to quit.

 

This is the screen that then appears

various20_071227i.jpg

The green ones are trophies. The red ones are stickers.

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Last update of the year, and it's a double update.

 

First is an item from Kirby Air Ride, Dragoon

It comes in 3 parts

item14_071228c1.jpgaitem14_071228c2.jpgbitem14_071228c3.jpgc

You see the parts you get from small icons above your face. Hit an opponent who has one of the Dragoon parts to make him drop it like a fumble. You also drop the parts when you lose a life.

item14_071228g.jpg

When you get all 3 Dragoon forms

item14_071228d.jpg

you then lock on to your opponent and fire

item14_071228e.jpgitem14_071228f.jpg

if it hits, it a 1 hit KO

 

The other update is Share a Wi-fi update.

It just talks about Nintendo and your friends shareing pic and other things. To get the full run down go to Dojo. The only thing of intrest in the update is this

wi-fi05_071228h.jpg

That will most likely be the Brawl channel, but why did they remove all the other 1s and not Mii channel? odd, no

 

We also got

All seven languages of Smash Bros. Dojo will take a year-end holiday break from posting following December 28. We plan to resume posts on January 7.

 

Have a happy new year

^this sucks

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