Mr. Judgment Dragon Posted October 10, 2008 Report Share Posted October 10, 2008 Im probably doing it wrong. Monsters: 18 3x Destiny Hero - Plasma3x Destiny Hero - Dogma3x Destiny Hero - Dreadmaster3x Lyla, Lightsworn Sorceress3x Ehren, Lightsworn Monk2x Mask of Darkness1x Makyura the Destructor Spells: 21 3x Allure of Darkness3x Destiny Draw3x Trade-In3x Solar Recharge1x Pot of Greed1x Graceful Charity1x Card Destruction1x Hand Destruction1x Reasoning1x Monster Gate3x Soul Release Traps: 1 1x Exchange of the Spirit I tried fitting as many Draw engines in here as possible since I may not be guaranteed the FTK. I at least aim for the OTK. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted October 10, 2008 Report Share Posted October 10, 2008 I like your ideas a lot. Lightsworns and D-Heroes together make for some of the most insane draw power I've ever seen. However, I do see some room for improvement. First off, if you somehow don't get the FTK, you'll be utterly defenseless. For this reason, I have included Black Luster Soldier - Envoy of the Beginning, to protect your field until your next turn, as well as being Trade-In fodder. Secondly, Mask of Darkness without Book of Taiyou is worthless in such a Deck because it is meant to win in a single turn. I have replaced it with A Feather of the Phoenix, which also fills your Graveyard as well as allowing you to continue the FTK. Third, three copies of Soul Release are unnecessary. I have removed one to make room for Black Luster Soldier. My fourth point is that though Reasoning and Monster Gate both fill your Graveyard, using them at the wrong time could prove deadly, especially if you accidentally Summon Makyura the Destructor. Also, Monster Gate is very difficult to use. Therefore, I have swapped them out for one copy of Reinforcement of the Army and two copies of Foolish Burial, both of which thin your Deck. To complete your Deck, I have added an additional copy of Hand Destruction. This is the finished product: Monsters: 17 1x Black Luster Soldier - Envoy of the Beginning3x Destiny Hero - Plasma3x Destiny Hero - Dogma3x Destiny Hero - Dreadmaster3x Lyla, Lightsworn Sorceress3x Ehren, Lightsworn Monk1x Makyura the Destructor Spells: 22 2x A Feather of the Phoenix3x Allure of Darkness3x Destiny Draw3x Trade-In3x Solar Recharge1x Pot of Greed1x Graceful Charity1x Card Destruction2x Hand Destruction1x Reinforcement of the Army2x Soul Release Traps: 1 1x Exchange of the Spirit I hope I haven't just made it worse; I'm not exactly an expert at Exchange of the Spirit myself. Therefore, I recommend you test the altered Deck before making permanent changes, in case I have only hurt consistency rather than improving it. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 11, 2008 Author Report Share Posted October 11, 2008 I like the fixes. I indeed need to get around to testing it first and making any necessary modifications. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted October 11, 2008 Report Share Posted October 11, 2008 -3 lyla-3 ehren-2 mask-3 solar recharge-1 reasonning-1 monster gate-2 soul release +1 blue-eyes toon dragon+3 royal magical librairy+3 Thunder Dragon+3 Toon Table of Content+3 Upstart Goblin+2 Hand Destruction Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted October 11, 2008 Author Report Share Posted October 11, 2008 So basically, kill the Lightsworn Draw engine. Ill test your suggestions too. Link to comment Share on other sites More sharing options...
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