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Some Ideas


JJSpy

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these are some ideas i have but i am having some wording problems what do you think

 

 

the undecided solider

 

dark

 

4 stars

 

feind/fairy/gemeni

 

This card may also used as a light monster.

while on the field or in the graveyard this monster classes as a normal monster however can be normal summoned again as a effect monster.

***

when summoned select one 4 star or less monster on the field and equip that monster to this card. change the original atk and def of this monster to the atk and def of selected monster.

increase the atk and def by 200 for every card out of play.

 

atk 1000 def 1000

 

 

Decision - #########

 

magic/equip card

 

this card can be discarded from your hand to the graveyard to add one "the undecided" from your deck to your hand

this card can only be equipped "the undecided"(as an effect monster).

increase the atk of the equipped monster by 400 x every fire or pyro monster on the field

so long as this card is on the field, change the type of the equipped monster to dragon/thunder and the attib to fire

 

 

Decision - Defensive Block

 

magic/equip card

 

this card can be discarded from your hand to the graveyard to add one "the undecided" from your deck to your hand

this card can only be equipped "the undecided"(as an effect monster).

so long as the equipped monster is in def it cannot be destroyed in battle or monster effect.

so long as this card is on the field, change the type of the equipped monster to rock/machine and the attib to earth

 

 

Decision - my game rules

 

magic/equip card

 

this card can be discarded from your hand to the graveyard to add one "the undecided" from your deck to your hand

this card can only be equipped "the undecided"(as an effect monster).

decrease the def of the equipped monster by 800,once juring your main phase you can change the position of a monster on the field, negate any effects of the selected monster

so long as this card is on the field, change the type of the equiped monster to aqua/spellcaster and the attib to water

 

 

Decision - realization

 

magic/equip card

 

this card can be discarded from your hand to the graveyard to add one "the undecided" from your deck to your hand

this card can only be equipped "the undecided"(as an effect monster).

decrease the atk of the equipped monster by 800, the equipped monster can attack twice a turn, when the equipped monster does battle damage add one counter on this card.

remove 7 counters to attack all monsters opponents side of the field this turn.

so long as this card is on the field, change the type of the equipped monster to winged beast/warrior and the attib to wind

 

 

decision - hero

 

magic/equip

 

This card can only be equipped "the undecided"(as an effect monster), while a dark monster is on your opponent's side of the field.

change the equipped monsters name to "Element Hero the guiding light"

increase the equipped monsters atK by 1000 for every light monster on your side of the field

and increase the def by 1000 for every dark monster on your apponets side of the field

so long as this card is on the field, change the type of the equiped monster to Fairy/pyro and the attib to light.

juring your end phase if there is a monster on your apponents side of the field you must remove all cards on the field from play

 

 

decision - Villian

 

magic/equip

 

This card can only be equipped "the undecided"(as an effect monster), while a light monster is on your opponent's side of the field.

change the equipped monsters name to "Evil Hero The End"

increase the equipped monsters atK by 1000 for every dark monster on your side of the field

and increase the def by 1000 for every light monster on your apponets side of the field

so long as this card is on the field, change the type of the equipped monster to Fiend/Beast and the attib to dark.

juring your end phase if there is a monster on your opponent's side of the field you must remove all cards on the field from play

 

 

The Choice

 

trap/continuous

 

pay 800 life points to activate this card, gain 100 life points every main phase this card is face up on the field.

you may tribute this face up card to special summon "the undecided solider", from your hand, deck or graveyard with effect.

If a "the undecided solider" already exists on your side of the field,

you may tribute this face up card to add one Decision equip card from your deck to your hand.

 

 

Brick Wall

 

earth

 

7 stars

 

Pyro\Rock

 

so long as this card is face up on your side of the field all face up monsters(excluding this card) are switched to attack

 

ATK 2300 DEF 2700

 

 

Ignition Fluid

 

trap/normal

 

pay 1000 life points to activate this card

all pyro type and fire attib monsters on the field cannot be destroyed in battle this turn

your opponent loses 500 life points per pyro type monster they control

 

 

Fortress - Stronghold

 

magic/field

 

when this card is played remove from play all cards on the field named "People running about", "Oppressed People" or "united resistance".

Place one counter for each card removed from play with this effect.

when this card is destroyed you can remove a counter instead.

all monsters with "Solider" in their names cannot be destroyed in the same round they are flipped, normal or special summoned.

 

 

 

Fortress - Defense Force

 

magic/continuous

 

This card can only be played when "Fortress - Stronghold" is on the field.

As long as this card is on the field you gain 2 monster slots behind your original 5 slots.

The monsters in these slots cannot be targeted for an attack while there are one or more monsters exesist in your original slots.

Monsters in the front slots cannot be face down.

you may move 2 monsters around your field juring your main phase.

when this card is removed from the field, remove from play any monsters exesisting in the back slots as well.

 

 

Fortress - Throne

 

magic/normal

 

This card cannot be activated unless "fortress - stronghold" is on the field.

Select one monster with "King" in its name.

the selected monster cannot be destroyed by effects of monster, magic or trap.

you no long caluate your life points.

If a effect requires your life point amount consider it to be the attack of the selected monster.

When the selected monster is destroyed you lose the duel.

 

 

Fortress - Round Table

 

trap/continuous

 

This card can only be activated during your opponent's battle phase when "Fortress - stronghold" is on the field.

when your opponent attacks you can select one of the following effects:

-switch the attack target with a monster with "knight" in its name.

-return one monster with "Knight" in its name to the deck, Then special summon one monster with 4 stars or less and has "knight" in its name.

 

 

Goshtly Old Friend

 

light

 

2 stars

 

zombie/union

 

Once per turn during your main phase if you control this card on the field, you can equip it to your "the undesided solider" as an equip card or unequip the union card and special summon it in attack position.

while equiped to a monster by this effect,once during your main phase you can bring back a "desision" equip card from your graveyard to your hand.

you can not equip a card to the monster while this card is equiped to it.(1 monster can only be equipped with one union monster at a time. If the equipped monster is destoryed as result of battle destory this card instead.)

any battle damage to the owner of this card(well in a union or not) when this card battles is negated

 

ATK 0 DEF 0

 

 

dark thorn armor

 

dark

 

3 stars

 

plant/union

 

Once per turn during your main phase if you control this card on the field, you can equip it to your "the undesided solider" as an equip card or unequip the union card and special summon it in attack position.

while equiped to a monster by this effect, the equipped monster cannot be targeted by magic or trap cards and negate magic and trap cards that destory this monster.

you can not equip a card to a monster while this card is equiped to it.(1 monster can only be equipped with one union monster at a time. If the equipped monster is destoryed as result of battle destory this card instead.)

 

ATK 700 DEF 1350

 

 

 

Orchard Tree

 

earth

 

6 stars

 

during your standby phase summon one "seed token" (earth\2 star\plant\effect\you can tribue this token as two for a plant type monster\100 ATK\100 DEF) on your side of the field.

all plants type monsters gains 100 ATK and DEF for every plant monster on the field.

destroy 3 "seed tokens" to special summon one 4 star plant type monster from deck or graveyard.

 

1300 1750

 

 

snow storm

 

magic/field

 

players lose 300 life points during their main phase

plant monsters cannot be destroyed in battle and cannot be tribued.(damage is caluated normally)

the atk and def of water monsters are increased by 700

fire and/or pyro monsters lose 1000 ATK and gain 400 DEF

a monster not all ready affected by this card cannot attack the same turn they are summoned

 

 

Blizzard

 

magic/continuous

 

 

water monsters are change to face down defense during all end phases

fire and/or pyro monsters atk and def decreased to 0

monsters with "frost" gain 1000 ATK

face up monsters lose 350 ATK and DEF every standby phase

this card is destroyed if "snow storm" is not on the field

this card is destroyed during your opponents second main phase after this card is played

 

 

Frosty the snowman

 

water

 

4 stars

 

aqua\spellcaster

 

so long as this card is faceup on the field monsters with more than 2000 ATK lose 700 ATK and DEF

 

ATK 900 DEF 1300

 

 

the challanger

 

fire

 

5 star

 

pyro\warrior\effect

 

reverse any effects that affects the atk or def of this card

 

ATK 1650 DEF 1000

 

 

Dimental twister

 

wind

 

4 stars

 

fiend/gemeni

 

this may also be used as a water monster

while on the field or in the graveyard this monster classes as a normal monster however can be normal summoned again as a effect monster.

***

you may destroy all cards on your side of the field and hand to,

add 1 magic, trap and monster from out of play to your hand

As long as "snow storm" remains face-up on the field, you may use this effect.

if there is a wind monster on the field this card may attack 3 times a turn.

 

ATK 750 DEF 300

 

 

Master of the Time Paradox

 

light

 

5 stars

 

spellcaster/spirit

 

This card cannot be Special Summoned

this card returns to the owner's hand during the end phase of the turn that this card is Summoned

destroy one continuous spell card to add or remove 3 Stars on a monster in your hand or field until the end of your battle phase.

 

ATK 1450 DEF 1400

 

 

Time Paradox

 

magic/continuous

 

Once every standby phase place a spell counter on this card

this effect cannot be negated

the effect of this card can only be used if "Master of the Time Paradox" is on the field

remove 4 spell counters to remove from play a magic or trap card from up to two turns ago and negate any effect it had on the current duel

you and your opponent cannot clam extra attacks or use of other cards that could have been used.

 

 

Time Warp

 

magic/continuous

 

this card can only be activated when "Master of the Time Paradox" is on the field

remove your hand and the top 10 cards of you deck to out of play

All Monsters become 4 star monsters with an original ATK and DEF of 1500 until your next draw Phase

If you Still have a monster left by your next turn

return 5 cards from out of play to your deck then shuffle

 

 

 

 

 

Master of Time and Space

 

light

 

7 stars

 

Spellcaster/Fusion

 

"Master of the Different Dimension"+"Master of the Time Paradox"

once per Main phase select one of the following effects;

-Send this card to out of play Until your opponent's next summons a monster(excluding special summon)

to remove one magic or trap out of play on your opponent's side of the field

-destroy one magic card from your hand to

perminitaly increase or decrease 1 star and 500(ATK or DEF) on a monster in your hand or on your side of the field(monsters cannot exceed 9 stars with this effect)

 

 

ATK 2200 DEF 1750


They are overpowered a little, arent they?


any one got any helpful ideas that could help


where and how can i weaken these effects into less words but keep most of the power


Also i need some naming ideas. some of them just dont sound right


Could someone just type "y" i feel like i am typing to a brick wall


Anyone.... hello..... Does anyone like the idea of the undecided Solider

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Guest Supreme Gamesmaster

...

 

Have you ever heard of OCG?

 

Also, there are loads of things wrong with Undecided Soldier.

•Geminis have no non-Summoning-condition non-Gemini effects.

•You can't be a Fiend-Type and a Fairy-Type at the same time, especially if you're a Gemini, who can't have effect types or attributes sans Gemini Summon.

OCG.

 

In Summary: These cards are horrible. lrn2ocg.

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