Tabris Posted October 6, 2008 Report Share Posted October 6, 2008 Uzume LIGHT/LV4/Warrior/Spirit/1600/1700 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped face-up, reveal 1 Spirit Monster in your hand to add Spirit Monster from your Deck or Graveyard to your hand. If the Spirit Monster you reveal is "Uzume", draw 1 card. The revealed monster remains revealed in your hand until it leaves your hand. Yagami DARK/LV6/Fairy/Spirit/1900/1600 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 Spirit Monster in your Graveyard from play. This card returns to your hand during the End Phase of the turn it is Special Summoned. Monsters destroyed by this card as a result of battle cannot be played by either player for the rest of the Duel (cards of the same name as the destroyed monster already on the field are not included). Benten FIRE/LV8/Fairy/Spirit/3100/1900 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned, Flip Summoned, or flipped face-up. You can Normal Summon or Set this card without Tributes. In this case, the original ATK of this card becomes 2100. If this card is targeted by the effect of a Spell, Trap, or Effect Monster Card, destroy this card. Amaterasu FIRE/LV10/Pyro/Spirit/3300/1700 This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card in your Deck and add it to your hand. Daikoku LIGHT/LV8/Fairy/2850/2400 You can Special Summon this card from your hand by removing 2 Spirit Monsters on your side of the field and/or in your hand from play. When a Spirit Monster leaves or returns to your hand while this card is face-up on the field, draw 1 card. Ryujin WIND/LV3/Dragon/Union/1200/800 You can Special Summon this card from your hand if you control at least 1 Spirit Monster. Once per turn during your Main Phase if you control this card, you can equip it to a Spirit Monster as an Equip Spell Card, OR unequip it and Special Summon this card in Attack Position. Increase the ATK of the equipped monster by 100 points x its Level. A Spirit Monster equipped with this card does not have to activate its effect during the End Phase. (Only 1 Union Monster can be equipped to a monster at a time. When the equipped monster would be destroyed, destroy this card.) Ukiyo-e Quick-Play Spell Reveal 1 Spirit Monster in your hand. Take control of all face-up monsters on the field whose Level is equal to or lower than the Level of the revealed monster until the End Phase. Non-Spirit Monsters you control cannot attack or be Tributed except for the Tribute Summon of a Spirit Monster. Kami-no-Tsurugi Equip Spell Equip only to a Spirit Monster. When the equipped monster inflicts Battle Damage to your opponent's Life Points, select 1 card on the field and send it to the top of your opponent's Deck. When the equipped monster is removed from the field, send this card to the top of your opponent's Deck. That'd be all for now. Link to comment
«₣lџχ» Posted October 6, 2008 Report Share Posted October 6, 2008 WoW, i love im. Sorry on the pole i put they suck by mistake, dont take it to offense. Link to comment
Tabris Posted October 10, 2008 Author Report Share Posted October 10, 2008 I'll just add a few more cards: The Shaker EARTH/LV3/Psychic/Tuner/1100/800 This card is treated as a Spirit Monster while not on the field. Pay 600 Life Points to Normal Summon or Set 1 Spirit Monster from your hand. Spirit's Respite Continuous Trap When a Spirit Monster(s) is returned from the field to your hand, Special Summon 1 "Hotei Token" (EARTH/LV4/Fairy/1500/1500) to your side of the field in Attack Position. While this card is face-up on the field, non-Spirit Monsters cannot attack. Link to comment
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