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GX-Rerun Cards: From Heroes to Cydestructors (Featuring Ultimate Offering's Banhammer)


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Guest Supreme Gamesmaster

GXRR-EN### = If a symbol follows...

* = Rare

** = Super Rare

*** = Ultra Rare

† = Ultra Rare, Ultimate Rare Eligible

ø = Secret Rare

ø† = Secret Rare, Ghost Rare Eligible

 

GXRR-EN000 ø†

Cydestructor Dragon (DARK)

**********

[Machine / Fusion / Effect]

2 Machine-Type monsters + 1 "Cydestructor" monster

This card gains 200 ATK and DEF for each Trap Card in your Graveyard. This card cannot be targeted by a card effect. During your Standby Phase, you can remove from play all monsters you control (except this card). If those monsters were all Machine-Type monsters, this card gains an additional attack for each of those monsters.

ATK/3000 DEF/3000

 

GXRR-EN001

Cydestructor Synchron (DARK)

*

[Machine / Tuner / Effect]

You can send 1 Level 3 or higher monster from your hand to the Graveyard to Special Summon this card from your hand. When this card is used for the Synchro Summon of a "Cydestructor" monster, the Summoned monster cannot be destroyed except by battle.

ATK/100 DEF/100

 

GXRR-EN002

Cydestructor Beast (DARK)

***

[Machine / Effect]

When this card is Special Summoned, its ATK and DEF are increased by 400, and its Level is increased by 1.

ATK/1300 DEF/1400

 

GXRR-EN003

Cydestruction Zone (FIELD)

[spell Card {+}]

Once per turn, when a "Cydestructor" monster is added from your Deck to your hand, except by drawing it, you can Special Summon it in Attack Position. If you do, you cannot conduct your Battle Phase this turn. "Cydestructor" monsters you control cannot be destroyed except by battle, and control of "Cydestructor" monsters you control cannot switch.

 

GXRR-EN004*

Cydestruction! (SPELL)

[spell Card]

Remove 1 DARK Machine-Type monster in your hand from play. Select and activate 1 of the following effects: •Add 1 "Cydestruction" monster from your Deck to your hand. •If all of the Fusion Material monsters for a "Cydestructor" Fusion Monster exist in your Graveyard, you can remove them from play. Special Summon that Fusion Monster from your Extra Deck during your next Standby Phase.

 

GXRR-EN005

Cydraw! (SPELL)

[spell Card]

Draw 2 cards, then send 1 Level 2 or higher Machine-Type monster from your hand to the Graveyard. If you cannot, discard your entire hand.

 

GXRR-EN006***

Cydestructor Rampage (DARK)

****

[Machine / Synchro / Effect]

"Cydestructor Synchron" + 1 or more DARK Machine-Type monster(s)

This card gains 300 ATK for each face-down card on the field. Once per turn, you can send all Machine-Type monsters in your hand to the Graveyard to destroy the same number of cards on the field. During your Battle Phase, monsters you control are unaffected by Spell Cards.

ATK/1200 DEF/900

 

GXRR-EN007**

Cydestructor Assassin (DARK)

*****

[Machine / Synchro / Effect]

"Cydestructor Synchron" + 1 or more DARK Machine-Type non-Tuner monster(s)

This card gains 300 ATK for each face-down card on the field. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

ATK/1500 DEF/900

 

GXRR-EN008

Cydestructor Twinlance (DARK)

***

[Machine / Synchro / Effect]

"Cydestructor Synchron" + 1 DARK Machine-Type non-Tuner monster

This card gains 300 ATK for each face-down card on the field. This card can attack twice during the same Battle Phase.

ATK/500 DEF/900

 

GXRR-EN009

Elemental Hero Nebula Rocket (WIND)

***

[Warrior / Effect]

When this card battles a monster whose ATK is lower than the DEF of this card, before damage calculation, return that monster to its owner's hand.

ATK/1200 DEF/1900

 

GXRR-EN010

Elemental Hero Wraith (DARK)

***

[Warrior / Tuner / Effect]

When an "Elemental Hero" monster you control is destroyed by battle, you can remove it from play to Special Summon this card from your hand.

ATK/900 DEF/800

 

GXRR-EN011

Elemental Hero Nebulon Wingman (WIND)

******

[Winged Beast / Fusion / Effect]

"Elemental Hero Avian" + "Elemental Hero Nebula Rocket"

Once per turn, you can destroy 1 Spell or Trap Card on the field. When this card battles a monster whose ATK is lower than the DEF of this card, return that monster to its owner's hand, and inflict damage to your opponent equal to the original ATK of this card.

ATK/1500 DEF/2500

 

GXRR-EN012

Destiny Hero - Flame Dude (DARK)

***

[Warrior / Effect]

You can discard any number of cards from your hand to the Graveyard to place 1 Spell Counter on this card for each card discarded. Whenever a card is sent from your hand to the Graveyard (except by this card's effect), inflict damage to your opponent equal to the number of Spell Counters on this card x 300.

ATK/300 DEF/1600

 

GXRR-EN013

Destiny Hero - Ultimate Darkness (DARK)

********

[Warrior / Fusion / Effect]

This card cannot be Special Summoned except by its own effect. When the effect of a "Destiny Hero" monster activates in your Graveyard, you can return it to your Deck to Special Summon this card. Increase this card's original ATK and DEF by an amount equal to the ATK and DEF of the returned monster, respectively. This card gains ATK equal to the combined Levels of all Destiny Hero monsters in your Graveyard x 100. You can remove from play 1 "Destiny Hero" monster from your Graveyard to negate the effect of a card that would destroy this card. It then becomes the End Phase of the turn.

ATK/800 DEF/800

 

GXRR-EN014

Cydestructor Reassembly (TRAP)

[Trap Card]

Special Summon 1 "Cydestructor" monster from your Graveyard. That monster's effect is negated.

 

GXRR-EN015

Cydestructor Annihilator Ray! (TRAP)

[Trap Card]

This card can only be activated during your opponent's turn. Increase the ATK and DEF of all "Cydestructor" monsters you control by 300. Then select and activate 1 of the following effects:

•Destroy all "Cydestructor" monsters you control to destroy the same number of cards your opponent controls. Then Special Summon 1 "Cydestructor Synchron" from your Graveyard.

•Your opponent sends a number of cards equal to the number of "Cydestructor" monsters you control from their hand to the Graveyard. You cannot declare an attack until your next End Phase.

 

GXRR-EN016

Cydestructive Armor (SPELL)

[spell Card (+)]

The equipped monster gains 300 ATK, and it cannot be destroyed except by battle.

 

GXRR-EN017*

Cydestructor Vagrant (DARK)

**

[Machine / Effect]

You can return this face-up monster on the field to your hand to draw 1 card.

ATK/400 DEF/800

 

GXRR-EN018

Prime to Crash (SPELL)

[spell Card]

Add 1 Machine-Type monster from your Deck to your hand. During your next Standby Phase, remove that monster from play.

 

GXRR-EN019**

Ancient Gear Arachnid (EARTH)

*******

[Machine / Synchro / Effect]

1 Tuner + 1 or more non-Tuner monsters

During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to negate the activation and effect of a Spell or Trap Card that would destroy a monster you control and destroy it. You do not have to discard a card during the Battle Phase.

ATK/2500 DEF/2500

 

GXRR-EN020

Ancient Gear Junker (EARTH)

[Machine / Synchro / Effect]

1 Tuner + 1 or more non-Tuner monsters

You can discard 1 card from your hand to negate the activation and effect of a Spell or Trap Card that would affect a monster you control and destroy it. You do not have to discard a card during the Battle Phase.

ATK/2200 DEF/2000

 

 

 

 

These cards are meant to be ANIME ONLY, for use in my Yu-Gi-Oh! GX Rerun! anime/fanfic. Their playability is purposefully below my standards.

Discuss.

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I.

'Cydestructor Dragon' is awesome. however, the part of the effect that states 'During your Standby Phase, you can remove from play all monsters you control. If those monsters were all Machine-Type monsters, this card gains an additional attack for each of those monsters.' should probably be re-written. As it destroys it self at this point. ;-)

 

'During your Standby Phase, you can remove from play all other monsters you control. If those monsters were all Machine-type monsters, this card gains an additional attack for each of those monsters'

 

My god, is that ever OD! Reads better, though.

 

II. A couple of them could be playable, with proper support. I can see where you're coming from, though.

 

III. Why the need to give them rarities if you expect them to be Anime-only? Just wondering.

 

Seem quite fine as show concepts to me. Then again, I am pretty almost anything could appear usable in the confines of the show.

 

DH - Flame Dude just makes me laugh. 'Dude' cards in general.

 

*shrug*

 

Creativity: 7

Realism: 7

In-Show Usability: 10

Name: 5 (dislike 'cydestruct' names, like 'hero' names, so it balances)

Bias: 10

 

Total: 39/50

 

Result: Would watch just like every other episode, going "How do they wind up in situations were these cards are useful so often they are considered godly duelists?"

 

~Poe.

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