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Who Should be Added to Brawl?


callaway14

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Hector From Castlevania Curse of Darkness

 

A: Sword attacks and stabs

Up B: Slashes in the air with the opponent with it,then smashes them down

Down B:Stabs sword into the Ground and random spikes around Hector Appear

Side B: Throws sword over to the opponent for a short time,damaging them,then comes back to Hector

Final Smash: Dragon Sword Appears and does Slashes his opponent in the Air and starts slashing the heck out of the opponent

(I can't think of taunts for Hector right now)

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Hm... I'm not so crazy about the Sony Ideas. The company should probably exploit some of those Sega extras first. Here's my two cents.

 

Knuckles

Approx. A button strength = Wario's moves

Approx. Speed = Marth

Attack (A): Punch (5-8%)

Smash Forward ( < or > +A while on Ground): Headbutt (15-25%; high knock back)

Smash Up ( ^ + A while on Ground): Standing Uppercut (15-25%; high knock up)

Smash Down ( V + A while on Ground): Down Pound (5-18%; sends characters through the floor of platforms they could jump up and down through)

Special Move (B): Knuckle Sandwich (5-8%; high knock back; instantly breaks shields)

Side Special ( < or > +B): Knuckle Counter (When done towards an opponent's Smash attack, Knuckles dodges their move and counters with a Punch; 5-10%)

Down Special (V + B): Spin Dash (Basically Sonic's V + B special, but redder. 14%-25%)

Up Special (^ + B): Chao (Basically Sonic's ^ + B special, but he bounced on a Chao instead of a spring. Knuckles does 6-13% damage; Chao does 2% damage with high knock back)

 

Final Smash: Chaos Control - Chaos Knuckles

 

Knuckles turns gold; the following apply for the next 20 seconds.

 

Note: Knuckles can still take damage.

 

Approx. Speed = Sheik

Weight Change = Metal Wario

Attack (A): Chaos Punch (28-35%; instantly breaks shields)

Smash Forward ( < or > +A while on Ground): Chaos Headbutt (35-45%; high knock back; instantly breaks shields)

Smash Up ( ^ + A while on Ground): Chaos Uppercut (35-45%; high knock up; instantly breaks shields)

Smash Down ( V + A while on Ground): Chaos Smash (25-38%; sends characters through the floor of platforms they could jump up and down through; instantly breaks shields of characters in the immediate vicinity on the same platform)

Special Move (B): Chaos Control (Instant K.O. to all stunned characters -characters recovering from broken shield- )

Side Special ( < or > +B): Chaos Counter (When done towards an opponent's Smash attack, Knuckles dodges their move and counters with a Punch; 25-30%; instantly breaks shields)

Down Special (V + B): Spin Dash (Basically Sonic's V + B special, but golder. 34% damage and instantly breaks shields while in motion; 55% and instant stun if hit while spinning in place)

Up Special (^ + B): Chaos Teleport (Appears over center of arena, as if he had just come back from being K.O.ed. 35% damage with high knock back and instant shield break to the character standing right on him -Jigglypuff style- when he teleports or appears.)

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Hm...Let's go with Widdle Mac

 

Little Mac:

A: Punches, punches, maybe some kicks, etc.

B: One-Two Punch

B^: One-Two High Punch

Bv: Dive Punch

B>: Flurry Punch

Final Smash: Star Uppercut

 

Ooh, and he could have King Hippo as the Boss! Ooh, and Super Macho Man as the Assist Trophy!! Sweet. :D

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B moves aren't Smash Attacks' date=' they're Special Attacks. Smash Attacks are the ones you use when you press A after quickly tapping the joystick.

 

Character Name: Orange-kun

A Button: Sword-Arm

B: Loyal Sword Slash

B>: Loyal Sword Strike

B^: Loyal Sword Leap

Bv: Loyal Sword Stab

Final Smash: Storm of Loyalty

 

Admit it, it would be awesome.

[/quote']

 

Hell yes!

 

Neku Sakuraba:

A: Shockwave/Izanagi (Shockwave does up to 4 hits, followed by a hit that slightly knocks back. Does 2% damage, with the last hit doing 3%. Izanagi is after the 4th hit, does 1% damage, and can be repeated by holding or tapping A.)

Up Strong: Blizzard Cool (Does 4 hits of 1%-6% damage, but 6% needs a longer charge, than 1%.)

Down Strong: Psychokinesis (longer charges yield bigger and stronger objects. Object remains on the field for 1 second. Does 3%-23% damage, but 23% takes a long while.)

Side Strong: Thunderbolt (Only 1% damage, but longer charges yields more hits)

Up Smash: Tin Pin Fire

Down Smash: Tin Pin Golem

Side Smash: Shiro (My favorite pin, lol.)

Neutral Aerial: Black Mercury

Up Aerial: Kusanagi

Down Aerial: Macrocosmic Pull

Side Aerial: Excalibur

Neutral B: Force Rounds

Up-B: Ice Blow (Appears under Neku and lifts Neku up into the air. It is a recovery move. Does 7% damage.)

Side-B: Lightning Rook (Teh critically acclaimed pin for being one of the most powerful pins in the game. Does 4 2% hits.)

Down-B: Pyrokinesis (Appears near Neku. Control with joystick. Does 2% damage every second it has in contact with an opponent.)

Final Smash: Final Fusion (used on Draco Cantus at the end of the game)

Notes: fast and can jump high (addition: light as well, about as light as Olimar)

INTENSE REDESIGN. You didn't do very well, frankly. Seriously, A SWIPE?!

 

B moves aren't Smash Attacks' date=' they're Special Attacks. Smash Attacks are the ones you use when you press A after quickly tapping the joystick.

 

Character Name: Orange-kun

A Button: Sword-Arm

B: Loyal Sword Slash

B>: Loyal Sword Strike

B^: Loyal Sword Leap

Bv: Loyal Sword Stab

Final Smash: Storm of Loyalty

 

Admit it, it would be awesome.

[/quote']

 

Hell yes!

 

Neku Sakuraba:

A: Punch

B: Throws fire

Up-B: Swipes upwards

Side-B: Swipes sideways

Down-B: Swipe Downwards

Final Smash: Fusion attack with either Shiki, Joshua, or Beat (Partner is random, but the effect will be the same)

Notes: Very fast and can jump very high

 

*gasp* You didn't say Sho Minamimoto!

 

*Gasp* I am unworthy, Lord Minamimoto-sempai!

I lol'ed.

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B moves aren't Smash Attacks' date=' they're Special Attacks. Smash Attacks are the ones you use when you press A after quickly tapping the joystick.

 

Character Name: Orange-kun

A Button: Sword-Arm

B: Loyal Sword Slash

B>: Loyal Sword Strike

B^: Loyal Sword Leap

Bv: Loyal Sword Stab

Final Smash: Storm of Loyalty

 

Admit it, it would be awesome.

[/quote']

 

Hell yes!

 

Neku Sakuraba:

A: Shockwave/Izanagi (Shockwave does up to 4 hits, followed by a hit that slightly knocks back. Does 2% damage, with the last hit doing 3%. Izanagi is after the 4th hit, does 1% damage, and can be repeated by holding or tapping A.)

Up Strong: Blizzard Cool (Does 4 hits of 1%-6% damage, but 6% needs a longer charge, than 1%.)

Down Strong: Psychokinesis (longer charges yield bigger and stronger objects. Object remains on the field for 1 second. Does 3%-23% damage, but 23% takes a long while.)

Side Strong: Thunderbolt (Only 1% damage, but longer charges yields more hits)

Up Smash: Tin Pin Fire

Down Smash: Tin Pin Golem

Side Smash: Shiro (My favorite pin, lol.)

Neutral Aerial: Black Mercury

Up Aerial: Kusanagi

Down Aerial: Macrocosmic Pull

Side Aerial: Excalibur

Neutral B: Force Rounds

Up-B: Ice Blow (Appears under Neku and lifts Neku up into the air. It is a recovery move. Does 7% damage.)

Side-B: Lightning Rook (Teh critically acclaimed pin for being one of the most powerful pins in the game. Does 4 2% hits.)

Down-B: Pyrokinesis (Appears near Neku. Control with joystick. Does 2% damage every second it has in contact with an opponent.)

Final Smash: Final Fusion (used on Draco Cantus at the end of the game)

Notes: fast and can jump high (addition: light as well, about as light as Olimar)

INTENSE REDESIGN. You didn't do very well, frankly. Seriously, A SWIPE?!

 

Hm, that's actually pretty good.

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I think there should be a character from Fate/Stay Night for no adequately explained reason! I'll just try Gilgamesh. I think he would be a heavy character.

 

A: Slashes with his sword (doesn't do combos, like Marth, just repeats (exception if he uses power sword).

B : Enkidu; a short-range projectile attack that if hits deals a small amount of damage and traps the opponent for 1-2 seconds.

>B : Gate of Babylon; creates a portal slightly behind him that fires large amounts of low-damaging projectiles. Every fours seconds he has to pause for two seconds before going again.

^B : Sword Chain; All of Gilgamesh's blades connect together and target a ledge, enemies in the way also take damage. When not falling, it will be similar to Ivysaur's vine whip.

VB : Sword Swap; changes Gilgamesh's swords, allowing his A attacks to change between speed, power, and balance.

 

Final Smash : Enuma Elish; Basically Mario's final smash, only less wide but more powerful, as well as faster. he brings out a new sword, brings it behind him and shouts "ENUMA ELISH!" (this all happens in cinematic). Then he fires, the blast quickly traverses through the map.

 

Meh, so many characters that should also get in Brawl...

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Uzuki Yashiro

 

Average attack power, below average defense power, average jump and high second jump, high speed, and light weight

 

A: Punch. Press 3 times in a row for a punching and kick combo

B: Force Rounds. Fires shots from her gun

B>: Flower Shot. Fires 5 shots from her gun that close in on an enemy

Bv: Healing Wings. Heals a small amount of damage, but leaves her open to attack

B^: Fly. Flies a short distance (Think Pit)

Final Smash: Reaper Fusion. Joint attack with Koki Kariya, dealing damage to all nearby enemies, and healing Yashiro.

 

^Taunt: Laughs and says "I'm fresh out of forgiveness."

>Taunt: Smiles and says "I smell a promotion!"

vTaunt: Sighs and says "That was SO whatever."

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O:shock:Ridley:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x:x


Ridley is not in Brawl Roy is not in Brawl Megaman is not in Brawl :!:

Most people don't know this but Roy was only in Melee as an ad for his game which was coming out some time after Brawl. No one knew of Roy when they first saw him even in Japan, so him not being in Brawl is very understandable.

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  • 3 weeks later...

Hmmm, This could be interesting

 

Gunstar Hero's Red and Blue (A duo like "Ice Climbers")

 

A Attack = The Various Melee Attacks used in the game, not to mention the Punches during the "No Guns" Dice mini game.

B = Tap for Laser, Hold for Fire

Side + B = (Timed like Samus, Tap for Chaser, Hold for Comet)

Down + B = Switch Main (Between Red "Weaker" {Free Shot "slower", can move while using "B"} or Blue "Stronger" {Fixed Shot "Stronger", Can't move while using "B")

Up + B = Partner Throw (Secondary Throws Main, Damages enemy if made contact)

Final Smash = Summon Green (Random Weapon between Pistol, Dog, Phoenix, or Doomsday.)

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