Umbra Posted September 26, 2008 Report Share Posted September 26, 2008 This set, a total of twenty cards, consists of some of the best cards I've ever made, along with a few other ones that were unique in their respective set. A total of ten cards come from my older sets, one of them traceable back to October 2007. Most of you people hadn't even joined back then. Also in this set are ten entirely new cards that took their place here in the Umbra Master Collection. Enjoy your read. Arcanis, God of RestorationUMC - 01WATERSpellcaster / Ritual12 / ? / ?This card can only be Ritual Summoned with the Ritual Spell Card “Rise of Arcanis Truth”. You must also Tribute monsters on your side of the field whose total number of Arcane Counters equal 8 on them or more or whose total number of Arcanis Counters on them equal 2. The original ATK/DEF of this card is always the number of “Arcanis” monsters in your Graveyard x 800. By removing 8 “Arcanis” monsters in your graveyard from play, you win the Duel. Zombie Attack ForceUMC - 02Monster CardDARKZombie4 / 2300 / 0If this card declares an attack, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed as a result of battle while in Defense Position, Special Summon this card in face-up Attack Position at the End Phase. Automaton Chain HunterUMC - 03EARTHWarrior / Automaton2 / 500 / 500You can summon up to 2 Automaton monsters in the same Monster Card Zone. Once per turn, you can select 1 monster on your opponent side of the field with 2 or less Level Stars and equip it to this card. Increase the original ATK/DEF of this card by an amount equal to the ATK/DEF of the selected monster. The selected monster is not removed from its Monster Card Zone, but can not attack or be attacked. (Only 1 monster at a time can be equipped to this card by it's effect) King's RunUMC - 04Spell CardWhen this card is activated, remove 1 monster on your side of the field from play. This card gains one of the following effects, depending on which monster was removed: A “Beguiler” monster: Draw 2 cards, then place 1 Spawn Counter on every monster you control. A “King of Death”: Inflict 2000 points of damage to your opponent's Life Points. Jack of Death: Special Summon 1 monster from your hand, deck or Graveyard that states this as a Summoning Requirement. [*]Rainbow Missionary - EregrosUMC - 05LIGHTSpellcaster4/1500/1200When your opponent activates a Spell Card, you can Tribute this card to negate the activation and effect of the Spell Card and add it to your hand. [*]/angel/irisUMC - 06LIGHTFairy10 / 4000 / 4000This card can not be Normal Summoned or Set. This card can only be Special Summoned by tributing 2 ”/angel” monsters when this card is drawn by a card effect. When this card is Special Summoned, draw 3 cards. If any of the drawn cards were ”/angel” monsters, draw 1 more card for each ”/angel” monster. When this card is sent to the Graveyard, Special Summon 1 ”/angel” monster from your Graveyard. [*]C-Zenith ArchbeastUMC-07LIGHTBeast6 / 2300 / 2000This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Bravais' Arc”. This card is also treated as a “Rainbow Beast” monster. This card can attack once more for each “Rainbow Beast Putella” on your side of the field. [*]Nol'Daria the Avatar of DestructionUMC-08DARKFiend / Tuner1 / 300 / 200When this card battles a non-DARK monster, switch this card's ATK/DEF with the opponent's monster's ATK/DEF. [*]Elemental Hero Des DealerUMC-09LIGHTWarrior4 / 1500 / 1200Once per turn, during your Main Phase, you can discard this card from your hand and draw 1 card. If a card drawn by this card's effect was an ”Elemental Hero” monster, you can reveal that card to your opponent and draw 1 more card. [*]Totempole ChargeUMC-10Spell CardIf the combined ATK of all face-up monsters on your side of the field equal 16000 or more, Release all monsters you control, and inflict 8000 damage to your opponent's Life Points. [*] Apocalypse GuardianUMC-11DARKFiend / Dark Synchro- 4 / 2400 / 21001 or more non-Tuner monsters - 1 Dark Tuner monsterWhen this card is Dark Synchro Summoned, remove all cards on the field from play, except this card. If your opponent controls no cards, this card's ATK/DEF are halved during damage calculation only. [*]Messenger of DoomUMC - 12DARKSpellcaster / Dark Tuner5 / 1800 / 1300If there are 3 or less DARK monsters in your Graveyard, you can Special Summon this card from your hand. When this card is Summoned, look at your opponent's hand, then select 1 card in your opponent's hand and send it to the Graveyard. [*]Cyber DragoonUMC - 13LIGHTMachine / Synchro8 / 3000 / 21001 Tuner monster + “Cyber Dragon”If this card is in your Extra Deck, and the only card you control is “Cyber Dragon”, you can Synchro Summon this card by sending the Synchro Material from your deck or from your side of the field. [*]Eternal SwordUMC-14Equip Spell CardThe equipped monster gains 800 ATK. When this card is removed from the field, select 1 monster on the field and equip this card to it. [*]Dancing with the FiendUMC-15Spell CardToss 4 coins and call them. Inflict 2000 damage to your opponent for each coin you called right. For each coin you called wrong, take 2000 damage. [*]The VanquisherUMC-16LIGHTWinged Beast9 / 2600 / 3100This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except when the difference between both players' Life Points are exactly 3000. This card attacks all monsters on your opponent's side of the field once. At the start of the Battle Phase, increase this card's ATK by 200 points for each monster on your opponent's side of the field. [*] Rock GrinderUMC - 17EARTHWarrior8 / 2800 / 1100By sending 1 Rock-type monster in your Deck to the Graveyard, destroy 1 card on the field. At the End Phase of your turn, if there are no Rock-type monsters in your Graveyard, destroy this card. [*]Last HelpUMC - 18Trap CardActivate only when a monster you control is destroyed by battle. Add the destroyed monster to your hand. At the End Phase, take 2000 damage. [*]Malevolence DisturbanceUMC-19Spell CardWhile this card is in the Graveyard, effects that do not target can not be activated. [*]Mask of the ForgottenUMC - 20Equip Spell CardWhile the equipped monster is face-up on the field, the owner of this card can pay 2000 Life Points to activate a Trap Card from their hand. Link to comment
bury the year Posted September 26, 2008 Report Share Posted September 26, 2008 I remember some of these! But, the Dark Synchros and Dark Tuners are still speculation, so no word as of yet. Link to comment
Umbra Posted September 26, 2008 Author Report Share Posted September 26, 2008 Well, I took the DS / DT information from what we knew at the moment. (It was the same when I put up Synchros for the first time, too. I didn't knew exactly, and I screwed up. ^^) Link to comment
Wyhe Posted September 27, 2008 Report Share Posted September 27, 2008 love how you tried to do the synchros,I also intended the same idea though I would wait until I know their method & concepts first Link to comment
Umbra Posted September 27, 2008 Author Report Share Posted September 27, 2008 As said above, I tried the best I could with DSies. The first person that can pinpoint the sets of the first ten gets a rep. Link to comment
bury the year Posted September 27, 2008 Report Share Posted September 27, 2008 1) Arcanis2) The Shaman's Illusion3) Automatons4) Kings of Death5) Duelist Nemesis6) /angels7) Rainbow Beasts8) Aura of the Betrayer9) Umbra's EHeroes10) Honest Work - The Judgement Army Do I win? Link to comment
Umbra Posted September 27, 2008 Author Report Share Posted September 27, 2008 You missed out on one. Link to comment
bury the year Posted September 27, 2008 Report Share Posted September 27, 2008 1) Arcanis2) The Shaman's Illusion3) Automatons4) Kings of Death5) Duelist Nemesis6) /angels7) Rainbow Beasts8) Aura of the Betrayer9) Umbra's Various Heroes10) Honest Work - The Judgement Army Do I win? Fixed my answer? Do I win now? Link to comment
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