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Mega Cards Part 2 of ?


ProtoZygarde

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"Gutsman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". This card cannot be destroyed by the effects of a monster. Once per turn, you can activate one of the following effects:

- Increase this cards attack by 300 and defense by 500.

- Destroy one face up monster on your opponent's side of the field.

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"Gyroman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". By sending one spell or trap card from your deck to the graveyard, search your opponent's deck and select one spell or trap card. Send it to the graveyard.

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"Junkman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, you can take one card from your graveyard and add it to your hand. You can send this card to the graveyard to inflict 1000 points of damage to your opponent. Then shuffle your deck. IF this card is in your graveyard, you can add one card from the bottom of your deck to your hand during your standby phase.

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"Knightman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". If this card doesn't attack during your turn, you can place one "Charge Counter" on this card during the end phase of that turn. Increase this cards attack by 200 for each "Charge Counter" on it. By removing 3 "Charge Counters" from this card destroy all monsters on your opponent's side of the field.

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"Magnetman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Place one "Magnet Counter" on any monster this card attacks or that attacks this card. For every "Magnet Counter" on the field, increase this cards attack by 100 and defense by 200.

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Once per turn, you can place one "Magnet Counter" on one monster on the field (face up or face down). If a monster with a "Magnet Counter" on it battles with this card destroy the monster at the end of the damage step and increase this cards attack by 200 and defense by 300.

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"Meddy Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, you can increase your life points by 900. During your opponent's turn, you can choose which monster any of their monsters attack.

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Once every two turns, you can activate one of the following effects:

- Increase your life points by 500.

- During your opponent's next turn, you choose which monster any of their monsters attack.

- Your opponent loses 200 life points each time they draw a card. This effect cannot be activated again during this duel.

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"Metalman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. By sending one monster on your side of the field to the graveyard, destroy 2 cards on your opponent's side of the field.

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"Numberman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, you can roll 1 six-sided die and depending on the result, the correct effect activates.

1 or 2: Draw 2 cards.

3 or 4: Discard up to 4 random cards from your opponent's hand. Draw 2 cards.

5 or 6: Draw cards until you have 9 cards in your hand.

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Once per turn, you can roll 1 six-sided die and depending on the result, the correct effect activates.

1 or 2: Draw 1 card.

3 or 4: Discard 3 random cards from your opponent's hand. Draw 2 cards.

5 or 6: Draw cards until you have 8 cards in your hand.

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"Protoman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". When this card attacks a defense position monster whose defense is lower than the attack of this card, inflict the difference as battle damage to your opponent’s life points. Once per turn, you can discard one card from your hand to destroy one card on your opponent’s side of the field.153381dm1.jpg153381au0.jpg153381qx5.jpg

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"Searchman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". If there is a face down card on your opponent's side of the field, increase this cards attack by 400 and destroy one face down card. This card cannot be destroyed when it is summoned to the field.

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"Shadowman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". If this card battles with a light monster, inflict 1000 points of damage to your opponent. This card can attack your opponent directly if all their monsters are face down. If this card attacks your opponent directly by it's own effect, the damage your opponent takes is halved.

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"Thunderman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, you can destroy one monster on the field. If this card battles with a water or wind-type monster, inflict 1000 points of damage to your opponent after the damage step.

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"Toadman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". This card can attack your opponent directly. When this card inflicts damage to your opponent, you can place up to 2 "Lilli Pad Tokens" (Plant-Type/Water/1 Star/ATK 100/DEF 100) in attack or defense mode on your side of the field.

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"Woodman Unison" + "Megaman"

This card can only be special summoned by the effect of "Double Soul". Once per turn, you can destroy all spell and trap cards on the field. If any of your spell or trap cards are destroyed, you can draw 2 cards and increase your life points by 500.153381mh6.jpg

Once per turn, depending on the number of spell and trap cards in your spell and trap card zone, you can activate the appropriate effect:

1: Destroy 1 spell or trap card on your opponent’s side of the field.

2: Destroy 2 spell or trap cards on your opponent’s side of the field.

3: Send the top 3 cards of your opponent’s deck to the graveyard.

4+: Increase this cards attack and defense by 1000.

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protoman - You have been flooding the forum and that is unacceptable. When you have several cards in the same set, and you have a thread for that set already, just edit that thread with the new cards instead of making 11 new threads each with 4 or less cards on them. It is a pain for me to have to merge all your threads, and I really don't want to have to do it again.

 

All your "Mega Cards" threads have been merged into this one, so please update this thread with any new cards from now on.

 

-Darth

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