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Van'Dalgyon

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I have a few questions for the people who are skillful at creating cards.

 

What is appealing for you to make new cards?

 

What are the details that go into making a great card?

 

When is a card overpowered?

 

When is a card underpowered?

 

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

 

What guidelines would you set for making decent cards?

 

Thanks in advance for your opinions!

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Lol, alright :P

 

What is appealing for you to make new cards?

For me, it's making interesting and creative effects, including ones that alter or change the game mechanics. I absolutely love making people have to read a card twice to understand exactly what it does :P

 

What are the details that go into making a great card?

Personally, I think effect (including OCG) is the most important part, followed by a fitting name and pic, and then balanced stats. If the effect isn't good, the overall card suffers as well/

 

When is a card overpowered?

This is best explained in Icy's thread :P

 

When is a card underpowered?

Icy's thread again :P. I'm not as good with balance as I am with OCG ;)

 

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

In my opinion, the more powerful the effect, the lower the stats should be and/or the harder it should be to successfully activate the effect. Cards like Raigeki get banned because they have a powerful effect for little or no cost.

 

What guidelines would you set for making decent cards?

Make sure you put decent effort into making the effect good, unique, and useful. Find a pic that fits, and give it a name that goes with the pic/effect and is rememberable ^_^

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I have a few questions for the people who are skillful at creating cards.

 

What is appealing for you to make new cards?

I don't make cards

 

What are the details that go into making a great card?

Make something that's unique' date=' usable, balanced and creative. Really long effects aren't always good and sometimes small effects are actually big.[/b']

 

When is a card overpowered?

When it's the next DAD

 

When is a card underpowered?

When it's the next Larva Moth

 

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

ATK, DEF and Effect are the things which make a card therefore the higher the ATK and DEF the stronger the card. But remember the most important thing is an effect.

 

What guidelines would you set for making decent cards?

Do something that's usable, if it's usable and balanced it's decent.

 

Thanks in advance for your opinions!

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What is appealing for you to make new cards?

I haven't made new cards in a while, but when i see a good enough image from wolf then i make one

What are the details that go into making a great card?

Complex Effect....

When is a card overpowered?

When its stronger than a god....or its effect makes it/other cards to powerful

When is a card underpowered?

Whenever a card's atk is to low and the stars are high, the effect makes it lose to much atk.

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

I make the effect around the picture and then i add in the ATk based off of how strong the effect is

What guidelines would you set for making decent cards?

I've made a tut on that already, go check it out

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I have a few questions for the people who are skillful at creating cards.

 

What is appealing for you to make new cards?

To beat the best card makers on the site and for my own pleasure.

What do you think' date=' why did you join YCM? -_-[/b']

What are the details that go into making a great card?

COmplex effect, balanced, good ocg, makes sense, what else?

When is a card overpowered?

When the card has a higher ability than the level

When is a card underpowered?

When the levels are high and the ATK DEF doesnt match it

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

Already did.

What guidelines would you set for making decent cards?

Good ocg, balanced, good pic, etc

Thanks in advance for your opinions!

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Ignore lack of formatting; I'm too lazy for tags. But you seem like a promising card maker so I'll answer your questions.

 

What is appealing for you to make new cards?

 

I mainly make cards when I'm bored or I have inspiration. Since I'm a written cards man (mostly), I don't need to go get pics. You might want to make support for existing sets.

 

What are the details that go into making a great card?

 

You need to think a lot about the correlation between image, name, stats and (possibly) effect. With this sorted, you can think about building the on effect, or making an archtype/subtype. If you're finished with the card, then you might want to make support for it, or if it works as a single, go onto a new card/set.

 

When is a card overpowered?

 

There is no real line in the sand for this. Look in the TCG section and try to find a banlist by "Pharaoh_Atem". The banned cards section will give you an idea of what is overpowered. You have to judge this really. Think about if it will become instantly used in every deck (killing creativity), or if it will make a new decktype that is incredibly powerful.

 

When is a card underpowered?

 

Cards need better effects (and stats) depending on how easy they are to summon, and how much skill they require. If the card is not particularly playable, then it is probably still underpowered. However, some underpowered cards are okay, as they can challenge people to make more original decktypes using cards that may not be normally playable.

 

What are the factors which determine the strength of a card (Hopefully you will have answered this in the previous two questions but just incase . . .)

 

tl;dr version: Stats/Effect : Summoning/Playability ratio

 

What guidelines would you set for making decent cards?

 

This isn't really explainable, but look at the way Konami make cards (they're not perfect though, so don't rely upon them completely). Soon you should be able to work out quickly whether a card is balanced, which will let you create both unique and Konami-like cards.

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