Zeppeli Gyro Supreme Posted September 25, 2008 Report Share Posted September 25, 2008 Brilliant Vanity DragonLight/Dragon/Fusion/9/3000/2500"Blue Eyes White Dragon" or "Red Eyes B. Dragon" + 1 Level 4 or higher LIGHT monsterWhen your opponent Special Summons a Level 6 or higher monster from their hand by its own effect, you may pay 500 Life Points to negate that card's Summon and return it to the owner's hand. Magician of Order - ReiliaLight/Spellcaster/Fusion/7/2800/2000"Dark Magician" + Spellcaster-Type monsterThis card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned successfully, return 1 card in both player's Graveyards to their owner's hands. Each time a card on your side of the field would be destroyed by a card effect controlled by your opponent, select and destroy 1 card on your opponent's side of the field. Celtic MysticEarth/Spellcaster/Fusion/6/2000/20001 Warrior-Type monster + 1 Spellcaster-Type monsterYou may Fusion Summon this card by sending to the Graveyard from your side of field the Fusion Material monsters listed on this card. This card is unaffected by Spell Cards. Blazing EntityFire/Pyro/Fusion/6/2400/16001 FIRE monster + 1 Pyro monsterYou may Fusion Summon this card by sending to the Graveyard from your side of field the Fusion Material monsters listed on this card. During each of your End Phases, inflict 500 damage to your opponent's Life Points. Winter SpiritWater/Aqua/Fusion/6/2000/15001 WATER monster + 1 Aqua-Type monsterYou may Fusion Summon this card by sending to the Graveyard from your side of field the Fusion Material monsters listed on this card. When this card is Fusion Summoned successfully, select 1 Spell or Trap Card on the field. The effect(s) of the selected card cannot be activated as long as this card remains face-up on the field. Rusted GolemEarth/Machine/Fusion/5/1900/2500"The Earth - Hex-Sealed Fusion" + 1 EARTH monsterThis card cannot be Fusion Summoned except by the above monsters. This card is unaffected by Spell and Trap Cards. During each of your End Phases, you may destroy 1 Spell or Trap Card on your side of the field to increase this card's ATK or DEF by 500. MitosolidWater/Aqua/1/100/1500By returning this face-up card on your side of the field to your hand, add 1 "Polymerization" from your Deck or Graveyard to your hand. While this card is face-up on your side of the field, you may substitute it for a Fusion Material Monster during a Fusion Summon, as long as the remaining card(s) are the proper ones. Fusion SwapNormal Spell CardYou and your opponent both select 1 monster in your Extra Decks and place those cards on top of the opposing player's Extra Deck face-up. Reverse FusionNormal Spell CardReturn Fusion Material Monsters that are listed by a Fusion Monster Card from your Graveyard to your deck and shuffle your deck, then Special Summon the Fusion Monster from your Fusion Deck. Fusion PortalNormal Spell CardOnce any time after this card's activation, you may send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. Scrap FusionNormal Spell CardLook at you or your opponent's Fusion Deck and select 1 Fusion Monster among those cards. If you control a Fusion Material Monster listed on one of those cards, and your opponent has the remaining Fusion Material Monsters face-up on their side of the field or in their Graveyard, remove from play all those cards and Special Summon the selected Fusion Monster to either player's side of the field. Reinforced PolymerNormal Spell CardSend, from your hand or field, monsters listed on a Fusion Monster in your Fusion Deck or Graveyard. Special Summon that Fusion Monster (This summon is treated as a Fusion Summon if the selected card was in your Fusion Deck). Harmonic FusionNormal Spell CardSelect 1 WIND, FIRE, WATER, or EARTH Fusion Monster in your Fusion Deck. Remove from play from your side of the field or your hand the Fusion Material Monsters listed on that card. Then select and activate 1 of the following effects depending on what Attribute the Summoned monster was:EARTH: When the Summoned monster declares an attack, your opponent cannot activate Set Spell or Trap Cards until after Battle Damage.FIRE: During the End Phase of this turn, inflict 1000 damage to your opponent's Life Points.WATER: Negate the effect(s) of a monster this card battles with the Summoned monster.WIND: Return 1 card on the field to the top of the owner's deck. Fusion ShieldNormal Trap CardNegate the activation and effect of a card effect that would destroy or negate the effects of "Polymerization", "Fusion Gate", or a Fusion Monster that was properly Fusion Summoned. Destroy that card. Link to comment
bury the year Posted September 25, 2008 Report Share Posted September 25, 2008 No Synchros? Anyways, I like them, especially Mistosolid. Link to comment
Zeppeli Gyro Supreme Posted September 25, 2008 Author Report Share Posted September 25, 2008 No Synchros? Anyways' date=' I like them, especially Mistosolid.[/quote']Well, I like making support for forgotten types, and Fusions are really starting to become neglected, except for being used with Instant Fusion (which reminds me to bring them up levels). I made Mito a while back in my "Custom Starter Deck", along with:Reinforced PolymerNormal Spell CardSend, from your hand or field, monsters listed on a Fusion Monster in your Fusion Deck or Graveyard. Special Summon that Fusion Monster (This summon is treated as a Fusion Summon if the selected card was in your Fusion Deck). Link to comment
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