Umbra Posted September 24, 2008 Report Share Posted September 24, 2008 An Umbran Set which revolves around LIGHT. The irony is obvious. Shining SynchronLIGHTWarrior / Tuner4 / 1400 / 1200By sending 1 card from your hand to the Graveyard, select 1 face-down Monster on the field and flip it face-up. (Flip Effects are not activated at this time.) Shining LightLIGHTWarrior / Synchro6 / 2600 / 2300"Shining Synchron" + 1 or more LIGHT non-Tuner monsters. When this card is Synchro Summoned, flip all face-down Monster Cards on your opponent's side of the field face-up(Flip Effects are not activated at this time) and change them to Attack Position. As long as this card is face-up on the field, your opponent cannot Set monsters. Angel of SwordLIGHTFairy3 / 1200 / 500A newly trained swordsman among the angels. As he masters new techniques, he grows in strength. Immortal Storm - The LightSend up to 2 face-down cards on the field to the Graveyard. If either of these cards were Trap Cards, take 1000 damage for each Trap Card destroyed. Hamariel, the RetributionLIGHTFairy / Synchro10 / 3400 / 33001 Tuner monster + 1 or more LIGHT non-Tuner monsters.When this card is Synchro Summoned, place 1 Smite Counter on it (max.10) for each Fairy-type monster in your Graveyard. Once per turn, during your Standby Phase, you can remove the appropriate number of Smite Counters from this card to activate one of the following effects:2 Smite Counters: Destroy 2 face-down cards on the field. 4 Smite Counters: Your opponent discards their hand.8 Smite Counters: Destroy all cards on the field. Hallowed Angel - HamarielLIGHTFairy / Tuner4 / 0 / 0This card cannot be used for a Synchro Summon, except for a “Hamariel” Synchro Monster. This card cannot be destroyed as a result of battle. If you take Battle Damage from a battle involving this defending card, increase this card's ATK by the same amount after damage calculation. Messenger of the LightLIGHTWarrior2 / 800 / 300If this card's ATK is increased by a card effect, that increase is doubled until the end of this turn. Hamariel, the SkyWINDFairy / Synchro8 / 2800 / 24001 Tuner monster + 1 or more WIND non-Tuner monstersWhen this card is Synchro Summoned, you can Tribute it to return all cards on the field to their original owner's hand. Once per turn, you can return one card in your hand to the top of your deck and Special Summon 1 WIND monster from your Graveyard. Icon of VengeanceContinuous Spell CardWhen a monster you control is destroyed, inflict 500 damage to your opponent. If this card is destroyed, you take 800 Life Points for each “Icon of Vengeance” in your Graveyard. When this card is destroyed, add 1 “Icon of Vengeance” from your Deck to your hand. Hamariel, the VengeanceDARKFairy / Synchro4 / 2500 / 1200“Hallowed Angel - Hamariel” + “Icon of Vengeance”This card can only be Special Summoned by sending the above cards you control to the Graveyard.(This Special Summon is treated as a Synchro Summon) When this card inflicts Battle Damage to your opponent, select and resolve ONE of the following effects:Inflict 500 damage to your opponent.Increase this card's ATK by 500 points.During your next turn, this card can attack twice during the Battle Phase. The Light of DestructionContinuous Spell CardWhen this card is activated, destroy all other cards on the field. During each player's Standby Phase, inflict damage to them equal to the number of cards in their Graveyard x100. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to your opponent. Hamma, Lightsworn GrinderLIGHTWarrior4 / 1500 / 1700When this card is Normal Summoned, send the top 3 cards in your Deck to the Graveyard. During your Standby Phase, send 1 more card to the Graveyard for each “Lightsworn” monster sent to the Graveyard by this card's effect during your last turn. If no cards are sent to the Graveyard during your Standby Phase by this card's effect, destroy this card. If this card is destroyed by it's own effect, draw 1 card. Hamariel, the InfernoFIREFairy / Synchro7 / 2200 / 22001 Tuner monster + 1 or more FIRE non-Tuner monstersWhen this card is Synchro Summoned, destroy all other cards on the field and inflict damage to your opponent equal to the number of cards destroyed x 200. When this card is removed from the field, toss a coin. During your next Standby Phase, Special Summon this card to your side of the field. Then, inflict 2000 damage to the appropriate player, depending on the result of the coin toss:Heads: Your opponent.Tails: You. Guidance of the Hallowed AngelField Spell CardIf a Synchro Monster that used “Hallowed Angel - Hamariel” is removed from the field, Special Summon 1 “Hallowed Angel" monster from your Graveyard. After this card's effect has been used three times, destroy this card and remove 3 “Hallowed Angel” monsters from your hand, deck, or Graveyard as possible from play. Hamariel, the TideWATERFairy / Synchro7 / 2300 / 21001 Tuner monster + 1 or more WATER non-Tuner monstersWhen this card is Synchro Summoned, select 1 monster you control. Increase your Life Points equal to that monster's ATK. While this card is face-up on the field, the selected monster's ATK is treated as 0. Hamariel, Angel of BrillianceLIGHTFairy / Fusion8 / 2800 / 2300“Hallowed Angel - Hamariel” + 1 “Hamariel” Synchro MonsterThis card cannot be Special Summoned except by Fusion Summon. When this card battles an attack position monster with lower ATK, increase your Life Points by the difference. Sacred Stones of the Hallowed AngelEquip Spell CardEquip only to a monster while you control “Hallowed Angel - Hamariel”. This card cannot be equipped to “Hallowed Angel - Hamariel”. If the ATK of a face-up “Hallowed Angel - Hamariel” would increase by it's own effect, negate the effect and increase the equipped monster's ATK by the same amount until the End Phase. If you don't control a face-up “Hallowed Angel - Hamariel”, destroy this card. Angel PaladinLIGHTWarrior4 / 1900 / 1300When this card is added to your hand by a card effect, you can Special Summon it. This card can attack once more for each LIGHT Warrior-type Normal Monster you control. Fairy Lord OberonLIGHTFairy / Gemini6 / 2400 / 2100This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: Once per turn, you can Special Summon 1 Fairy-type monster from your hand or either player's Graveyard. When this card is destroyed and sent to the Graveyard, destroy all monsters Special Summoned by this card's effect. Hamariel, the WallEARTHFairy / Synchro8 / 1500 / 30001 Tuner monster + 1 or more EARTH non-Tuner monstersIf this card is in face-up Defense Position during your opponent's Battle Phase, place 3 Counters on this card. (max.3) When an Attack Position monster you control battles, you can remove 1 Counter from this card to redirect the attack to this card. Any Battle Damage this card inflicts to your opponent is halved. Chaoseraphim - Bringer of DestructionLIGHTFiend12 / 3000 / 3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing 4 or more Fairy-type monsters in your Graveyard. This card attacks all monsters your opponent controls. If this card destroys a monster by battle, you gain 200 Life Points for each Fairy-type monster removed from play to Special Summon this card. When this card is destroyed and sent to the Graveyard, Special Summon 1 “Chaoseraphim - Bringer of Harmony” from your Extra Deck. Chaoseraphim - Bringer of HarmonyDARKFairy / Fusion12 / 2000 / 4000This card cannot be Special Summoned except by “Chaoseraphim - Bringer of Destruction”. When this card is Special Summoned, double your Life Points. When this card destroys a monster by battle, you can select up to 2 Fairy-type monsters that are removed from play, and send them to your Graveyard. If your opponent takes Battle Damage from this defending card, destroy the attacking monster. (This is treated as a destruction by battle.) By Tributing this face-up card during your Main Phase, add 1 “Chaoseraphim - Bringer of Destruction” from your Graveyard to your hand. Hamariel, the OblivionDARKFairy / Synchro10 / 3300 / 33001 Tuner monster + 1 LIGHT non-Tuner monster + 1 DARK non-Tuner monsterWhen this card is Synchro Summoned, send the top 5 cards in your opponent's deck to the Graveyard. Resolve the appropriate effect, depending on what cards were sent to the Graveyard:Monster Card: Destroy 1 card on the field.Spell Card: Discard 1 card from your opponent's hand.Trap Card: Randomly select 1 card in your opponent's Extra Deck and send it to the Graveyard. Hallowed Angel - DoruganaEARTHFairy4 / 0 / 0This card cannot be destroyed by battle. When this card is Summoned, place it in face-up Defense Position. Your opponent must attack this card during their Battle Phase at least once. Hallowed Angel - ImerilieDARKFairy2 / 0 / 0This card cannot be destroyed by battle. By discarding this card, add 1 "Icon of Vengeance" from your Graveyard to your hand. If this card is face-up on the field but "Icon of Vengeance" is not, destroy this card. Hallowed Angel - NatanielWATERFairy3 / 0 / 0This card cannot be destroyed by battle. Once per turn, you can select 1 monster you control and increase this card's ATK equal to the selected monster's ATK. The selected monster's ATK is treated as 0 until the end of the turn. Destroy this card during the End Phase. Hallowed Angel - BaranniaFIREFairy3 / 0 / 0When this card is Summoned, destroy 1 card on the field. This card cannot be destroyed by battle. When this card is destroyed and sent to the Graveyard, toss a coin. During your next Standby Phase, Special Summon this card to the appropriate player's side of the field, depending on the coin toss:Heads: You.Tails: Your opponent. Hallowed Angel - SetormuWINDFairy4 / 0 / 0This card cannot be destroyed by battle. When this card is Summoned, return 1 card on the field to it's owner's hand. Hallowed Angel - OberulodLIGHTFairy4 / 0 / 0This card cannot be destroyed by battle. When this card is Summoned, if there are 2 or more Fairy-type monsters in your Graveyard, you can destroy 1 card on the field. If this card is used for a Synchro Summon, you can treat it as a Level 6 monster. Shoda, the PeaceLIGHTFairy3 / 800 / 300If you control a "Hallowed Angel" monster, you can Special Summon this card. You can discard this card to add 1 "Hallowed Angel" monster to your hand from your Deck. When a "Hallowed Angel" monster you control battles, you can Tribute this card to decrease the ATK/DEF of your opponent's battling monster to 0 during damage calculation only. Link to comment
Dad Posted September 24, 2008 Report Share Posted September 24, 2008 Plan on turning these into actual cards? The effects are pretty awesome, and the fact that you makez Synchros and Tuners makes them all the better. I like these. ALOT. ~Xemnas Link to comment
Umbra Posted September 24, 2008 Author Report Share Posted September 24, 2008 I can't make them actual cards; I'm not Konami/Shueisha or whoever prints them. Link to comment
bury the year Posted September 24, 2008 Report Share Posted September 24, 2008 I thought you knew that Level 4 Tuners are bad...You're also missing the Synchro requirements for Shining Light, and should the Hamariel Synchros have Hamariel himself as the exclusive Tuner? Link to comment
Umbra Posted September 25, 2008 Author Report Share Posted September 25, 2008 I wanted a challenge. Shining Synchron might work in Little City, eh?The Hamariel Synchros are supposed to work without Hamariel. They'll benefit from Guidance if they do, however. Link to comment
Lego Dude Posted September 26, 2008 Report Share Posted September 26, 2008 PRO AWESOME, TELL ME WHEN YOU FINISH EM... I WANNA USE EM IN A DUEL AGAINST XENOCIDEX, and have a 1/100 chance of winning if he doesn't use his fake cards.... SCREW YOU XENOCIDEX FOR PWNING THE TRADITIONAL TOURNIES IN MY AREA Link to comment
Umbra Posted September 27, 2008 Author Report Share Posted September 27, 2008 Drop the caps, please. Overcapping won't make you seem any less immature. Link to comment
Mr. Judgment Dragon Posted September 27, 2008 Report Share Posted September 27, 2008 These are great. I like Hamariel the most. The effects are great. Link to comment
Wyhe Posted September 27, 2008 Report Share Posted September 27, 2008 The various forms of Hamariel are great!You should also put in Hamariel supports as well Link to comment
Umbra Posted September 27, 2008 Author Report Share Posted September 27, 2008 The various forms of Hamariel are great!You should also put in Hamariel supports as well I was actually working on some support when you wrote that. ^^Updated with a bunch of new cards. Link to comment
bury the year Posted September 27, 2008 Report Share Posted September 27, 2008 You're missing Hamariel, the Wall's requirements. Link to comment
Umbra Posted September 27, 2008 Author Report Share Posted September 27, 2008 You're missing Hamariel' date=' the Wall's requirements.[/quote'] I guess the fact that I was making an EARTH Fairy forced my brain to skip that. Fixed. Link to comment
Umbra Posted September 28, 2008 Author Report Share Posted September 28, 2008 Added a whole lot of Hallowed Angel support. Link to comment
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