Jump to content

New deck found


Recommended Posts

  • Replies 54
  • Created
  • Last Reply

seriously guys don't knock it till you try it

 

believe me' date=' mike, they just dont understand... even if you win the world championship with, they'll still say it sucks... they just like to be jerks to ppl who try to improve the E-Heroes.

[/quote']

 

What part of "inefficiency is bad" is it that you don't get?

Link to comment
Share on other sites

Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.

[/quote']

 

the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it.

 

I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner.

Link to comment
Share on other sites

Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.

[/quote']

 

the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it.

 

I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner.

 

 

Thank you! at least 1 person (besides my pal andrew) understands!

Link to comment
Share on other sites

wow everyone said heroes would suck for life but they won shonen jump plenty of times

 

p.s. I thought synchro monsters sucked at first till andrew enlightened me

 

Elemental heroes never won a jump.

 

Syncros don't suck read their effects...

 

Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.

[/quote']

 

the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it.

 

I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner.

 

malicious+krebons/teleport/jutte fighter/rota

 

dark resonnator/psychic commander/teleport+instant fusion/Dark World/cyber dragon

 

and i'm not including brain/mind control, monster reborn...

 

it's easy to get lv8 in one turn

Link to comment
Share on other sites

~why tuners monsters are bad for lvl 8 synchro monsters~

 

1. you can only have 1 cyber dragon

2. to special summon a dark word your depleting your hand faster

3. instant fusion you can't search either and same amount of card used as lightwave tuning

4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6

5. other synchro monsters don't negate card destroying effects

6. it takes a lvl 5 monster that normally needs a sacrifice

7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon

8. harder to add up total stars if you summoning a lvl 8 synchro monster

Link to comment
Share on other sites

~why tuners monsters are bad for lvl 8 synchro monsters~

 

1. you can only have 1 cyber dragon

 

o noes teh horrorz

 

2. to special summon a dark word your depleting your hand faster

 

Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates.

 

3. instant fusion you can't search either

 

teh horroz again

 

and same amount of card used as lightwave tuning

 

1 Instant Fusion + 1 Tuner Monster = 2 cards.

 

1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards.

 

Learn to count.

 

4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6

 

The fact that it is also +1 removal makes up for this.

 

5. other synchro monsters don't negate card destroying effects

 

Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK.

 

6. it takes a lvl 5 monster that normally needs a sacrifice

 

Again' date=' you're assuming that the person running the deck shares your intellectual calibre.

 

If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs.

 

7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon

 

They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work.

 

But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar.

 

8. harder to add up total stars if you summoning a lvl 8 synchro monster

 

Indeed. Assuming that the player has your level of intelligence, that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are.

Link to comment
Share on other sites

~why tuners monsters are bad for lvl 8 synchro monsters~

 

1. you can only have 1 cyber dragon

 

o noes teh horrorz

 

2. to special summon a dark word your depleting your hand faster

 

Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates.

 

3. instant fusion you can't search either

 

teh horroz again

 

and same amount of card used as lightwave tuning

 

1 Instant Fusion + 1 Tuner Monster = 2 cards.

 

1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards.

 

Learn to count.

 

4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6

 

The fact that it is also +1 removal makes up for this.

 

5. other synchro monsters don't negate card destroying effects

 

Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK.

 

6. it takes a lvl 5 monster that normally needs a sacrifice

 

Again' date=' you're assuming that the person running the deck shares your intellectual calibre.

 

If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs.

 

7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon

 

They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work.

 

But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar.

 

8. harder to add up total stars if you summoning a lvl 8 synchro monster

 

Indeed. Assuming that the player has your level of intelligence' date=' that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are.

[/quote']

 

This has to be the most epic thing I have read first hand from you, Crab.

 

Up there is everything that shuts this topic down. Learn from him.

 

Lightwave tuning is bad, because if you draw it and you can't use it, then what's the point?

 

At least if you draw a tuner, it would be in some ways useful. If all else, play it to defend. XD

Link to comment
Share on other sites

just to inform you

 

1 instant fusion + 1 fusion monster +1 tuner monster = 3

1 monster + 1 monster + 1 lightwave tuning = 3

 

Same amount of cards used duh duh duh

 

With Instant Fusion, two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card.

 

With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards.

 

-1 > -2

Link to comment
Share on other sites

' pid='1158078' dateline='1222271518']

just to inform you

 

1 instant fusion + 1 fusion monster +1 tuner monster = 3

1 monster + 1 monster + 1 lightwave tuning = 3

 

Same amount of cards used duh duh duh

 

With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card.

 

With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards.

 

-1 > -2

[/quote']

 

I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times

Link to comment
Share on other sites

' pid='1158078' dateline='1222271518']

just to inform you

 

1 instant fusion + 1 fusion monster +1 tuner monster = 3

1 monster + 1 monster + 1 lightwave tuning = 3

 

Same amount of cards used duh duh duh

 

With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card.

 

With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards.

 

-1 > -2

[/quote']

 

I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times

 

Since both of these lead to the same result, the result is irrelevant. Running Instant Fusion is better than running Lightwave Tuning.

-1 > -2

Link to comment
Share on other sites

Level 6 synchro monsters > Level 8 synchro monster

 

Also' date=' fun fact, their are 2 level 4 tuners

http://yugioh.wikia.com/wiki/Frembell_Magical

http://yugioh.wikia.com/wiki/Soldier_of_Mist_Valley

[/quote']

 

they are in jap. and apperently not available to whoever made the deck, who is:

a) not aware of their existance, and B) when they come out in english, likely to include them in some way.

not everyone has knowledge of the complete ocg when they are making a deck.

what the deck wants to do when I see look at it is summon level 8 syncros with out using cards like instant fusion and/or the level change cards. i think it is an attempt to save space in the deck, for what it's worth, it isn't a bad try all around, but this deck will change when level 4 tuners come out in english.

Link to comment
Share on other sites

' pid='1158078' dateline='1222271518']

just to inform you

 

1 instant fusion + 1 fusion monster +1 tuner monster = 3

1 monster + 1 monster + 1 lightwave tuning = 3

 

Same amount of cards used duh duh duh

 

With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card.

 

With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards.

 

-1 > -2

[/quote']

 

I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times

 

I don't know what definition of "loss" is used in your homeland of TCGPlayer, but where I come from the term "loss" has a rather explicit definition to the effect that, when two methods produce identical results, deliberately choosing to use the method that requires the expenditure of an additional card is a loss, and a needless one at that.

Link to comment
Share on other sites

~why tuners monsters are bad for lvl 8 synchro monsters~

 

1. you can only have 1 cyber dragon

 

o noes teh horrorz

 

2. to special summon a dark word your depleting your hand faster

 

Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates.

 

3. instant fusion you can't search either

 

teh horroz again

 

and same amount of card used as lightwave tuning

 

1 Instant Fusion + 1 Tuner Monster = 2 cards.

 

1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards.

 

Learn to count.

 

4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6

 

The fact that it is also +1 removal makes up for this.

 

5. other synchro monsters don't negate card destroying effects

 

Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK.

 

6. it takes a lvl 5 monster that normally needs a sacrifice

 

Again' date=' you're assuming that the person running the deck shares your intellectual calibre.

 

If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs.

 

7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon

 

They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work.

 

But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar.

 

8. harder to add up total stars if you summoning a lvl 8 synchro monster

 

Indeed. Assuming that the player has your level of intelligence' date=' that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are.

[/quote']

 

This has to be the most epic thing I have read first hand from you, Crab.

 

Up there is everything that shuts this topic down. Learn from him.

 

Lightwave tuning is bad, because if you draw it and you can't use it, then what's the point?

 

At least if you draw a tuner, it would be in some ways useful. If all else, play it to defend. XD

 

He sort of over-used "Your level of intelligence", Cheerful Coffin counts as a cost so it shouldn't be in a dark world deck anyways, and goldylocks is rather dumb so this probably won't change his opinion too much. Nonetheless, it was pretty nice.

Link to comment
Share on other sites

Guest PikaPerson01

Cheerful Coffin counts as a cost so it shouldn't be in a dark world deck anyways' date='[/quote']

 

I lol'd... at the first half anyway.

 

Ehh... right answer for the wrong reason? Cheerful Coffin isn't a cost, it's an effect, but either way it shouldn't be in Dark World Deck.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...