e_hero_captain_goldylocks Posted September 23, 2008 Author Report Share Posted September 23, 2008 seriously guys don't knock it till you try it Link to comment Share on other sites More sharing options...
EHERO Andrew Posted September 23, 2008 Report Share Posted September 23, 2008 seriously guys don't knock it till you try it believe me, mike, they just dont understand... even if you win the world championship with, they'll still say it sucks... they just like to be jerks to ppl who try to improve the E-Heroes. Link to comment Share on other sites More sharing options...
Umbra Posted September 23, 2008 Report Share Posted September 23, 2008 seriously guys don't knock it till you try it believe me' date=' mike, they just dont understand... even if you win the world championship with, they'll still say it sucks... they just like to be jerks to ppl who try to improve the E-Heroes.[/quote'] What part of "inefficiency is bad" is it that you don't get? Link to comment Share on other sites More sharing options...
e_hero_captain_goldylocks Posted September 23, 2008 Author Report Share Posted September 23, 2008 wow everyone said heroes would suck for life but they won shonen jump plenty of times p.s. I thought synchro monsters sucked at first till andrew enlightened me Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted September 23, 2008 Report Share Posted September 23, 2008 Why would you possibly ever want to use Lightwave Tuning, when you could you use an actual Tuner? There's really no reason to even bother with it. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 23, 2008 Report Share Posted September 23, 2008 Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.[/quote'] the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it. I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner. Link to comment Share on other sites More sharing options...
e_hero_captain_goldylocks Posted September 23, 2008 Author Report Share Posted September 23, 2008 Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.[/quote'] the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it. I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner. Thank you! at least 1 person (besides my pal andrew) understands! Link to comment Share on other sites More sharing options...
Corporal Posted September 23, 2008 Report Share Posted September 23, 2008 Relying on three unsearchable cards to be your tuner is moronic. You're right we don't understand how someone could be so dumb as to think this card was better than tuners. Link to comment Share on other sites More sharing options...
Umbra Posted September 23, 2008 Report Share Posted September 23, 2008 Replace Lightwave Tuning with Plaguespreader Zombie. Add in a few Level 6 Synchros. Problem solved. (Plaguespreader + Level 4 = Level 6, Plaguespreader + Level 6 = Level 8. Plaguespreader ends up RFG'd, but that's not a problem.) Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 23, 2008 Report Share Posted September 23, 2008 wow everyone said heroes would suck for life but they won shonen jump plenty of times p.s. I thought synchro monsters sucked at first till andrew enlightened me Elemental heroes never won a jump. Syncros don't suck read their effects... Why would you possibly ever want to use Lightwave Tuning' date=' when you could you use an actual Tuner? There's really no reason to even bother with it.[/quote'] the reason for lightwave is because s/he wants a level 4 tuner, which apparently is not available to who made this deck. there is that point about tuners are 2-3 level for now, this will likely change as soon as level 4 tuners come out to whoever made it. I'm not saying the stupid card isn't stupid, I'm saying they want level 8, which is surprisingly hard to set up in a single turn without problems. at least around where i play. this is likely why people play level 6/7 scyncros, it adds up easier with the 1 lvl 4 + lvl 2/3 tuner. malicious+krebons/teleport/jutte fighter/rota dark resonnator/psychic commander/teleport+instant fusion/Dark World/cyber dragon and i'm not including brain/mind control, monster reborn... it's easy to get lv8 in one turn Link to comment Share on other sites More sharing options...
e_hero_captain_goldylocks Posted September 23, 2008 Author Report Share Posted September 23, 2008 ~why tuners monsters are bad for lvl 8 synchro monsters~ 1. you can only have 1 cyber dragon2. to special summon a dark word your depleting your hand faster3. instant fusion you can't search either and same amount of card used as lightwave tuning4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 65. other synchro monsters don't negate card destroying effects6. it takes a lvl 5 monster that normally needs a sacrifice7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon8. harder to add up total stars if you summoning a lvl 8 synchro monster Link to comment Share on other sites More sharing options...
Guest Posted September 23, 2008 Report Share Posted September 23, 2008 ~why tuners monsters are bad for lvl 8 synchro monsters~ 1. you can only have 1 cyber dragon o noes teh horrorz 2. to special summon a dark word your depleting your hand faster Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates. 3. instant fusion you can't search either teh horroz again and same amount of card used as lightwave tuning 1 Instant Fusion + 1 Tuner Monster = 2 cards. 1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards. Learn to count. 4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6 The fact that it is also +1 removal makes up for this. 5. other synchro monsters don't negate card destroying effects Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK. 6. it takes a lvl 5 monster that normally needs a sacrifice Again' date=' you're assuming that the person running the deck shares your intellectual calibre. If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs. 7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work. But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar. 8. harder to add up total stars if you summoning a lvl 8 synchro monster Indeed. Assuming that the player has your level of intelligence, that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are. Link to comment Share on other sites More sharing options...
Flame Dragon Posted September 24, 2008 Report Share Posted September 24, 2008 Level 6 synchro monsters > Level 8 synchro monster Also, fun fact, their are 2 level 4 tunershttp://yugioh.wikia.com/wiki/Frembell_Magicalhttp://yugioh.wikia.com/wiki/Soldier_of_Mist_Valley Link to comment Share on other sites More sharing options...
Kale Posted September 24, 2008 Report Share Posted September 24, 2008 ~why tuners monsters are bad for lvl 8 synchro monsters~ 1. you can only have 1 cyber dragon o noes teh horrorz 2. to special summon a dark word your depleting your hand faster Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates. 3. instant fusion you can't search either teh horroz again and same amount of card used as lightwave tuning 1 Instant Fusion + 1 Tuner Monster = 2 cards. 1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards. Learn to count. 4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6 The fact that it is also +1 removal makes up for this. 5. other synchro monsters don't negate card destroying effects Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK. 6. it takes a lvl 5 monster that normally needs a sacrifice Again' date=' you're assuming that the person running the deck shares your intellectual calibre. If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs. 7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work. But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar. 8. harder to add up total stars if you summoning a lvl 8 synchro monster Indeed. Assuming that the player has your level of intelligence' date=' that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are.[/quote'] This has to be the most epic thing I have read first hand from you, Crab. Up there is everything that shuts this topic down. Learn from him. Lightwave tuning is bad, because if you draw it and you can't use it, then what's the point? At least if you draw a tuner, it would be in some ways useful. If all else, play it to defend. XD Link to comment Share on other sites More sharing options...
Sixty Posted September 24, 2008 Report Share Posted September 24, 2008 This has to be the most epic thing I have read first hand from you' date=' Crab. [/quote'] You'll be saying that a lot. Link to comment Share on other sites More sharing options...
e_hero_captain_goldylocks Posted September 24, 2008 Author Report Share Posted September 24, 2008 just to inform you 1 instant fusion + 1 fusion monster +1 tuner monster = 31 monster + 1 monster + 1 lightwave tuning = 3 Same amount of cards used duh duh duh Link to comment Share on other sites More sharing options...
Umbra Posted September 24, 2008 Report Share Posted September 24, 2008 just to inform you 1 instant fusion + 1 fusion monster +1 tuner monster = 31 monster + 1 monster + 1 lightwave tuning = 3 Same amount of cards used duh duh duh With Instant Fusion, two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card. With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards. -1 > -2 Link to comment Share on other sites More sharing options...
e_hero_captain_goldylocks Posted September 24, 2008 Author Report Share Posted September 24, 2008 ' pid='1158078' dateline='1222271518']just to inform you 1 instant fusion + 1 fusion monster +1 tuner monster = 31 monster + 1 monster + 1 lightwave tuning = 3 Same amount of cards used duh duh duh With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card. With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards. -1 > -2[/quote'] I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times Link to comment Share on other sites More sharing options...
Umbra Posted September 24, 2008 Report Share Posted September 24, 2008 ' pid='1158078' dateline='1222271518']just to inform you 1 instant fusion + 1 fusion monster +1 tuner monster = 31 monster + 1 monster + 1 lightwave tuning = 3 Same amount of cards used duh duh duh With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card. With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards. -1 > -2[/quote'] I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times Since both of these lead to the same result, the result is irrelevant. Running Instant Fusion is better than running Lightwave Tuning.-1 > -2 Link to comment Share on other sites More sharing options...
Skuldur Posted September 24, 2008 Report Share Posted September 24, 2008 is that guy still being ignorant I told him everything crab told him in a pm 2 days ago, and still he doesn't get it like we say in Iceland "Fólk er fífl" Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 24, 2008 Report Share Posted September 24, 2008 Level 6 synchro monsters > Level 8 synchro monster Also' date=' fun fact, their are 2 level 4 tunershttp://yugioh.wikia.com/wiki/Frembell_Magicalhttp://yugioh.wikia.com/wiki/Soldier_of_Mist_Valley[/quote'] they are in jap. and apperently not available to whoever made the deck, who is: a) not aware of their existance, and B) when they come out in english, likely to include them in some way.not everyone has knowledge of the complete ocg when they are making a deck.what the deck wants to do when I see look at it is summon level 8 syncros with out using cards like instant fusion and/or the level change cards. i think it is an attempt to save space in the deck, for what it's worth, it isn't a bad try all around, but this deck will change when level 4 tuners come out in english. Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2008 Report Share Posted September 24, 2008 ' pid='1158078' dateline='1222271518']just to inform you 1 instant fusion + 1 fusion monster +1 tuner monster = 31 monster + 1 monster + 1 lightwave tuning = 3 Same amount of cards used duh duh duh With Instant Fusion' date=' two cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of one card. With Lightwave Tuning, three cards that are either in the hand or on the field at the start of the combo is sent to the Graveyard, and one card is placed on the field. You lose a total of two cards. -1 > -2[/quote'] I get that much if you all are calling me dumb 1 card difference is not a loss if you can negate effects and he returns to the field multiple times I don't know what definition of "loss" is used in your homeland of TCGPlayer, but where I come from the term "loss" has a rather explicit definition to the effect that, when two methods produce identical results, deliberately choosing to use the method that requires the expenditure of an additional card is a loss, and a needless one at that. Link to comment Share on other sites More sharing options...
Corporal Posted September 24, 2008 Report Share Posted September 24, 2008 ~why tuners monsters are bad for lvl 8 synchro monsters~ 1. you can only have 1 cyber dragon o noes teh horrorz 2. to special summon a dark word your depleting your hand faster Unless you're being an idiot and playing something like The Cheerful Coffin' date=' this is utterly false. Most of the cards that people use to summon the Dark World monsters are at worst a +0 if at least one Dark World effect activates. 3. instant fusion you can't search either teh horroz again and same amount of card used as lightwave tuning 1 Instant Fusion + 1 Tuner Monster = 2 cards. 1 Lightwave Tuning + 1 LIGHT Monster + 1 Other Monster = 3 cards. Learn to count. 4. brain control would be hard to get the precise # of star lvls needed cause not everyone uses lvl 5 monsters or lvl 6 The fact that it is also +1 removal makes up for this. 5. other synchro monsters don't negate card destroying effects Level 8 Synchro Monsters don't Special Summon the monsters they destroy by battle. They also will often have less than 2800 ATK. 6. it takes a lvl 5 monster that normally needs a sacrifice Again' date=' you're assuming that the person running the deck shares your intellectual calibre. If they actually are performing any Tribute Summons, it is almost certainly for something like a Monarch that pays for the tribute cost before the Synchro Summon occurs. 7. if you try synchro summoning a junk warrior they can bottemless trap hole it but they can't for stardust dragon They can still do that to Stardust Dragon to stop him from attacking for 2500 that turn and to allow their other traps to continue to work. But while we're bringing up specific counters, Junk Warrior won't be affected by the opponent's Dragon Capture Jar. 8. harder to add up total stars if you summoning a lvl 8 synchro monster Indeed. Assuming that the player has your level of intelligence' date=' that would be rather difficult to do. However, believe it or not, some players out there aren't as bad at this game as you are.[/quote'] This has to be the most epic thing I have read first hand from you, Crab. Up there is everything that shuts this topic down. Learn from him. Lightwave tuning is bad, because if you draw it and you can't use it, then what's the point? At least if you draw a tuner, it would be in some ways useful. If all else, play it to defend. XD He sort of over-used "Your level of intelligence", Cheerful Coffin counts as a cost so it shouldn't be in a dark world deck anyways, and goldylocks is rather dumb so this probably won't change his opinion too much. Nonetheless, it was pretty nice. Link to comment Share on other sites More sharing options...
Father Wolf Posted September 24, 2008 Report Share Posted September 24, 2008 i saw lightwave tuning and i lol'd Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted September 24, 2008 Report Share Posted September 24, 2008 Cheerful Coffin counts as a cost so it shouldn't be in a dark world deck anyways' date='[/quote'] I lol'd... at the first half anyway. Ehh... right answer for the wrong reason? Cheerful Coffin isn't a cost, it's an effect, but either way it shouldn't be in Dark World Deck. Link to comment Share on other sites More sharing options...
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