Hexanort Posted September 23, 2008 Report Share Posted September 23, 2008 i enter... ill send the point in no time [spoiler=Dark spellcaster of the asbyss effect]this card cannot be normal summoned or set. this card only can be tribute summoned by tributing 2 DARK monster on your side of the field. once per turn by tributing 1 DARK monster on your side of the field you can activate one of the following effect.-increase this card ATK by 500 until end phase of this turn.-select 1 spell card on your deck and add it to your hand.- add 1 counter on this card. if this card is attacked when have counter by removing any number of counter on this card decrease the attacking monster ATK by 400 for each counter removed. [spoiler=Sorcerer of blazing flame effect] This card cannot be Normal Summoned or set. This card only can be Special Summoned by Tributing 1 FIRE monster on your side of the Field. Once per turn by tributing 1 FIRE monster on your side of the Field add 1 counter on this card. By removing 2 counter on this card destroy 1 card on the Field. If this card is destroyed and sent to Graveyard by when have counter, By removing all counter on this card inflict damage to your opponent life point equal than number of counter removed x 500. Link to comment Share on other sites More sharing options...
CeDeFiA Posted September 23, 2008 Author Report Share Posted September 23, 2008 Added. Link to comment Share on other sites More sharing options...
Spiff! Posted September 23, 2008 Report Share Posted September 23, 2008 yay.Demented ish here. were all doomed. Link to comment Share on other sites More sharing options...
Silent Hunter™ Posted September 27, 2008 Report Share Posted September 27, 2008 Entry Reserved and points sent :DEDIT: Here are my Spellcaster Cards ^_^ [align=center]Mystic Spell Enchancer[/align]Once per turn' date=' you can pay 500 Life Points and discard 1 card from your hand to increase the ATK and DEF of 1 LIGHT monster you control by 400 and select 1 face-down Defense Position monster on the field. When the selected card is destroyed, remove it from play instead. As long as this card remains face-up on the field, all Level 4 or lower monster(s) your opponent controls are treated as Spellcaster-Type. If a monster that battles with this card is a non-Spellcaster-Type monster, toss a coin and call it. If you call it right, negate the attack and decrease the ATK of the attacking monster by 500. If you call it wrong, destroy 1 monster you control and you take 500 damage. [align=center']Jessica, the Mighty Gambler[/align]This card cannot be Special Summoned by a card effect. This card can only be Tribute Summoned by Tributing 2 Spellcaster-Type monsters you control. When a Spellcaster-Type monster you control (except this card) is targeted by an effect of a Spell Card, you can discard 1 card from your hand to negate its effect and return it to its owner's hand. When this card is selected as an attack target by a Level 5 or higher monster, roll a six-sided die. Activate the following effect based on the result:1 or 2: Increase the ATK of this card by the DEF of the attacking monster.3 or 4: Destroy all monsters you control (except this card) and decrease the ATK of the attacking monster equal to the number of cards destroyed x200.5 - Special Summon 1 Level 3 or lower Spellcaster-Type monster from your hand and switch the attack to the Special Summoned monster and you take 750 damage.6 - Destroy this card and you take 600 damage.When this card is destroyed and sent to the Graveyard, remove it from play instead. [align=center]The Spirit Master Otaku’s[/align]This card cannot attack until the 2nd turn after this card was Summoned. Once per turn, you can Tribute 1 Spellcaster-Type monster you control to add 1 Spell Card from your opponent's Graveyard to your hand. If you do this, decrease the ATK of this card by 800. As long as this card remains face-up on the field, each player can Special Summon 1 Level 3 or lower monster from their hand during their Main Phase 1. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:- HEADS: All Spellcaster-Type monsters in your hand are treated as Level 4 until the End Phase of your next turn.- TAILS: Special Summon 1 Level 5 or lower Spellcaster-Type monster from your Graveyard and discard 1 random card from your opponent's hand.If this card was Special Summoned from the Graveyard, increase the ATK and DEF of this card by 500. Disclaimer: I do not own the artwork of my cardMedium OCG was usedGood Luck to everyone in this contestHope Ya Like It:D :) :LOL: :O :P :MRGREEN:~Silent Hunter Link to comment Share on other sites More sharing options...
CeDeFiA Posted September 27, 2008 Author Report Share Posted September 27, 2008 Added. Nice card btw. Link to comment Share on other sites More sharing options...
Monkey Posted September 30, 2008 Report Share Posted September 30, 2008 judgement day! Link to comment Share on other sites More sharing options...
Silent Hunter™ Posted October 11, 2008 Report Share Posted October 11, 2008 Lol, this contest is way past its end date. :? Link to comment Share on other sites More sharing options...
Marly Posted October 11, 2008 Report Share Posted October 11, 2008 Here's my entries... Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted October 11, 2008 Report Share Posted October 11, 2008 Somebody REALLY needs to PM Cedefia and say that the contest's long past the time, so this contest can actually BE judged, and people can stop posting cards. Link to comment Share on other sites More sharing options...
Monkey Posted October 11, 2008 Report Share Posted October 11, 2008 i'll pm him Link to comment Share on other sites More sharing options...
Shrekstasy Posted October 11, 2008 Report Share Posted October 11, 2008 ~Entry Reserved~ Link to comment Share on other sites More sharing options...
Zaca Posted October 11, 2008 Report Share Posted October 11, 2008 Can I still enter?If I can here are my cardsTribute 2 DARK monsters that you control and randomly pick a card from your opponent's Deck without showing your opponent. Activate the following effect based on the Card Type.-Spell: Inflict 500 points of damage to your opponent's Life Points.-Monster: Increase the ATK of 1 monster that your opponent controls and 1 monster that you control by 400.-Trap: Your opponent selects 2 monsters that you control and destroys them or destroy this card. Send 1 "Energy Core" on your field to the Graveyard to increase the ATK of all WIND monsters that you control by 500 until 1 of them is destroyed. Once this card is destroyed, you can remove 1 "Energy Core" in your Graveyard from play and pay 500 Life Points to Special Summon 1 "Energy Lord" from your hand or Deck regardless of Summoning conditions. You can discard 3 cards from your hand to increase the ATK of 1 "Energy Lord" that you control by 500 if you Special Summon it through this cards effect. Tribute 1 monster that you control. Special Summon 2 monsters with equal ATK of half the ATK of the Tributed monster. If one of the Special Summoned monsters if destroyed, remove the other Special Summoned monster from play. If this card is sent to the Graveyard whilst "Energy Core" is face-up on your field, you can remove 1 Set Spell card on your field from play to take control of 1 Level 3 or 4 monster that your opponent controls until "Energy Core" is removed from the field. This card can only be Special Summoned if "Energy Core" is face-up on your field. If you Special Summon this card whilst "Energy Fireball" is not face-up on your field, you can add 1 "Energy Fireball" from your Deck to your hand. If you Special Summon this card whilst "Energy Fireball" is face-up on your field, you can activate 1 of the following effects:-Select 3 random cards from your Deck. If you select any Spell cards, return the selected cards to your Deck and draw 4 cards without showing them to your opponent. Your opponent selects 1 of the cards you have just drawn and guesses if it is Spell, Trap or Monster. If your opponent guesses correctly, they take control of the drawn cards for 3 turns. After 3 turns they are sent to your Graveyard. If your opponent guesses incorrectly, return the drawn cards to your Deck and select up to 3 monsters with "Energy" in it's name that you control. The selected monsters cannot be destroyed by battle for 3 turns. If you do not select any Spell cards, end your turn and miss your next turn.-Special Summon 2 FIRE monsters with "Energy" in it's name from your hand or Graveyard. Link to comment Share on other sites More sharing options...
CeDeFiA Posted October 11, 2008 Author Report Share Posted October 11, 2008 Sorry for the delay,The places are....1- Silent Hunter2- DeMeNTeD3- ~TwIsTeD~ Rewards will be sent soon Link to comment Share on other sites More sharing options...
CARLCGL Posted January 1, 2010 Report Share Posted January 1, 2010 lore: When this card is normal summoned put 2 spell counters on it, during each of your turns you can move 1 spell counter in anoter face up card that you can place on it, also, once per turn you can halve the atk of this card to make direct attack lore: During each of your turns you can move any number of spell counter from a card in anoter face up card that you can place on it lore: Remove 3 spell counter on your side of the field to destoy a spell or trap card on the field lore : Place all spell counters from a card that is destroyed to this card lore: This card can be special summoned by removing 10 spell counters on the field, this card ATK increases by 200 points for each spell counter on your side of the field Link to comment Share on other sites More sharing options...
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